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117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/**************************************************************************
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* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
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* Nayma Software srl *
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* e -= We create much MORE than ALL =- *
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* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
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* .d" d$$$$$b "b. *
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* .z$* d$$$$$$$L ^*$c. *
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* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
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* ^*$b 4$$$$$$$$$F .d$*" *
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* ^$$. 4$$$$$$$$$F .$P" Module: Input.CPP............ *
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* *$. '$$$$$$$$$ 4$P 4 *
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* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
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* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
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* z$" "" #$F^ "" '$c *
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* z$$beu .ue=" $ "=e.. .zed$$c *
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* "#$e z$*" . `. ^*Nc e$"" *
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* "$$". .r" ^4. .^$$" *
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* ^.@*"6L=\ebu^+C$"*b." *
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* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
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* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
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* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
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* *
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* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
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* *
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**************************************************************************/
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#ifndef TONY_INPUT_H
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#define TONY_INPUT_H
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#include "tony/utils.h"
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namespace Tony {
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class RMInput {
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private:
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// LPDIRECTINPUT m_DI;
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// LPDIRECTINPUTDEVICE m_DIDKeyboard, m_DIDMouse;
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// DIMOUSESTATE m_mState;
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int m_mX, m_mY;
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bool m_bClampMouse;
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bool m_bLeftClickMouse, m_bLeftReleaseMouse, m_bRightClickMouse, m_bRightReleaseMouse;
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private:
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// Inizializza DirectInput
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void DIInit(uint32 hInst);
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// Deinizializza DirectInput
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void DIClose(void);
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public:
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RMInput();
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~RMInput();
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// Class initialisation
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void Init(uint32 hInst);
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// Closes the class
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void Close(void);
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// Polling (must be performed once per frame)
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void Poll(void);
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// Aquire the DirectInput device
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bool Acquire(void);
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// Deacquires the device
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void Unacquire(void);
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// Reading of the mouse
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RMPoint MousePos() { return RMPoint(m_mX, m_mY); }
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// Current status of the mouse buttons
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bool MouseLeft();
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bool MouseRight();
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// Events of mouse clicks
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bool MouseLeftClicked() { return m_bLeftClickMouse; }
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bool MouseRightClicked() { return m_bRightClickMouse; }
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bool MouseBothClicked() { return m_bLeftClickMouse&&m_bRightClickMouse; }
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bool MouseLeftReleased() { return m_bLeftReleaseMouse; }
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bool MouseRightReleased() { return m_bRightReleaseMouse; }
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bool MouseBothReleased() { return m_bLeftReleaseMouse&&m_bRightReleaseMouse; }
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// Warns when changing from full screen to windowed
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void SwitchFullscreen(bool bFull);
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// Warns when we are in the GDI loop
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void GDIControl(bool bCon);
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};
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} // End of namespace Tony
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#endif
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