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https://github.com/libretro/scummvm.git
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273 lines
7.9 KiB
C++
273 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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*/
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#include "common/scummsys.h"
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#include "base/plugins.h"
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#include "zvision/zvision.h"
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#include "zvision/detection.h"
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#include "common/translation.h"
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#include "common/savefile.h"
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#include "common/str-array.h"
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#include "common/system.h"
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namespace ZVision {
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uint32 ZVision::getFeatures() const {
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return _gameDescription->desc.flags;
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}
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Common::Language ZVision::getLanguage() const {
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return _gameDescription->desc.language;
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}
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} // End of namespace ZVision
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static const PlainGameDescriptor zVisionGames[] = {
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{"zvision", "ZVision Game"},
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{"znemesis", "Zork Nemesis: The Forbidden Lands"},
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{"zgi", "Zork: Grand Inquisitor"},
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{0, 0}
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};
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namespace ZVision {
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static const ZVisionGameDescription gameDescriptions[] = {
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{
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// Zork Nemesis English version
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{
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"znemesis",
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0,
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AD_ENTRY1s("CSCR.ZFS", "88226e51a205d2e50c67a5237f3bd5f2", 2397741),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
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},
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GID_NEMESIS
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},
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{
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// Zork Grand Inquisitor English version
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{
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"zgi",
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0,
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AD_ENTRY1s("SCRIPTS.ZFS", "81efd40ecc3d22531e211368b779f17f", 8336944),
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NONE)
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},
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GID_GRANDINQUISITOR
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},
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{
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AD_TABLE_END_MARKER,
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GID_NONE
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}
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};
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} // End of namespace ZVision
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static const char *directoryGlobs[] = {
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"znemscr",
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0
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};
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static const ExtraGuiOption ZVisionExtraGuiOption = {
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_s("Use original save/load screens"),
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_s("Use the original save/load screens, instead of the ScummVM ones"),
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"originalsaveload",
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false
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};
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class ZVisionMetaEngine : public AdvancedMetaEngine {
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public:
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ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), zVisionGames) {
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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_singleid = "zvision";
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}
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virtual const char *getName() const {
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return "ZVision";
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}
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virtual const char *getOriginalCopyright() const {
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return "ZVision Activision (C) 1996";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
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SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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/*
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime);
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*/
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}
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/*bool ZVision::ZVision::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}*/
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bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc;
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if (gd) {
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*engine = new ZVision::ZVision(syst, gd);
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}
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return gd != 0;
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}
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const ExtraGuiOptions ZVisionMetaEngine::getExtraGuiOptions(const Common::String &target) const {
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ExtraGuiOptions options;
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options.push_back(ZVisionExtraGuiOption);
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return options;
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}
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SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
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//Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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/*ZVision::ZVision::SaveHeader header;
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Common::String pattern = target;
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
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SaveStateList saveList;
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/* for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (ZVision::ZVision::readSaveHeader(in, false, header) == ZVision::ZVision::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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}
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delete in;
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}
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}
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}*/
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return saveList;
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}
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int ZVisionMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
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/*
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot);
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saveFileMan->removeSavefile(filename.c_str());
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".???";
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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// Rename every slot greater than the deleted slot,
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if (slotNum > slot) {
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saveFileMan->renameSavefile(file->c_str(), filename.c_str());
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filename = ZVision::ZVision::getSavegameFilename(target, ++slot);
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}
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}
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*/
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}
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SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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/*
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Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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ZVision::ZVision::SaveHeader header;
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ZVision::ZVision::kReadSaveHeaderError error;
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error = ZVision::ZVision::readSaveHeader(in, true, header);
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delete in;
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if (error == ZVision::ZVision::kRSHENoError) {
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SaveStateDescriptor desc(slot, header.description);
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desc.setThumbnail(header.thumbnail);
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if (header.version > 0) {
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int day = (header.saveDate >> 24) & 0xFF;
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int month = (header.saveDate >> 16) & 0xFF;
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int year = header.saveDate & 0xFFFF;
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desc.setSaveDate(year, month, day);
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int hour = (header.saveTime >> 16) & 0xFF;
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int minutes = (header.saveTime >> 8) & 0xFF;
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desc.setSaveTime(hour, minutes);
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desc.setPlayTime(header.playTime * 1000);
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}
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return desc;
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}
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}
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*/
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(ZVISION)
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REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine);
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#endif
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