mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-25 04:01:03 +00:00
80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "titanic/game/bowl_unlocker.h"
|
|
#include "titanic/core/room_item.h"
|
|
#include "titanic/translation.h"
|
|
|
|
namespace Titanic {
|
|
|
|
BEGIN_MESSAGE_MAP(CBowlUnlocker, CGameObject)
|
|
ON_MESSAGE(NutPuzzleMsg)
|
|
ON_MESSAGE(MovieEndMsg)
|
|
ON_MESSAGE(MouseButtonDownMsg)
|
|
ON_MESSAGE(LeaveViewMsg)
|
|
END_MESSAGE_MAP()
|
|
|
|
void CBowlUnlocker::save(SimpleFile *file, int indent) {
|
|
file->writeNumberLine(1, indent);
|
|
file->writeNumberLine(_bowlUnlocked, indent);
|
|
CGameObject::save(file, indent);
|
|
}
|
|
|
|
void CBowlUnlocker::load(SimpleFile *file) {
|
|
file->readNumber();
|
|
_bowlUnlocked = file->readNumber();
|
|
CGameObject::load(file);
|
|
}
|
|
|
|
bool CBowlUnlocker::NutPuzzleMsg(CNutPuzzleMsg *msg) {
|
|
if (msg->_action == "UnlockBowl") {
|
|
setVisible(true);
|
|
playMovie(MOVIE_NOTIFY_OBJECT);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool CBowlUnlocker::MovieEndMsg(CMovieEndMsg *msg) {
|
|
setVisible(false);
|
|
_bowlUnlocked = true;
|
|
|
|
CNutPuzzleMsg puzzleMsg("BowlUnlocked");
|
|
puzzleMsg.execute(getRoom(), nullptr, MSGFLAG_SCAN);
|
|
|
|
playSound(TRANSLATE("z#47.wav", "z#578.wav"));
|
|
return true;
|
|
}
|
|
|
|
bool CBowlUnlocker::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
|
|
if (_bowlUnlocked)
|
|
msg->execute("Ear1");
|
|
return true;
|
|
}
|
|
|
|
bool CBowlUnlocker::LeaveViewMsg(CLeaveViewMsg *msg) {
|
|
_bowlUnlocked = false;
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Titanic
|