mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 03:37:53 +00:00
248 lines
11 KiB
C++
248 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/input.h"
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#include "fullpipe/constants.h"
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namespace Fullpipe {
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void FullpipeEngine::initObjectStates() {
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setLevelStates();
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setObjectState(sO_Dude, getObjectEnumState(sO_Dude, sO_NotCarryingEgg));
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setObjectState(sO_EggCracker, getObjectEnumState(sO_EggCracker, sO_DidNotCrackEgg));
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setObjectState(sO_GuvTheDrawer, getObjectEnumState(sO_GuvTheDrawer, sO_Awaken));
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setObjectState(sO_EggGulper, getObjectEnumState(sO_EggGulper, sO_First));
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setObjectState(sO_EggGulperGaveCoin, getObjectEnumState(sO_EggGulperGaveCoin, sO_No));
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setObjectState(sO_Jar_4, getObjectEnumState(sO_Jar_4, sO_OnTheSpring));
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setObjectState(sO_GulpedEggs, getObjectEnumState(sO_GulpedEgg, sO_NotPresent));
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setSwallowedEggsState();
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setObjectState(sO_WeirdWacko, getObjectEnumState(sO_WeirdWacko, sO_InGlasses));
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setObjectState(sO_TumyTrampie, getObjectEnumState(sO_TumyTrampie, sO_Drinking));
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setObjectState(sO_StairsUp_8, getObjectEnumState(sO_StairsUp_8, sO_NotBroken));
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setObjectState(sO_HareTheNooksiter, getObjectEnumState(sO_HareTheNooksiter, sO_WithHandle));
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setObjectState(sO_Elephantine, getObjectEnumState(sO_Elephantine, sO_WithBoot));
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setObjectState(sO_Fly_12, 0);
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setObjectState(sO_ClockAxis, getObjectEnumState(sO_ClockAxis, sO_NotAvailable));
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setObjectState(sO_ClockHandle, getObjectEnumState(sO_ClockHandle, sO_In_7));
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setObjectState(sO_BigMumsy, getObjectEnumState(sO_BigMumsy, sO_Sleeping));
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setObjectState(sO_CoinSlot_1, getObjectEnumState(sO_CoinSlot_1, sO_Empty));
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setObjectState(sO_FriesPit, getObjectEnumState(sO_FriesPit, sO_WithApple));
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setObjectState(sO_Jug, getObjectEnumState(sO_Jug, sO_Blocked));
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setObjectState(sO_RightStairs_9, getObjectEnumState(sO_RightStairs_9, sO_ClosedShe));
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setObjectState(sO_Pipe_9, getObjectEnumState(sO_Pipe_9, sO_WithJug));
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setObjectState(sO_Inflater, getObjectEnumState(sO_Inflater, sO_WithGum));
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setObjectState(sO_Swingie, getObjectEnumState(sO_Swingie, sO_Swinging));
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setObjectState(sO_DudeJumped, getObjectEnumState(sO_DudeJumped, sO_No));
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setObjectState(sO_Bridge, getObjectEnumState(sO_Bridge, sO_Convoluted));
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setObjectState(sO_Guardian, getObjectEnumState(sO_Guardian, sO_OnRight));
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setObjectState(sO_Grandma, getObjectEnumState(sO_Grandma, sO_In_14));
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setObjectState(sO_Boot_15, getObjectEnumState(sO_Boot_15, sO_NotPresent));
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setObjectState(sO_LeftPipe_15, getObjectEnumState(sO_LeftPipe_15, sO_OpenedShe));
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setObjectState(sO_Pedestal_16, getObjectEnumState(sO_Pedestal_16, sO_IsFree));
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setObjectState(sO_Cup, getObjectEnumState(sO_Cup, sO_InSmokeRoom));
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setObjectState(sO_Pedestal_17, getObjectEnumState(sO_Pedestal_17, sO_IsFree));
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setObjectState(sO_UsherHand, getObjectEnumState(sO_UsherHand, sO_WithoutCoin));
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setObjectState(sO_RightPipe_17, getObjectEnumState(sO_RightPipe_17, sO_ClosedShe));
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setObjectState(sO_Fly_17, 1);
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setObjectState(sO_DudeSwinged, 0);
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setObjectState(sO_Girl, getObjectEnumState(sO_Girl, sO_Swinging));
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setObjectState(sO_Sugar, getObjectEnumState(sO_Sugar, sO_Present));
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setObjectState(sO_Janitors, getObjectEnumState(sO_Janitors, sO_Together));
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setObjectState(sO_Bag_22, getObjectEnumState(sO_Bag_22, sO_NotFallen));
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setObjectState(sO_Grandpa, getObjectEnumState(sO_Grandpa, sO_InSock));
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setObjectState(sO_CoinSlot_22, getObjectEnumState(sO_CoinSlot_22, sO_Empty));
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setObjectState(sO_UpperHatch_23, getObjectEnumState(sO_UpperHatch_23, sO_Closed));
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setObjectState(sO_LowerHatch_23, getObjectEnumState(sO_LowerHatch_23, sO_Closed));
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setObjectState(sO_Lever_23, getObjectEnumState(sO_Lever_23, sO_NotTaken));
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setObjectState(sO_LeverHandle_23, getObjectEnumState(sO_LeverHandle_23, sO_WithoutStool));
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setObjectState(sO_LowerPipe_21, getObjectEnumState(sO_LowerPipe_21, sO_ClosedShe));
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setObjectState(sO_StarsDown_24, getObjectEnumState(sO_StarsDown_24, sO_OpenedShe));
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setObjectState(sO_Hatch_26, getObjectEnumState(sO_Hatch_26, sO_Closed));
