scummvm/engines/lure/menu.cpp
2010-03-27 22:00:16 +00:00

643 lines
19 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "lure/menu.h"
#include "lure/luredefs.h"
#include "lure/decode.h"
#include "lure/surface.h"
#include "lure/res_struct.h"
#include "lure/res.h"
#include "lure/strings.h"
#include "lure/room.h"
#include "lure/events.h"
#include "lure/lure.h"
#if defined(_WIN32_WCE) || defined(__SYMBIAN32__)
#define LURE_CLICKABLE_MENUS
#endif
namespace Lure {
MenuRecord::MenuRecord(const MenuRecordBounds *bounds, int numParams, ...) {
// Store list of pointers to strings
va_list params;
_numEntries = numParams;
_entries = (const char **) malloc(sizeof(const char *) * _numEntries);
va_start(params, numParams);
for (int index = 0; index < _numEntries; ++index)
_entries[index] = va_arg(params, const char *);
// Store position data
_hsxstart = bounds->left; _hsxend = bounds->right;
_xstart = bounds->contentsX << 3;
_width = (bounds->contentsWidth + 3) << 3;
}
MenuRecord::~MenuRecord() {
free(_entries);
_entries = NULL;
}
const char *MenuRecord::getEntry(uint8 index) {
if (index >= _numEntries) error("Invalid menuitem index specified: %d", index);
return _entries[index];
}
/*--------------------------------------------------------------------------*/
static Menu *int_menu = NULL;
const MenuRecordLanguage menuList[] = {
{Common::EN_ANY, {{40, 87, 3, 7}, {127, 179, 13, 12}, {224, 281, 27, 10}}},
{Common::IT_ITA, {{40, 98, 4, 6}, {120, 195, 14, 11}, {208, 281, 24, 13}}},
{Common::FR_FRA, {{40, 90, 3, 7}, {120, 195, 13, 11}, {232, 273, 23, 13}}},
{Common::DE_DEU, {{44, 95, 1, 11}, {135, 178, 8, 23}, {232, 273, 22, 15}}},
{Common::ES_ESP, {{40, 90, 3, 8}, {120, 195, 11, 13}, {208, 281, 17, 18}}},
{Common::UNK_LANG, {{0, 0, 0, 0}, {0, 0, 0, 0}, {0, 0, 0, 0}}}
};
Menu::Menu() {
int_menu = this;
StringList &sl = Resources::getReference().stringList();
Common::Language language = LureEngine::getReference().getLanguage();
MemoryBlock *data = Disk::getReference().getEntry(MENU_RESOURCE_ID);
PictureDecoder decoder;
_menu = decoder.decode(data, SCREEN_SIZE);
delete data;
const MenuRecordLanguage *rec = &menuList[0];
while ((rec->language != Common::UNK_LANG) && (rec->language != language))
++rec;
if (rec->language == Common::UNK_LANG)
error("Unknown language encountered in top line handler");
_menus[0] = new MenuRecord(&rec->menus[0], 1, sl.getString(S_CREDITS));
_menus[1] = new MenuRecord(&rec->menus[1], 3,
sl.getString(S_RESTART_GAME), sl.getString(S_SAVE_GAME), sl.getString(S_RESTORE_GAME));
_menus[2] = new MenuRecord(&rec->menus[2], 3,
sl.getString(S_QUIT), sl.getString(S_SLOW_TEXT), sl.getString(S_SOUND_ON));
_selectedMenu = NULL;
}
Menu::~Menu() {
for (int ctr=0; ctr<NUM_MENUS; ++ctr) delete _menus[ctr];
delete _menu;
}
Menu &Menu::getReference() {
return *int_menu;
}
uint8 Menu::execute() {
OSystem &system = *g_system;
LureEngine &engine = LureEngine::getReference();
Mouse &mouse = Mouse::getReference();
Events &events = Events::getReference();
Screen &screen = Screen::getReference();
mouse.setCursorNum(CURSOR_ARROW);
system.copyRectToScreen(_menu->data(), FULL_SCREEN_WIDTH, 0, 0,
FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE);
_selectedMenu = NULL;
_surfaceMenu = NULL;
_selectedIndex = 0;
while (mouse.lButton() || mouse.rButton()) {
while (events.pollEvent()) {
if (engine.shouldQuit()) return MENUITEM_NONE;
if (mouse.y() < MENUBAR_Y_SIZE) {
MenuRecord *p = getMenuAt(mouse.x());
if (_selectedMenu != p) {
// If necessary, remove prior menu
if (_selectedMenu) {
