scummvm/engines/composer/graphics.cpp
2013-08-03 04:02:50 +02:00

832 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "graphics/palette.h"
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "composer/composer.h"
#include "composer/graphics.h"
#include "composer/resource.h"
namespace Composer {
bool Sprite::contains(const Common::Point &pos) const {
Common::Point adjustedPos = pos - _pos;
if (adjustedPos.x < 0 || adjustedPos.x >= _surface.w)
return false;
if (adjustedPos.y < 0 || adjustedPos.y >= _surface.h)
return false;
const byte *pixels = (const byte *)_surface.getPixels();
return (pixels[(_surface.h - adjustedPos.y - 1) * _surface.w + adjustedPos.x] != 0);
}
enum {
kAnimOpEvent = 1,
kAnimOpPlayWave = 2,
kAnimOpPlayAnim = 3,
kAnimOpDrawSprite = 4
};
Animation::Animation(Common::SeekableReadStream *stream, uint16 id, Common::Point basePos, uint32 eventParam)
: _stream(stream), _id(id), _basePos(basePos), _eventParam(eventParam) {
uint32 size = _stream->readUint32LE();
_state = _stream->readUint32LE() + 1;
// probably total size?
uint32 unknown = _stream->readUint32LE();
debug(8, "anim: size %d, state %08x, unknown %08x", size, _state, unknown);
for (uint i = 0; i < size; i++) {
AnimationEntry entry;
entry.op = _stream->readUint16LE();
entry.priority = _stream->readUint16LE();
entry.state = _stream->readUint16LE();
entry.counter = 0;
entry.prevValue = 0;
debug(8, "anim entry: %04x, %04x, %04x", entry.op, entry.priority, entry.state);
_entries.push_back(entry);
}
_offset = _stream->pos();
}
Animation::~Animation() {
delete _stream;
}
void Animation::seekToCurrPos() {
_stream->seek(_offset, SEEK_SET);
}
void ComposerEngine::playAnimation(uint16 animId, int16 x, int16 y, int16 eventParam) {
// First, we check if this animation is already playing,
// and if it is, we sabotage that running one first.
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
Animation *anim = *i;
if (anim->_id != animId)
continue;
stopAnimation(*i);
}
Common::SeekableReadStream *stream = NULL;
Pipe *newPipe = NULL;
// First, check the existing pipes.
for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
Pipe *pipe = *j;
if (!pipe->hasResource(ID_ANIM, animId))
continue;
stream = pipe->getResource(ID_ANIM, animId, false);
break;
}
// If we didn't find it, try the libraries.
if (!stream) {
if (!hasResource(ID_ANIM, animId)) {
warning("ignoring attempt to play invalid anim %d", animId);
return;
}
stream = getResource(ID_ANIM, animId);
uint32 type = 0;
for (Common::List<Library>::iterator i = _libraries.begin(); i != _libraries.end(); i++)
if (i->_archive->hasResource(ID_ANIM, animId)) {
type = i->_archive->getResourceFlags(ID_ANIM, animId);
break;
}
// If the resource is a pipe itself, then load the pipe
// and then fish the requested animation out of it.
