scummvm/sky/sky.cpp

363 lines
8.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "sky/sky.h"
#include "sky/skydefs.h" //game specific defines
#include "sky/compact.h"
#include "sky/logic.h"
#include "sky/debug.h"
#include "sky/mouse.h"
#include "common/file.h"
#include "common/gameDetector.h"
#include <errno.h>
#include <time.h>
#ifdef _WIN32_WCE
extern bool toolbar_drawn;
extern bool draw_keyboard;
#endif
static const VersionSettings sky_settings[] = {
/* Beneath a Steel Sky */
{"sky", "Beneath a Steel Sky", GID_SKY_FIRST, 99, 99, 99, 0, "sky.dsk" },
{NULL, NULL, 0, 0, 0, 0, 0, NULL}
};
const VersionSettings *Engine_SKY_targetList() {
return sky_settings;
}
Engine *Engine_SKY_create(GameDetector *detector, OSystem *syst) {
return new SkyState(detector, syst);
}
void **SkyState::_itemList[300];
SkyState::SkyState(GameDetector *detector, OSystem *syst)
: Engine(detector, syst) {
_game = detector->_gameId;
if (!_mixer->bindToSystem(syst))
warning("Sound initialisation failed.");
_mixer->setVolume(detector->_sfx_volume); //unnecessary?
_debugMode = detector->_debugMode;
_debugLevel = detector->_debugLevel;
_language = detector->_language;
_detector = detector;
_introTextSpace = 0;
_introTextSave = 0;
}
void SkyState::showQuitMsg(void) {
uint8 *textBuf1 = (uint8*)calloc(GAME_SCREEN_WIDTH * 14 + sizeof(struct dataFileHeader),1);
uint8 *textBuf2 = (uint8*)calloc(GAME_SCREEN_WIDTH * 14 + sizeof(struct dataFileHeader),1);
char *vText1, *vText2;
uint8 *screenData = _skyScreen->giveCurrent();
switch (_language) {
case DE_DEU: vText1 = VIG_DE1; vText2 = VIG_DE2; break;
case FR_FRA: vText1 = VIG_FR1; vText2 = VIG_FR2; break;
case IT_ITA: vText1 = VIG_IT1; vText2 = VIG_IT2; break;
case PT_BRA: vText1 = VIG_PT1; vText2 = VIG_PT2; break;
default: vText1 = VIG_EN1; vText2 = VIG_EN2; break;
}
_skyText->displayText(vText1, textBuf1, true, 320, 255);
_skyText->displayText(vText2, textBuf2, true, 320, 255);
uint8 *curLine1 = textBuf1 + sizeof(struct dataFileHeader);
uint8 *curLine2 = textBuf2 + sizeof(struct dataFileHeader);
uint8 *targetLine = screenData + GAME_SCREEN_WIDTH * 80;
for (uint8 cnty = 0; cnty < 14; cnty++) {
for (uint16 cntx = 0; cntx < GAME_SCREEN_WIDTH; cntx++) {
if (curLine1[cntx])
targetLine[cntx] = curLine1[cntx];
if (curLine2[cntx])
(targetLine + 24 * GAME_SCREEN_WIDTH)[cntx] = curLine2[cntx];
}
curLine1 += GAME_SCREEN_WIDTH;
curLine2 += GAME_SCREEN_WIDTH;
targetLine += GAME_SCREEN_WIDTH;
}
_skyScreen->halvePalette();
_skyScreen->showScreen(screenData);
free(textBuf1); free(textBuf2);
}
SkyState::~SkyState() {
delete _skyLogic;
delete _skyGrid;
delete _skySound;
delete _skyMusic;
showQuitMsg();
delete _skyText;
delete _skyMouse;
delete _skyScreen;
delay(1500);
}
void SkyState::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
void SkyState::pollMouseXY() {
_mouse_x = _sdl_mouse_x;
_mouse_y = _sdl_mouse_y;
}
void SkyState::go() {
if (!_dump_file)
_dump_file = stdout;
initialise();
if (!isDemo(_gameVersion) || isCDVersion(_gameVersion))
intro();
loadBase0();
while (1) {
delay(100);
_skyLogic->engine();
_skyScreen->recreate();
_skyScreen->spriteEngine();
_skyScreen->flip();
_skyScreen->showScreen(_skyScreen->giveCurrent());
}
}
void SkyState::initialise(void) {
//initialise_memory();
_skyDisk = new SkyDisk(_gameDataPath);
_skySound = new SkySound(_mixer, _skyDisk);
_gameVersion = _skyDisk->determineGameVersion();
if (_detector->getMidiDriverType() == MD_ADLIB) {
_skyMusic = new SkyAdlibMusic(_mixer, _skyDisk, _gameVersion);
} else {
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk, _gameVersion);
}
_skyText = new SkyText(_skyDisk, _gameVersion, _language);
_skyMouse = new SkyMouse(_skyDisk);
_skyScreen = new SkyScreen(_system, _skyDisk);
initVirgin();
//initMouse();
initItemList();
//initScript();
//initialiseRouter();
loadFixedItems();
_skyGrid = new SkyGrid(_skyDisk);
_skyLogic = new SkyLogic(_skyScreen, _skyDisk, _skyGrid, _skyText, _skyMusic, _skyMouse, _skySound, _gameVersion);
_timer = Engine::_timer; // initialize timer *after* _skyScreen has been initialized.
