mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 11:51:52 +00:00
ddb6ca441b
(no block drawing yet)
684 lines
19 KiB
C++
684 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifdef ENABLE_EOB
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#include "kyra/engine/darkmoon.h"
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#include "kyra/resource/resource.h"
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#include "kyra/sound/sound.h"
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namespace Kyra {
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DarkMoonEngine::DarkMoonEngine(OSystem *system, const GameFlags &flags) : EoBCoreEngine(system, flags) {
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_dscDoorType5Offs = 0;
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_numSpells = 70;
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_menuChoiceInit = 4;
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_kheldranStrings = _npcStrings[0] = _npcStrings[1] = _hornStrings = 0;
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_utilMenuStrings = _ascii2SjisTables = _ascii2SjisTables2 = 0;
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_npcShpData = _dscDoorType5Offs = _hornSounds = 0;
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_dreamSteps = 0;
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_amigaSoundMapExtra = _amigaSoundFiles2 = 0;
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_amigaSoundIndex1 = 0;
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_amigaSoundIndex2 = 0;
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_amigaCurSoundIndex = 0;
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_amigaSoundPatch = 0;
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_amigaSoundPatchSize = 0;
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}
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DarkMoonEngine::~DarkMoonEngine() {
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}
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Common::Error DarkMoonEngine::init() {
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Common::Error err = EoBCoreEngine::init();
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if (err.getCode() != Common::kNoError)
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return err;
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initStaticResource();
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_monsterProps = new EoBMonsterProperty[10];
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if (_configRenderMode == Common::kRenderEGA) {
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Palette pal(16);
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_screen->loadPalette(_egaDefaultPalette, pal, 16);
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_screen->setScreenPalette(pal);
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}
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_screen->loadPalette(_flags.platform == Common::kPlatformFMTowns ? "MENU.PAL" : "PALETTE.COL", _screen->getPalette(0));
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_screen->setScreenPalette(_screen->getPalette(0));
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if (_flags.platform == Common::kPlatformFMTowns) {
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// adjust menu settings for EOB II FM-Towns
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_screen->modifyScreenDim(6, 10, 100, 21, 40);
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_screen->modifyScreenDim(27, 0, 0, 21, 2);
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_vcnFilePattern = "%s.VCC";
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}
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return Common::kNoError;
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}
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void DarkMoonEngine::startupNew() {
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_sound->selectAudioResourceSet(kMusicIngame);
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_currentLevel = 4;
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_currentSub = 0;
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loadLevel(4, 0);
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_currentBlock = 171;
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_currentDirection = 2;
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setHandItem(0);
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EoBCoreEngine::startupNew();
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}
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void DarkMoonEngine::startupLoad() {
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_sound->selectAudioResourceSet(kMusicIngame);
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}
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void DarkMoonEngine::drawNpcScene(int npcIndex) {
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const uint8 *shpDef = &_npcShpData[npcIndex << 3];
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for (int i = npcIndex; i != 255; i = shpDef[7]) {
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shpDef = &_npcShpData[i << 3];
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_screen->_curPage = 2;
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const uint8 *shp = _screen->encodeShape(READ_LE_UINT16(shpDef), shpDef[2], shpDef[3], shpDef[4]);
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_screen->_curPage = 0;
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_screen->drawShape(0, shp, 88 + shpDef[5] - (shp[2] << 2), 104 + shpDef[6] - shp[1], 5);
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delete[] shp;
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}
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}
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void DarkMoonEngine::runNpcDialogue(int npcIndex) {
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if (npcIndex == 0) {
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snd_playSoundEffect(57);
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if (npcJoinDialogue(0, 1, 3, 2))
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setScriptFlags(0x40);
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} else if (npcIndex == 1) {
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snd_playSoundEffect(53);
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gui_drawDialogueBox();
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_txt->printDialogueText(4, 0);
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int r = runDialogue(-1, 2, _npcStrings[0][0], _npcStrings[0][1]) - 1;
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if (r == 0) {
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snd_stopSound();
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delay(3 * _tickLength);
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snd_playSoundEffect(91);
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npcJoinDialogue(1, 5, 6, 7);
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} else if (r == 1) {
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setScriptFlags(0x20);
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}
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} else if (npcIndex == 2) {
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snd_playSoundEffect(55);
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gui_drawDialogueBox();
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_txt->printDialogueText(8, 0);
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int r = runDialogue(-1, 2, _npcStrings[1][0], _npcStrings[1][1]) - 1;
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if (r == 0) {
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if (rollDice(1, 2, -1))
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_txt->printDialogueText(9, _okStrings[0]);
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else
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npcJoinDialogue(2, 102, 103, 104);
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setScriptFlags(8);
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} else if (r == 1) {
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_currentDirection = 0;
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}
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}
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}
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void DarkMoonEngine::updateUsedCharacterHandItem(int charIndex, int slot) {
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EoBItem *itm = &_items[_characters[charIndex].inventory[slot]];
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if (itm->type == 48 || itm->type == 62) {
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if (itm->value == 5)
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return;
