mirror of
https://github.com/libretro/scummvm.git
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af945ac788
svn-id: r35196
71 lines
2.4 KiB
C++
71 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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* Graphics Memory Manager data structures
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* TODO: This should really be named dos_hand.h, or the dos_hand.cpp should be renamed
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*/
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#ifndef TINSEL_HANDLE_H // prevent multiple includes
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#define TINSEL_HANDLE_H
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#include "tinsel/dw.h" // new data types
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namespace Tinsel {
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/*----------------------------------------------------------------------*\
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|* Function Prototypes *|
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\*----------------------------------------------------------------------*/
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void SetupHandleTable(void); // Loads the graphics handle table index file and preloads all the permanent graphics etc.
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void FreeHandleTable(void);
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uint8 *LockMem( // returns the addr of a image, given its memory handle
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SCNHANDLE offset); // handle and offset to data
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void LockScene( // Called to make the current scene non-discardable
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SCNHANDLE offset); // handle and offset to data
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void UnlockScene( // Called to make the current scene discardable again
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SCNHANDLE offset); // handle and offset to data
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bool IsCdPlayHandle(SCNHANDLE offset);
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void TouchMem(SCNHANDLE offset);
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void SetCdPlaySceneDetails( // Called at scene startup
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int sceneNum,
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const char *fileName);
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void SetCdPlayHandle( // Called at game startup
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int fileNum);
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void LoadExtraGraphData(
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SCNHANDLE start, // Handle of start of range
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SCNHANDLE next); // Handle of end of range + 1
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int CdNumber(SCNHANDLE offset);
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} // end of namespace Tinsel
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#endif // TINSEL_HANDLE_H
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