mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 18:06:26 +00:00
b13e7ce8ec
- Worked around the caching of raw sprite video memory to a file svn-id: r25244
919 lines
25 KiB
C++
919 lines
25 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "common/endian.h"
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#include "base/plugins.h"
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#include "common/config-manager.h"
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#include "common/fs.h"
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#include "common/md5.h"
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#include "gob/gob.h"
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#include "gob/global.h"
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#include "gob/game.h"
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#include "gob/sound.h"
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#include "gob/init.h"
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#include "gob/inter.h"
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#include "gob/draw.h"
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#include "gob/anim.h"
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#include "gob/cdrom.h"
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#include "gob/goblin.h"
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#include "gob/map.h"
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#include "gob/mult.h"
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#include "gob/pack.h"
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#include "gob/palanim.h"
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#include "gob/parse.h"
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#include "gob/scenery.h"
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#include "gob/timer.h"
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#include "gob/util.h"
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#include "gob/music.h"
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#include "sound/mididrv.h"
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// Use the original saves. Just for testing purposes, will be removed later
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// The new method is more convenient, and, more importantly, endian-safe
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//#define GOB_ORIGSAVES
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namespace Gob {
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enum {
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// We only compute MD5 of the first 5000 bytes of our data files.
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kMD5FileSizeLimit = 5000
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};
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struct GameSettings {
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const char *gameid;
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const char *description;
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uint32 features;
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Common::Language lang;
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const char *md5sum;
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const char *startTotBase;
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};
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static const GameSettings gob_games[] = {
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// Supplied by Florian Zeitz on scummvm-devel
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{"gob1", "Gobliiins (DOS EGA)", GF_GOB1 | GF_EGA, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"},
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{"gob1", "Gobliiins (DOS EGA Ru)", GF_GOB1 | GF_EGA, Common::RU_RUS, "f9233283a0be2464248d83e14b95f09c", "intro"},
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//{"gob1", "Gobliiins (Windows)", GF_GOB1, Common::UNK_LANG, "8a5e850c49d7cacdba5f5eb1fcc77b89", "intro"},
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// Supplied by Theruler76 in bug report #1201233
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{"gob1", "Gobliiins (DOS VGA)", GF_GOB1, Common::UNK_LANG, "26a9118c0770fa5ac93a9626761600b2", "intro"},
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// CD 1.000 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "2fbf4b5b82bbaee87eb45d4404c28998", "intro"},
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// CD 1.02 version. Multilingual
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{"gob1", "Gobliiins (CD)", GF_GOB1 | GF_CD, Common::UNK_LANG, "8bd873137b6831c896ee8ad217a6a398", "intro"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1 | GF_AMIGA, Common::UNK_LANG, "c65e9cc8ba23a38456242e1f2b1caad4", "intro"},
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{"gob1", "Gobliiins (Amiga)", GF_GOB1 | GF_AMIGA, Common::UNK_LANG, "972f22c6ff8144a6636423f0354ca549", "intro"},
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{"gob1", "Gobliiins (Interactive Demo)", GF_GOB1, Common::UNK_LANG, "e72bd1e3828c7dec4c8a3e58c48bdfdb", "intro"},
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{"gob1", "Gobliiins (Mac)", GF_GOB1 | GF_MAC, Common::UNK_LANG, "00a42a7d2d22e6b6ab1b8c673c4ed267", "intro"},
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{"gob2", "Gobliins 2 (DOS Fra)", GF_GOB2, Common::FR_FRA, "a13ecb4f6d8fd881ebbcc02e45cb5475", "intro"},
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{"gob2", "Gobliins 2 (DOS Grb)", GF_GOB2, Common::EN_GRB, "b45b984ee8017efd6ea965b9becd4d66", "intro"},
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{"gob2", "Gobliins 2 (DOS USA)", GF_GOB2, Common::EN_USA, "dedb5d31d8c8050a8cf77abedcc53dae", "intro"},
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{"gob2", "Gobliins 2 (DOS Deu)", GF_GOB2, Common::DE_DEU, "a13892cdf4badda85a6f6fb47603a128", "intro"},
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{"gob2", "Gobliins 2 (DOS Ru)", GF_GOB2, Common::RU_RUS, "cd3e1df8b273636ee32e34b7064f50e8", "intro"},
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{"gob2", "Gobliins 2 (Amiga Deu)", GF_GOB2 | GF_AMIGA, Common::DE_DEU, "d28b9e9b41f31acfa58dcd12406c7b2c", "intro"},
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// Supplied by blackwhiteeagle in bug report #1605235
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{"gob2", "Gobliins 2 (DOS Deu)", GF_GOB2, Common::DE_DEU, "3e4e7db0d201587dd2df4003b2993ef6", "intro"},
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// CD 1.000.
