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72 lines
1.7 KiB
C++
72 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMPOSER_GRAPHICS_H
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#define COMPOSER_GRAPHICS_H
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#include "common/rect.h"
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#include "graphics/surface.h"
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namespace Composer {
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class ComposerEngine;
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struct Sprite {
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uint16 _id;
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uint16 _animId;
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uint16 _zorder;
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Common::Point _pos;
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Graphics::Surface _surface;
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bool contains(const Common::Point &pos) const;
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};
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struct AnimationEntry {
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uint32 state;
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uint16 op;
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uint16 priority;
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uint16 counter;
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uint16 prevValue;
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};
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struct Animation {
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Animation(Common::SeekableReadStream *stream, uint16 id, Common::Point basePos, uint32 eventParam);
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~Animation();
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void seekToCurrPos();
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uint16 _id;
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Common::Point _basePos;
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uint32 _eventParam;
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uint32 _state;
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Common::Array<AnimationEntry> _entries;
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uint32 _offset;
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Common::SeekableReadStream *_stream;
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};
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} // End of namespace Composer
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#endif
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