mirror of
https://github.com/libretro/scummvm.git
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b05fa7f204
This is the second attempt. All the BE resources of DW1 Mac are handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and TO_32 to handle all of the different cases where endianess is already handled. Note that the game scripts are LE, so these haven't been changed
126 lines
3.1 KiB
C++
126 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "tinsel/actors.h"
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#include "tinsel/dw.h"
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#include "tinsel/font.h"
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#include "tinsel/handle.h"
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#include "tinsel/object.h"
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#include "tinsel/sysvar.h"
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#include "tinsel/text.h"
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#include "tinsel/tinsel.h"
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namespace Tinsel {
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//----------------- LOCAL GLOBAL DATA --------------------
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// FIXME: Avoid non-const global vars
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static char g_tBuffer[TBUFSZ];
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static SCNHANDLE g_hTagFont = 0, g_hTalkFont = 0;
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static SCNHANDLE g_hRegularTalkFont = 0, g_hRegularTagFont = 0;
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/**
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* Return address of tBuffer
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*/
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char *TextBufferAddr() {
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return g_tBuffer;
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}
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/**
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* Return hTagFont handle.
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*/
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SCNHANDLE GetTagFontHandle() {
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return g_hTagFont;
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}
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/**
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* Return hTalkFont handle.
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*/
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SCNHANDLE GetTalkFontHandle() {
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return g_hTalkFont;
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}
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/**
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* Called from dec_tagfont() Glitter function. Store the tag font handle.
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*/
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void SetTagFontHandle(SCNHANDLE hFont) {
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g_hTagFont = g_hRegularTagFont = hFont; // Store the font handle
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}
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/**
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* Called from dec_talkfont() Glitter function.
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* Store the talk font handle.
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*/
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void SetTalkFontHandle(SCNHANDLE hFont) {
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g_hTalkFont = g_hRegularTalkFont = hFont; // Store the font handle
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}
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void SetTempTagFontHandle(SCNHANDLE hFont) {
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g_hTagFont = hFont;
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}
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void SetTempTalkFontHandle(SCNHANDLE hFont) {
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g_hTalkFont = hFont;
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}
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void ResetFontHandles() {
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g_hTagFont = g_hRegularTagFont;
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g_hTalkFont = g_hRegularTalkFont;
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}
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/**
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* Poke the background palette into character 0's images.
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*/
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void FettleFontPal(SCNHANDLE fontPal) {
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const FONT *pFont;
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IMAGE *pImg;
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assert(fontPal);
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assert(g_hTagFont); // Tag font not declared
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assert(g_hTalkFont); // Talk font not declared
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pFont = (const FONT *)LockMem(g_hTagFont);
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pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0
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if (!TinselV2)
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pImg->hImgPal = TO_32(fontPal);
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else
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pImg->hImgPal = 0;
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pFont = (const FONT *)LockMem(g_hTalkFont);
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pImg = (IMAGE *)LockMem(FROM_32(pFont->fontInit.hObjImg)); // get image for char 0
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if (!TinselV2)
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pImg->hImgPal = TO_32(fontPal);
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else
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pImg->hImgPal = 0;
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if (TinselV2 && SysVar(SV_TAGCOLOR)) {
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const COLORREF c = GetActorRGB(-1);
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SetTagColorRef(c);
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UpdateDACqueue(SysVar(SV_TAGCOLOR), c);
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}
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}
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} // End of namespace Tinsel
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