toggleHighlight(_selectedMenu);
screen.updateArea(0, 0, FULL_SCREEN_WIDTH, _surfaceMenu->height() + 8);
delete _surfaceMenu;
_surfaceMenu = NULL;
_selectedIndex = 0;
}
_selectedMenu = p;
// If a new menu is selected, show it
if (_selectedMenu) {
toggleHighlight(_selectedMenu);
_surfaceMenu = Surface::newDialog(
_selectedMenu->width(), _selectedMenu->numEntries(),
_selectedMenu->entries(), false, DEFAULT_TEXT_COLOUR, false);
_surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE);
}
system.copyRectToScreen(_menu->data(), FULL_SCREEN_WIDTH, 0, 0,
FULL_SCREEN_WIDTH, MENUBAR_Y_SIZE);
}
}
// Check for changing selected index
uint8 index = getIndexAt(mouse.x(), mouse.y());
if (index != _selectedIndex) {
if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex);
_selectedIndex = index;
if (_selectedIndex != 0) toggleHighlightItem(_selectedIndex);
}
}
system.updateScreen();
system.delayMillis(10);
}
delete _surfaceMenu;
// Deselect the currently selected menu header
if (_selectedMenu)
toggleHighlight(_selectedMenu);
// Restore the previous screen
screen.update();
if ((_selectedMenu == NULL) || (_selectedIndex == 0)) return MENUITEM_NONE;
else if (_selectedMenu == _menus[0])
return MENUITEM_CREDITS;
else if (_selectedMenu == _menus[1]) {
switch (_selectedIndex) {
case 1:
return MENUITEM_RESTART_GAME;
case 2:
return MENUITEM_SAVE_GAME;
case 3:
return MENUITEM_RESTORE_GAME;
}
} else {
switch (_selectedIndex) {
case 1:
return MENUITEM_QUIT;
case 2:
return MENUITEM_TEXT_SPEED;
case 3:
return MENUITEM_SOUND;
}
}
return MENUITEM_NONE;
}
MenuRecord *Menu::getMenuAt(int x) {
for (int ctr = 0; ctr < NUM_MENUS; ++ctr)
if ((x >= _menus[ctr]->hsxstart()) && (x <= _menus[ctr]->hsxend()))
return _menus[ctr];
return NULL;
}
uint8 Menu::getIndexAt(uint16 x, uint16 y) {
if (!_selectedMenu) return 0;
int ys = MENUBAR_Y_SIZE + Surface::textY();
int ye = MENUBAR_Y_SIZE + (_surfaceMenu->height() - Surface::textY());
if ((y < ys) || (y > ye)) return 0;
uint16 yRelative = y - ys;
uint8 index = (uint8) (yRelative / 8) + 1;
if (index > _selectedMenu->numEntries()) index = _selectedMenu->numEntries();
return index;
}
#define MENUBAR_SELECTED_COLOUR 0xf7
void Menu::toggleHighlight(MenuRecord *menuRec) {
const byte colourList[4] = {4, 2, 0, 0xf7};
const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
byte *addr = _menu->data();
for (uint16 y=0; y<MENUBAR_Y_SIZE; ++y) {
for (uint16 x=menuRec->hsxstart(); x<=menuRec->hsxend(); ++x) {
if (addr[x] == colours[0]) addr[x] = colours[1];
else if (addr[x] == colours[1]) addr[x] = colours[0];
}
addr += FULL_SCREEN_WIDTH;
}
}
void Menu::toggleHighlightItem(uint8 index) {
const byte colourList[4] = {EGA_DIALOG_TEXT_COLOUR, EGA_DIALOG_WHITE_COLOUR,
VGA_DIALOG_TEXT_COLOUR, VGA_DIALOG_WHITE_COLOUR};
const byte *colours = LureEngine::getReference().isEGA() ? &colourList[0] : &colourList[2];
byte *p = _surfaceMenu->data().data() + (Surface::textY() +
((index - 1) * FONT_HEIGHT)) * _surfaceMenu->width() + Surface::textX();
int numBytes =_surfaceMenu->width() - Surface::textX() * 2;
for (int y = 0; y < FONT_HEIGHT; ++y, p += _surfaceMenu->width()) {
byte *pTemp = p;
for (int x = 0; x < numBytes; ++x, ++pTemp) {
if (*pTemp == colours[0]) *pTemp = colours[1];
else if (*pTemp == colours[1]) *pTemp = colours[0];
}
}
_surfaceMenu->copyToScreen(_selectedMenu->xstart(), MENUBAR_Y_SIZE);
}
/*--------------------------------------------------------------------------*/
uint16 PopupMenu::ShowInventory() {
Resources &rsc = Resources::getReference();
