mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-25 04:01:03 +00:00
8485fdca7e
The invalid table access takes place in several more locations. I missed the location that is actually responsible for the reported bug in my last fixing attempt (due to the fact that this bug is based on undefined behavior that results from the invalid mem access: in MSVC the bug is nonexistent, with GCC builds it seems to depend on whether they're optimized or not). The location that actually requires the fix is in KyraEngine_MR::enterNewSceneUnk2(). I have now fixed all locations where the table can be incorrectly accessed. The other locations have been marked with comments.
796 lines
19 KiB
C++
796 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "kyra/engine/kyra_mr.h"
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#include "kyra/graphics/screen_mr.h"
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#include "kyra/sound/sound_digital_mr.h"
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#include "kyra/resource/resource.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraEngine_MR::enterNewScene(uint16 sceneId, int facing, int unk1, int unk2, int unk3) {
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++_enterNewSceneLock;
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_screen->hideMouse();
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showMessage(0, 0xF0, 0xF0);
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if (_inventoryState)
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hideInventory();
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if (_currentChapter != _currentTalkFile) {
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_currentTalkFile = _currentChapter;
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openTalkFile(_currentTalkFile);
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}
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if (unk1) {
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int x = _mainCharacter.x1;
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int y = _mainCharacter.y1;
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switch (facing) {
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case 0:
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y -= 6;
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break;
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case 2:
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x = 343;
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break;
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case 4:
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y = 191;
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break;
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case 6:
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x = -24;
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break;
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default:
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break;
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}
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moveCharacter(facing, x, y);
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}
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uint32 waitUntilTimer = 0;
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if (_lastMusicCommand != _sceneList[sceneId].sound) {
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fadeOutMusic(60);
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waitUntilTimer = _system->getMillis() + 60 * _tickLength;
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}
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_chatAltFlag = false;
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if (!unk3) {
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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_emc->start(&_sceneScriptState, 5);
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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}
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_specialExitCount = 0;
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Common::fill(_specialExitTable, ARRAYEND(_specialExitTable), 0xFFFF);
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_mainCharacter.sceneId = sceneId;
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_sceneList[sceneId].flags &= ~1;
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unloadScene();
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for (int i = 0; i < 4; ++i) {
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if (i != _musicSoundChannel && i != _fadeOutMusicChannel)
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_soundDigital->stopSound(i);
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}
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_fadeOutMusicChannel = -1;
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loadScenePal();
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if (queryGameFlag(0x1D9)) {
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char filename[20];
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if (queryGameFlag(0x20D)) {
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resetGameFlag(0x20D);
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strcpy(filename, "COW1_");
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} else if (queryGameFlag(0x20E)) {
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resetGameFlag(0x20E);
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strcpy(filename, "COW2_");
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} else if (queryGameFlag(0x20F)) {