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{"gob2", "Gobliins 2 (CD)", GF_GOB2 | GF_CD, Common::EN_USA, "9de5fbb41cf97182109e5fecc9d90347", "intro"},
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// CD 1.01
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{"gob2", "Gobliins 2 (CD)", GF_GOB2 | GF_CD, Common::UNK_LANG, "24a6b32757752ccb1917ce92fd7c2a04", "intro"},
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{"gob2", "Gobliins 2 (Demo)", GF_GOB2, Common::UNK_LANG, "8b1c98ff2ab2e14f47a1b891e9b92217", "usa"},
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{"gob2", "Gobliins 2 (Interactive Demo)", GF_GOB2, Common::UNK_LANG, "cf1c95b2939bd8ff58a25c756cb6125e", "intro"},
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{"gob2", "Gobliins 2 (Amiga Interactive Demo)", GF_GOB2 | GF_AMIGA, Common::UNK_LANG, "4b278c2678ea01383fd5ca114d947eea", "intro"},
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{"gob2", "Ween: The Prohpecy", GF_GOB2, Common::UNK_LANG, "2bb8878a8042244dd2b96ff682381baa", "intro"},
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{"gob2", "Ween: The Prophecy (Fr)", GF_GOB2, Common::UNK_LANG, "4b10525a3782aa7ecd9d833b5c1d308b", "intro"},
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{"gob2", "Ween: The Prophecy (Demo)", GF_GOB2, Common::UNK_LANG, "2e9c2898f6bf206ede801e3b2e7ee428", "intro"},
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{"gob2", "Bargon Attack", GF_GOB2, Common::UNK_LANG, "da3c54be18ab73fbdb32db24624a9c23", "intro"},
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#if 0
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{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "32b0f57f5ae79a9ae97e8011df38af42", "intro"},
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//{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "d129f639f6ca8d6b5f0f4e15edb91058", "intro"},
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{"gob3", "Goblins Quest 3", GF_GOB3, Common::UNK_LANG, "1e2f64ec8dfa89f42ee49936a27e66e7", "intro"},
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{"gob3", "Goblins Quest 3 (Fr)", GF_GOB3, Common::FR_FRA, "e42a4f2337d6549487a80864d7826972", "intro"},
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{"gob3", "Goblins Quest 3 (Ru)", GF_GOB3, Common::RU_RUS, "4e3af248a48a2321364736afab868527", "intro"},
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{"gob3", "Goblins Quest 3 (Mac)", GF_GOB3, Common::UNK_LANG, "8d28ce1591b0e9cc79bf41cad0fc4c9c", "intro"},
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// CD 1.000
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "6f2c226c62dd7ab0ab6f850e89d3fc47", "intro"},
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// CD 1.02. Spanish "Computer Gaming World"* distribution in Spain
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{"gob3", "Goblins Quest 3 (CD)", GF_GOB3, Common::UNK_LANG, "c3e9132ea9dc0fb866b6d60dcda10261", "intro"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "7aebd94e49c2c5c518c9e7b74f25de9d", "intro"},
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{"gob3", "Goblins Quest 3 (Demo)", GF_GOB3, "b9b898fccebe02b69c086052d5024a55", "intro"},
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{"gob3", "Goblins Quest 3 (Interactive Demo)", GF_GOB3, Common::UNK_LANG, "e5dcbc9f6658ebb1e8fe26bc4da0806d", "intro"},
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// CD 1.0
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "dccf9d31cb720b34d75487408821b77e", "intro"},
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// CD 1.00, German release (INTRO.STRK seems to be multilingual, though?)
