64 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PLAYGROUND3D_GFX_TINYGL_H
#define PLAYGROUND3D_GFX_TINYGL_H
#include "common/rect.h"
#include "common/system.h"
#include "math/vector3d.h"
#include "graphics/tinygl/zgl.h"
#include "engines/playground3d/gfx.h"
namespace Playground3d {
class TinyGLRenderer : public Renderer {
public:
TinyGLRenderer(OSystem *_system);
virtual ~TinyGLRenderer();
void init() override;
void clear(const Math::Vector4d &clearColor) override;
void setupViewport(int x, int y, int width, int height) override;
void drawCube(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
void drawPolyOffsetTest(const Math::Vector3d &pos, const Math::Vector3d &roll) override;
void dimRegionInOut(float fade) override;
void drawInViewport() override;
void flipBuffer() override;
private:
TinyGL::FrameBuffer *_fb;
Math::Vector3d _pos;
void drawFace(uint face);
};
} // End of namespace Playground3d
#endif // PLAYGROUND3D_GFX_TINYGL_H