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resetGameFlag(0x20F);
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strcpy(filename, "COW3_");
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} else if (queryGameFlag(0x20C)) {
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resetGameFlag(0x20C);
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strcpy(filename, "BOAT");
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} else if (queryGameFlag(0x210)) {
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resetGameFlag(0x210);
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strcpy(filename, "JUNG");
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}
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playVQA(filename);
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resetGameFlag(0x1D9);
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}
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loadSceneMsc();
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_sceneExit1 = _sceneList[sceneId].exit1;
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_sceneExit2 = _sceneList[sceneId].exit2;
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_sceneExit3 = _sceneList[sceneId].exit3;
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_sceneExit4 = _sceneList[sceneId].exit4;
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while (_system->getMillis() < waitUntilTimer)
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_system->delayMillis(10);
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initSceneScript(unk3);
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if (_overwriteSceneFacing) {
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facing = _mainCharacter.facing;
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_overwriteSceneFacing = false;
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}
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enterNewSceneUnk1(facing, unk2, unk3);
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setCommandLineRestoreTimer(-1);
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_sceneScriptState.regs[3] = 1;
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enterNewSceneUnk2(unk3);
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if (queryGameFlag(0)) {
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_showOutro = true;
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_runFlag = false;
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} else {
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if (!--_enterNewSceneLock)
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_unk5 = 0;
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setNextIdleAnimTimer();
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if (_itemInHand < 0) {
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_itemInHand = kItemNone;
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_mouseState = kItemNone;
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_screen->setMouseCursor(0, 0, _gameShapes[0]);
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}
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Common::Point pos = getMousePos();
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if (pos.y > 187)
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setMousePos(pos.x, 179);
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}
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_screen->showMouse();
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_currentScene = sceneId;
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}
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void KyraEngine_MR::enterNewSceneUnk1(int facing, int unk1, int unk2) {
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int x = 0, y = 0;
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int x2 = 0, y2 = 0;
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bool needProc = true;
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if (_mainCharX == -1 && _mainCharY == -1) {
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switch (facing+1) {
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case 1: case 2: case 8:
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x2 = _sceneEnterX3;
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y2 = _sceneEnterY3;
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break;
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case 3:
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x2 = _sceneEnterX4;
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y2 = _sceneEnterY4;
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break;
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case 4: case 5: case 6:
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x2 = _sceneEnterX1;
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y2 = _sceneEnterY1;
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break;
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case 7:
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x2 = _sceneEnterX2;
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y2 = _sceneEnterY2;
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break;
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default:
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x2 = y2 = -1;
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}
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if (x2 >= 316)
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x2 = 312;
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if (y2 >= 185)