_timer->installProcedure(&timerHandler, 1000000 / 50); //call 50 times per second
}
void SkyState::initItemList() {
//See List.asm for (cryptic) item # descriptions
for (int i = 0; i < 300; i++)
_itemList[i] = (void **)NULL;
//init the non-null items
_itemList[119] = (void **)SkyCompact::data_0; // Compacts - Section 0
_itemList[120] = (void **)SkyCompact::data_1; // Compacts - Section 1
if (isDemo(_gameVersion)) {
_itemList[121] = _itemList[122] = _itemList[123] = _itemList[124] = _itemList[125] = (void **)SkyCompact::data_0;
} else {
_itemList[121] = (void **)SkyCompact::data_2; // Compacts - Section 2
_itemList[122] = (void **)SkyCompact::data_3; // Compacts - Section 3
_itemList[123] = (void **)SkyCompact::data_4; // Compacts - Section 4
_itemList[124] = (void **)SkyCompact::data_5; // Compacts - Section 5
_itemList[125] = (void **)SkyCompact::data_6; // Compacts - Section 6
}
}
void SkyState::loadBase0(void) {
_skyLogic->fnEnterSection(0, 0, 0);
_skyMusic->startMusic(2);
_skyGrid->loadGrids();
}
void SkyState::loadFixedItems(void) {
if (!isDemo(_gameVersion))
_itemList[36] = (void **)_skyDisk->loadFile(26, NULL);
_itemList[49] = (void **)_skyDisk->loadFile(49, NULL);
_itemList[50] = (void **)_skyDisk->loadFile(50, NULL);
_itemList[73] = (void **)_skyDisk->loadFile(73, NULL);
_itemList[262] = (void **)_skyDisk->loadFile(262, NULL);
if (isDemo(_gameVersion))
return;
_itemList[263] = (void **)_skyDisk->loadFile(263, NULL);
_itemList[264] = (void **)_skyDisk->loadFile(264, NULL);
_itemList[265] = (void **)_skyDisk->loadFile(265, NULL);
_itemList[266] = (void **)_skyDisk->loadFile(266, NULL);
_itemList[267] = (void **)_skyDisk->loadFile(267, NULL);
_itemList[269] = (void **)_skyDisk->loadFile(269, NULL);
_itemList[271] = (void **)_skyDisk->loadFile(271, NULL);
_itemList[272] = (void **)_skyDisk->loadFile(272, NULL);
}
void **SkyState::fetchItem(uint32 num) {
return _itemList[num];
}
void SkyState::timerHandler(void *ptr) {
((SkyState*)ptr)->gotTimerTick();
}
void SkyState::gotTimerTick(void) {
_skyScreen->handleTimer();
}
Compact *SkyState::fetchCompact(uint32 a) {
SkyDebug::fetchCompact(a);
uint32 sectionNum = (a & 0xf000) >> 12;
uint32 compactNum = (a & 0x0fff);
return (Compact *)(_itemList[119 + sectionNum][compactNum]);
}
void SkyState::delay(uint amount) { //copied and mutilated from Simon.cpp
OSystem::Event event;
uint32 start = _system->get_msecs();
uint32 cur = start;
_key_pressed = 0; //reset
_rnd.getRandomNumber(2);
do {
while (_system->poll_event(&event)) {
switch (event.event_code) {
case OSystem::EVENT_KEYDOWN:
// Make sure backspace works right (this fixes a small issue on OS X)
if (event.kbd.keycode == 8)
_key_pressed = 8;
else
_key_pressed = (byte)event.kbd.ascii;
break;
case OSystem::EVENT_MOUSEMOVE:
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
_mouse_pos_changed = true;
break;
case OSystem::EVENT_LBUTTONDOWN:
_left_button_down++;
#ifdef _WIN32_WCE
_sdl_mouse_x = event.mouse.x;
_sdl_mouse_y = event.mouse.y;
#endif
break;
case OSystem::EVENT_RBUTTONDOWN:
break;
default:
break;
}
}
if (amount == 0)
break;
{
uint this_delay = 20; // 1?
if (this_delay > amount)
this_delay = amount;
_system->delay_msecs(this_delay);
}
cur = _system->get_msecs();
} while (cur < start + amount);
}
bool SkyState::isDemo(uint32 version) {
switch (version) {
case 267:
return true;
case 288:
return false;
case 303:
return false;
case 331:
return false;
case 365:
return true;
case 368:
return false;
case 372:
return false;
default:
error("Unknown game version");
}
}
bool SkyState::isCDVersion(uint32 version) {
switch (version) {
case 267:
return false;
case 288:
return false;
case 303:
return false;
case 331:
return false;
case 365:
return true;
case 368:
return true;
case 372:
return true;
default:
error("Unknown game version");
}
}