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64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PLAYGROUND3D_GFX_TINYGL_H
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#define PLAYGROUND3D_GFX_TINYGL_H
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#include "common/rect.h"
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#include "common/system.h"
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#include "math/vector3d.h"
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#include "graphics/tinygl/zgl.h"
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#include "engines/playground3d/gfx.h"
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namespace Playground3d {
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class TinyGLRenderer : public Renderer {
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public:
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TinyGLRenderer(OSystem *_system);
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virtual ~TinyGLRenderer();
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void init() override;
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void clear(const Math::Vector4d &clearColor) override;
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void setupViewport(int x, int y, int width, int height) override;
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void drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
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void drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
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void dimRegionInOut(float fade) override;
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void drawInViewport() override;
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void flipBuffer() override;
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private:
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TinyGL::FrameBuffer *_fb;
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Math::Vector3d _pos;
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void drawFace(uint face);
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};
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} // End of namespace Playground3d
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#endif // PLAYGROUND3D_GFX_TINYGL_H
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