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y2 = 183;
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if (x2 <= 4)
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x2 = 8;
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}
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if (_mainCharX >= 0) {
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x = x2 = _mainCharX;
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needProc = false;
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}
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if (_mainCharY >= 0) {
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y = y2 = _mainCharY;
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needProc = false;
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}
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_mainCharX = _mainCharY = -1;
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if (unk1 && needProc) {
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x = x2;
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y = y2;
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switch (facing) {
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case 0:
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y2 = 191;
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break;
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case 2:
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x2 = -24;
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break;
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case 4:
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y2 = y - 4;
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break;
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case 6:
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x2 = 343;
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break;
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default:
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break;
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}
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}
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x2 &= ~3;
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x &= ~3;
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y2 &= ~1;
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y &= ~1;
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_mainCharacter.facing = facing;
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_mainCharacter.x1 = _mainCharacter.x2 = x2;
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_mainCharacter.y1 = _mainCharacter.y2 = y2;
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initSceneAnims(unk2);
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if (_mainCharacter.sceneId == 9 && !_soundDigital->isPlaying(_musicSoundChannel))
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snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
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if (!unk2)
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snd_playWanderScoreViaMap(_sceneList[_mainCharacter.sceneId].sound, 0);
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if (unk1 && !unk2 && _mainCharacter.animFrame != 87)
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moveCharacter(facing, x, y);
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}
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void KyraEngine_MR::enterNewSceneUnk2(int unk1) {
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_savedMouseState = -1;
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if (_mainCharX == -1 && _mainCharY == -1 && !unk1) {
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if (_mainCharacter.facing == 0xFF)
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debugC(3, kDebugLevelSprites, "KyraEngine_MR::enterNewSceneUnk2(): Triggered WORKAROUND for invalid character facing");
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_mainCharacter.animFrame = (_mainCharacter.facing == 0xFF) ? 0 : _characterFrameTable[_mainCharacter.facing];
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updateCharacterAnim(0);
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refreshAnimObjectsIfNeed();
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}
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if (!unk1) {
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runSceneScript4(0);
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malcolmSceneStartupChat();
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}
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_unk4 = 0;
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_savedMouseState = -1;
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}
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void KyraEngine_MR::unloadScene() {
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delete[] _sceneStrings;
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_sceneStrings = 0;
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_emc->unload(&_sceneScriptData);
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freeSceneShapes();
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freeSceneAnims();
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}
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void KyraEngine_MR::freeSceneShapes() {
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for (uint i = 0; i < ARRAYSIZE(_sceneShapes); ++i) {
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delete[] _sceneShapes[i];
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_sceneShapes[i] = 0;