StringData &strings = StringData::getReference();
uint16 numItems = rsc.numInventoryItems();
uint16 itemCtr = 0;
char **itemNames = (char **) Memory::alloc(sizeof(char *) * numItems);
uint16 *idList = (uint16 *) Memory::alloc(sizeof(uint16) * numItems);
HotspotDataList::iterator i;
for (i = rsc.hotspotData().begin(); i != rsc.hotspotData().end(); ++i) {
HotspotData *hotspot = (*i).get();
if (hotspot->roomNumber == PLAYER_ID) {
idList[itemCtr] = hotspot->hotspotId;
char *hotspotName = itemNames[itemCtr++] = (char *) malloc(MAX_HOTSPOT_NAME_SIZE);
strings.getString(hotspot->nameId, hotspotName);
}
}
uint16 result = Show(numItems, const_cast<const char **>(itemNames));
if (result != 0xffff) result = idList[result];
for (itemCtr = 0; itemCtr < numItems; ++itemCtr)
free(itemNames[itemCtr]);
Memory::dealloc(itemNames);
Memory::dealloc(idList);
return result;
}
#define MAX_NUM_DISPLAY_ITEMS 20
uint16 PopupMenu::ShowItems(Action contextAction, uint16 roomNumber) {
Resources &res = Resources::getReference();
ValueTableData &fields = res.fieldList();
RoomDataList &rooms = res.roomData();
HotspotDataList &hotspots = res.hotspotData();
StringData &strings = StringData::getReference();
Room &room = Room::getReference();
Screen &screen = Screen::getReference();
Mouse &mouse = Mouse::getReference();
RoomDataList::iterator ir;
HotspotDataList::iterator ih;
uint16 entryIds[MAX_NUM_DISPLAY_ITEMS];
uint16 nameIds[MAX_NUM_DISPLAY_ITEMS];
char *entryNames[MAX_NUM_DISPLAY_ITEMS];
int numItems = 0;
int itemCtr;
uint32 contextBitflag = 1 << (contextAction - 1);
// Loop for rooms
for (ir = rooms.begin(); ir != rooms.end(); ++ir) {
RoomData *roomData = (*ir).get();
// Pre-condition checks for whether to skip room
if ((roomData->hdrFlags != 15) && ((roomData->hdrFlags & fields.hdrFlagMask()) == 0))
continue;
if (((roomData->flags & HOTSPOTFLAG_MENU_EXCLUSION) != 0) || ((roomData->flags & HOTSPOTFLAG_FOUND) == 0))
continue;
if ((roomData->actions & contextBitflag) == 0)
continue;
// Add room to list of entries to display
if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list");
entryIds[numItems] = roomData->roomNumber;
nameIds[numItems] = roomData->roomNumber;
entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE);
strings.getString(roomData->roomNumber, entryNames[numItems]);
++numItems;
}
// Loop for hotspots
for (ih = hotspots.begin(); ih != hotspots.end(); ++ih) {
HotspotData *hotspot = (*ih).get();
if ((hotspot->headerFlags != 15) &&
((hotspot->headerFlags & fields.hdrFlagMask()) == 0))
continue;
if (((hotspot->flags & HOTSPOTFLAG_MENU_EXCLUSION) != 0) || ((hotspot->flags & HOTSPOTFLAG_FOUND) == 0))
// Skip the current hotspot
continue;
// If the hotspot is room specific, skip if the character will not be in the specified room
if (((hotspot->flags & HOTSPOTFLAG_ROOM_SPECIFIC) != 0) &&
(hotspot->roomNumber != roomNumber))
continue;
// If hotspot does not allow action, then skip it
if ((hotspot->actions & contextBitflag) == 0)
continue;
// If a special hotspot Id, then skip displaying
if ((hotspot->nameId == 0x17A) || (hotspot->nameId == 0x147))
continue;
// Check if the hotspot's name is already used in an already set item
itemCtr = 0;
while ((itemCtr < numItems) && (nameIds[itemCtr] != hotspot->nameId))
++itemCtr;
if (itemCtr != numItems)
// Item's name is already present - skip hotspot
continue;
// Add hotspot to list of entries to display
if (numItems == MAX_NUM_DISPLAY_ITEMS) error("Out of space in ask list");
entryIds[numItems] = hotspot->hotspotId;
nameIds[numItems] = hotspot->nameId;