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setObjectState(sO_Sock_26, getObjectEnumState(sO_Sock_26, sO_NotHanging));
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setObjectState(sO_LeftPipe_26, getObjectEnumState(sO_LeftPipe_26, sO_ClosedShe));
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setObjectState(sO_Valve1_26, getObjectEnumState(sO_Valve1_26, sO_Opened));
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setObjectState(sO_Valve2_26, getObjectEnumState(sO_Valve2_26, sO_Closed));
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setObjectState(sO_Valve3_26, getObjectEnumState(sO_Valve3_26, sO_Closed));
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setObjectState(sO_Valve4_26, getObjectEnumState(sO_Valve4_26, sO_Closed));
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setObjectState(sO_Valve5_26, getObjectEnumState(sO_Valve5_26, sO_Opened));
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setObjectState(sO_Pool, getObjectEnumState(sO_Pool, sO_Overfull));
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setObjectState(sO_Plank_25, getObjectEnumState(sO_Plank_25, sO_NearDudesStairs));
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setObjectState(sO_Driver, getObjectEnumState(sO_Driver, sO_WithSteering));
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setObjectState(sO_Janitress, getObjectEnumState(sO_Janitress, sO_WithMop));
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setObjectState(sO_LeftPipe_29, getObjectEnumState(sO_LeftPipe_29, sO_ClosedShe));
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setObjectState(sO_LeftPipe_30, getObjectEnumState(sO_LeftPipe_30, sO_ClosedShe));
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setObjectState(sO_Leg, getObjectEnumState(sO_Leg, sO_ShowingHeel));
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setObjectState(sO_Tub, getObjectEnumState(sO_Tub, sO_EmptyShe));
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setObjectState(sO_Cactus, getObjectEnumState(sO_Cactus, sO_NotGrown));
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setObjectState(sO_Fireman, getObjectEnumState(sO_Fireman, sO_WithHose));
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setObjectState(sO_Cube, getObjectEnumState(sO_Cube, sO_In_33));
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setObjectState(sO_MommyOfHandle_32, getObjectEnumState(sO_MommyOfHandle_32, sO_WithoutHandle));
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setObjectState(sO_Pedestal_33, getObjectEnumState(sO_Pedestal_33, sO_IsFree));
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setObjectState(sO_Valve_34, getObjectEnumState(sO_Valve_34, sO_WithNothing));
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setObjectState(sO_Stool_34, getObjectEnumState(sO_Stool_34, sO_WithoutDrawer));
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setObjectState(sO_Plank_34, getObjectEnumState(sO_Plank_34, sO_Passive));
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setObjectState(sO_Hatch_34, getObjectEnumState(sO_Hatch_34, sO_Closed));
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setObjectState(sO_Valve_35, getObjectEnumState(sO_Valve_35, sO_TurnedOff));
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setObjectState(sO_Carpet_35, getObjectEnumState(sO_Carpet_35, sO_CannotTake));
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setObjectState(sO_CoinSlot_35, getObjectEnumState(sO_CoinSlot_35, sO_WithCoin));
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setObjectState(sO_BellyInflater, getObjectEnumState(sO_BellyInflater, sO_WithCork));
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setObjectState(sO_Jawcrucnher, getObjectEnumState(sO_Jawcrucnher, sO_WithoutCarpet));
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setObjectState(sO_Guard_1, getObjectEnumState(sO_Guard_1, sO_On));
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setObjectState(sO_Gurad_2, getObjectEnumState(sO_Gurad_2, sO_On));
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setObjectState(sO_Guard_3, getObjectEnumState(sO_Guard_3, sO_On));
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setObjectState(sO_Bottle_38, getObjectEnumState(sO_Bottle_38, sO_OnTheTable));
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setObjectState(sO_Boss, getObjectEnumState(sO_Boss, sO_WithHammer));
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}
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void FullpipeEngine::setLevelStates() {
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GameVar *v = _gameLoader->_gameVar->getSubVarByName("OBJSTATES")->getSubVarByName(sO_LiftButtons);
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if (v) {
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v->setSubVarAsInt(sO_Level0, 2833);
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v->setSubVarAsInt(sO_Level1, 2754);
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v->setSubVarAsInt(sO_Level2, 2757);
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v->setSubVarAsInt(sO_Level3, 2760);
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v->setSubVarAsInt(sO_Level4, 2763);
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v->setSubVarAsInt(sO_Level5, 2766);
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v->setSubVarAsInt(sO_Level6, 2769);
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v->setSubVarAsInt(sO_Level7, 2772);
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v->setSubVarAsInt(sO_Level8, 2775);
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v->setSubVarAsInt(sO_Level9, 2778);
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}
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}
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void FullpipeEngine::addCursor(CursorInfo *cursorInfo, Scene *inv, int pictureId, int hotspotX, int hotspotY, int itemPictureOffsX, int itemPictureOffsY) {
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cursorInfo->pictureId = pictureId;
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cursorInfo->picture = inv->getPictureObjectById(pictureId, 0)->_picture;
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cursorInfo->hotspotX = hotspotX;
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cursorInfo->hotspotY = hotspotY;
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cursorInfo->itemPictureOffsX = itemPictureOffsX;
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cursorInfo->itemPictureOffsY = itemPictureOffsY;
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getGameLoaderInputController()->addCursor(cursorInfo);
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}