if (type != 1) {
_pipeStreams.push_back(stream);
newPipe = new Pipe(stream);
_pipes.push_front(newPipe);
newPipe->nextFrame();
stream = newPipe->getResource(ID_ANIM, animId, false);
}
}
Animation *anim = new Animation(stream, animId, Common::Point(x, y), eventParam);
_anims.push_back(anim);
runEvent(kEventAnimStarted, animId, eventParam, 0);
if (newPipe)
newPipe->_anim = anim;
}
void ComposerEngine::stopAnimation(Animation *anim, bool localOnly, bool pipesOnly) {
// disable the animation
anim->_state = 0;
// stop any animations it may have spawned
for (uint j = 0; j < anim->_entries.size(); j++) {
AnimationEntry &entry = anim->_entries[j];
if (!entry.prevValue)
continue;
if (localOnly) {
if (pipesOnly)
continue;
if (entry.op == kAnimOpDrawSprite) {
removeSprite(entry.prevValue, anim->_id);
} else if (entry.op == kAnimOpPlayWave) {
if (_currSoundPriority >= entry.priority) {
_mixer->stopAll();
_audioStream = NULL;
}
}
} else {
if (entry.op != kAnimOpPlayAnim)
continue;
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
if ((*i)->_id == entry.prevValue)
stopAnimation(*i);
}
}
}
// kill any pipe owned by the animation
for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
Pipe *pipe = *j;
if (pipe->_anim != anim)
continue;
j = _pipes.reverse_erase(j);
delete pipe;
break;
}
}
void ComposerEngine::playWaveForAnim(uint16 id, uint16 priority, bool bufferingOnly) {
if (_audioStream && _audioStream->numQueuedStreams() != 0) {
if (_currSoundPriority < priority)
return;
if (_currSoundPriority > priority) {
_mixer->stopAll();
_audioStream = NULL;
}
}
Common::SeekableReadStream *stream = NULL;
bool fromPipe = true;
if (!bufferingOnly && hasResource(ID_WAVE, id)) {
stream = getResource(ID_WAVE, id);
fromPipe = false;
} else {
for (Common::List<Pipe *>::iterator k = _pipes.begin(); k != _pipes.end(); k++) {
Pipe *pipe = *k;
if (!pipe->hasResource(ID_WAVE, id))
continue;
stream = pipe->getResource(ID_WAVE, id, true);
break;
}
}
if (!stream)
return;
uint32 size = stream->size();
if (!fromPipe) {
// non-pipe buffers have fixed wav header (data at +44, size at +40)
stream->skip(40);
size = stream->readUint32LE();
}
byte *buffer = (byte *)malloc(size);
stream->read(buffer, size);
if (!_audioStream)
_audioStream = Audio::makeQueuingAudioStream(22050, false);
_audioStream->queueBuffer(buffer, size, DisposeAfterUse::YES, Audio::FLAG_UNSIGNED);
_currSoundPriority = priority;
delete stream;
if (!_mixer->isSoundHandleActive(_soundHandle))
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, _audioStream);
}
void ComposerEngine::processAnimFrame() {
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
Animation *anim = *i;
anim->seekToCurrPos();
if (anim->_state <= 1) {
bool normalEnd = (anim->_state == 1);
if (normalEnd) {
runEvent(kEventAnimDone, anim->_id, anim->_eventParam, 0);
}
stopAnimation(anim, true, normalEnd);
delete anim;
i = _anims.reverse_erase(i);
continue;
}
for (uint j = 0; j < anim->_entries.size(); j++) {
AnimationEntry &entry = anim->_entries[j];
if (entry.op != kAnimOpEvent)
break;
if (entry.counter) {
entry.counter--;
} else {
if ((anim->_state > 1) && (anim->_stream->pos() + 2 > anim->_stream->size())) {
warning("anim with id %d ended too soon", anim->_id);
anim->_state = 0;
break;
}
uint16 event = anim->_stream->readUint16LE();
anim->_offset += 2;
if (event == 0xffff) {
entry.counter = anim->_stream->readUint16LE() - 1;
anim->_offset += 2;
} else {
debug(4, "anim: event %d", event);
runEvent(event, anim->_id, 0, 0);
}
}
}
}
for (Common::List<Animation *>::iterator i = _anims.begin(); i != _anims.end(); i++) {
Animation *anim = *i;
// did the anim get disabled?
