mirror of
https://github.com/libretro/scummvm.git
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a9414ebb08
svn-id: r51176
60 lines
1.5 KiB
C++
60 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_GRAPHICS_ROBOT_H
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#define SCI_GRAPHICS_ROBOT_H
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namespace Sci {
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#define ROBOT_FILE_STARTOFDATA 58
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#ifdef ENABLE_SCI32
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class GfxRobot {
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public:
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GfxRobot(ResourceManager *resMan, GfxScreen *screen, GuiResourceId resourceId);
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~GfxRobot();
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void draw();
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private:
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void initData(GuiResourceId resourceId);
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ResourceManager *_resMan;
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GfxScreen *_screen;
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GuiResourceId _resourceId;
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byte *_resourceData;
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uint16 _width;
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uint16 _height;
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uint16 _frameCount;
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uint32 _frameSize; // is width * height (pixelCount)
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};
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#endif
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} // End of namespace Sci
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#endif
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