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble", GF_WOODRUFF, Common::UNK_LANG, "5f5f4e0a72c33391e67a47674b120cc6", "intro"},
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#endif
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{0, 0, 0, Common::UNK_LANG, 0, 0}
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};
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// Keep list of different supported games
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static const PlainGameDescriptor gob_list[] = {
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{"gob1", "Gobliiins"},
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{"gob2", "Gobliins 2"},
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{0, 0}
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};
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#define MAX_TIME_DELTA 100
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GobEngine::GobEngine(OSystem * syst, uint32 features, Common::Language lang,
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const char *startTotBase)
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: Engine(syst) {
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// Setup mixer
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if (!_mixer->isReady()) {
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warning("Sound initialization failed.");
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}
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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_features = features;
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_language = lang;
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_copyProtection = ConfMan.getBool("copy_protection");
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_quitRequested = false;
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if (startTotBase == 0) {
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_startTot = new char[10];
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_startTot0 = new char[11];
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strcpy(_startTot, "intro.tot");
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strcpy(_startTot0, "intro0.tot");
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} else {
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_startTot = new char[strlen(startTotBase) + 5];
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_startTot0 = new char[strlen(startTotBase) + 6];
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strcpy(_startTot, startTotBase);
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strcpy(_startTot0, startTotBase);
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strcat(_startTot, ".tot");
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strcat(_startTot0, "0.tot");
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}
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int i;
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_saveFiles = new char*[3];
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for (i = 0; i < 3; i++)
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_saveFiles[i] = new char[_targetName.size() + 5];
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sprintf(_saveFiles[0], "%s.cat", _targetName.c_str());
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sprintf(_saveFiles[1], "%s.sav", _targetName.c_str());
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sprintf(_saveFiles[2], "%s.blo", _targetName.c_str());
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_saveSlotFile = new char[_targetName.size() + 5];
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sprintf(_saveSlotFile, "%s.s00", _targetName.c_str());
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memset(_saveIndex, 0, 600);
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memset(_saveIndexSizes, 0, 600);
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Common::addSpecialDebugLevel(kDebugFuncOp, "FuncOpcodes", "Script FuncOpcodes debug level");
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Common::addSpecialDebugLevel(kDebugDrawOp, "DrawOpcodes", "Script DrawOpcodes debug level");
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Common::addSpecialDebugLevel(kDebugGobOp, "GoblinOpcodes", "Script GoblinOpcodes debug level");
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Common::addSpecialDebugLevel(kDebugMusic, "Music", "CD, Adlib and Infogrames music debug level");
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Common::addSpecialDebugLevel(kDebugParser, "Parser", "Parser debug level");
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Common::addSpecialDebugLevel(kDebugGameFlow, "Gameflow", "Gameflow debug level");
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Common::addSpecialDebugLevel(kDebugFileIO, "FileIO", "File Input/Output debug level");
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Common::addSpecialDebugLevel(kDebugGraphics, "Graphics", "Graphics debug level");
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Common::addSpecialDebugLevel(kDebugCollisions, "Collisions", "Collisions debug level");
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}
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GobEngine::~GobEngine() {
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delete _mult;
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delete _game;
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delete _snd;
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delete _global;
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delete _draw;
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delete _anim;
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delete _cdrom;
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delete _dataio;
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delete _goblin;
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delete _init;
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delete _inter;
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delete _map;
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delete _pack;
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delete _palanim;