if (anim->_state == 0) {
stopAnimation(anim, true, false);
delete anim;
i = _anims.reverse_erase(i);
continue;
}
anim->_state--;
bool foundWait = false;
for (uint j = 0; j < anim->_entries.size(); j++) {
AnimationEntry &entry = anim->_entries[j];
// only skip these at the start
if (!foundWait && (entry.op == kAnimOpEvent))
continue;
foundWait = true;
if (entry.counter) {
entry.counter--;
if ((entry.op == kAnimOpPlayWave) && entry.prevValue) {
debug(4, "anim: continue play wave %d", entry.prevValue);
playWaveForAnim(entry.prevValue, entry.priority, true);
}
} else {
anim->seekToCurrPos();
if ((anim->_state > 1) && (anim->_stream->pos() + 2 > anim->_stream->size())) {
warning("anim with id %d ended too soon", anim->_id);
anim->_state = 0;
break;
}
uint16 data = anim->_stream->readUint16LE();
anim->_offset += 2;
if (data == 0xffff) {
entry.counter = anim->_stream->readUint16LE() - 1;
anim->_offset += 2;
} else {
switch (entry.op) {
case kAnimOpEvent:
debug(4, "anim: event %d", data);
runEvent(data, anim->_id, 0, 0);
break;
case kAnimOpPlayWave:
debug(4, "anim: play wave %d", data);
playWaveForAnim(data, entry.priority, false);
break;
case kAnimOpPlayAnim:
debug(4, "anim: play anim %d", data);
playAnimation(data, anim->_basePos.x, anim->_basePos.y, 1);
break;
case kAnimOpDrawSprite:
if (!data || (entry.prevValue && (data != entry.prevValue))) {
debug(4, "anim: erase sprite %d", entry.prevValue);
removeSprite(entry.prevValue, anim->_id);
}
if (data) {
int16 x = anim->_stream->readSint16LE();
int16 y = anim->_stream->readSint16LE();
Common::Point pos(x, y);
anim->_offset += 4;
uint16 animId = anim->_id;
if (anim->_state == entry.state)
animId = 0;
debug(4, "anim: draw sprite %d at (relative) %d,%d", data, x, y);
bool wasVisible = spriteVisible(data, animId);
addSprite(data, animId, entry.priority, anim->_basePos + pos);
if (wasVisible) {
// make sure modified sprite isn't removed by another entry
for (uint k = 0; k < anim->_entries.size(); k++) {
if (anim->_entries[k].op != kAnimOpDrawSprite)
continue;
if (anim->_entries[k].prevValue == data)
anim->_entries[k].prevValue = 1;
}
}
}
break;
default:
warning("unknown anim op %d", entry.op);
}
entry.prevValue = data;
}
}
}
}
for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
Pipe *pipe = *j;
pipe->nextFrame();
// V1 pipe audio; see OldPipe
if (pipe->hasResource(ID_WAVE, 0xffff))
playWaveForAnim(0xffff, 0, false);
}
}
void ComposerEngine::playPipe(uint16 id) {
stopPipes();
if (!hasResource(ID_PIPE, id)) {
error("couldn't find pipe %d", id);
}
Common::SeekableReadStream *stream = getResource(ID_PIPE, id);
OldPipe *pipe = new OldPipe(stream);
_pipes.push_front(pipe);
//pipe->nextFrame();
const Common::Array<uint16> *scripts = pipe->getScripts();
if (scripts && !scripts->empty())
runScript((*scripts)[0], 1, 0, 0);
}
void ComposerEngine::stopPipes() {
for (Common::List<Pipe *>::iterator j = _pipes.begin(); j != _pipes.end(); j++) {
const Common::Array<uint16> *scripts = (*j)->getScripts();
if (scripts) {
for (uint i = 0; i < scripts->size(); i++) {
removeSprite((*scripts)[i], 0);
stopOldScript((*scripts)[i]);
}
}
delete *j;
}
_pipes.clear();
// substreams may need to remain valid until the end of a page
for (uint i = 0; i < _pipeStreams.size(); i++)
delete _pipeStreams[i];
_pipeStreams.clear();
}
bool ComposerEngine::spriteVisible(uint16 id, uint16 animId) {
for (Common::List<Sprite>::iterator i = _sprites.begin(); i != _sprites.end(); i++) {
if (i->_id != id)
continue;
if (i->_animId && animId && (i->_animId != animId))
continue;
return true;
}
return false;
}
Sprite *ComposerEngine::addSprite(uint16 id, uint16 animId, uint16 zorder, const Common::Point &pos) {
Sprite sprite;
bool foundSprite = false;
// re-use old sprite, if any (the BMAP for this id might well have
// changed in the meantime, but the scripts depend on that!)
