scummvm/devtools/create_supernova/msn.doc-en
2019-07-28 15:09:14 +01:00

94 lines
3.6 KiB
Plaintext

Instructions
--------
In this game you take over the role of Horst Hummel, the
ship's cook of the "Supernova". You can determine his actions
by clicking on commands with the mouse.
Press F1 during the game for help. You can run SETUP.BAT to
change the sound settings.
If you have problems with the game (especially with the
sound) read the PROBLEME.TXT file.
1. Commands selection
------------------
A command is composed of 1 verb and 1 or 2 objects.
You can select a verb by clicking on the desired verb in the
command bar (e.g. Look, Take). It will then appear in the
line above the command bar. This is the record line (it
contains the current command that you are building).
You can select an object in two different ways:
-You click on an object in the graphics window. Important
items in the graphics window appear in the record line when
you move the mouse over them.
-You click on an item in your inventory. Your inventory is
located at the bottom of the screen. There you will see all
the items you carry with you. You can take as many items as
you want during the game. If you have more than 8 items,
arrows will appear to the right of the inventory. With these
arrows you can scroll the list.
If you have selected a verb and an object, the command is
usually executed.
Examples: Open Hatch
Look Chessboard
Take Chessboard
Look Keycard
You can try these examples directly in the room in which
you start the game.
The verb "Use" sometimes requires 2 objects. The verb "Give"
always requires 2 objects.
Example: You are in the room in which you start the game.
Select the verb "Use" and as object the keycard
from your inventory. The sentence line says:
"Use keycard with". Now click on the slot of the
middle cabinet to open the cabinet.
Additional information about the commands:
-After a command has been executed, the game always
switches to the verb "Go to".
-Some actions can be simplified by pressing the right mouse
button:
-Opening and closing hatches/doors etc.
-Pushing buttons.
-Talking with people.
-Looking at objects.
Example: You want to open a closed hatch.
Move the mouse over the hatch and press the right
mouse button. The hatch opens. If you press the
right mouse button again, the hatch closes.
For objects where it is not quite obvious that you can open,
close, push or talk to them, pressing the right mouse button
automatically executes the command "Look".
2. Moving around
-------------
You can move around in two ways.
-Click a box in the small area at the bottom right of the
screen while selecting the Go To command. The boxes
symbolize the exits of the room you are in.
-You can also click on an exit directly in the graphics
window (e.g. an open hatch).
Important: The graphics window does not always show all the
exits that a room really has. Some exits can only
be used in the exit view at the bottom right.
3. Load/save
-----------
You can save or load a game at any time. To do this, press
"F5". A menu appears.
If you want to save a game, select one of the 10 slots with
the mouse or the arrow keys. Then type in a name
under which you want to save the game and click on "Save".
To load a savegame, simply click on the desired savegame and
then on "Load".
4. Talking to other creatures
----------------------------
Later in the game you will meet other creatures. When talking
to them you have different questions/answers. Select one of
these options with the mouse.