mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 10:21:31 +00:00
dda887aaba
Using clang-tidy modernize-use-nullptr
552 lines
14 KiB
C++
552 lines
14 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/myst3/subtitles.h"
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#include "engines/myst3/myst3.h"
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#include "engines/myst3/scene.h"
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#include "engines/myst3/state.h"
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#include "common/archive.h"
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#include "graphics/fontman.h"
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#include "graphics/font.h"
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#include "graphics/fonts/ttf.h"
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#include "video/bink_decoder.h"
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namespace Myst3 {
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class FontSubtitles : public Subtitles {
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public:
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FontSubtitles(Myst3Engine *vm);
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virtual ~FontSubtitles();
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protected:
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void loadResources() override;
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bool loadSubtitles(int32 id) override;
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void drawToTexture(const Phrase *phrase) override;
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private:
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void loadCharset(int32 id);
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void createTexture();
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void readPhrases(const ResourceDescription *desc);
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static Common::String fakeBidiProcessing(const Common::String &phrase);
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const Graphics::Font *_font;
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Graphics::Surface *_surface;
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float _scale;
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uint8 *_charset;
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};
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FontSubtitles::FontSubtitles(Myst3Engine *vm) :
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Subtitles(vm),
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_font(nullptr),
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_surface(nullptr),
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_scale(1.0),
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_charset(nullptr) {
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}
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FontSubtitles::~FontSubtitles() {
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if (_surface) {
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_surface->free();
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delete _surface;
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}
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delete _font;
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delete[] _charset;
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}
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void FontSubtitles::loadResources() {
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// We draw the subtitles in the adequate resolution so that they are not
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// scaled up. This is the scale factor of the current resolution
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// compared to the original
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_scale = getPosition().width() / (float) getOriginalPosition().width();
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#ifdef USE_FREETYPE2
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Common::String ttfFile;
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if (_fontFace == "Arial Narrow") {
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// Use the TTF font provided by the game if TTF support is available
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ttfFile = "arir67w.ttf";
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} else if (_fontFace == "MS Gothic") {
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// The Japanese font has to be supplied by the user
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ttfFile = "msgothic.ttf";
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} else if (_fontFace == "Arial2") {
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// The Hebrew font has to be supplied by the user
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ttfFile = "hebrew.ttf";
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} else {
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error("Unknown subtitles font face '%s'", _fontFace.c_str());
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}
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Common::SeekableReadStream *s = SearchMan.createReadStreamForMember(ttfFile);
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if (s) {
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_font = Graphics::loadTTFFont(*s, _fontSize * _scale);
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delete s;
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} else {
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warning("Unable to load the subtitles font '%s'", ttfFile.c_str());
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}
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#endif
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}
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void FontSubtitles::loadCharset(int32 id) {
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ResourceDescription fontCharset = _vm->getFileDescription("CHAR", id, 0, Archive::kRawData);
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// Load the font charset if any
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if (fontCharset.isValid()) {
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Common::SeekableReadStream *data = fontCharset.getData();
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_charset = new uint8[data->size()];
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data->read(_charset, data->size());
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delete data;
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}
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}
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bool FontSubtitles::loadSubtitles(int32 id) {
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// No game-provided charset for the Japanese version
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if (_fontCharsetCode == 0) {
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loadCharset(1100);
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}
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int32 overridenId = checkOverridenId(id);
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ResourceDescription desc = loadText(overridenId, overridenId != id);
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if (!desc.isValid())
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return false;
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readPhrases(&desc);
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if (_vm->getGameLanguage() == Common::HE_ISR) {
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for (uint i = 0; i < _phrases.size(); i++) {
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_phrases[i].string = fakeBidiProcessing(_phrases[i].string);
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}
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}
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return true;
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}
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void FontSubtitles::readPhrases(const ResourceDescription *desc) {
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Common::SeekableReadStream *crypted = desc->getData();
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// Read the frames and associated text offsets
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while (true) {
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Phrase s;
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s.frame = crypted->readUint32LE();