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int charges = itm->flags & 0x3F;
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if (--charges)
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--itm->flags;
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else
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deleteInventoryItem(charIndex, slot);
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} else if (itm->type == 26 || itm->type == 34 || itm->type == 35) {
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deleteInventoryItem(charIndex, slot);
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}
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}
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void DarkMoonEngine::generateMonsterPalettes(const char *file, int16 monsterIndex) {
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if (_flags.platform == Common::kPlatformAmiga)
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return;
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int cp = _screen->setCurPage(2);
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_screen->loadShapeSetBitmap(file, 3, 3);
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uint8 tmpPal[16];
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uint8 newPal[16];
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for (int i = 0; i < 6; i++) {
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int dci = monsterIndex + i;
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memcpy(tmpPal, _monsterShapes[dci] + 4, 16);
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int colx = 302 + 3 * i;
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for (int ii = 0; ii < 16; ii++) {
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uint8 col = _screen->getPagePixel(_screen->_curPage, colx, 184 + ii);
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int iii = 0;
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for (; iii < 16; iii++) {
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if (tmpPal[iii] == col) {
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newPal[ii] = iii;
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break;
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}
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}
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if (iii == 16)
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newPal[ii] = 0;
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}
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for (int ii = 1; ii < 3; ii++) {
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memcpy(tmpPal, _monsterShapes[dci] + 4, 16);
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for (int iii = 0; iii < 16; iii++) {
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uint8 col = _screen->getPagePixel(_screen->_curPage, colx + ii, 184 + iii);
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if (newPal[iii])
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tmpPal[newPal[iii]] = col;
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}
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int c = i;
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if (monsterIndex >= 18)
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c += 6;
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c = (c << 1) + (ii - 1);
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assert(c < 24);
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memcpy(_monsterPalettes[c], tmpPal, 16);
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}
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}
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_screen->setCurPage(cp);
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}
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void DarkMoonEngine::loadMonsterDecoration(Common::SeekableReadStream *stream, int16 monsterIndex) {
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int len = stream->readUint16LE();
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Common::List<SpriteDecoration*> activeDecorations;
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for (int i = 0; i < len; i++) {
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for (int ii = 0; ii < 6; ii++) {
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uint8 dc[6];
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stream->read(dc, 6);
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if (!dc[2] || !dc[3])
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continue;
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SpriteDecoration *m = &_monsterDecorations[i * 6 + ii + monsterIndex];
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if (_flags.platform != Common::kPlatformFMTowns)
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m->shp = _screen->encodeShape(dc[0], dc[1], dc[2], dc[3]);
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m->x = (int8)dc[4];
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m->y = (int8)dc[5];
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activeDecorations.push_back(m);
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}
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}
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if (_flags.platform == Common::kPlatformFMTowns) {
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while (!activeDecorations.empty()) {
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activeDecorations.front()->shp = loadTownsShape(stream);
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activeDecorations.pop_front();
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}
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}
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}
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const uint8 *DarkMoonEngine::loadMonsterProperties(const uint8 *data) {
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uint8 cmd = *data++;
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while (cmd != 0xFF) {
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EoBMonsterProperty *d = &_monsterProps[cmd];
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d->armorClass = (int8)*data++;
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d->hitChance = (int8)*data++;
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d->level = (int8)*data++;
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d->hpDcTimes = *data++;
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d->hpDcPips = *data++;
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d->hpDcBase = *data++;
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d->attacksPerRound = *data++;
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d->dmgDc[0].times = *data++;
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d->dmgDc[0].pips = *data++;
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d->dmgDc[0].base = (int8)*data++;
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d->dmgDc[1].times = *data++;
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d->dmgDc[1].pips = *data++;
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d->dmgDc[1].base = (int8)*data++;
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d->dmgDc[2].times = *data++;
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d->dmgDc[2].pips = *data++;
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d->dmgDc[2].base = (int8)*data++;
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d->immunityFlags = READ_LE_UINT16(data);
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data += 2;
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d->capsFlags = READ_LE_UINT16(data);
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data += 2;
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d->typeFlags = READ_LE_UINT16(data);
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data += 2;
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d->experience = READ_LE_UINT16(data);
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data += 2;
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d->u30 = *data++;
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d->sound1 = (int8)*data++;
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d->sound2 = (int8)*data++;
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// I have confirmed with WinUAE that the monster sounds in EOB II Amiga German are broken. Some
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// monsters do at least have walking sounds. Attack sounds seem to be completely dysfunctional
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// for all monsters. Maybe the devs who did the localization used the DOS resources without doing
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// the necessary modifications. A quick debug run and comparison leaves the impression that the
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// German Amiga version indeed has the track numbers from the DOS version.
