mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-20 19:21:46 +00:00
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
/* Residual - Virtual machine to run LucasArts' 3D adventure games
|
|
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef WALKPLANE_H
|
|
#define WALKPLANE_H
|
|
|
|
#include "debug.h"
|
|
#include "vector3d.h"
|
|
|
|
#include <string>
|
|
|
|
class TextSplitter;
|
|
|
|
class Sector {
|
|
public:
|
|
Sector() : _vertices(0) {}
|
|
~Sector() { if (_vertices) delete[] _vertices; }
|
|
|
|
void load(TextSplitter &ts);
|
|
|
|
void setVisible(bool visible);
|
|
|
|
const char *name() const { return _name.c_str(); }
|
|
const int id() const { return _id; }
|
|
const int type() const { return _type; } // FIXME: Implement type de-masking
|
|
bool visible() const { return _visible; }
|
|
bool isPointInSector(Vector3d point) const;
|
|
|
|
Vector3d projectToPlane(Vector3d point) const;
|
|
Vector3d projectToPuckVector(Vector3d v) const;
|
|
|
|
Vector3d closestPoint(Vector3d point) const;
|
|
|
|
// Interface to trace a ray to its exit from the polygon
|
|
struct ExitInfo {
|
|
Vector3d exitPoint;
|
|
float angleWithEdge;
|
|
Vector3d edgeDir;
|
|
};
|
|
void getExitInfo(Vector3d start, Vector3d dir, struct ExitInfo *result);
|
|
|
|
int getNumVertices() { return _numVertices; }
|
|
Vector3d *getVertices() { return _vertices; }
|
|
Vector3d getNormal() { return _normal; }
|
|
|
|
private:
|
|
int _numVertices, _id;
|
|
|
|
std::string _name;
|
|
int _type;
|
|
bool _visible;
|
|
Vector3d *_vertices;
|
|
float _height;
|
|
|
|
Vector3d _normal;
|
|
};
|
|
#endif
|