mirror of
https://github.com/libretro/scummvm.git
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135 lines
3.3 KiB
C++
135 lines
3.3 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "base/gameDetector.h"
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#include "base/plugins.h"
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#include "backends/fs/fs.h"
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#include "sound/mixer.h"
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#include "common/file.h"
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#include "common/config-manager.h"
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#include "saga.h"
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#include "gamedesc.h"
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struct SAGAGameSettings {
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const char *name;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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GameSettings toGameSettings() const {
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GameSettings dummy = { name, description, features };
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return dummy;
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}
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};
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static const SAGAGameSettings saga_settings[] = {
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/* Inherit the Earth - Original floppy version */
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{ "ite", "Inherit the Earth (DOS)", Saga::GID_ITE,
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MDT_ADLIB, "ite.rsc" },
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/* Inherit the Earth - CD version */
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{ "itecd", "Inherit the Earth (DOS CD Version)", Saga::GID_ITECD,
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MDT_ADLIB, "sounds.rsc" },
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/* I Have No Mouth and I Must Scream */
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{ "ihnm", "I Have No Mouth and I Must Scream (DOS)", Saga::GID_IHNM,
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MDT_ADLIB, "scream.res" },
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{ NULL, NULL, 0, 0, NULL }
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};
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GameList Engine_SAGA_gameList() {
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const SAGAGameSettings *g = saga_settings;
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GameList games;
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while (g->name) {
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games.push_back(g->toGameSettings());
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g++;
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}
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return games;
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}
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DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
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DetectedGameList detectedGames;
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const SAGAGameSettings *g;
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for (g = saga_settings; g->name; ++g) {
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// Iterate over all files in the given directory
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for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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const char *gameName = file->displayName().c_str();
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if (0 == scumm_stricmp(g->detectname, gameName)) {
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// Match found, add to list of candidates, then abort inner loop.
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detectedGames.push_back(g->toGameSettings());
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break;
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}
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}
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}
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return detectedGames;
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}
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Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
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return new Saga::SagaEngine(detector, syst);
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}
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REGISTER_PLUGIN("SAGA Engine", Engine_SAGA_gameList, Engine_SAGA_create, Engine_SAGA_detectGames)
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namespace Saga {
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SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
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: Engine(syst) {
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setGameDirectory(getGameDataPath());
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openGame();
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolume(ConfMan.getInt("sfx_volume") * ConfMan.getInt("master_volume") / 255);
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// Initialize backend
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syst->initSize(320, 240);
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}
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SagaEngine::~SagaEngine() {
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}
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void SagaEngine::errorString(const char *buf1, char *buf2) {
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strcpy(buf2, buf1);
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}
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void SagaEngine::go() {
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}
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void SagaEngine::shutdown() {
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_system->quit();
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}
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} // End of namespace Saga
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