scummvm/engines/kyra/engine/timer_hof.cpp
athrxx 1dfdcc7252 KYRA: cleanup dir
Reorganize all files in sub directories. The file placement isn't as intuitive as it might be for other engines, which is probably the reason why this hasn't been done before.
2019-03-06 20:48:15 +01:00

111 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "kyra/engine/kyra_hof.h"
#include "kyra/engine/timer.h"
namespace Kyra {
#define TimerV2(x) new Common::Functor1Mem<int, void, KyraEngine_HoF>(this, &KyraEngine_HoF::x)
void KyraEngine_HoF::setupTimers() {
_timer->addTimer(0, 0, 5, 1);
_timer->addTimer(1, TimerV2(timerFadeOutMessage), -1, 1);
_timer->addTimer(2, TimerV2(timerCauldronAnimation), 1, 1);
_timer->addTimer(3, TimerV2(timerFunc4), 1, 0);
_timer->addTimer(4, TimerV2(timerFunc5), 1, 0);
_timer->addTimer(5, TimerV2(timerBurnZanthia), 1, 0);
}
void KyraEngine_HoF::timerFadeOutMessage(int arg) {
if (_shownMessage)
_fadeMessagePalette = 1;
}
void KyraEngine_HoF::timerCauldronAnimation(int arg) {
int animation = -1;
// HACK: We don't allow inventory animations while the inventory is backed off, which means not shown usually.
// This prevents for example that the cauldron animation is shown in the meanwhile scene with Marco and the Hand in Chapter 2.
if (_inventorySaved)
return;
if (queryGameFlag(2) && _mainCharacter.sceneId != 34 && _mainCharacter.sceneId != 73 && !_invWsa.wsa && !_invWsa.running) {
if (animation == -1)
animation = _rnd.getRandomNumberRng(1, 6);
char filename[13];
strcpy(filename, "CAULD00.WSA");
filename[5] = (animation / 10) + '0';
filename[6] = (animation % 10) + '0';
loadInvWsa(filename, 0, 8, 0, -1, -1, 1);
}
}
void KyraEngine_HoF::timerFunc4(int arg) {
_timer->disable(3);
setGameFlag(0xD8);
}
void KyraEngine_HoF::timerFunc5(int arg) {
_timer->disable(4);
_screen->hideMouse();
_specialSceneScriptState[5] = 1;
for (int i = 68; i <= 75; ++i) {
updateSceneAnim(4, i);
delay(6);
}
_deathHandler = 4;
}
void KyraEngine_HoF::timerBurnZanthia(int arg) {
_timer->disable(5);
_screen->hideMouse();
snd_playSoundEffect(0x2D);
runAnimationScript("_ZANBURN.EMC", 0, 1, 1, 0);
_deathHandler = 7;
snd_playWanderScoreViaMap(0x53, 1);
}
void KyraEngine_HoF::setTimer1DelaySecs(int secs) {
if (secs == -1)
secs = 32000;
_timer->setCountdown(1, secs * 60);
}
void KyraEngine_HoF::setWalkspeed(uint8 newSpeed) {
if (!_timer)
return;
if (newSpeed < 5)
newSpeed = 3;
else
newSpeed = 5;
_configWalkspeed = newSpeed;
_timer->setDelay(0, newSpeed);
}
} // End of namespace Kyra