scummvm/engines/tony/input.h

117 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
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* as published by the Free Software Foundation; either version 2
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/**************************************************************************
* ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* Nayma Software srl *
* e -= We create much MORE than ALL =- *
* u- z$$$c '. ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ *
* .d" d$$$$$b "b. *
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* #$$$. $$$$$$$$$ .$$$" Project: Roasted Moths........ *
* ^*$b 4$$$$$$$$$F .d$*" *
* ^$$. 4$$$$$$$$$F .$P" Module: Input.CPP............ *
* *$. '$$$$$$$$$ 4$P 4 *
* J *$ "$$$$$$$" $P r Author: Giovanni Bajo........ *
* z$ '$$$P*4c.*$$$*.z@*R$$$ $. *
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* z$$beu .ue=" $ "=e.. .zed$$c *
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* ^.@*"6L=\ebu^+C$"*b." *
* "**$. "c 4$$$ J" J$P*" OS: [ ] DOS [X] WIN95 [ ] PORT *
* ^"--.^ 9$" .--"" COMP: [ ] WATCOM [X] VISUAL C++ *
* " [ ] EIFFEL [ ] GCC/GXX/DJGPP *
* *
* This source code is Copyright (C) Nayma Software. ALL RIGHTS RESERVED *
* *
**************************************************************************/
#ifndef TONY_INPUT_H
#define TONY_INPUT_H
#include "tony/utils.h"
namespace Tony {
class RMInput {
private:
// LPDIRECTINPUT m_DI;
// LPDIRECTINPUTDEVICE m_DIDKeyboard, m_DIDMouse;
// DIMOUSESTATE m_mState;
int m_mX, m_mY;
bool m_bClampMouse;
bool m_bLeftClickMouse, m_bLeftReleaseMouse, m_bRightClickMouse, m_bRightReleaseMouse;
private:
// Inizializza DirectInput
void DIInit(uint32 hInst);
// Deinizializza DirectInput
void DIClose(void);
public:
RMInput();
~RMInput();
// Class initialisation
void Init(uint32 hInst);
// Closes the class
void Close(void);
// Polling (must be performed once per frame)
void Poll(void);
// Aquire the DirectInput device
bool Acquire(void);
// Deacquires the device
void Unacquire(void);
// Reading of the mouse
RMPoint MousePos() { return RMPoint(m_mX, m_mY); }
// Current status of the mouse buttons
bool MouseLeft();
bool MouseRight();
// Events of mouse clicks
bool MouseLeftClicked() { return m_bLeftClickMouse; }
bool MouseRightClicked() { return m_bRightClickMouse; }
bool MouseBothClicked() { return m_bLeftClickMouse&&m_bRightClickMouse; }
bool MouseLeftReleased() { return m_bLeftReleaseMouse; }
bool MouseRightReleased() { return m_bRightReleaseMouse; }
bool MouseBothReleased() { return m_bLeftReleaseMouse&&m_bRightReleaseMouse; }
// Warns when changing from full screen to windowed
void SwitchFullscreen(bool bFull);
// Warns when we are in the GDI loop
void GDIControl(bool bCon);
};
} // End of namespace Tony
#endif