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![Bastien Bouclet](/assets/img/avatar_default.png)
Previously it was only possible to specify whether items where aligned to the start or centered in the cross direction of the layouts. It is now additionally possible to align the items to the far end of the cross direction or to resize them to match the size of the layout. Terminology and behavior are loosely based on CSS's flexbox containers.
113 lines
3.2 KiB
C++
113 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GUI_THEME_EVAL_H
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#define GUI_THEME_EVAL_H
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#include "common/scummsys.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/stack.h"
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#include "common/str.h"
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#include "common/textconsole.h"
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#include "graphics/font.h"
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#include "gui/ThemeLayout.h"
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namespace GUI {
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class ThemeEval {
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typedef Common::HashMap<Common::String, int> VariablesMap;
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typedef Common::HashMap<Common::String, ThemeLayout *> LayoutsMap;
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public:
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ThemeEval() {
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buildBuiltinVars();
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}
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~ThemeEval();
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void buildBuiltinVars();
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int getVar(const Common::String &s) {
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if (_vars.contains(s))
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return _vars[s];
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if (_builtin.contains(s))
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return _builtin[s];
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error("CRITICAL: Missing variable: '%s'", s.c_str());
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return -13375; //EVAL_UNDEF_VAR
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}
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int getVar(const Common::String &s, int def) {
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if (_vars.contains(s))
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return _vars[s];
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if (_builtin.contains(s))
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return _builtin[s];
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return def;
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}
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void setVar(const Common::String &name, int val) { _vars[name] = val; }
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bool hasVar(const Common::String &name) { return _vars.contains(name) || _builtin.contains(name); }
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void addDialog(const Common::String &name, const Common::String &overlays, bool enabled = true, int inset = 0);
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void addLayout(ThemeLayout::LayoutType type, int spacing, ThemeLayout::ItemAlign itemAlign);
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void addWidget(const Common::String &name, int w, int h, const Common::String &type, bool enabled = true, Graphics::TextAlign align = Graphics::kTextAlignLeft);
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bool addImportedLayout(const Common::String &name);
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void addSpace(int size);
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void addPadding(int16 l, int16 r, int16 t, int16 b) { _curLayout.top()->setPadding(l, r, t, b); }
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void closeLayout() { _curLayout.pop(); }
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void closeDialog() { _curLayout.pop(); _curDialog.clear(); }
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void reflowDialogLayout(const Common::String &name, Widget *widgetChain);
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bool getWidgetData(const Common::String &widget, int16 &x, int16 &y, uint16 &w, uint16 &h);
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Graphics::TextAlign getWidgetTextHAlign(const Common::String &widget);
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#ifdef LAYOUT_DEBUG_DIALOG
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void debugDraw(Graphics::Surface *screen, const Graphics::Font *font) {
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_layouts[LAYOUT_DEBUG_DIALOG]->debugDraw(screen, font);
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}
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#endif
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void reset();
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private:
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VariablesMap _vars;
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VariablesMap _builtin;
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LayoutsMap _layouts;
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Common::Stack<ThemeLayout *> _curLayout;
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Common::String _curDialog;
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};
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} // End of namespace GUI
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#endif
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