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79 lines
1.9 KiB
C++
79 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2004 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef WALKTHROUGH_DIALOG_H
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#define WALKTHROUGH_DIALOG_H
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#include "common/array.h"
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#include "common/str.h"
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#include "gui/dialog.h"
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#include "gui/newgui.h"
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#include <stdarg.h>
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namespace GUI {
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class ScrollBarWidget;
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class WalkthroughDialog : public Dialog {
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private:
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bool _initialized;
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int _lineWidth;
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int _linesPerPage;
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int _currentPos;
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int _scrollLine;
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int _firstLineInBuffer;
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typedef Common::String String;
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struct Entry {
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String text;
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};
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typedef Common::Array<Entry> EntryList;
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EntryList _linesArray;
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ScrollBarWidget *_scrollBar;
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char _gameName[30];
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float _widthPercent, _heightPercent;
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bool loadWalkthroughText();
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void reflowLayout();
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public:
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WalkthroughDialog(float widthPercent, float heightPercent);
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~WalkthroughDialog();
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void setGameName(const char *gameName);
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void create();
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void destroy();
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void open();
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void drawDialog();
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void handleMouseWheel(int x, int y, int direction);
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void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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};
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} // End of namespace GUI
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#endif
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