scummvm/gui/walkthrough.h
Paweł Kołodziejski dc7a20ccc3 ops, commited before older version
svn-id: r15836
2004-11-19 20:30:26 +00:00

79 lines
1.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*/
#ifndef WALKTHROUGH_DIALOG_H
#define WALKTHROUGH_DIALOG_H
#include "common/array.h"
#include "common/str.h"
#include "gui/dialog.h"
#include "gui/newgui.h"
#include <stdarg.h>
namespace GUI {
class ScrollBarWidget;
class WalkthroughDialog : public Dialog {
private:
bool _initialized;
int _lineWidth;
int _linesPerPage;
int _currentPos;
int _scrollLine;
int _firstLineInBuffer;
typedef Common::String String;
struct Entry {
String text;
};
typedef Common::Array<Entry> EntryList;
EntryList _linesArray;
ScrollBarWidget *_scrollBar;
char _gameName[30];
float _widthPercent, _heightPercent;
bool loadWalkthroughText();
void reflowLayout();
public:
WalkthroughDialog(float widthPercent, float heightPercent);
~WalkthroughDialog();
void setGameName(const char *gameName);
void create();
void destroy();
void open();
void drawDialog();
void handleMouseWheel(int x, int y, int direction);
void handleKeyDown(uint16 ascii, int keycode, int modifiers);
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
};
} // End of namespace GUI
#endif