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s.offset = crypted->readUint32LE();
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if (!s.frame)
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break;
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_phrases.push_back(s);
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}
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// Read and decrypt the frames subtitles
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for (uint i = 0; i < _phrases.size(); i++) {
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crypted->seek(_phrases[i].offset);
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uint8 key = 35;
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while (true) {
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uint8 c = crypted->readByte() ^ key++;
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if (c >= 32 && _charset)
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c = _charset[c - 32];
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if (!c)
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break;
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_phrases[i].string += c;
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}
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}
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delete crypted;
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}
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static bool isPunctuation(char c) {
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return c == '.' || c == ',' || c == '\"' || c == '!' || c == '?';
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}
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Common::String FontSubtitles::fakeBidiProcessing(const Common::String &phrase) {
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// The Hebrew subtitles are stored in logical order:
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// .ABC DEF GHI
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// This line should be rendered in visual order as:
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// .IHG FED CBA
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// Notice how the dot is on the left both in logical and visual order. This is
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// because it is in left to right order while the Hebrew characters are in right to
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// left order. Text rendering code needs to apply what is called the BiDirectional
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// algorithm to know which parts of an input string are LTR or RTL and how to render
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// them. This is a quite complicated algorithm. Fortunately the subtitles in Myst III
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// only require very specific BiDi processing. The punctuation signs at the beginning of
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// each line need to be moved to the end so that they are visually to the left once
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// the string is rendered from right to left.
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// This method works around the need to implement proper BiDi processing
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// by exploiting that fact.
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uint punctuationCounter = 0;
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while (punctuationCounter < phrase.size() && isPunctuation(phrase[punctuationCounter])) {
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punctuationCounter++;
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}
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Common::String output = Common::String(phrase.c_str() + punctuationCounter);
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for (uint i = 0; i < punctuationCounter; i++) {
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output += phrase[i];
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}
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// Also reverse the string so that it is in visual order.
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// This is necessary because our text rendering code does not actually support RTL.
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for (int i = 0, j = output.size() - 1; i < j; i++, j--) {
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char c = output[i];
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output.setChar(output[j], i);
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output.setChar(c, j);
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}
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return output;
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}
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void FontSubtitles::createTexture() {
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// Create a surface to draw the subtitles on
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// Use RGB 565 to allow use of BDF fonts
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if (!_surface) {
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uint16 width = Renderer::kOriginalWidth * _scale;
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uint16 height = _surfaceHeight * _scale;
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// Make sure the width is even. Some graphics drivers have trouble reading from
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// surfaces with an odd width (Mesa 18 on Intel).
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width &= ~1;
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_surface = new Graphics::Surface();
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_surface->create(width, height, Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0));
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}
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if (!_texture) {
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_texture = _vm->_gfx->createTexture(_surface);
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}
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}
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/** Return an encoding from a GDI Charset as provided to CreateFont */
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static Common::CodePage getEncodingFromCharsetCode(uint32 gdiCharset) {
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static const struct {
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uint32 charset;
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Common::CodePage encoding;
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} codepages[] = {
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{ 128, Common::kWindows932 }, // SHIFTJIS_CHARSET
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{ 177, Common::kWindows1255 }, // HEBREW_CHARSET
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{ 204, Common::kWindows1251 }, // RUSSIAN_CHARSET
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{ 238, Common::kMacCentralEurope } // EASTEUROPE_CHARSET
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};
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for (uint i = 0; i < ARRAYSIZE(codepages); i++) {
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if (gdiCharset == codepages[i].charset) {
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return codepages[i].encoding;
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}
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}
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error("Unknown font charset code '%d'", gdiCharset);
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}
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void FontSubtitles::drawToTexture(const Phrase *phrase) {
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const Graphics::Font *font;
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if (_font)
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font = _font;
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else
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font = FontMan.getFontByUsage(Graphics::FontManager::kLocalizedFont);
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if (!font)
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error("No available font");
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if (!_texture || !_surface) {
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createTexture();
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}
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// Draw the new text