for (Common::List<Sprite>::iterator i = _sprites.begin(); i != _sprites.end(); i++) {
if (i->_id != id)
continue;
if (getGameType() == GType_ComposerV1) {
if (i->_animId != animId)
continue;
} else if (i->_animId && animId && (i->_animId != animId))
continue;
dirtySprite(*i);
// if the zordering is identical, modify it in-place
if (i->_zorder == zorder) {
i->_animId = animId;
i->_pos = pos;
dirtySprite(*i);
return &(*i);
}
// otherwise, take a copy and remove it from the list
sprite = *i;
foundSprite = true;
_sprites.erase(i);
break;
}
sprite._animId = animId;
sprite._zorder = zorder;
sprite._pos = pos;
if (!foundSprite) {
sprite._id = id;
if (!initSprite(sprite)) {
debug(1, "ignoring addSprite on invalid sprite %d", id);
return NULL;
}
}
dirtySprite(sprite);
for (Common::List<Sprite>::iterator i = _sprites.begin(); i != _sprites.end(); i++) {
if (sprite._zorder <= i->_zorder)
continue;
// insert *before* this sprite
_sprites.insert(i, sprite);
--i;
return &(*i);
}
_sprites.push_back(sprite);
return &_sprites.back();
}
void ComposerEngine::removeSprite(uint16 id, uint16 animId) {
for (Common::List<Sprite>::iterator i = _sprites.begin(); i != _sprites.end(); i++) {
if (!i->_id || (id && i->_id != id))
continue;
if (getGameType() == GType_ComposerV1) {
if (i->_animId != animId)
continue;
} else if (i->_animId && animId && (i->_animId != animId))
continue;
dirtySprite(*i);
i->_surface.free();
i = _sprites.reverse_erase(i);
if (id)
break;
}
}
const Sprite *ComposerEngine::getSpriteAtPos(const Common::Point &pos) {
for (Common::List<Sprite>::iterator i = _sprites.reverse_begin(); i != _sprites.end(); --i) {
// avoid highest-level objects (e.g. the cursor)
if (!i->_zorder)
continue;
if (i->contains(pos))
return &(*i);
}
return NULL;
}
void ComposerEngine::dirtySprite(const Sprite &sprite) {
Common::Rect rect(sprite._pos.x, sprite._pos.y, sprite._pos.x + sprite._surface.w, sprite._pos.y + sprite._surface.h);
rect.clip(_screen.w, _screen.h);
if (rect.isEmpty())
return;
for (uint i = 0; i < _dirtyRects.size(); i++) {
if (!_dirtyRects[i].intersects(rect))
continue;
_dirtyRects[i].extend(rect);
return;
}
_dirtyRects.push_back(rect);
}
void ComposerEngine::redraw() {
if (!_needsUpdate && _dirtyRects.empty())
return;
for (Common::List<Sprite>::iterator i = _sprites.begin(); i != _sprites.end(); i++) {
Common::Rect rect(i->_pos.x, i->_pos.y, i->_pos.x + i->_surface.w, i->_pos.y + i->_surface.h);
bool intersects = false;
for (uint j = 0; j < _dirtyRects.size(); j++) {
if (!_dirtyRects[j].intersects(rect))
continue;
intersects = true;
break;
}
if (!intersects)
continue;
drawSprite(*i);
}
for (uint i = 0; i < _dirtyRects.size(); i++) {
const Common::Rect &rect = _dirtyRects[i];
byte *pixels = (byte *)_screen.getBasePtr(rect.left, rect.top);
_system->copyRectToScreen(pixels, _screen.pitch, rect.left, rect.top, rect.width(), rect.height());
}
_system->updateScreen();
_needsUpdate = false;
_dirtyRects.clear();
}
void ComposerEngine::loadCTBL(uint16 id, uint fadePercent) {
Common::SeekableReadStream *stream = getResource(ID_CTBL, id);
uint16 numEntries = stream->readUint16LE();
debug(1, "CTBL: %d entries", numEntries);
if ((numEntries > 256) || (stream->size() < 2 + (numEntries * 3)))