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delete _parse;
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delete _scenery;
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delete _gtimer;
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delete _util;
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if (_adlib)
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delete _adlib;
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delete _video;
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delete[] _startTot;
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delete[] _startTot0;
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int i;
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for (i = 0; i < 3; i++)
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delete[] _saveFiles[i];
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delete[] _saveFiles;
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delete[] _saveSlotFile;
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}
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int GobEngine::go() {
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_init->initGame(0);
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return 0;
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}
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void GobEngine::shutdown() {
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_quitRequested = true;
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}
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// Seeking with SEEK_END (and therefore also pos()) doesn't work with
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// gzip'd save files, so reading the whole thing in is necessary
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uint32 GobEngine::getSaveSize(Common::InSaveFile &in) {
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char buf[1024];
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uint32 size;
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uint32 i;
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uint32 pos;
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size = 0;
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pos = in.pos();
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in.seek(0, SEEK_SET);
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while ((i = in.read(buf, 1024)) > 0)
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size += i;
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in.seek(0, pos);
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return size;
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}
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int32 GobEngine::getSaveSize(enum SaveFiles sFile) {
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int32 size;
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Common::InSaveFile *in;
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size = -1;
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#ifndef GOB_ORIGSAVES
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int i;
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if (sFile == SAVE_CAT) {
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for (i = 14; i >= 0; i--)
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if ((in = _saveFileMan->openForLoading(getSaveSlotFile(i)))) {
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size = (i + 1) * READ_LE_UINT32(_game->_totFileData + 0x2C) * 4 + 600;
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delete in;
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break;
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}
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debugC(1, kDebugFileIO, "Requested save games size: %d", size);
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return size;
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}
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#endif // GOB_ORIGSAVES
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if (sFile == SAVE_SAV)
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size = _global->_savedBack == 0 ? -1 : _global->_savedBackSize;
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else if ((in = _saveFileMan->openForLoading(_saveFiles[(int) sFile]))) {
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size = getSaveSize(*in);
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delete in;
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}
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debugC(1, kDebugFileIO, "Requested size of file \"%s\": %d", _saveFiles[(int) sFile], size);
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return size;
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}
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const char *GobEngine::getSaveSlotFile(int slot) {
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static char *slotBase = _saveSlotFile + strlen(_targetName.c_str()) + 2;
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snprintf(slotBase, 3, "%02d", slot);
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return _saveSlotFile;
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}
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void GobEngine::saveGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset) {
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int16 index;
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bool writePal;
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char *sName;
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char *buf;
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char *oBuf;
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int32 retSize;
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int32 iSize;
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int32 oSize;
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int32 oOff;
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Video::SurfaceDesc *srcDesc;
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Common::InSaveFile *in;
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Common::OutSaveFile *out;
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retSize = 0;