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// WORKAROUND: I've made an autogenerated sound patch file from the English version for all levels,
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// sub levels and monster types. It became clear from the patch file that 95% of all sound entries
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// are sound1 = 38 and sound2 = 36. So I eliminated these entries from the patch file and set
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// the 38/36 combo as the default. This remaining patch file is rather small...
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if (_flags.platform == Common::kPlatformAmiga && _flags.lang == Common::DE_DEU) {
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d->sound1 = 38;
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d->sound2 = 36;
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uint8 id = (_currentLevel - 1) | (_currentSub << 4) | (cmd << 5);
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for (int i = 0; i < _amigaSoundPatchSize; i += 3) {
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if (_amigaSoundPatch[i] == id) {
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d->sound1 = _amigaSoundPatch[i + 1];
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d->sound2 = _amigaSoundPatch[i + 2];
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break;
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}
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}
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}
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d->numRemoteAttacks = *data++;
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if (*data++ != 0xFF) {
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d->remoteWeaponChangeMode = *data++;
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d->numRemoteWeapons = *data++;
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for (int i = 0; i < d->numRemoteWeapons; i++) {
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d->remoteWeapons[i] = (int8)*data;
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data += 2;
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}
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}
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d->tuResist = (int8)*data++;
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d->dmgModifierEvade = *data++;
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for (int i = 0; i < 3; i++)
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d->decorations[i] = *data++;
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cmd = *data++;
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}
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return data;
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}
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void DarkMoonEngine::replaceMonster(int unit, uint16 block, int pos, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem) {
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uint8 flg = _levelBlockProperties[block].flags & 7;
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if (flg == 7 || _currentBlock == block || (flg && (_monsterProps[type].u30 || pos == 4)))
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return;
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for (int i = 0; i < 30; i++) {
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if (_monsters[i].block != block)
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continue;
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if (_monsters[i].pos == 4 || _monsterProps[_monsters[i].type].u30)
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return;
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}
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int index = -1;
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int maxDist = 0;
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for (int i = 0; i < 30; i++) {
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if (_monsters[i].hitPointsCur <= 0) {
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index = i;
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break;
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}
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if (_monsters[i].flags & 0x40)
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continue;
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// WORKAROUND for bug #3611077 (Dran's dragon transformation sequence triggered prematurely):
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// The boss level and the mindflayer level share the same monster data. If you hang around
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// long enough in the mindflayer level all 30 monster slots will be used up. When this
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// happens it will trigger the dragon transformation sequence when Dran is moved around by script.
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// We avoid removing Dran here by prefering monster slots occupied by monsters from another
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// sub level.
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if (_monsters[i].sub != _currentSub) {
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index = i;
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break;
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}
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int dist = getBlockDistance(_monsters[i].block, _currentBlock);
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if (dist > maxDist) {
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maxDist = dist;
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index = i;
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}
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}
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if (index == -1)
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return;
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if (_monsters[index].hitPointsCur > 0)
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killMonster(&_monsters[index], false);
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initMonster(index, unit, block, pos, dir, type, shpIndex, mode, h2, randItem, fixedItem);
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}
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bool DarkMoonEngine::killMonsterExtra(EoBMonsterInPlay *m) {
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// WORKAROUND for bug #3611077 (see DarkMoonEngine::replaceMonster())
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// The mindflayers have monster type 0, just like Dran. Using a monster slot occupied by a mindflayer would trigger the dragon transformation
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// sequence when all 30 monster slots are used up. We avoid this by checking for m->sub == 1.