error("CTBL %d was invalid (%d entries, size %d)", id, numEntries, stream->size());
byte buffer[256 * 3];
stream->read(buffer, numEntries * 3);
delete stream;
for (uint16 i = 0; i < numEntries * 3; i++)
buffer[i] = ((unsigned int)buffer[i] * fadePercent) / 100;
_system->getPaletteManager()->setPalette(buffer, 0, numEntries);
_needsUpdate = true;
}
void ComposerEngine::setBackground(uint16 id) {
for (Common::List<Sprite>::iterator i = _sprites.begin(); i != _sprites.end(); i++) {
if (i->_id)
continue;
dirtySprite(*i);
i->_surface.free();
i->_id = id;
if (!initSprite(*i))
error("failed to set background %d", id);
dirtySprite(*i);
i->_id = 0;
return;
}
Sprite *background = addSprite(id, 0, 0xffff, Common::Point());
if (background)
background->_id = 0;
}
static void decompressSLWM(byte *buffer, Common::SeekableReadStream *stream) {
uint bitsLeft = 0;
uint16 lastBits = 0;
byte currBit;
while (true) {
if (bitsLeft == 0) { bitsLeft = 16; lastBits = stream->readUint16LE(); }
currBit = (lastBits & 1); lastBits >>= 1; bitsLeft--;
if (currBit) {
// single byte
*buffer++ = stream->readByte();
continue;
}
if (bitsLeft == 0) { bitsLeft = 16; lastBits = stream->readUint16LE(); }
currBit = (lastBits & 1); lastBits >>= 1; bitsLeft--;
uint start;
uint count;
if (currBit) {
uint orMask = stream->readByte();
uint in = stream->readByte();
count = in & 7;
start = ((in & ~7) << 5) | orMask;
if (!count) {
count = stream->readByte();
if (!count)
break;
count -= 2;
}
} else {
// count encoded in the next two bits
count = 0;
if (bitsLeft == 0) { bitsLeft = 16; lastBits = stream->readUint16LE(); }
currBit = (lastBits & 1); lastBits >>= 1; bitsLeft--;
count = (count << 1) | currBit;
if (bitsLeft == 0) { bitsLeft = 16; lastBits = stream->readUint16LE(); }
currBit = (lastBits & 1); lastBits >>= 1; bitsLeft--;
count = (count << 1) | currBit;
start = stream->readByte();
}
count += 2;
start++;
for (uint i = 0; i < count; i++) {
*buffer = *(buffer - start);
buffer++;
}
}
}
// bitmap compression types
enum {
kBitmapUncompressed = 0,
kBitmapSpp32 = 1,
kBitmapSLW8 = 3,
kBitmapRLESLWM = 4,
kBitmapSLWM = 5
};
void ComposerEngine::decompressBitmap(uint16 type, Common::SeekableReadStream *stream, byte *buffer, uint32 size, uint width, uint height) {
uint outSize = width * height;
switch (type) {
case kBitmapUncompressed:
if (stream->size() - (uint)stream->pos() != size)
error("kBitmapUncompressed stream had %d bytes left, supposed to be %d",
stream->size() - (uint)stream->pos(), size);
if (size != outSize)
error("kBitmapUncompressed size %d doesn't match required size %d",
size, outSize);
stream->read(buffer, size);
break;
case kBitmapSpp32:
byte lookup[16];
stream->read(lookup, 16);
while (size--) {
uint in = stream->readByte();
byte lowBits = in & 0xF;
byte highBits = (in & 0xF0) >> 4;
if (highBits == 0xf) {
// run of a single color
uint count = (uint)stream->readByte() + 3;
size--;
if (outSize < count)
error("kBitmapSpp32 only needed %d bytes, but got run of %d",
outSize, count);
outSize -= count;
memset(buffer, lookup[lowBits], count);
buffer += count;
} else {
// two pixels
if (!outSize)
error("kBitmapSpp32 had too many pixels");
*buffer++ = lookup[highBits];
