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https://github.com/libretro/scummvm.git
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69 lines
1.5 KiB
C
69 lines
1.5 KiB
C
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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struct Sprite {
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uint16 updateCallback;
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uint16 w2;
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uint16 w4;
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uint16 w6;
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uint16 w8;
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uint8 x;
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uint8 y;
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uint16 w12;
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uint8 b14;
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uint8 b15;
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uint16 w16;
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uint8 delay;
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uint8 frame;
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uint16 obj_data;
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uint8 b22;
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uint8 priority;
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uint16 w24;
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uint16 w26;
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uint8 b28;
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uint8 b29;
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uint8 type;
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uint8 hidden;
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};
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struct ObjData {
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uint8 b0;
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uint8 b1;
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uint8 b2;
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uint8 b3;
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uint8 b4;
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uint8 b5;
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uint8 b6;
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uint8 delay;
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uint8 type;
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uint8 b9;
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uint8 b10;
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uint8 b11;
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uint8 b12;
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uint8 b13;
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uint8 b14;
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uint8 b15;
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uint8 b16;
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uint8 b17;
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uint8 b18[256]; // NB: Don't know the size yet
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};
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