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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#ifndef CGE_GAME_H
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#define CGE_GAME_H
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#include "cge/vga13h.h"
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namespace CGE {
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enum {
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kFlyL = 20,
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kFlyT = 40,
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kFlyR = 110,
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kFlyB = 100
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};
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class Fly : public Sprite {
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private:
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CGEEngine *_vm;
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public:
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int _tx, _ty;
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Fly(CGEEngine *vm, Bitmap **shpl);
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void tick();
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};
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} // End of namespace CGE
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#endif
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