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286 lines
10 KiB
C++
286 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef VECTOR_RENDERER_SPEC_H
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#define VECTOR_RENDERER_SPEC_H
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#include "graphics/VectorRenderer.h"
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namespace Graphics {
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/**
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* VectorRendererSpec: Specialized Vector Renderer Class
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*
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* This templated class implements the basic subset of vector operations for
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* all platforms by allowing the user to provide the actual Pixel Type and
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* pixel information structs.
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*
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* This class takes two template parameters:
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*
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* @param PixelType Defines a type which may hold the color value of a single
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* pixel, such as "byte" or "uint16" for 8 and 16 BPP respectively.
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*
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* TODO: Expand documentation.
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*
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* @see VectorRenderer
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*/
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template<typename PixelType>
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class VectorRendererSpec : public VectorRenderer {
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typedef VectorRenderer Base;
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public:
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VectorRendererSpec(PixelFormat format);
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void drawLine(int x1, int y1, int x2, int y2);
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void drawCircle(int x, int y, int r);
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void drawSquare(int x, int y, int w, int h);
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void drawRoundedSquare(int x, int y, int r, int w, int h);
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void drawTriangle(int x, int y, int base, int height, TriangleOrientation orient);
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void drawTab(int x, int y, int r, int w, int h);
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void drawBeveledSquare(int x, int y, int w, int h, int bevel) {
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drawBevelSquareAlg(x, y, w, h, bevel, _bevelColor, _fgColor, Base::_fillMode != kFillDisabled);
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}
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void drawString(const Graphics::Font *font, const Common::String &text,
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const Common::Rect &area, Graphics::TextAlign alignH,
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GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool elipsis);
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void setFgColor(uint8 r, uint8 g, uint8 b) { _fgColor = _format.RGBToColor(r, g, b); }
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void setBgColor(uint8 r, uint8 g, uint8 b) { _bgColor = _format.RGBToColor(r, g, b); }
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void setBevelColor(uint8 r, uint8 g, uint8 b) { _bevelColor = _format.RGBToColor(r, g, b); }
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void setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2);
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void copyFrame(OSystem *sys, const Common::Rect &r);
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void copyWholeFrame(OSystem *sys) { copyFrame(sys, Common::Rect(0, 0, _activeSurface->w, _activeSurface->h)); }
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void fillSurface();
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void blitSurface(const Graphics::Surface *source, const Common::Rect &r);
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void blitSubSurface(const Graphics::Surface *source, const Common::Rect &r);
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void blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r);
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void applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle);
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protected:
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/**
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* Draws a single pixel on the surface with the given coordinates and
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* the given color.
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*
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* @param x Horizontal coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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* @param color Color of the pixel
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*/
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inline void putPixel(int x, int y, PixelType color) {
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PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
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*ptr = color;
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}
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/**
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* Blends a single pixel on the surface with the given coordinates, color
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* and Alpha intensity.
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*
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* @param x Horizontal coordinate of the pixel.
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* @param y Vertical coordinate of the pixel.
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* @param color Color of the pixel
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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inline void blendPixel(int x, int y, PixelType color, uint8 alpha) {
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blendPixelPtr((PixelType*)Base::_activeSurface->getBasePtr(x, y), color, alpha);
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}
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/**
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* Blends a single pixel on the surface in the given pixel pointer, using supplied color
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* and Alpha intensity.
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*
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* This is implemented to prevent blendPixel() to calculate the surface pointer on each call.
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* Optimized drawing algorithms should call this function when possible.
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*
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* @see blendPixel
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* @param ptr Pointer to the pixel to blend on top of
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* @param color Color of the pixel
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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inline void blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha);
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/**
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* PRIMITIVE DRAWING ALGORITHMS
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*
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* Generic algorithms for drawing all kinds of aliased primitive shapes.
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* These may be overloaded in inheriting classes to implement platform-specific
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* optimizations or improve looks.
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*
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* @see VectorRendererAA
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* @see VectorRendererAA::drawLineAlg
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* @see VectorRendererAA::drawCircleAlg
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*/
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virtual void drawLineAlg(int x1, int y1, int x2, int y2,
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int dx, int dy, PixelType color);
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virtual void drawCircleAlg(int x, int y, int r,
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PixelType color, FillMode fill_m);
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virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h,
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PixelType color, FillMode fill_m);
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virtual void drawSquareAlg(int x, int y, int w, int h,
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PixelType color, FillMode fill_m);
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virtual void drawTriangleVertAlg(int x, int y, int w, int h,
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bool inverted, PixelType color, FillMode fill_m);
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virtual void drawTriangleFast(int x, int y, int size,
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bool inverted, PixelType color, FillMode fill_m);
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virtual void drawBevelSquareAlg(int x, int y, int w, int h,
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int bevel, PixelType top_color, PixelType bottom_color, bool fill);
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virtual void drawTabAlg(int x, int y, int w, int h, int r,
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PixelType color, VectorRenderer::FillMode fill_m,
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int baseLeft = 0, int baseRight = 0);
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virtual void drawBevelTabAlg(int x, int y, int w, int h,
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int bevel, PixelType topColor, PixelType bottomColor,
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int baseLeft = 0, int baseRight = 0);
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/**
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* SHADOW DRAWING ALGORITHMS
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*
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* Optimized versions of the primitive drawing algorithms with alpha blending
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* for shadow drawing.