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index = 0;
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oBuf = 0;
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in = 0;
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writePal = false;
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sName = _saveFiles[(int) sFile];
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WRITE_VAR(1, 1);
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if (sFile == SAVE_SAV) {
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_global->_savedBackSize = -1;
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if (size >= 0) {
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warning("Invalid attempt at saving a sprite");
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return;
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}
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if (size < -1000) {
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size += 1000;
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writePal = true;
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memcpy((char *) _global->_savedPal, (char *) _global->_pPaletteDesc->vgaPal, 768);
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}
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index = -size - 1;
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if ((index < 0) || (index >= 50)) {
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warning("Invalid attempt at saving a sprite");
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return;
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}
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srcDesc = _draw->_spritesArray[index];
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if (_global->_savedBack)
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_video->freeSurfDesc(_global->_savedBack);
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_global->_savedBack =
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_video->initSurfDesc(_vm->_global->_videoMode, srcDesc->width, srcDesc->height, 0);
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_vm->_video->drawSprite(srcDesc, _global->_savedBack, 0, 0,
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srcDesc->width - 1, srcDesc->height - 1, 0, 0, 0);
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_global->_savedBackSize = _draw->getSpriteRectSize(index);
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if (writePal)
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_global->_savedBackSize += 768;
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WRITE_VAR(1, 0);
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return;
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}
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if (size < 0) {
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warning("Invalid saving procedure");
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return;
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}
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int32 varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4;
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if (size == 0) {
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dataVar = 0;
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size = varSize;
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}
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buf = _global->_inter_variables + dataVar;
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#ifndef GOB_ORIGSAVES
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if (sFile == SAVE_CAT) {
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if(saveGame((offset - 600) / varSize, dataVar, size, offset))
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WRITE_VAR(1, 0);
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return;
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} else if (offset != 0) {
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warning("Can't write file \"%s\": Can't correctly enfore endianness with offset", sName);
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return;
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}
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#endif // GOB_ORIGSAVES
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if ((in = _saveFileMan->openForLoading(sName)))
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iSize = getSaveSize(*in);
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else
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iSize = 0;
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oOff = offset < 0 ? MAX((int32) 0, iSize - (-offset - 1)) : offset;
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oSize = MAX(iSize, oOff + size);
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oBuf = new char[oSize];
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memset(oBuf, 0, oSize);
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if (in) {
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in->read(oBuf, iSize);
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delete in;
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}
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if(!(out = _saveFileMan->openForSaving(sName))) {
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warning("Can't open file \"%s\" for writing", sName);
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delete[] oBuf;
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return;
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}
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retSize = writeDataEndian(*out, buf, _global->_inter_variablesSizes + dataVar, size);
|
|
|
|
out->flush();
|
|
|
|
if (out->ioFailed() || (retSize != size))
|
|
warning("Can't write file \"%s\"", sName);
|
|
else {
|
|
debugC(1, kDebugFileIO, "Saved file \"%s\" (%d, %d bytes at %d)",
|
|
sName, dataVar, size, offset);
|
|
WRITE_VAR(1, 0);
|
|
}
|
|
|
|
delete out;
|
|
delete[] oBuf;
|
|
}
|
|
|
|
bool GobEngine::saveGame(int saveSlot, int16 dataVar, int32 size, int32 offset) {
|
|
int32 varSize;
|
|
char *varBuf;
|
|
byte *sizeBuf;
|
|
