scummvm/walkplane.h
2007-03-12 21:50:44 +00:00

77 lines
2.1 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef WALKPLANE_H
#define WALKPLANE_H
#include "debug.h"
#include "vector3d.h"
#include <string>
class TextSplitter;
class Sector {
public:
Sector() : _vertices(0) {}
~Sector() { if (_vertices) delete[] _vertices; }
void load(TextSplitter &ts);
void setVisible(bool visible);
const char *name() const { return _name.c_str(); }
const int id() const { return _id; }
const int type() const { return _type; } // FIXME: Implement type de-masking
bool visible() const { return _visible; }
bool isPointInSector(Vector3d point) const;
Vector3d projectToPlane(Vector3d point) const;
Vector3d projectToPuckVector(Vector3d v) const;
Vector3d closestPoint(Vector3d point) const;
// Interface to trace a ray to its exit from the polygon
struct ExitInfo {
Vector3d exitPoint;
float angleWithEdge;
Vector3d edgeDir;
};
void getExitInfo(Vector3d start, Vector3d dir, struct ExitInfo *result);
int getNumVertices() { return _numVertices; }
Vector3d *getVertices() { return _vertices; }
Vector3d getNormal() { return _normal; }
private:
int _numVertices, _id;
std::string _name;
int _type;
bool _visible;
Vector3d *_vertices;
float _height;
Vector3d _normal;
};
#endif