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if (_currentLevel == 16 && _currentSub == 1 && m->sub == 1 && (_monsterProps[m->type].capsFlags & 4)) {
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if (m->type) {
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_playFinale = true;
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_runFlag = false;
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delay(850);
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} else {
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m->hitPointsCur = 150;
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m->curRemoteWeapon = 0;
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m->numRemoteAttacks = 255;
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m->shpIndex++;
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m->type++;
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seq_dranDragonTransformation();
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}
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return false;
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}
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return true;
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}
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const uint8 *DarkMoonEngine::loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) {
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_screen->loadShapeSetBitmap(filename, 3, 3);
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for (int i = 0; i < 3; i++) {
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_doorShapes[doorIndex * 3 + i] = _screen->encodeShape(READ_LE_UINT16(shapeDefs), READ_LE_UINT16(shapeDefs + 2), READ_LE_UINT16(shapeDefs + 4), READ_LE_UINT16(shapeDefs + 6));
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shapeDefs += 8;
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}
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for (int i = 0; i < 2; i++) {
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_doorSwitches[doorIndex * 3 + i].shp = _screen->encodeShape(READ_LE_UINT16(shapeDefs), READ_LE_UINT16(shapeDefs + 2), READ_LE_UINT16(shapeDefs + 4), READ_LE_UINT16(shapeDefs + 6));
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shapeDefs += 8;
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_doorSwitches[doorIndex * 3 + i].x = *shapeDefs;
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shapeDefs += 2;
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_doorSwitches[doorIndex * 3 + i].y = *shapeDefs;
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shapeDefs += 2;
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}
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_screen->_curPage = 0;
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return shapeDefs;
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}
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void DarkMoonEngine::drawDoorIntern(int type, int, int x, int y, int w, int wall, int mDim, int16, int16) {
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int shapeIndex = type * 3 + 2 - mDim;
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uint8 *shp = _doorShapes[shapeIndex];
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if (!shp)
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return;
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if ((_doorType[type] == 0) || (_doorType[type] == 1)) {
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y = _dscDoorY1[mDim] - shp[1];
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x -= (shp[2] << 2);
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if (_doorType[type] == 1) {
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drawBlockObject(0, 2, shp, x, y, 5);
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shp = _doorShapes[3 + shapeIndex];
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}
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y -= ((wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult1[mDim]);
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if (_specialWallTypes[wall] == 5)
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y -= _dscDoorType5Offs[shapeIndex];
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} else if (_doorType[type] == 2) {
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x -= (shp[2] << 2);
