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https://github.com/libretro/scummvm.git
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105 lines
3.0 KiB
C++
105 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/cell_point_button.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CCellPointButton, CBackground)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(EnterViewMsg)
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END_MESSAGE_MAP()
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CCellPointButton::CCellPointButton() : CBackground() {
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_unused1 = 0;
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_unused2 = 0;
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_unused3 = 0;
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_unused4 = 0;
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_regionNum = 0;
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_unused5 = 0;
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_unused6 = 0;
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_unused7 = 0;
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_unused8 = 0;
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_unused9 = 0;
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_unused10 = 1;
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}
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void CCellPointButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_unused1, indent);
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file->writeNumberLine(_unused2, indent);
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file->writeNumberLine(_unused3, indent);
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file->writeNumberLine(_unused4, indent);
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file->writeNumberLine(_regionNum, indent);
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file->writeNumberLine(_unused5, indent);
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file->writeNumberLine(_unused6, indent);
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file->writeNumberLine(_unused7, indent);
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file->writeNumberLine(_unused8, indent);
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file->writeNumberLine(_unused9, indent);
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file->writeNumberLine(_unused10, indent);
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file->writeQuotedLine(_npcName, indent);
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file->writeNumberLine(_dialNum, indent);
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CBackground::save(file, indent);
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}
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void CCellPointButton::load(SimpleFile *file) {
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file->readNumber();
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_unused1 = file->readNumber();
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_unused2 = file->readNumber();
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_unused3 = file->readNumber();
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_unused4 = file->readNumber();
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_regionNum = file->readNumber();
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_unused5 = file->readNumber();
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_unused6 = file->readNumber();
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_unused7 = file->readNumber();
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_unused8 = file->readNumber();
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_unused9 = file->readNumber();
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_unused10 = file->readNumber();
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_npcName = file->readString();
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_dialNum = file->readNumber();
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CBackground::load(file);
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}
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bool CCellPointButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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if (getRandomNumber(2) == 0) {
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CParrotSpeakMsg speakMsg("Cellpoints", _npcName);
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speakMsg.execute("PerchedParrot");
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}
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playMovie(0);
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_regionNum = _regionNum ? 0 : 1;
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playSound(TRANSLATE("z#425.wav", "z#170.wav"));
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talkSetDialRegion(_npcName, _dialNum, _regionNum);
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return true;
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}
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bool CCellPointButton::EnterViewMsg(CEnterViewMsg *msg) {
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_regionNum = talkGetDialRegion(_npcName, _dialNum);
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return true;
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}
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} // End of namespace Titanic
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