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}
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}
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void KyraEngine_MR::loadScenePal() {
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char filename[16];
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_screen->copyPalette(2, 0);
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strcpy(filename, _sceneList[_mainCharacter.sceneId].filename1);
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strcat(filename, ".COL");
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_screen->loadBitmap(filename, 3, 3, 0);
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_screen->getPalette(2).copy(_screen->getCPagePtr(3), 0, 144);
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_screen->getPalette(2).fill(0, 1, 0);
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for (int i = 144; i <= 167; ++i) {
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uint8 *palette = _screen->getPalette(2).getData() + i * 3;
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palette[0] = palette[2] = 63;
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palette[1] = 0;
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}
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_screen->generateOverlay(_screen->getPalette(2), _paletteOverlay, 0xF0, 0x19);
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_screen->getPalette(2).copy(_costPalBuffer, _characterShapeFile * 24, 24, 144);
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}
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void KyraEngine_MR::loadSceneMsc() {
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char filename[16];
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strcpy(filename, _sceneList[_mainCharacter.sceneId].filename1);
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strcat(filename, ".MSC");
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_res->exists(filename, true);
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Common::SeekableReadStream *stream = _res->createReadStream(filename);
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assert(stream);
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int16 minY = 0, height = 0;
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minY = stream->readSint16LE();
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height = stream->readSint16LE();
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delete stream;
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stream = 0;
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_maskPageMinY = minY;
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_maskPageMaxY = minY + height - 1;
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_screen->setShapePages(5, 3, _maskPageMinY, _maskPageMaxY);
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_screen->loadBitmap(filename, 5, 5, 0, true);
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// HACK
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uint8 *data = new uint8[320*200];
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_screen->copyRegionToBuffer(5, 0, 0, 320, 200, data);
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_screen->clearPage(5);
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_screen->copyBlockToPage(5, 0, _maskPageMinY, 320, height, data);
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delete[] data;
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}
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void KyraEngine_MR::initSceneScript(int unk1) {
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const SceneDesc &scene = _sceneList[_mainCharacter.sceneId];
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char filename[16];
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strcpy(filename, scene.filename1);
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strcat(filename, ".DAT");
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_res->exists(filename, true);
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Common::SeekableReadStream *stream = _res->createReadStream(filename);
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assert(stream);
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stream->seek(2, SEEK_CUR);
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byte scaleTable[15];
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stream->read(scaleTable, 15);
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stream->read(_sceneDatPalette, 45);
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stream->read(_sceneDatLayerTable, 15);
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int16 shapesCount = stream->readSint16LE();
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for (int i = 0; i < 15; ++i)
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_scaleTable[i] = (uint16(scaleTable[i]) << 8) / 100;
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if (shapesCount > 0) {
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strcpy(filename, scene.filename1);
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strcat(filename, "9.CPS");
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_screen->loadBitmap(filename, 3, 3, 0);
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int pageBackUp = _screen->_curPage;
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_screen->_curPage = 2;
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for (int i = 0; i < shapesCount; ++i) {
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int16 x = stream->readSint16LE();