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y = _dscDoorY2[mDim] - ((wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult3[mDim]);
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}
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drawBlockObject(0, 2, shp, x, y, 5);
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if (_doorType[type] == 2) {
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shp = _doorShapes[shapeIndex + 3];
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y = _dscDoorFrameY2[mDim] - shp[1] + (((wall - _dscDoorScaleOffs[wall]) * _dscDoorScaleMult3[mDim]) >> 1) - 1;
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drawBlockObject(0, 2, shp, x, y, 5);
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}
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if (_wllShapeMap[wall] == -1 && !_noDoorSwitch[type])
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drawBlockObject(0, 2, _doorSwitches[shapeIndex].shp, _doorSwitches[shapeIndex].x + w, _doorSwitches[shapeIndex].y, 5);
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}
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void DarkMoonEngine::turnUndeadAutoHit() {
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snd_playSoundEffect(95);
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}
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void DarkMoonEngine::restParty_npc() {
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int insalId = -1;
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int numChar = 0;
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for (int i = 0; i < 6; i++) {
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if (!testCharacter(i, 1))
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continue;
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if (testCharacter(i, 2) && _characters[i].portrait == -1)
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insalId = i;
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numChar++;
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}
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if (insalId == -1 || numChar < 5)
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return;
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removeCharacterFromParty(insalId);
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if (insalId < 4)
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exchangeCharacters(insalId, testCharacter(5, 1) ? 5 : 4);
|
|
|
|
clearScriptFlags(6);
|
|
|
|
if (!stripPartyItems(1, 1, 1, 1))
|
|
stripPartyItems(2, 1, 1, 1);
|
|
stripPartyItems(31, 0, 1, 3);
|
|
stripPartyItems(39, 1, 0, 3);
|
|
stripPartyItems(47, 0, 1, 2);
|
|
|
|
_items[createItemOnCurrentBlock(28)].value = 26;
|
|
|
|
gui_drawPlayField(false);
|
|
gui_drawAllCharPortraitsWithStats();
|
|
|
|
_screen->setClearScreenDim(10);
|
|
_screen->set16bitShadingLevel(4);
|
|
gui_drawBox(_screen->_curDim->sx << 3, _screen->_curDim->sy, _screen->_curDim->w << 3, _screen->_curDim->h, guiSettings()->colors.frame1, guiSettings()->colors.frame2, -1);
|
|
gui_drawBox((_screen->_curDim->sx << 3) + 1, _screen->_curDim->sy + 1, (_screen->_curDim->w << 3) - 2, _screen->_curDim->h - 2, guiSettings()->colors.frame1, guiSettings()->colors.frame2, guiSettings()->colors.fill);
|
|
_screen->set16bitShadingLevel(0);
|
|
_gui->messageDialogue2(11, 63, guiSettings()->colors.guiColorLightRed);
|
|
_gui->messageDialogue2(11, 64, guiSettings()->colors.guiColorLightRed);
|
|
}
|
|
|
|
bool DarkMoonEngine::restParty_extraAbortCondition() {
|
|
if (_currentLevel != 3)
|
|
return false;
|
|
|
|
seq_nightmare();
|
|
|
|
return true;
|
|
}
|
|
|
|
void DarkMoonEngine::snd_loadAmigaSounds(int level, int sub) {
|
|
if (_flags.platform != Common::kPlatformAmiga)
|
|
return;
|
|
|
|
int fileNum = _amigaSoundIndex2[level];
|
|
if (fileNum != _amigaCurSoundFile) {
|
|
for (int i = 52; i < 68; ++i) {
|
|
if (_amigaSoundMap[i]) {
|
|
_sound->unloadSoundFile(_amigaSoundMap[i]);
|
|
_amigaSoundMap[i] = 0;
|
|
}
|
|
}
|
|
|
|
_sound->loadSoundFile(_amigaSoundFiles2[fileNum]);
|
|
_amigaCurSoundFile = fileNum;
|
|
|
|
int mapCnt = 0;
|
|
for (int i = 0; i < fileNum + 1; ) {
|
|
if (!_amigaSoundMapExtra[mapCnt++][0])
|
|
i++;
|
|
}
|
|
|
|
for (int i = 52; i < 68; ++i) {
|
|
if (!_amigaSoundMapExtra[mapCnt][0]) {
|
|
_amigaSoundMap[i] = 0;
|
|
break;
|
|
}
|
|
_amigaSoundMap[i] = _amigaSoundMapExtra[mapCnt++];
