scummvm/engines/kyra/engine/scene_v2.cpp
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00

228 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/engine/kyra_v2.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine_v2::freeSceneAnims() {
for (int i = 0; i < ARRAYSIZE(_sceneAnims); ++i)
_sceneAnims[i].flags = 0;
for (int i = 0; i < ARRAYSIZE(_sceneAnimMovie); ++i) {
if (_sceneAnimMovie[i])
_sceneAnimMovie[i]->close();
}
}
void KyraEngine_v2::updateSpecialSceneScripts() {
uint32 nextTime = _system->getMillis() + _tickLength;
const int startScript = _lastProcessedSceneScript;
while (_system->getMillis() <= nextTime) {
if (_sceneSpecialScriptsTimer[_lastProcessedSceneScript] <= _system->getMillis() &&
!_specialSceneScriptState[_lastProcessedSceneScript]) {
_specialSceneScriptRunFlag = true;
while (_specialSceneScriptRunFlag && _sceneSpecialScriptsTimer[_lastProcessedSceneScript] <= _system->getMillis()) {
if (!_emc->run(&_sceneSpecialScripts[_lastProcessedSceneScript]))
_specialSceneScriptRunFlag = false;
}
}
if (!_emc->isValid(&_sceneSpecialScripts[_lastProcessedSceneScript])) {
_emc->start(&_sceneSpecialScripts[_lastProcessedSceneScript], _desc.firstAnimSceneScript + _lastProcessedSceneScript);
_specialSceneScriptRunFlag = false;
}
++_lastProcessedSceneScript;
if (_lastProcessedSceneScript >= 10)
_lastProcessedSceneScript = 0;
if (_lastProcessedSceneScript == startScript)
return;
}
}
void KyraEngine_v2::runSceneScript6() {
_emc->init(&_sceneScriptState, &_sceneScriptData);
_sceneScriptState.regs[0] = _mainCharacter.sceneId;
_sceneScriptState.regs[1] = _mouseX;
_sceneScriptState.regs[2] = _mouseY;
_sceneScriptState.regs[4] = _itemInHand;
_emc->start(&_sceneScriptState, 6);
while (_emc->isValid(&_sceneScriptState))
_emc->run(&_sceneScriptState);
}
#pragma mark - pathfinder
int KyraEngine_v2::findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize) {
x &= ~3; toX &= ~3;
y &= ~1; toY &= ~1;
int size = KyraEngine_v1::findWay(x, y, toX, toY, moveTable, moveTableSize);
if (size && !_smoothingPath) {
_smoothingPath = true;
int temp = pathfinderInitPositionTable(moveTable);
temp = pathfinderInitPositionIndexTable(temp, x, y);
pathfinderFinializePath(moveTable, temp, x, y, moveTableSize);
_smoothingPath = false;
}
return _smoothingPath ? size : getMoveTableSize(moveTable);
}
bool KyraEngine_v2::directLinePassable(int x, int y, int toX, int toY) {
Screen *scr = screen();
while (x != toX || y != toY) {
int facing = getFacingFromPointToPoint(x, y, toX, toY);
x += _addXPosTable[facing];
y += _addYPosTable[facing];
if (!scr->getShapeFlag1(x, y))
return false;
}
return true;
}
int KyraEngine_v2::pathfinderInitPositionTable(int *moveTable) {
bool breakLoop = false;
int *moveTableCur = moveTable;
int oldEntry = *moveTableCur, curEntry = *moveTableCur;
int oldX = 0, newX = 0, oldY = 0, newY = 0;
int lastEntry = 0;
lastEntry = pathfinderAddToPositionTable(lastEntry, 0, 0);
while (*moveTableCur != 8) {
oldEntry = curEntry;
while (true) {
curEntry = *moveTableCur;
if (curEntry >= 0 && curEntry <= 7)
break;
if (curEntry == 8) {
breakLoop = true;
break;
} else {
++moveTableCur;
}
}
if (breakLoop)
break;
oldX = newX;
oldY = newY;
newX += _addXPosTable[curEntry];
newY += _addYPosTable[curEntry];
int temp = ABS(curEntry - oldEntry);
if (temp > 4) {
temp = 8 - temp;
}
if (temp > 1 || oldEntry != curEntry)
lastEntry = pathfinderAddToPositionTable(lastEntry, oldX, oldY);
++moveTableCur;
}
lastEntry = pathfinderAddToPositionTable(lastEntry, newX, newY);
_pathfinderPositionTable[lastEntry * 2 + 0] = -1;
_pathfinderPositionTable[lastEntry * 2 + 1] = -1;
return lastEntry;
}
int KyraEngine_v2::pathfinderAddToPositionTable(int index, int v1, int v2) {
_pathfinderPositionTable[index << 1] = v1;
_pathfinderPositionTable[(index << 1) + 1] = v2;
++index;
if (index >= 199)
--index;
return index;
}
int KyraEngine_v2::pathfinderInitPositionIndexTable(int tableLen, int x, int y) {
int x1 = 0, y1 = 0;
int x2 = 0, y2 = 0;
int lastEntry = 0;
int index2 = tableLen - 1, index1 = 0;
while (index2 > index1) {
x1 = _pathfinderPositionTable[index1 * 2 + 0] + x;
y1 = _pathfinderPositionTable[index1 * 2 + 1] + y;
x2 = _pathfinderPositionTable[index2 * 2 + 0] + x;
y2 = _pathfinderPositionTable[index2 * 2 + 1] + y;
if (directLinePassable(x1, y1, x2, y2)) {
lastEntry = pathfinderAddToPositionIndexTable(lastEntry, index2);
if (tableLen - 1 == index2)
break;
index1 = index2;
index2 = tableLen - 1;
} else if (index1 + 1 == index2) {
lastEntry = pathfinderAddToPositionIndexTable(lastEntry, index2);
index1 = index2;
index2 = tableLen - 1;
} else {
--index2;
}
}
return lastEntry;
}
int KyraEngine_v2::pathfinderAddToPositionIndexTable(int index, int v) {
_pathfinderPositionIndexTable[index] = v;
++index;
if (index >= 199)
--index;
return index;
}
void KyraEngine_v2::pathfinderFinializePath(int *moveTable, int tableLen, int x, int y, int moveTableSize) {
int x1 = 0, y1 = 0;
int x2 = 0, y2 = 0;
int index1 = 0, index2 = 0;
int sizeLeft = moveTableSize;
for (int i = 0; i < tableLen; ++i) {
index2 = _pathfinderPositionIndexTable[i];
x1 = _pathfinderPositionTable[index1 * 2 + 0] + x;
y1 = _pathfinderPositionTable[index1 * 2 + 1] + y;
x2 = _pathfinderPositionTable[index2 * 2 + 0] + x;
y2 = _pathfinderPositionTable[index2 * 2 + 1] + y;
int wayLen = findWay(x1, y1, x2, y2, moveTable, sizeLeft);
moveTable += wayLen;
sizeLeft -= wayLen; // unlike the original we want to be sure that the size left is correct
index1 = index2;
}
}
} // End of namespace Kyra