entryNames[numItems] = (char *) Memory::alloc(MAX_HOTSPOT_NAME_SIZE);
strings.getString(hotspot->nameId, entryNames[numItems]);
++numItems;
}
if (numItems == 0)
// No items, so add a 'nothing' to the statusLine
strcat(room.statusLine(), "(nothing)");
room.update();
screen.update();
mouse.waitForRelease();
if (numItems == 0)
// Return flag for no items to ask for
return 0xfffe;
// Display items
uint16 result = Show(numItems, const_cast<const char **>(entryNames));
if (result != 0xffff) result = entryIds[result];
// Deallocate display strings
for (itemCtr = 0; itemCtr < numItems; ++itemCtr)
Memory::dealloc(entryNames[itemCtr]);
return result;
}
static int entryCompare(const char **p1, const char **p2) {
return strcmp(*p1, *p2);
}
typedef int (*CompareMethod)(const void*, const void*);
Action PopupMenu::Show(uint32 actionMask) {
StringList &stringList = Resources::getReference().stringList();
int numEntries = 0;
uint32 v = actionMask;
int index;
int currentAction;
uint16 resultIndex;
Action resultAction;
for (index = 1; index <= EXAMINE; ++index, v >>= 1) {
if (v & 1) ++numEntries;
}
const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries);
int strIndex = 0;
for (currentAction = 0; currentAction < (int)EXAMINE; ++currentAction) {
if ((actionMask & (1 << currentAction)) != 0) {
strList[strIndex] = stringList.getString(currentAction);
++strIndex;
}
}
// Sort the list
qsort(strList, numEntries, sizeof(const char *), (CompareMethod) entryCompare);
// Show the entries
resultIndex = Show(numEntries, strList);
resultAction = NONE;
if (resultIndex != 0xffff) {
// Scan through the list of actions to find the selected entry
for (currentAction = 0; currentAction < (int)EXAMINE; ++currentAction) {
if (strList[resultIndex] == stringList.getString(currentAction)) {
resultAction = (Action) (currentAction + 1);
break;
}
}
}
Memory::dealloc(strList);
return resultAction;
}
Action PopupMenu::Show(int numEntries, Action *actions) {
StringList &stringList = Resources::getReference().stringList();
const char **strList = (const char **) Memory::alloc(sizeof(char *) * numEntries);
Action *actionPtr = actions;
for (int index = 0; index < numEntries; ++index)
strList[index] = stringList.getString(*actionPtr++);
uint16 result = Show(numEntries, strList);
delete strList;
if (result == 0xffff) return NONE;
else return actions[result];
}
uint16 PopupMenu::Show(int numEntries, const char *actions[]) {
if (numEntries == 0) return 0xffff;
LureEngine &engine = LureEngine::getReference();
Events &e = Events::getReference();
Mouse &mouse = Mouse::getReference();
OSystem &system = *g_system;
Screen &screen = Screen::getReference();
Common::Rect r;
bool isEGA = LureEngine::getReference().isEGA();
byte bgColour = isEGA ? EGA_DIALOG_BG_COLOUR : 0;
byte textColour = isEGA ? EGA_DIALOG_TEXT_COLOUR : VGA_DIALOG_TEXT_COLOUR;
byte whiteColour = isEGA ? EGA_DIALOG_WHITE_COLOUR : VGA_DIALOG_WHITE_COLOUR;
const uint16 yMiddle = FULL_SCREEN_HEIGHT / 2;
#ifndef LURE_CLICKABLE_MENUS
uint16 oldX = mouse.x();
uint16 oldY = mouse.y();
mouse.cursorOff();
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
// Round up number of lines in dialog to next odd number
uint16 numLines = (numEntries / 2) * 2 + 1;
if (numLines > 5) numLines = 5;
#else
mouse.pushCursorNum(CURSOR_ARROW);
// In WinCE, the whole menu is shown and the items are click-selectable
uint16 numLines = numEntries;
#endif
// Figure out the character width
uint16 numCols = 0;
for (int ctr = 0; ctr < numEntries; ++ctr) {