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memset(_surface->getPixels(), 0, _surface->pitch * _surface->h);
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if (_fontCharsetCode == 0) {
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font->drawString(_surface, phrase->string, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false);
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} else {
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Common::CodePage encoding = getEncodingFromCharsetCode(_fontCharsetCode);
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Common::U32String unicode = Common::U32String(phrase->string, encoding);
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font->drawString(_surface, unicode, 0, _singleLineTop * _scale, _surface->w, 0xFFFFFFFF, Graphics::kTextAlignCenter, 0, false);
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}
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// Update the texture
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_texture->update(_surface);
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}
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class MovieSubtitles : public Subtitles {
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public:
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MovieSubtitles(Myst3Engine *vm);
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virtual ~MovieSubtitles();
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protected:
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void loadResources() override;
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bool loadSubtitles(int32 id) override;
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void drawToTexture(const Phrase *phrase) override;
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private:
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ResourceDescription loadMovie(int32 id, bool overriden);
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void readPhrases(const ResourceDescription *desc);
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Video::BinkDecoder _bink;
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};
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MovieSubtitles::MovieSubtitles(Myst3Engine *vm) :
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Subtitles(vm) {
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}
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MovieSubtitles::~MovieSubtitles() {
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}
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void MovieSubtitles::readPhrases(const ResourceDescription *desc) {
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Common::SeekableReadStream *frames = desc->getData();
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// Read the frames
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uint index = 0;
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while (true) {
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Phrase s;
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s.frame = frames->readUint32LE();
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s.offset = index;
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if (!s.frame)
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break;
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_phrases.push_back(s);
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index++;
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}
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delete frames;
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}
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ResourceDescription MovieSubtitles::loadMovie(int32 id, bool overriden) {
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ResourceDescription desc;
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if (overriden) {
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desc = _vm->getFileDescription("IMGR", 200000 + id, 0, Archive::kMovie);
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} else {
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desc = _vm->getFileDescription("", 200000 + id, 0, Archive::kMovie);
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}
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return desc;
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}
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bool MovieSubtitles::loadSubtitles(int32 id) {
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int32 overridenId = checkOverridenId(id);
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ResourceDescription phrases = loadText(overridenId, overridenId != id);
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ResourceDescription movie = loadMovie(overridenId, overridenId != id);
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if (!phrases.isValid() || !movie.isValid())
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return false;
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readPhrases(&phrases);
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// Load the movie
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Common::SeekableReadStream *movieStream = movie.getData();
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_bink.setDefaultHighColorFormat(Texture::getRGBAPixelFormat());
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_bink.loadStream(movieStream);
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_bink.start();
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return true;
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}
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void MovieSubtitles::loadResources() {
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}
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void MovieSubtitles::drawToTexture(const Phrase *phrase) {
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_bink.seekToFrame(phrase->offset);
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const Graphics::Surface *surface = _bink.decodeNextFrame();
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if (!_texture) {
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_texture = _vm->_gfx->createTexture(surface);
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} else {
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_texture->update(surface);
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}
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}
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Subtitles::Subtitles(Myst3Engine *vm) :
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Window(),
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_vm(vm),
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_texture(nullptr),
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_frame(-1) {
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_scaled = !_vm->isWideScreenModEnabled();
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}
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Subtitles::~Subtitles() {
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freeTexture();
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}
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void Subtitles::loadFontSettings(int32 id) {
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// Load font settings
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const ResourceDescription fontNums = _vm->getFileDescription("NUMB", id, 0, Archive::kNumMetadata);
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if (!fontNums.isValid())
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error("Unable to load font settings values");
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_fontSize = fontNums.getMiscData(0);
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_fontBold = fontNums.getMiscData(1);
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_surfaceHeight = fontNums.getMiscData(2);
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_singleLineTop = fontNums.getMiscData(3);
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_line1Top = fontNums.getMiscData(4);
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_line2Top = fontNums.getMiscData(5);
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_surfaceTop = fontNums.getMiscData(6);
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_fontCharsetCode = fontNums.getMiscData(7);
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if (_fontCharsetCode > 0) {
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_fontCharsetCode = 128; // The Japanese subtitles are encoded in CP 932 / Shift JIS
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}
