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4fad04846a
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
53 lines
1.8 KiB
C++
53 lines
1.8 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef RENDER_H
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#define RENDER_H
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#include "bs2/driver/menu.h"
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namespace Sword2 {
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#define RENDERWIDE 640
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#define ALIGNRENDERDEEP 480
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#define RENDERDEEP (ALIGNRENDERDEEP - (MENUDEEP * 2))
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typedef struct {
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uint16 packets;
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uint16 offset;
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} _parallaxLine;
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extern int16 scrollx; // current x offset into background of display
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extern int16 scrolly; // current y offset into background of display
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extern int16 parallaxScrollx; // current x offset to link a sprite to the
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// parallax layer
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extern int16 parallaxScrolly; // current y offset to link a sprite to the
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// parallax layer
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extern int16 locationWide;
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extern int16 locationDeep;
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void SquashImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
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void StretchImage(byte *dst, uint16 dstPitch, uint16 dstWidth, uint16 dstHeight, byte *src, uint16 srcPitch, uint16 srcWidth, uint16 srcHeight, byte *backbuf);
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void UploadRect(Common::Rect *r);
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} // End of namespace Sword2
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#endif
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