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* There functions may be overloaded in inheriting classes to improve performance
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* in the slowest platforms where pixel alpha blending just doesn't cut it.
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*
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* @param blur Intensity/size of the shadow.
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*/
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virtual void drawSquareShadow(int x, int y, int w, int h, int blur);
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virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur);
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virtual void drawRoundedSquareFakeBevel(int x, int y, int r, int w, int h, int amount);
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/**
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* Calculates the color gradient on a given point.
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* This function assumes that the gradient start/end colors have been set
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* beforehand from the API function call.
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*
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* @param pos Progress of the gradient.
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* @param max Maximum amount of the progress.
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* @return Composite color of the gradient at the given "progress" amount.
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*/
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inline PixelType calcGradient(uint32 pos, uint32 max);
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void precalcGradient(int h);
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void gradientFill(PixelType *first, int width, int x, int y);
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/**
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* Fills several pixels in a row with a given color and the specified alpha blending.
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*
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* @see blendPixelPtr
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* @see blendPixel
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* @param first Pointer to the first pixel to fill.
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* @param last Pointer to the last pixel to fill.
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* @param color Color of the pixel
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* @param alpha Alpha intensity of the pixel (0-255)
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*/
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inline void blendFill(PixelType *first, PixelType *last, PixelType color, uint8 alpha) {
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while (first != last) blendPixelPtr(first++, color, alpha);
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}
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const PixelFormat _format;
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const PixelType _redMask, _greenMask, _blueMask, _alphaMask;
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PixelType _fgColor; /**< Foreground color currently being used to draw on the renderer */
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PixelType _bgColor; /**< Background color currently being used to draw on the renderer */
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PixelType _gradientStart; /**< Start color for the fill gradient */
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PixelType _gradientEnd; /**< End color for the fill gradient */
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int _gradientBytes[3]; /**< Color bytes of the active gradient, used to speed up calculation */
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Common::Array<PixelType> _gradCache;
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Common::Array<int> _gradIndexes;
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PixelType _bevelColor;
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PixelType _bitmapAlphaColor;
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};
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#ifndef DISABLE_FANCY_THEMES
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/**
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* VectorRendererAA: Anti-Aliased Vector Renderer Class
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*
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* This templated class inherits all the functionality of the VectorRendererSpec
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* class but uses better looking yet slightly slower AA algorithms for drawing
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* most primitives. May be used in faster platforms.
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*
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* TODO: Expand documentation.
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*
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* @see VectorRenderer
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* @see VectorRendererSpec
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*/
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template<typename PixelType>
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class VectorRendererAA : public VectorRendererSpec<PixelType> {
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typedef VectorRendererSpec<PixelType> Base;
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public:
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VectorRendererAA(PixelFormat format) : VectorRendererSpec<PixelType>(format) {
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}
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protected:
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/**
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* "Wu's Line Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
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* Based on the implementation found in Michael Abrash's Graphics Programming Black Book.
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*
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* Generic line drawing algorithm for the Antialiased renderer. Optimized with no
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* floating point operations, assumes no special cases.
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*
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* @see VectorRenderer::drawLineAlg()
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*/
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virtual void drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color);
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/**
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* "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991
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* Based on the theoretical concept of the algorithm.
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*
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* Implementation of Wu's algorithm for circles using fixed point arithmetics.
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* Could be quite fast.
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*
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* @see VectorRenderer::drawCircleAlg()
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*/
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virtual void drawCircleAlg(int x, int y, int r, PixelType color, VectorRenderer::FillMode fill_m);
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/**
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* "Wu's Circle Antialiasing Algorithm" as published by Xiaolin Wu, July 1991,
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* modified with corner displacement to allow drawing of squares with rounded
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* corners.
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*
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* @see VectorRenderer::drawRoundedAlg()
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*/
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virtual void drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m);
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virtual void drawRoundedSquareShadow(int x, int y, int r, int w, int h, int blur) {
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Base::drawRoundedSquareShadow(x, y, r, w, h, blur);
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// VectorRenderer::applyConvolutionMatrix(VectorRenderer::kConvolutionHardBlur,
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// Common::Rect(x, y, x + w + blur * 2, y + h + blur * 2));
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}
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};
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#endif
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}
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#endif
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