scummvm/backends/keymapper/keymap.cpp
Tarek Soliman d12f21b31d KEYMAPPER: Map non-key custom input events
This also makes the keymapper be in charge of keymapping logic
2012-03-02 20:48:50 -06:00

238 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
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* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "backends/keymapper/keymap.h"
#ifdef ENABLE_KEYMAPPER
#include "common/system.h"
#include "backends/keymapper/hardware-input.h"
#include "backends/keymapper/keymapper-defaults.h"
#define KEYMAP_KEY_PREFIX "keymap_"
namespace Common {
Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap(), _nonkeymap(), _configDomain(0) {
List<Action *>::iterator it;
for (it = _actions.begin(); it != _actions.end(); ++it) {
const HardwareInput *hwInput = (*it)->getMappedInput();
if (hwInput) {
if (hwInput->type == kHardwareInputTypeKeyboard)
_keymap[hwInput->key] = *it;
else if (hwInput->type == kHardwareInputTypeGeneric)
_nonkeymap[hwInput->inputCode] = *it;
}
}
}
Keymap::~Keymap() {
List<Action *>::iterator it;
for (it = _actions.begin(); it != _actions.end(); ++it)
delete *it;
}
void Keymap::addAction(Action *action) {
if (findAction(action->id))
error("Action with id %s already in KeyMap", action->id);
_actions.push_back(action);
}
void Keymap::registerMapping(Action *action, const HardwareInput *hwInput) {
if (hwInput->type == kHardwareInputTypeKeyboard) {
HashMap<KeyState, Action *>::iterator it = _keymap.find(hwInput->key);
// if input is already mapped to a different action then unmap it from there
if (it != _keymap.end() && action != it->_value)
it->_value->mapInput(0);
// now map it
_keymap[hwInput->key] = action;
} else if (hwInput->type == kHardwareInputTypeGeneric) {
HashMap<HardwareInputCode, Action *>::iterator it = _nonkeymap.find(hwInput->inputCode);
// if input is already mapped to a different action then unmap it from there
if (it != _nonkeymap.end() && action != it->_value)
it->_value->mapInput(0);
// now map it
_nonkeymap[hwInput->inputCode] = action;
}
}
void Keymap::unregisterMapping(Action *action) {
const HardwareInput *hwInput = action->getMappedInput();
if (hwInput) {
if (hwInput->type == kHardwareInputTypeKeyboard)
_keymap.erase(hwInput->key);
else if (hwInput->type == kHardwareInputTypeGeneric)
_nonkeymap.erase(hwInput->inputCode);
}
}
Action *Keymap::getAction(const char *id) {
return findAction(id);
}
Action *Keymap::findAction(const char *id) {
List<Action *>::iterator it;
for (it = _actions.begin(); it != _actions.end(); ++it) {
if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
return *it;
}
return 0;
}
const Action *Keymap::findAction(const char *id) const {
List<Action *>::const_iterator it;
for (it = _actions.begin(); it != _actions.end(); ++it) {
if (strncmp((*it)->id, id, ACTION_ID_SIZE) == 0)
return *it;
}
return 0;
}
Action *Keymap::getMappedAction(const KeyState& ks) const {
HashMap<KeyState, Action *>::iterator it;
it = _keymap.find(ks);
if (it == _keymap.end())
return 0;
else
return it->_value;
}
Action *Keymap::getMappedAction(const HardwareInputCode code) const {
HashMap<HardwareInputCode, Action *>::iterator it;
it = _nonkeymap.find(code);
if (it == _nonkeymap.end())
return 0;
else
return it->_value;
}
void Keymap::setConfigDomain(ConfigManager::Domain *dom) {
_configDomain = dom;
}
void Keymap::loadMappings(const HardwareInputSet *hwKeys) {
if (!_configDomain)
return;
if (_actions.empty())
return;
Common::KeymapperDefaultBindings *defaults = g_system->getKeymapperDefaultBindings();
HashMap<String, const HardwareInput *> mappedInputs;
List<Action*>::iterator it;
String prefix = KEYMAP_KEY_PREFIX + _name + "_";
for (it = _actions.begin(); it != _actions.end(); ++it) {
Action* ua = *it;
String actionId(ua->id);
String confKey = prefix + actionId;
String hwInputId = _configDomain->getVal(confKey);
bool defaulted = false;
// fall back to the platform-specific defaults
if (hwInputId.empty() && defaults) {
hwInputId = defaults->getDefaultBinding(_name, actionId);
if (!hwInputId.empty())
defaulted = true;
}
// there's no mapping
if (hwInputId.empty())
continue;
const HardwareInput *hwInput = hwKeys->findHardwareInput(hwInputId.c_str());
if (!hwInput) {
warning("HardwareInput with ID '%s' not known", hwInputId.c_str());
continue;
}
if (defaulted) {
if (mappedInputs.contains(hwInputId)) {
debug(1, "Action [%s] not falling back to hardcoded default value [%s] because the hardware input is in use", confKey.c_str(), hwInputId.c_str());
continue;
}
warning("Action [%s] fell back to hardcoded default value [%s]", confKey.c_str(), hwInputId.c_str());
}
mappedInputs.setVal(hwInputId, hwInput);
// map the key
ua->mapInput(hwInput);
}
}
void Keymap::saveMappings() {
if (!_configDomain)
return;
List<Action *>::const_iterator it;
String prefix = KEYMAP_KEY_PREFIX + _name + "_";
for (it = _actions.begin(); it != _actions.end(); ++it) {
uint actIdLen = strlen((*it)->id);
actIdLen = (actIdLen > ACTION_ID_SIZE) ? ACTION_ID_SIZE : actIdLen;
String actId((*it)->id, (*it)->id + actIdLen);
String hwId = "";
if ((*it)->getMappedInput()) {
hwId = (*it)->getMappedInput()->id;
}
_configDomain->setVal(prefix + actId, hwId);
}
}
bool Keymap::isComplete(const HardwareInputSet *hwInputs) {
List<Action *>::iterator it;
bool allMapped = true;
uint numberMapped = 0;
for (it = _actions.begin(); it != _actions.end(); ++it) {
if ((*it)->getMappedInput()) {
++numberMapped;
} else {
allMapped = false;
}
}
return allMapped || (numberMapped == hwInputs->size());
}
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER