scummvm/engines/crab/input/fightinput.cpp

54 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/crab.h"
#include "crab/loaders.h"
#include "crab/input/fightinput.h"
namespace Crab {
using namespace pyrodactyl::input;
void FightInput::load(rapidxml::xml_node<char> *node) {
loadEnum(_type, "type", node);
loadNum(_state, "state", node);
}
FightAnimationType FightInput::handleEvents(const Common::Event &event) {
if (g_engine->_inputManager->state(IG_ATTACK))
return FA_ATTACK;
else if (g_engine->_inputManager->state(IG_BLOCK))
return FA_BLOCK;
return FA_IDLE;
}
} // End of namespace Crab