scummvm/saga/saga.cpp
Paweł Kołodziejski 89d159f9c8 corrections to namespaces
svn-id: r13362
2004-03-22 21:25:29 +00:00

135 lines
3.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "backends/fs/fs.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "common/config-manager.h"
#include "saga.h"
#include "gamedesc.h"
struct SAGAGameSettings {
const char *name;
const char *description;
byte id;
uint32 features;
const char *detectname;
GameSettings toGameSettings() const {
GameSettings dummy = { name, description, features };
return dummy;
}
};
static const SAGAGameSettings saga_settings[] = {
/* Inherit the Earth - Original floppy version */
{ "ite", "Inherit the Earth (DOS)", Saga::GID_ITE,
MDT_ADLIB, "ite.rsc" },
/* Inherit the Earth - CD version */
{ "itecd", "Inherit the Earth (DOS CD Version)", Saga::GID_ITECD,
MDT_ADLIB, "sounds.rsc" },
/* I Have No Mouth and I Must Scream */
{ "ihnm", "I Have No Mouth and I Must Scream (DOS)", Saga::GID_IHNM,
MDT_ADLIB, "scream.res" },
{ NULL, NULL, 0, 0, NULL }
};
GameList Engine_SAGA_gameList() {
const SAGAGameSettings *g = saga_settings;
GameList games;
while (g->name) {
games.push_back(g->toGameSettings());
g++;
}
return games;
}
DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
DetectedGameList detectedGames;
const SAGAGameSettings *g;
for (g = saga_settings; g->name; ++g) {
// Iterate over all files in the given directory
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
const char *gameName = file->displayName().c_str();
if (0 == scumm_stricmp(g->detectname, gameName)) {
// Match found, add to list of candidates, then abort inner loop.
detectedGames.push_back(g->toGameSettings());
break;
}
}
}
return detectedGames;
}
Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
return new Saga::SagaEngine(detector, syst);
}
REGISTER_PLUGIN("SAGA Engine", Engine_SAGA_gameList, Engine_SAGA_create, Engine_SAGA_detectGames)
namespace Saga {
SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
: Engine(syst) {
setGameDirectory(getGameDataPath());
openGame();
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolume(ConfMan.getInt("sfx_volume") * ConfMan.getInt("master_volume") / 255);
// Initialize backend
syst->initSize(320, 240);
}
SagaEngine::~SagaEngine() {
}
void SagaEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void SagaEngine::go() {
}
void SagaEngine::shutdown() {
_system->quit();
}
} // End of namespace Saga