scummvm/engines/titanic/game/play_music_button.cpp

79 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/play_music_button.h"
#include "titanic/sound/music_room.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CPlayMusicButton, CBackground)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(FrameMsg)
END_MESSAGE_MAP()
void CPlayMusicButton::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_flag, indent);
file->writeNumberLine(_ticks, indent);
CBackground::save(file, indent);
}
void CPlayMusicButton::load(SimpleFile *file) {
file->readNumber();
_flag = file->readNumber();
_ticks = file->readNumber();
CBackground::load(file);
}
bool CPlayMusicButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CMusicRoom *musicRoom = getMusicRoom();
if (_flag) {
musicRoom->stopMusic();
stopMovie();
loadFrame(0);
_flag = false;
} else {
musicRoom->setupMusic(100);
playMovie(MOVIE_REPEAT);
_ticks = getTicksCount();
_flag = true;
}
return true;
}
bool CPlayMusicButton::FrameMsg(CFrameMsg *msg) {
if (_flag && !CMusicRoom::_musicHandler->update()) {
CMusicRoom *musicRoom = getMusicRoom();
musicRoom->stopMusic();
stopMovie();
loadFrame(0);
_flag = false;
}
return true;
}
} // End of namespace Titanic