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int16 y = stream->readSint16LE();
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int16 w = stream->readSint16LE();
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int16 h = stream->readSint16LE();
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_sceneShapeDescs[i].drawX = stream->readSint16LE();
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_sceneShapeDescs[i].drawY = stream->readSint16LE();
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_sceneShapes[i] = _screen->encodeShape(x, y, w, h, 0);
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assert(_sceneShapes[i]);
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}
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_screen->_curPage = pageBackUp;
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}
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delete stream;
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stream = 0;
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strcpy(filename, scene.filename1);
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strcat(filename, ".CPS");
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_screen->loadBitmap(filename, 3, 3, 0);
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Common::fill(_specialSceneScriptState, ARRAYEND(_specialSceneScriptState), false);
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_sceneEnterX1 = 160;
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_sceneEnterY1 = 0;
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_sceneEnterX2 = 296;
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_sceneEnterY2 = 93;
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_sceneEnterX3 = 160;
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_sceneEnterY3 = 171;
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_sceneEnterX4 = 24;
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_sceneEnterY4 = 93;
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_sceneMinX = 0;
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_sceneMaxX = 319;
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_emc->init(&_sceneScriptState, &_sceneScriptData);
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strcpy(filename, scene.filename2);
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strcat(filename, ".EMC");
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_res->exists(filename, true);
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_emc->load(filename, &_sceneScriptData, &_opcodes);
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strcpy(filename, scene.filename2);
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strcat(filename, ".");
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loadLanguageFile(filename, _sceneStrings);
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runSceneScript8();
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_emc->start(&_sceneScriptState, 0);
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_sceneScriptState.regs[0] = _mainCharacter.sceneId;
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_sceneScriptState.regs[5] = unk1;
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while (_emc->isValid(&_sceneScriptState))
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_emc->run(&_sceneScriptState);
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_screen->copyRegionToBuffer(3, 0, 0, 320, 200, _gamePlayBuffer);
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for (int i = 0; i < 10; ++i) {
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_emc->init(&_sceneSpecialScripts[i], &_sceneScriptData);
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_emc->start(&_sceneSpecialScripts[i], i+9);
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_sceneSpecialScriptsTimer[i] = 0;
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}
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_sceneEnterX1 &= ~3;
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_sceneEnterY1 &= ~1;
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_sceneEnterX2 &= ~3;
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_sceneEnterY2 &= ~1;
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_sceneEnterX3 &= ~3;
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_sceneEnterY3 &= ~1;
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_sceneEnterX4 &= ~3;
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_sceneEnterY4 &= ~1;
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}
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void KyraEngine_MR::initSceneAnims(int unk1) {
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for (int i = 0; i < 67; ++i)
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_animObjects[i].enabled = false;
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AnimObj *obj = &_animObjects[0];
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if (_mainCharacter.animFrame != 87 && !unk1) {
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if (_mainCharacter.facing == 0xFF)
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debugC(3, kDebugLevelSprites, "KyraEngine_MR::initSceneAnims(): Triggered WORKAROUND for invalid character facing");
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_mainCharacter.animFrame = (_mainCharacter.facing == 0xFF) ? 0 : _characterFrameTable[_mainCharacter.facing];
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}
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obj->enabled = true;
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obj->xPos1 = _mainCharacter.x1;
