scummvm/engines/titanic/game/restaurant_phonograph.cpp

152 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/game/restaurant_phonograph.h"
#include "titanic/core/room_item.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CRestaurantPhonograph, CPhonograph)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(PhonographPlayMsg)
ON_MESSAGE(PhonographStopMsg)
ON_MESSAGE(PhonographReadyToPlayMsg)
ON_MESSAGE(EjectCylinderMsg)
ON_MESSAGE(QueryPhonographState)
ON_MESSAGE(LockPhonographMsg)
END_MESSAGE_MAP()
CRestaurantPhonograph::CRestaurantPhonograph() : CPhonograph(),
_isLocked(true), _field114(0) {}
void CRestaurantPhonograph::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_isLocked, indent);
file->writeQuotedLine(_ejectSoundName, indent);
file->writeQuotedLine(_stopSoundName, indent);
file->writeNumberLine(_field114, indent);
CPhonograph::save(file, indent);
}
void CRestaurantPhonograph::load(SimpleFile *file) {
file->readNumber();
_isLocked = file->readNumber();
_ejectSoundName = file->readString();
_stopSoundName = file->readString();
_field114 = file->readNumber();
CPhonograph::load(file);
}
bool CRestaurantPhonograph::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (!_isLocked && !_isPlaying) {
CQueryCylinderHolderMsg holderMsg;
holderMsg.execute(this);
if (!holderMsg._isOpen) {
// Start playing immediately
CPhonographPlayMsg playMsg;
playMsg.execute(this);
} else if (holderMsg._isPresent) {
// Need to close the cylinder holder before playing
CEjectCylinderMsg ejectMsg;
ejectMsg.execute(this, nullptr, MSGFLAG_SCAN);
_isDisabled = true;
if (_field114) {
loadFrame(_playUnpressedFrame);
playSound(_ejectSoundName);
}
}
}
return true;
}
bool CRestaurantPhonograph::PhonographPlayMsg(CPhonographPlayMsg *msg) {
CPhonograph::PhonographPlayMsg(msg);
if (_isPlaying) {
if (findView() == getView() && (!_isDisabled || !_field114)) {
loadFrame(_playUnpressedFrame);
playSound(_ejectSoundName);
}
CQueryCylinderNameMsg nameMsg;
nameMsg.execute(this);
CRestaurantMusicChanged musicMsg(nameMsg._name);
musicMsg.execute(findRoom());
} else {
loadFrame(_playPressedFrame);
}
return true;
}
bool CRestaurantPhonograph::PhonographStopMsg(CPhonographStopMsg *msg) {
bool flag = _isPlaying;
CPhonograph::PhonographStopMsg(msg);
if (_isPlaying) {
loadFrame(_playUnpressedFrame);
} else {
loadFrame(_playPressedFrame);
if (flag)
playSound(_stopSoundName);
}
return true;
}
bool CRestaurantPhonograph::PhonographReadyToPlayMsg(CPhonographReadyToPlayMsg *msg) {
if (_isDisabled) {
CPhonographPlayMsg playMsg;
playMsg.execute(this);
_isDisabled = false;
}
return true;
}
bool CRestaurantPhonograph::EjectCylinderMsg(CEjectCylinderMsg *msg) {
if (_isPlaying) {
CPhonographStopMsg stopMsg;
stopMsg.execute(this);
}
return true;
}
bool CRestaurantPhonograph::QueryPhonographState(CQueryPhonographState *msg) {
msg->_value = _isLocked;
return true;
}
bool CRestaurantPhonograph::LockPhonographMsg(CLockPhonographMsg *msg) {
_isLocked = msg->_value;
return true;
}
} // End of namespace Titanic