int len = strlen(actions[ctr]);
if (len > numCols)
numCols = len;
}
// Create the dialog surface
Common::Point size;
Surface::getDialogBounds(size, numCols, numLines, false);
Surface *s = new Surface(size.x, size.y);
s->createDialog(true);
int selectedIndex = 0;
bool refreshFlag = true;
r.left = Surface::textX();
r.right = s->width() - Surface::textX() + 1;
r.top = Surface::textY();
r.bottom = s->height() - Surface::textY() + 1;
for (;;) {
if (refreshFlag) {
// Set up the contents of the menu
s->fillRect(r, bgColour);
for (int index = 0; index < numLines; ++index) {
#ifndef LURE_CLICKABLE_MENUS
int actionIndex = selectedIndex - (numLines / 2) + index;
#else
int actionIndex = index;
#endif
if ((actionIndex >= 0) && (actionIndex < numEntries)) {
s->writeString(Surface::textX(), Surface::textY() + index * FONT_HEIGHT,
actions[actionIndex], true,
#ifndef LURE_CLICKABLE_MENUS
(index == (numLines / 2)) ? whiteColour : textColour,
#else
(index == selectedIndex) ? whiteColour : textColour,
#endif
false);
}
}
s->copyToScreen(0, yMiddle-(s->height() / 2));
system.updateScreen();
refreshFlag = false;
}
while (e.pollEvent()) {
if (engine.shouldQuit()) {
selectedIndex = 0xffff;
goto bail_out;
} else if (e.type() == Common::EVENT_WHEELUP) {
// Scroll upwards
if (selectedIndex > 0) {
--selectedIndex;
refreshFlag = true;
}
} else if (e.type() == Common::EVENT_WHEELDOWN) {
// Scroll downwards
if (selectedIndex < numEntries - 1) {
++selectedIndex;
refreshFlag = true;
}
} else if (e.type() == Common::EVENT_KEYDOWN) {
uint16 keycode = e.event().kbd.keycode;
if (((keycode == Common::KEYCODE_KP8) || (keycode == Common::KEYCODE_UP)) && (selectedIndex > 0)) {
--selectedIndex;
refreshFlag = true;
} else if (((keycode == Common::KEYCODE_KP2) || (keycode == Common::KEYCODE_DOWN)) &&
(selectedIndex < numEntries-1)) {
++selectedIndex;
refreshFlag = true;
} else if ((keycode == Common::KEYCODE_RETURN) || (keycode == Common::KEYCODE_KP_ENTER)) {
goto bail_out;
} else if (keycode == Common::KEYCODE_ESCAPE) {
selectedIndex = 0xffff;
goto bail_out;
}
#ifdef LURE_CLICKABLE_MENUS
} else if (e.type() == Common::EVENT_LBUTTONDOWN || e.type() == Common::EVENT_MOUSEMOVE) {
int16 x = mouse.x();
int16 y = mouse.y() - yMiddle + (s->height() / 2);
if (r.contains(x, y)) {
selectedIndex = (y - r.top) / FONT_HEIGHT;
if (e.type() == Common::EVENT_LBUTTONDOWN)
goto bail_out;
else
refreshFlag = true;
}
#else
} else if ((e.type() == Common::EVENT_LBUTTONDOWN) ||
(e.type() == Common::EVENT_MBUTTONDOWN)) {
//mouse.waitForRelease();
goto bail_out;
#endif
} else if (e.type() == Common::EVENT_RBUTTONDOWN) {
mouse.waitForRelease();
selectedIndex = 0xffff;
goto bail_out;
}
}
#ifndef LURE_CLICKABLE_MENUS
// Warping the mouse to "neutral" even if the top/bottom menu
// entry has been reached has both pros and cons. It makes the
// menu behave a bit more sensibly, but it also makes it harder
// to move the mouse pointer out of the ScummVM window.
if (mouse.y() < yMiddle - POPMENU_CHANGE_SENSITIVITY) {
if (selectedIndex > 0) {
--selectedIndex;
refreshFlag = true;
}
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
} else if (mouse.y() > yMiddle + POPMENU_CHANGE_SENSITIVITY) {
if (selectedIndex < numEntries - 1) {
++selectedIndex;
refreshFlag = true;
}
mouse.setPosition(FULL_SCREEN_WIDTH / 2, yMiddle);
}
#endif
system.delayMillis(20);
}
bail_out:
#ifndef LURE_CLICKABLE_MENUS
mouse.setPosition(oldX, oldY);
mouse.cursorOn();
#else
mouse.popCursor();
#endif
screen.update();
return selectedIndex;
}
} // End of namespace Lure