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void FullpipeEngine::initCursors() {
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CursorInfo crs;
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Scene *inv = accessScene(SC_INV);
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addCursor(&crs, inv, PIC_CSR_DEFAULT, 15, 1, 10, 10);
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addCursor(&crs, inv, PIC_CSR_DEFAULT_INV, 18, 18, 23, 23);
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addCursor(&crs, inv, PIC_CSR_ITN, 11, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ITN_RED, 11, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ITN_GREEN, 11, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ITN_INV, 23, 17, 23, 17);
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addCursor(&crs, inv, PIC_CSR_GOU, 15, 17, 10, 10);
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addCursor(&crs, inv, PIC_CSR_GOD, 15, 1, 10, 10);
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addCursor(&crs, inv, PIC_CSR_GOL, 26, 1, 10, 10);
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addCursor(&crs, inv, PIC_CSR_GOR, 15, 1, 10, 10);
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addCursor(&crs, inv, PIC_CSR_GOFAR_L, 1, 1, 10, 10);
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addCursor(&crs, inv, PIC_CSR_GOFAR_R, 39, 1, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE1, 12, 24, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE2, 11, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE2_D, 22, 15, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE3, 11, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE4, 18, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE5, 23, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE6, 11, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE6_D, 0, 0, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE7, 21, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE7_D, 7, 20, 10, 10);
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addCursor(&crs, inv, PIC_CSR_ARCADE8, 23, 11, 10, 10);
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addCursor(&crs, inv, PIC_CSR_LIFT, 6, 13, 10, 10);
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getGameLoaderInputController()->setCursorMode(0);
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}
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void FullpipeEngine::initMap() {
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memset(_mapTable, 0, sizeof(_mapTable));
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updateMapPiece(PIC_MAP_S01, 1);
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updateMapPiece(PIC_MAP_A13, 1u);
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}
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void FullpipeEngine::loadAllScenes() {
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accessScene(301);
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accessScene(302);
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accessScene(303);
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accessScene(304);
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accessScene(305);
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accessScene(321);
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accessScene(635);
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accessScene(649);
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accessScene(650);
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accessScene(651);
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accessScene(652);
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accessScene(653);
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accessScene(654);
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accessScene(655);
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accessScene(726);
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accessScene(858);
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accessScene(903);
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accessScene(1137);
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accessScene(1138);
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accessScene(1139);
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accessScene(1140);
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accessScene(1141);
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accessScene(1142);
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accessScene(1143);
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accessScene(1144);
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accessScene(1546);
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accessScene(1547);
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accessScene(1548);
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accessScene(1549);
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accessScene(1550);
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accessScene(1551);
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accessScene(1552);
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accessScene(2062);
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accessScene(2063);
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accessScene(2064);
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accessScene(2065);
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accessScene(2066);
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accessScene(2067);
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accessScene(2068);
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accessScene(2069);
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accessScene(2070);
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accessScene(2071);
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accessScene(2072);
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accessScene(2460);
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accessScene(3896);
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accessScene(3907);
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accessScene(4620);
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accessScene(4999);
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accessScene(5000);
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accessScene(5001);
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accessScene(5166);
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accessScene(5222);
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}
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} // End of namespace Fullpipe
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