mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef HOPKINS_ANIM_H
|
|
#define HOPKINS_ANIM_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/endian.h"
|
|
#include "common/str.h"
|
|
#include "graphics/surface.h"
|
|
|
|
namespace Hopkins {
|
|
|
|
class HopkinsEngine;
|
|
|
|
class AnimationManager {
|
|
private:
|
|
int CHARGE_BANK_SPRITE1(int idx, const Common::String &filename);
|
|
public:
|
|
HopkinsEngine *_vm;
|
|
bool CLS_ANM;
|
|
bool NO_SEQ;
|
|
bool NO_COUL;
|
|
public:
|
|
AnimationManager();
|
|
void setParent(HopkinsEngine *vm) { _vm = vm; }
|
|
|
|
void PLAY_ANM(const Common::String &filename, uint32 rate, uint32 rate2, uint32 rate3);
|
|
void PLAY_ANM2(const Common::String &filename, uint32 a2, uint32 a3, uint32 a4);
|
|
bool REDRAW_ANIM();
|
|
void CHARGE_ANIM(const Common::String &animName);
|
|
void CLEAR_ANIM();
|
|
void RECHERCHE_ANIM(const byte *data, int idx, int nbytes);
|
|
void PLAY_SEQ(int a1, const Common::String &a2, uint32 a3, uint32 a4, uint32 a5);
|
|
void PLAY_SEQ2(const Common::String &a1, uint32 a2, uint32 a3, uint32 a4);
|
|
};
|
|
|
|
} // End of namespace Hopkins
|
|
|
|
#endif /* HOPKINS_ANIM_H */
|