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if (_vm->getGameLanguage() == Common::HE_ISR) {
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// The Hebrew subtitles are encoded in CP 1255, but the game data does not specify the appropriate encoding
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_fontCharsetCode = 177;
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}
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if (_fontCharsetCode < 0) {
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_fontCharsetCode = -_fontCharsetCode; // Negative values are GDI charset codes
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}
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ResourceDescription fontText = _vm->getFileDescription("TEXT", id, 0, Archive::kTextMetadata);
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if (!fontText.isValid())
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error("Unable to load font face");
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_fontFace = fontText.getTextData(0);
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}
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int32 Subtitles::checkOverridenId(int32 id) {
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// Subtitles may be overridden using a variable
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if (_vm->_state->getMovieOverrideSubtitles()) {
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id = _vm->_state->getMovieOverrideSubtitles();
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_vm->_state->setMovieOverrideSubtitles(0);
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}
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return id;
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}
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ResourceDescription Subtitles::loadText(int32 id, bool overriden) {
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ResourceDescription desc;
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if (overriden) {
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desc = _vm->getFileDescription("IMGR", 100000 + id, 0, Archive::kText);
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} else {
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desc = _vm->getFileDescription("", 100000 + id, 0, Archive::kText);
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}
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return desc;
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}
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void Subtitles::setFrame(int32 frame) {
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const Phrase *phrase = nullptr;
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for (uint i = 0; i < _phrases.size(); i++) {
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if (_phrases[i].frame > frame)
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break;
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phrase = &_phrases[i];
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}
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if (!phrase) {
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freeTexture();
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return;
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}
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if (phrase->frame == _frame) {
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return;
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}
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_frame = phrase->frame;
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drawToTexture(phrase);
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}
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void Subtitles::drawOverlay() {
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if (!_texture) return;
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Common::Rect screen = _vm->_gfx->viewport();
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Common::Rect bottomBorder = Common::Rect(Renderer::kOriginalWidth, _surfaceHeight);
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bottomBorder.translate(0, _surfaceTop);
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if (_vm->isWideScreenModEnabled()) {
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// Draw a black background to cover the main game frame
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_vm->_gfx->drawRect2D(Common::Rect(screen.width(), Renderer::kBottomBorderHeight), 0xFF, 0x00, 0x00, 0x00);
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// Center the subtitles in the screen
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bottomBorder.translate((screen.width() - Renderer::kOriginalWidth) / 2, 0);
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}
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Common::Rect textureRect = Common::Rect(_texture->width, _texture->height);
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_vm->_gfx->drawTexturedRect2D(bottomBorder, textureRect, _texture);
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}
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Subtitles *Subtitles::create(Myst3Engine *vm, uint32 id) {
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Subtitles *s;
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if (vm->getPlatform() == Common::kPlatformXbox) {
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s = new MovieSubtitles(vm);
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} else {
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s = new FontSubtitles(vm);
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}
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s->loadFontSettings(1100);
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if (!s->loadSubtitles(id)) {
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delete s;
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return nullptr;
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}
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s->loadResources();
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return s;
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}
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void Subtitles::freeTexture() {
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if (_texture) {
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_vm->_gfx->freeTexture(_texture);
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_texture = nullptr;
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}
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}
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Common::Rect Subtitles::getPosition() const {
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Common::Rect screen = _vm->_gfx->viewport();
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Common::Rect frame;
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if (_vm->isWideScreenModEnabled()) {
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frame = Common::Rect(screen.width(), Renderer::kBottomBorderHeight);
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Common::Rect scenePosition = _vm->_scene->getPosition();
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int16 top = CLIP<int16>(screen.height() - frame.height(), 0, scenePosition.bottom);
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frame.translate(0, top);
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} else {
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frame = Common::Rect(screen.width(), screen.height() * Renderer::kBottomBorderHeight / Renderer::kOriginalHeight);
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frame.translate(screen.left, screen.top + screen.height() * (Renderer::kTopBorderHeight + Renderer::kFrameHeight) / Renderer::kOriginalHeight);
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}
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return frame;
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}
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Common::Rect Subtitles::getOriginalPosition() const {
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Common::Rect originalPosition = Common::Rect(Renderer::kOriginalWidth, Renderer::kBottomBorderHeight);
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originalPosition.translate(0, Renderer::kTopBorderHeight + Renderer::kFrameHeight);
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return originalPosition;
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}
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} // End of namespace Myst3
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