mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GOB_SOUND_SOUNDBLASTER_H
|
|
#define GOB_SOUND_SOUNDBLASTER_H
|
|
|
|
#include "common/mutex.h"
|
|
#include "audio/mixer.h"
|
|
|
|
#include "gob/sound/soundmixer.h"
|
|
|
|
namespace Gob {
|
|
|
|
class SoundDesc;
|
|
|
|
class SoundBlaster : public SoundMixer {
|
|
public:
|
|
SoundBlaster(Audio::Mixer &mixer);
|
|
~SoundBlaster();
|
|
|
|
void playSample(SoundDesc &sndDesc, int16 repCount,
|
|
int16 frequency, int16 fadeLength = 0);
|
|
void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
|
|
|
|
void playComposition(const int16 *composition, int16 freqVal,
|
|
SoundDesc *sndDescs = 0, int8 sndCount = 60);
|
|
void stopComposition();
|
|
void endComposition();
|
|
|
|
void repeatComposition(int32 repCount);
|
|
|
|
protected:
|
|
Common::Mutex _mutex;
|
|
|
|
SoundDesc *_compositionSamples;
|
|
int8 _compositionSampleCount;
|
|
int16 _composition[50];
|
|
int8 _compositionPos;
|
|
|
|
int32 _compositionRepCount;
|
|
|
|
SoundDesc *_curSoundDesc;
|
|
|
|
void setSample(SoundDesc &sndDesc, int16 repCount,
|
|
int16 frequency, int16 fadeLength);
|
|
void checkEndSample();
|
|
void endFade();
|
|
|
|
void nextCompositionPos();
|
|
};
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif // GOB_SOUND_SOUNDBLASTER_H
|