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https://github.com/libretro/scummvm.git
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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "titanic/game/record_phonograph_button.h"
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#include "titanic/translation.h"
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namespace Titanic {
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BEGIN_MESSAGE_MAP(CRecordPhonographButton, CBackground)
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ON_MESSAGE(MouseButtonDownMsg)
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ON_MESSAGE(PhonographStopMsg)
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END_MESSAGE_MAP()
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void CRecordPhonographButton::save(SimpleFile *file, int indent) {
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file->writeNumberLine(1, indent);
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file->writeNumberLine(_active, indent);
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CBackground::save(file, indent);
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}
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void CRecordPhonographButton::load(SimpleFile *file) {
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file->readNumber();
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_active = file->readNumber();
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CBackground::load(file);
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}
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bool CRecordPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
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CPhonographRecordMsg recordMsg;
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recordMsg.execute(getParent());
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if (recordMsg._canRecord) {
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playSound(TRANSLATE("z#58.wav", "z#589.wav"));
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loadFrame(1);
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_active = true;
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}
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return true;
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}
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bool CRecordPhonographButton::PhonographStopMsg(CPhonographStopMsg *msg) {
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if (_active) {
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playSound(TRANSLATE("z#57.wav", "z#588.wav"));
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loadFrame(0);
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_active = false;
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}
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return true;
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}
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} // End of namespace Titanic
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