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obj->yPos1 = _mainCharacter.y1;
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obj->shapePtr = getShapePtr(_mainCharacter.animFrame);
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obj->shapeIndex2 = obj->shapeIndex1 = _mainCharacter.animFrame;
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obj->xPos2 = _mainCharacter.x1;
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obj->yPos2 = _mainCharacter.y1;
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_charScale = getScale(_mainCharacter.x1, _mainCharacter.y1);
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obj->xPos3 = obj->xPos2 += (_malcolmShapeXOffset * _charScale) >> 8;
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obj->yPos3 = obj->yPos2 += (_malcolmShapeYOffset * _charScale) >> 8;
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_mainCharacter.x3 = _mainCharacter.x1 - (_charScale >> 4) - 1;
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_mainCharacter.y3 = _mainCharacter.y1 - (_charScale >> 6) - 1;
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obj->needRefresh = true;
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_animList = 0;
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for (int i = 0; i < 16; ++i) {
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const SceneAnim &anim = _sceneAnims[i];
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obj = &_animObjects[i+1];
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obj->enabled = false;
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obj->needRefresh = false;
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if (anim.flags & 1) {
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obj->enabled = true;
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obj->needRefresh = true;
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}
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obj->specialRefresh = (anim.flags & 0x20) ? 1 : 0;
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obj->flags = (anim.flags & 0x10) ? 0x800 : 0;
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if (anim.flags & 2)
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obj->flags |= 1;
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obj->xPos1 = anim.x;
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obj->yPos1 = anim.y;
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if ((anim.flags & 4) && anim.shapeIndex != -1)
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obj->shapePtr = _sceneShapes[anim.shapeIndex];
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else
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obj->shapePtr = 0;
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if (anim.flags & 8) {
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obj->shapeIndex3 = anim.shapeIndex;
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obj->animNum = i;
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} else {
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obj->shapeIndex3 = 0xFFFF;
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obj->animNum = 0xFFFF;
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}
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obj->xPos3 = obj->xPos2 = anim.x2;
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obj->yPos3 = obj->yPos2 = anim.y2;
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obj->width = anim.width;
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obj->height = anim.height;
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obj->width2 = obj->height2 = anim.specialSize;
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if (anim.flags & 1) {
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if (_animList)
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_animList = addToAnimListSorted(_animList, obj);
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else
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_animList = initAnimList(_animList, obj);
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}
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}
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if (_animList)
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_animList = addToAnimListSorted(_animList, &_animObjects[0]);
|
|
else
|
|
_animList = initAnimList(_animList, &_animObjects[0]);
|
|
|
|
for (int i = 0; i < 50; ++i) {
|
|
obj = &_animObjects[i+17];
|
|
const ItemDefinition &item = _itemList[i];
|
|
if (item.id != kItemNone && item.sceneId == _mainCharacter.sceneId) {
|
|
obj->xPos1 = item.x;
|
|
obj->yPos1 = item.y;
|
|
animSetupPaletteEntry(obj);
|
|
obj->shapePtr = 0;
|
|
obj->shapeIndex1 = obj->shapeIndex2 = item.id + 248;
|
|
obj->xPos2 = item.x;
|
|
obj->yPos2 = item.y;
|
|
|
|
int scale = getScale(obj->xPos1, obj->yPos1);
|
|
const uint8 *shape = getShapePtr(obj->shapeIndex1);
|
|
obj->xPos3 = obj->xPos2 -= (_screen->getShapeScaledWidth(shape, scale) >> 1);
|
|
obj->yPos3 = obj->yPos2 -= _screen->getShapeScaledHeight(shape, scale) - 1;
|
|
obj->enabled = true;
|
|
obj->needRefresh = true;
|
|
|
|
if (_animList)
|
|
_animList = addToAnimListSorted(_animList, obj);
|
|
else
|
|
_animList = initAnimList(_animList, obj);
|
|
} else {
|
|
obj->enabled = false;
|
|
obj->needRefresh = false;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < 67; ++i)
|
|
_animObjects[i].needRefresh = _animObjects[i].enabled;
|
|
|
|
restorePage3();
|
|
drawAnimObjects();
|
|
_screen->hideMouse();
|
|
initSceneScreen(unk1);
|
|
_screen->showMouse();
|
|
refreshAnimObjects(0);
|
|
}
|
|
|
|
void KyraEngine_MR::initSceneScreen(int unk1) {