|
|
}
|
|
}
|
|
|
|
if (level == 10 || (level == 8 && sub))
|
|
return;
|
|
|
|
uint16 sndIndex = 0;
|
|
|
|
for (int i = 0; i != level; ) {
|
|
int8 val = _amigaSoundIndex1[sndIndex++];
|
|
if (val == -1)
|
|
i++;
|
|
}
|
|
|
|
if (sub)
|
|
sndIndex += 4;
|
|
|
|
if (_amigaCurSoundIndex) {
|
|
for (int i = 0; i < 4; ++i) {
|
|
int8 valCur = _amigaSoundIndex1[_amigaCurSoundIndex + i];
|
|
int8 valNew = _amigaSoundIndex1[sndIndex + i];
|
|
if (valCur < 0)
|
|
continue;
|
|
|
|
if (i < 2) {
|
|
for (int ii = 1; ii < 5; ++ii)
|
|
_sound->unloadSoundFile(Common::String::format("%s%d", _amigaLevelSoundList2[valCur], ii));
|
|
} else {
|
|
if (valCur != valNew)
|
|
_sound->unloadSoundFile(Common::String::format("%s.SAM", _amigaLevelSoundList1[valCur]));
|
|
_sound->unloadSoundFile(Common::String::format("%s1", _amigaLevelSoundList2[valCur]));
|
|
}
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 4; ++i) {
|
|
int8 valCur = _amigaCurSoundIndex ? _amigaSoundIndex1[_amigaCurSoundIndex + i] : -5;
|
|
int8 valNew = _amigaSoundIndex1[sndIndex + i];
|
|
|
|
if (valNew >= 0 && valNew != valCur) {
|
|
if (i < 2 && valCur >= 0 && _amigaCurSoundIndex)
|
|
_sound->unloadSoundFile(Common::String::format("%s.SAM", _amigaLevelSoundList1[_amigaSoundIndex1[_amigaCurSoundIndex]]));
|
|
_sound->loadSoundFile(Common::String::format("%s.CPS", _amigaLevelSoundList1[valNew]));
|
|
assert(_amigaLevelSoundList2[valNew]);
|
|
_amigaSoundMap[36 + i] = _amigaLevelSoundList2[valNew][0] ? _amigaLevelSoundList2[valNew] : 0;
|
|
} else if (valNew == -2) {
|
|
_amigaSoundMap[36 + i] = 0;
|
|
} else if (valNew == -3) {
|
|
_amigaSoundMap[36 + i] = _amigaSoundMap[35 + i];
|
|
}
|
|
}
|
|
|
|
_sound->loadSoundFile(Common::String::format(sub ? "LEVEL%da.SAM" : "LEVEL%d.SAM", level));
|
|
|
|
_amigaCurSoundIndex = sndIndex;
|
|
}
|
|
|
|
void DarkMoonEngine::useHorn(int charIndex, int weaponSlot) {
|
|
int v = _items[_characters[charIndex].inventory[weaponSlot]].value - 1;
|
|
_txt->printMessage(_hornStrings[v]);
|
|
snd_playSoundEffect(_hornSounds[v]);
|
|
}
|
|
|
|
bool DarkMoonEngine::checkPartyStatusExtra() {
|
|
if (checkScriptFlags(0x100000))
|
|
seq_kheldran();
|
|
return _gui->confirmDialogue2(14, 67, 1);
|
|
}
|
|
|
|
void DarkMoonEngine::drawLightningColumn() {
|
|
int f = rollDice(1, 2, -1);
|
|
int y = 0;
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
f ^= 1;
|
|
drawBlockObject(f, 2, _lightningColumnShape, 72, y, 5);
|
|
y += 64;
|
|
}
|
|
}
|
|
|
|
int DarkMoonEngine::resurrectionSelectDialogue() {
|
|
countResurrectionCandidates();
|
|
|
|
_rrNames[_rrCount] = _abortStrings[0];
|
|
_rrId[_rrCount++] = 99;
|
|
|
|
int r = _rrId[runDialogue(-1, 9, _rrNames[0], _rrNames[1], _rrNames[2], _rrNames[3], _rrNames[4], _rrNames[5], _rrNames[6], _rrNames[7], _rrNames[8]) - 1];
|
|
if (r == 99)
|
|
return 0;
|
|
|
|
if (r < 0) {
|
|
r = -r;
|
|
if (prepareForNewPartyMember(33, r))
|
|
initNpc(r - 1);
|
|
} else {
|
|
_characters[r].hitPointsCur = 1;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int DarkMoonEngine::charSelectDialogue() {
|
|
int cnt = 0;
|
|
const char *namesList[7];
|
|
memset(namesList, 0, 7 * sizeof(const char *));
|
|
|
|
for (int i = 0; i < 6; i++) {
|
|
if (!testCharacter(i, 3))
|
|
continue;
|
|
namesList[cnt++] = _characters[i].name;
|
|
}
|
|
|
|
namesList[cnt++] = _abortStrings[0];
|
|
|
|
int r = runDialogue(-1, 7, namesList[0], namesList[1], namesList[2], namesList[3], namesList[4], namesList[5], namesList[6]) - 1;
|
|
if (r == cnt - 1)
|
|
return 99;
|
|
|
|
for (cnt = 0; cnt < 6; cnt++) {
|
|
if (!testCharacter(cnt, 3))
|
|
continue;
|
|
if (--r < 0)
|
|
break;
|
|
}
|
|
return cnt;
|
|
}
|
|
|
|
void DarkMoonEngine::characterLevelGain(int charIndex) {
|
|
EoBCharacter *c = &_characters[charIndex];
|
|
int s = _numLevelsPerClass[c->cClass];
|
|
for (int i = 0; i < s; i++) {
|
|
uint32 er = getRequiredExperience(c->cClass, i, c->level[i] + 1);
|
|
if (er == 0xFFFFFFFF)
|
|
continue;
|
|
|
|
increaseCharacterExperience(charIndex, er - c->experience[i] + 1);
|
|
}
|
|
}
|
|
|
|
const KyraRpgGUISettings *DarkMoonEngine::guiSettings() const {
|
|
if (_flags.platform == Common::kPlatformAmiga)
|
|
return &_guiSettingsAmiga;
|
|
else if (_flags.platform == Common::kPlatformFMTowns)
|
|
return &_guiSettingsFMTowns;
|
|
else
|
|
return &_guiSettingsDOS;
|
|
}
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_EOB
|