mirror of
https://github.com/libretro/scummvm.git
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233 lines
6.2 KiB
C++
233 lines
6.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MORTEVIELLE_H
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#define MORTEVIELLE_H
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#include "common/events.h"
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#include "common/file.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "common/stack.h"
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#include "engines/advancedDetector.h"
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#include "engines/engine.h"
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#include "common/error.h"
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#include "graphics/surface.h"
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#include "mortevielle/graphics.h"
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#include "mortevielle/menu.h"
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#include "mortevielle/saveload.h"
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#include "mortevielle/sound.h"
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#include "mortevielle/speech.h"
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namespace Mortevielle {
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// Debug channels
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enum {
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kMortevielleCore = 1 << 0,
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kMortevielleGraphics = 1 << 1
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};
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// Game languages
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enum {
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LANG_FRENCH = 0,
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LANG_ENGLISH = 1,
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LANG_GERMAN = 2
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};
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// Static string list
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enum {
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S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4,
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S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9,
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S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12,
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S_WANT_TO_WAKE_UP = 13, S_OK = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19,
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S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25,
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S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29,
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S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36,
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S_HIT = 37, S_POSE = 38, S_SMASH = 39,
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S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44
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};
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enum DataType {
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kStaticStrings = 0,
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kGameStrings = 1
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};
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 400
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#define SCREEN_ORIG_HEIGHT 200
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#define MORT_DAT_REQUIRED_VERSION 1
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#define MORT_DAT "mort.dat"
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#define GAME_FRAME_DELAY (1000 / 50)
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const int asoul = 154;
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const int aouvr = 282;
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const int achai = 387;
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const int acha = 492;
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const int arcf = 1272;
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const int arep = 1314;
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const int amzon = 1650;
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const int fleche = 1758;
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const int arega = 0;
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class MortevielleEngine : public Engine {
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private:
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const ADGameDescription *_gameDescription;
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Common::Stack<int> _keypresses;
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uint32 _lastGameFrame;
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bool _mouseClick;
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Common::Point _mousePos;
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bool _inMainGameLoop; // Flag when the main game loop is active
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Common::StringArray _engineStrings;
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Common::StringArray _gameStrings;
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Common::ErrorCode initialise();
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Common::ErrorCode loadMortDat();
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void readStaticStrings(Common::File &f, int dataSize, DataType dataType);
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void loadFont(Common::File &f);
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bool handleEvents();
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void addKeypress(Common::Event &evt);
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void initMouse();
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void showIntroduction();
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void mainGame();
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void playGame();
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void handleAction();
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public:
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bool _roomPresenceLuc;
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bool _roomPresenceIda;
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bool _purpleRoomPresenceLeo;
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bool _roomPresenceGuy;
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bool _roomPresenceEva;
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bool _roomPresenceMax;
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bool _roomPresenceBob;
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bool _roomPresencePat;
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bool _toiletsPresenceBobMax;
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bool _bathRoomPresenceBobMax;
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bool _room9PresenceLeo;
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bool _soundOff;
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bool _largestClearScreen;
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bool _hiddenHero;
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bool _heroSearching;
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bool _keyPressedEsc;
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bool _reloadCFIEC;
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bool _blo;
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bool _col;
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bool _syn;
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bool _obpart;
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bool _okdes;
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bool _anyone;
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bool _brt;
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int _textColor;
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int _currGraphicalDevice;
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int _newGraphicalDevice;
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int _c_zzz;
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int ptr_word;
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byte _v_lieu[7][25];
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ScreenSurface _screenSurface;
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PaletteManager _paletteManager;
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GfxSurface _backgroundSurface;
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Common::RandomSource _randomSource;
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SoundManager _soundManager;
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SavegameManager _savegameManager;
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SpeechManager _speechManager;
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Menu _menu;
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bool _quitGame; // Quit game flag. Originally called 'arret'
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bool _endGame; // End game flag. Originally called 'solu'
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bool _loseGame; // Lose game flag. Originally called 'perdu'
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bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file
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public:
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MortevielleEngine(OSystem *system, const ADGameDescription *gameDesc);
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~MortevielleEngine();
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virtual bool hasFeature(EngineFeature f) const;
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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virtual Common::Error run();
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uint32 getGameFlags() const;
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Common::Language getLanguage() const;
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bool keyPressed();
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int getChar();
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Common::Point getMousePos() const { return _mousePos; }
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void setMousePos(const Common::Point &pt);
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bool getMouseClick() const { return _mouseClick; }
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void setMouseClick(bool v) { _mouseClick = v; }
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void delay(int amount);
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Common::String getEngineString(int idx) const { return _engineStrings[idx]; }
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Common::String getGameString(int idx) const { return _gameStrings[idx]; }
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void handleOpcode();
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void endGame();
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void loseGame();
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void gameLoaded();
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/* NIVEAU 4 */
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void fctMove();
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void fctTake();
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void fctInventoryTake();
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void fctLift();
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void fctRead();
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void fctSelfRead();
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void fctLook();
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void fctSelftLook();
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void fctSearch();
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void fctSelfSearch();
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void fctOpen();
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void fctPlace();
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void fctTurn();
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void fctSelfHide();
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void fctAttach();
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void fctClose();
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void fctKnock();
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void fctSelfPut();
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void fctListen();
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void fctEat();
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void fctEnter();
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void fctSleep();
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void fctForce();
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void fctLeave();
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void fctWait();
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void fctSound();
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void fctDiscuss();
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void fctSmell();
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void fctScratch();
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void loadPlaces();
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};
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extern MortevielleEngine *g_vm;
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#define CHECK_QUIT if (g_vm->shouldQuit()) { return; }
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#define CHECK_QUIT0 if (g_vm->shouldQuit()) { return 0; }
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} // End of namespace Mortevielle
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#endif
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