|
|
_screen->copyBlockToPage(2, 0, 188, 320, 12, _interfaceCommandLine);
|
|
|
|
if (_unkSceneScreenFlag1) {
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
|
|
return;
|
|
}
|
|
|
|
if (_noScriptEnter) {
|
|
_screen->getPalette(0).fill(0, 144, 0);
|
|
if (!_wasPlayingVQA)
|
|
_screen->setScreenPalette(_screen->getPalette(0));
|
|
}
|
|
|
|
_screen->copyRegion(0, 0, 0, 0, 320, 200, 2, 0, Screen::CR_NO_P_CHECK);
|
|
|
|
if (_noScriptEnter) {
|
|
if (!_wasPlayingVQA)
|
|
_screen->setScreenPalette(_screen->getPalette(2));
|
|
_screen->getPalette(0).copy(_screen->getPalette(2), 0, 144);
|
|
if (_wasPlayingVQA) {
|
|
_screen->fadeFromBlack(0x3C);
|
|
_wasPlayingVQA = false;
|
|
}
|
|
}
|
|
|
|
updateCharPal(0);
|
|
_screen->updateScreen();
|
|
|
|
if (!_menuDirectlyToLoad) {
|
|
_emc->start(&_sceneScriptState, 3);
|
|
_sceneScriptState.regs[5] = unk1;
|
|
|
|
while (_emc->isValid(&_sceneScriptState))
|
|
_emc->run(&_sceneScriptState);
|
|
}
|
|
}
|
|
|
|
int KyraEngine_MR::trySceneChange(int *moveTable, int unk1, int updateChar) {
|
|
bool running = true;
|
|
bool unkFlag = false;
|
|
int changedScene = 0;
|
|
const int *moveTableStart = moveTable;
|
|
_unk4 = 0;
|
|
|
|
while (running && !shouldQuit()) {
|
|
if (*moveTable >= 0 && *moveTable <= 7) {
|
|
_mainCharacter.facing = getOppositeFacingDirection(*moveTable);
|
|
unkFlag = true;
|
|
} else {
|
|
if (*moveTable == 8) {
|
|
running = false;
|
|
} else {
|
|
++moveTable;
|
|
unkFlag = false;
|
|
}
|
|
}
|
|
|
|
if (checkSceneChange()) {
|
|
running = false;
|
|
changedScene = 1;
|
|
}
|
|
|
|
if (unk1) {
|
|
// Notice that we can't use KyraEngine_MR's skipFlag handling
|
|
// here, since Kyra3 allows disabling of skipFlag support
|
|
if (KyraEngine_v2::skipFlag()) {
|
|
resetSkipFlag(false);
|
|
running = false;
|
|
_unk4 = 1;
|
|
}
|
|
}
|
|
|
|
if (!unkFlag || !running)
|
|
continue;
|
|
|
|
int ret = 0;
|
|
if (moveTable == moveTableStart || moveTable[1] == 8)
|
|
ret = updateCharPos(0, 0);
|
|
else
|
|
ret = updateCharPos(moveTable, 0);
|
|
|
|
if (ret)
|
|
++moveTable;
|
|
|
|
delay(10, true);
|
|
}
|
|
|
|
if (updateChar)
|
|
_mainCharacter.animFrame = (_mainCharacter.facing == 0xFF) ? 0 : _characterFrameTable[_mainCharacter.facing];
|
|
|
|
updateCharacterAnim(0);
|
|
refreshAnimObjectsIfNeed();
|
|
|
|
return changedScene;
|
|
}
|
|
|
|
int KyraEngine_MR::checkSceneChange() {
|
|
const SceneDesc &curScene = _sceneList[_mainCharacter.sceneId];
|
|
int charX = _mainCharacter.x1, charY = _mainCharacter.y1;
|
|
int facing = 0;
|
|
int process = 0;
|
|
|
|
if (_screen->getLayer(charX, charY) == 1 && _savedMouseState == -7) {
|
|
facing = 0;
|
|
process = 1;
|
|
} else if (charX >= 316 && _savedMouseState == -6) {
|
|
facing = 2;
|
|
process = 1;
|
|
} else if (charY >= 186 && _savedMouseState == -5) {
|
|
facing = 4;
|
|
process = 1;
|
|
} else if (charX <= 4 && _savedMouseState == -4) {
|
|
facing = 6;
|
|
process = 1;
|
|
}
|
|
|
|
if (!process)
|
|
return 0;
|
|
|
|
uint16 newScene = 0xFFFF;
|
|
switch (facing) {
|
|
case 0:
|
|
newScene = curScene.exit1;
|
|
break;
|
|
|
|
case 2:
|
|
newScene = curScene.exit2;
|
|
break;
|
|
|
|
case 4:
|
|
newScene = curScene.exit3;
|
|
break;
|
|
|
|
case 6:
|
|
newScene = curScene.exit4;
|
|
break;
|
|
|
|
default:
|
|
newScene = _mainCharacter.sceneId;
|
|
}
|
|
|
|
if (newScene == 0xFFFF)
|
|
return 0;
|
|
|
|
enterNewScene(newScene, facing, 1, 1, 0);
|
|
return 1;
|
|
}
|
|
int KyraEngine_MR::runSceneScript1(int x, int y) {
|
|
if (y > 187 && _savedMouseState > -4)
|
|
return 0;
|
|
if (_deathHandler >= 0)
|
|
return 0;
|
|
|
|
_emc->init(&_sceneScriptState, &_sceneScriptData);
|
|
_sceneScriptState.regs[1] = x;
|
|
_sceneScriptState.regs[2] = y;
|
|
_sceneScriptState.regs[3] = 0;
|
|
_sceneScriptState.regs[4] = _itemInHand;
|
|
|
|
_emc->start(&_sceneScriptState, 1);
|
|
while (_emc->isValid(&_sceneScriptState))
|
|
_emc->run(&_sceneScriptState);
|
|
|
|
return _sceneScriptState.regs[3];
|
|
}
|
|
|
|
int KyraEngine_MR::runSceneScript2() {
|
|
_sceneScriptState.regs[1] = _mouseX;
|
|
_sceneScriptState.regs[2] = _mouseY;
|
|
_sceneScriptState.regs[3] = 0;
|
|
_sceneScriptState.regs[4] = _itemInHand;
|
|
|
|
_emc->start(&_sceneScriptState, 2);
|
|
while (_emc->isValid(&_sceneScriptState))
|
|
_emc->run(&_sceneScriptState);
|
|
|
|
return _sceneScriptState.regs[3];
|
|
}
|
|
|
|
void KyraEngine_MR::runSceneScript4(int unk1) {
|
|
_sceneScriptState.regs[4] = _itemInHand;
|
|
_sceneScriptState.regs[5] = unk1;
|
|
_sceneScriptState.regs[3] = 0;
|
|
_noStartupChat = false;
|
|
|
|
_emc->start(&_sceneScriptState, 4);
|
|
while (_emc->isValid(&_sceneScriptState))
|
|
_emc->run(&_sceneScriptState);
|
|
|
|
if (_sceneScriptState.regs[3])
|
|
_noStartupChat = true;
|
|
}
|
|
|
|
void KyraEngine_MR::runSceneScript8() {
|
|
_emc->start(&_sceneScriptState, 8);
|
|
while (_emc->isValid(&_sceneScriptState))
|
|
_emc->run(&_sceneScriptState);
|
|
}
|
|
|
|
bool KyraEngine_MR::lineIsPassable(int x, int y) {
|
|
static const uint8 widthTable[] = { 1, 1, 1, 1, 1, 2, 4, 6, 8 };
|
|
|
|
if ((_pathfinderFlag & 2) && x >= 320)
|
|
return false;
|
|
if ((_pathfinderFlag & 4) && y >= 188)
|
|
return false;
|
|
if ((_pathfinderFlag & 8) && x < 0)
|
|
return false;
|
|
if (y > 187)
|
|
return false;
|
|
|
|
uint width = widthTable[getScale(x, y) >> 5];
|
|
|
|
if (y < 0)
|
|
y = 0;
|
|
x -= width >> 1;
|
|
if (x < 0)
|
|
x = 0;
|
|
int x2 = x + width;
|
|
if (x2 > 320)
|
|
x2 = 320;
|
|
|
|
for (; x < x2; ++x) {
|
|
if (y < _maskPageMinY || y > _maskPageMaxY)
|
|
return false;
|
|
|
|
if (!_screen->getShapeFlag1(x, y))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Kyra
|