scummvm/engines/titanic/game/null_port_hole.cpp
2016-08-18 22:45:58 -04:00

51 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/null_port_hole.h"
namespace Titanic {
EMPTY_MESSAGE_MAP(CNullPortHole, CClickResponder);
CNullPortHole::CNullPortHole() : CClickResponder() {
_message = "For a better view, why not visit the Promenade Deck?";
_soundName = "b#48.wav";
}
void CNullPortHole::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_soundName, indent);
file->writeQuotedLine(_message, indent);
CClickResponder::save(file, indent);
}
void CNullPortHole::load(SimpleFile *file) {
file->readNumber();
_soundName = file->readString();
_message = file->readString();
CClickResponder::load(file);
}
} // End of namespace Titanic