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98 lines
2.7 KiB
C++
98 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GUI_INTEGRITY_DIALOG_H
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#define GUI_INTEGRITY_DIALOG_H
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#include "backends/networking/curl/postrequest.h"
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#include "common/array.h"
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#include "common/formats/json.h"
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#include "common/str.h"
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#include "gui/dialog.h"
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#include "gui/widget.h"
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#include "gui/widgets/list.h"
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namespace GUI {
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enum {
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OK = 0,
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MISSING = 1,
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CHECKSUM_MISMATCH = 2,
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SIZE_MISMATCH = 3,
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UNKNOWN = 4
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};
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enum ProcessState {
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kChecksumStateNone,
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kChecksumStateCalculating,
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kChecksumComplete,
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kResponseReceived
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};
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class IntegrityDialog : public Dialog, public CommandSender {
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StaticTextWidget *_warningText;
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ListWidget *_resultsText;
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StaticTextWidget *_statusText;
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StaticTextWidget *_errorText;
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StaticTextWidget *_percentLabel;
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StaticTextWidget *_calcSizeLabel;
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SliderWidget *_progressBar;
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ButtonWidget *_cancelButton;
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ButtonWidget *_copyEmailButton;
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bool _close;
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Common::U32String getSizeLabelText();
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void refreshWidgets();
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public:
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IntegrityDialog(Common::String endpoint, Common::String gameConfig);
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~IntegrityDialog();
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void sendJSON();
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void checksumResponseCallback(const Common::JSONValue *r);
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void errorCallback(const Networking::ErrorResponse &error);
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void calculateTotalSize(Common::Path gamePath);
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Common::Array<Common::StringArray> generateChecksums(Common::Path gamePath, Common::Array<Common::StringArray> &fileChecksums);
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Common::JSONValue *generateJSONRequest(Common::Path gamePath, Common::String gameid, Common::String engineid, Common::String extra, Common::String platform, Common::String language);
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void parseJSON(const Common::JSONValue *response);
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void open() override;
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void close() override;
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data) override;
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void handleTickle() override;
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void reflowLayout() override;
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void setError(Common::U32String &msg);
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private:
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void setState(ProcessState state);
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};
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} // End of namespace GUI
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#endif // GUI_INTEGRITY_DIALOG_H
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