outSize--;
if (outSize) {
*buffer++ = lookup[lowBits];
outSize--;
}
}
}
break;
case kBitmapSLW8:
while (size--) {
byte val = stream->readByte();
if (val != 0xff) {
*buffer++ = val;
continue;
}
uint count = stream->readByte();
size--;
uint16 step;
if (!(count & 0x80)) {
step = stream->readByte();
size--;
} else {
count = (count ^ 0x80);
step = stream->readUint16LE();
size -= 2;
}
count += 4;
// this is often overlapping (for repeating patterns)
for (uint i = 0; i < count; i++) {
*buffer = *(buffer - step - 1);
buffer++;
}
}
break;
case kBitmapRLESLWM:
{
uint32 bufSize = stream->readUint32LE();
byte *tempBuf = new byte[bufSize];
decompressSLWM(tempBuf, stream);
uint instrPos = tempBuf[0] + 1;
instrPos += READ_LE_UINT16(tempBuf + instrPos) + 2;
byte *instr = tempBuf + instrPos;
uint line = 0;
while (line++ < height) {
uint pixels = 0;
while (pixels < width) {
byte data = *instr++;
byte color = tempBuf[(data & 0x7F) + 1];
if (!(data & 0x80)) {
*buffer++ = color;
pixels++;
} else {
byte count = *instr++;
if (!count) {
while (pixels++ < width)
*buffer++ = color;
break;
}
for (uint i = 0; i < count; i++) {
*buffer++ = color;
pixels++;
}
}
}
}
delete[] tempBuf;
}
break;
case kBitmapSLWM:
decompressSLWM(buffer, stream);
break;
default:
error("decompressBitmap can't handle type %d", type);
}
}
Common::SeekableReadStream *ComposerEngine::getStreamForSprite(uint16 id) {
for (Common::List<Pipe *>::iterator k = _pipes.begin(); k != _pipes.end(); k++) {
Pipe *pipe = *k;
if (!pipe->hasResource(ID_BMAP, id))
continue;
return pipe->getResource(ID_BMAP, id, true);
}
if (hasResource(ID_BMAP, id))
return getResource(ID_BMAP, id);
return NULL;
}
bool ComposerEngine::initSprite(Sprite &sprite) {
Common::SeekableReadStream *stream = getStreamForSprite(sprite._id);
if (!stream)
return false;
uint16 type = stream->readUint16LE();
int16 height = stream->readSint16LE();
int16 width = stream->readSint16LE();
uint32 size = stream->readUint32LE();
debug(1, "loading BMAP: type %d, width %d, height %d, size %d", type, width, height, size);
if (width > 0 && height > 0) {
sprite._surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
decompressBitmap(type, stream, (byte *)sprite._surface.getPixels(), size, width, height);
} else {
// there are some sprites (e.g. a -998x-998 one in Gregory's title screen)
// which have an invalid size, but the original engine doesn't notice for
// RLE sprites since the width/height is ignored until the actual draw
if (type != kBitmapRLESLWM)
error("sprite (type %d) had invalid size %dx%d", type, width, height);
delete stream;
return false;
}
delete stream;
return true;
}
void ComposerEngine::drawSprite(const Sprite &sprite) {
int x = sprite._pos.x;
int y = sprite._pos.y;
// incoming data is BMP-style (bottom-up), so flip it
byte *pixels = (byte *)_screen.getPixels();
for (int j = 0; j < sprite._surface.h; j++) {
if (j + y < 0)
continue;
if (j + y >= _screen.h)
break;
const byte *in = (const byte *)sprite._surface.getBasePtr(0, sprite._surface.h - j - 1);
byte *out = pixels + ((j + y) * _screen.w) + x;
for (int i = 0; i < sprite._surface.w; i++)
if ((x + i >= 0) && (x + i < _screen.w) && in[i])
out[i] = in[i];
}
}
} // End of namespace Composer