Common::OutSaveFile *out;
|
|
|
|
varBuf = _global->_inter_variables + dataVar;
|
|
sizeBuf = _global->_inter_variablesSizes + dataVar;
|
|
varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4;
|
|
if ((offset == 0) && (size == 600)) {
|
|
memcpy(_saveIndex, varBuf, size);
|
|
memcpy(_saveIndexSizes, sizeBuf, size);
|
|
return true;
|
|
} else if((((offset - 600) % varSize) == 0) && (size == varSize)) {
|
|
if (!(out = _saveFileMan->openForSaving(getSaveSlotFile(saveSlot)))) {
|
|
warning("Can't open file \"%s\" for writing", getSaveSlotFile(saveSlot));
|
|
return false;
|
|
}
|
|
writeDataEndian(*out, _saveIndex + saveSlot * 40, _saveIndexSizes + saveSlot * 40, 40);
|
|
writeDataEndian(*out, varBuf, sizeBuf, size);
|
|
out->flush();
|
|
if (out->ioFailed()) {
|
|
warning("Can't save to slot %d", saveSlot);
|
|
return false;
|
|
}
|
|
debugC(1, kDebugFileIO, "Saved to slot %d", saveSlot);
|
|
delete out;
|
|
return true;
|
|
} else {
|
|
warning("Invalid saving procedure");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 GobEngine::writeDataEndian(Common::OutSaveFile &out, char *varBuf, byte *sizeBuf,
|
|
int32 size) {
|
|
|
|
#ifndef GOB_ORIGSAVES
|
|
|
|
int i;
|
|
char tmp[4];
|
|
uint32 written;
|
|
|
|
written = 0;
|
|
for (i = 0; i < size; i++, varBuf++) {
|
|
if (sizeBuf[i] == 3)
|
|
WRITE_LE_UINT32(tmp, *((uint32 *) varBuf));
|
|
else if (sizeBuf[i] == 1)
|
|
WRITE_LE_UINT16(tmp, *((uint16 *) varBuf));
|
|
else if (sizeBuf[i] == 0)
|
|
*tmp = *varBuf;
|
|
else {
|
|
warning("Can't write data, corrupted variables sizes");
|
|
return 0;
|
|
}
|
|
written += out.write(tmp, sizeBuf[i] + 1);
|
|
varBuf += sizeBuf[i];
|
|
i += sizeBuf[i];
|
|
}
|
|
|
|
out.write(sizeBuf, size);
|
|
|
|
return written;
|
|
|
|
#else // GOB_ORIGSAVES
|
|
|
|
return out.write(varBuf, size);
|
|
|
|
#endif // GOB_ORIGSAVES
|
|
|
|
}
|
|
|
|
void GobEngine::loadGameData(enum SaveFiles sFile, int16 dataVar, int32 size, int32 offset) {
|
|
int32 sSize;
|
|
int32 retSize;
|
|
int16 index;
|
|
char *buf;
|
|
char *sName;
|
|
bool readPal;
|
|
Video::SurfaceDesc *destDesc;
|
|
Common::InSaveFile *in;
|
|
|
|
index = 0;
|
|
readPal = false;
|
|
sName = _saveFiles[(int) sFile];
|
|
|
|
WRITE_VAR(1, 1);
|
|
|
|
if (sFile == SAVE_SAV) {
|
|
if (size >= 0) {
|
|
warning("Invalid attempt at loading a sprite");
|
|
return;
|
|
}
|
|
if (size < -1000) {
|
|
size += 1000;
|
|
readPal = true;
|
|
memcpy((char *) _global->_pPaletteDesc->vgaPal, (char *) _global->_savedPal, 768);
|
|
}
|
|
index = -size - 1;
|
|
if ((index < 0) || (index >= 50)) {
|
|
warning("Invalid attempt at loading a sprite");
|
|
return;
|
|
}
|
|
destDesc = _draw->_spritesArray[index];
|
|
|
|
if ((destDesc->width != _global->_savedBack->width) ||
|
|
(destDesc->height != _global->_savedBack->height)) {
|
|
warning("Resolution doesn't match while loading a sprite");
|
|
return;
|
|
}
|
|
|
|
_vm->_video->drawSprite(_global->_savedBack, destDesc, 0, 0,
|
|
destDesc->width - 1, destDesc->height - 1, 0, 0, 0);
|
|
if (index == 21) {
|
|
_video->drawSprite(_draw->_backSurface, _draw->_frontSurface, 0, 0,
|
|
_draw->_frontSurface->width - 1, _draw->_frontSurface->height - 1, 0, 0, 0);
|
|
_video->waitRetrace(_global->_videoMode);
|
|
}
|
|
|
|
WRITE_VAR(1, 0);
|
|
return;
|
|
}
|
|
|
|
if (size < 0) {
|
|
warning("Invalid loading procedure");
|
|
return;
|
|
}
|
|
|
|
int32 varSize;
|
|
varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4;
|
|
if (size == 0) {
|
|
dataVar = 0;
|
|
size = varSize;
|
|
}
|
|
buf = _global->_inter_variables + dataVar;
|
|
#ifndef GOB_ORIGSAVES
|
|
if (sFile == SAVE_CAT) {
|
|
if(loadGame((offset - 600) / varSize, dataVar, size, offset))
|
|
WRITE_VAR(1, 0);
|
|
return;
|
|
} else if (offset != 0) {
|
|
warning("Can't read file \"%s\": Can't correctly enfore endianness with offset", sName);
|
|
return;
|
|
}
|
|
#endif // GOB_ORIGSAVES
|
|
|
|
if (_global->_inter_resStr[0] == 0) {
|
|
WRITE_VAR(1, size);
|
|
return;
|
|
}
|
|
|
|
if(!(in = _saveFileMan->openForLoading(sName))) {
|
|
warning("Can't open file \"%s\" for reading", sName);
|
|
return;
|
|
}
|
|
|
|
debugC(1, kDebugFileIO, "Loading file \"%s\" (%d, %d bytes at %d)",
|
|
sName, dataVar, size, offset);
|
|
|
|
sSize = getSaveSize(*in);
|
|
_draw->animateCursor(4);
|
|
if (offset < 0)
|
|
in->seek(sSize - (-offset - 1), 0);
|
|
else
|
|
in->seek(offset, 0);
|
|
|
|
retSize = readDataEndian(*in, buf, _global->_inter_variablesSizes + dataVar, size);
|
|
|
|
if (retSize == size)
|
|
WRITE_VAR(1, 0);
|
|
|
|
delete in;
|
|
return;
|
|
}
|
|
|
|
bool GobEngine::loadGame(int saveSlot, int16 dataVar, int32 size, int32 offset) {
|
|
int i;
|
|
int32 varSize;
|
|
char *varBuf;
|
|
byte *sizeBuf;
|
|
Common::InSaveFile *in;
|
|
|
|
varBuf = _global->_inter_variables + dataVar;
|
|
sizeBuf = _global->_inter_variablesSizes + dataVar;
|
|
varSize = READ_LE_UINT32(_game->_totFileData + 0x2C) * 4;
|
|
if ((offset == 0) && (size == 600)) {
|
|
for (i = 0; i < 15; i++, varBuf += 40) {
|
|
if ((in = _saveFileMan->openForLoading(getSaveSlotFile(i)))) {
|
|
in->read(varBuf, 40);
|
|
delete in;
|
|
} else
|
|
memset(varBuf, 0, 40);
|
|
}
|
|
return true;
|
|
} else if((((offset - 600) % varSize) == 0) && (size == varSize)) {
|
|
if (!(in = _saveFileMan->openForLoading(getSaveSlotFile(saveSlot)))) {
|
|
warning("Can't load from slot %d", saveSlot);
|
|
return false;
|
|
}
|
|
if (((getSaveSize(*in) / 2) - 40) != (uint32) varSize) {
|
|
warning("Can't load from slot %d: Wrong size", saveSlot);
|
|
return false;
|
|
}
|
|
in->seek(80);
|
|
readDataEndian(*in, varBuf, sizeBuf, size);
|
|
delete in;
|
|
debugC(1, kDebugFileIO, "Loading from slot %d", saveSlot);
|
|
return true;
|
|
} else {
|
|
warning("Invalid loading procedure");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint32 GobEngine::readDataEndian(Common::InSaveFile &in, char *varBuf, byte *sizeBuf,
|
|
int32 size) {
|
|
|
|
#ifndef GOB_ORIGSAVES
|
|
|
|
uint32 read;
|
|
char *vars;
|
|
char *sizes;
|
|
int i;
|
|
|
|
vars = new char[size];
|
|
sizes = new char[size];
|
|
|
|
read = in.read(vars, size);
|
|
if (in.read(sizes, size) != read) {
|
|
warning("Can't read data: Corrupted variables sizes");
|
|
delete[] vars;
|
|
delete[] sizes;
|
|
return 0;
|
|
}
|
|
|
|
for (i = 0; i < size; i++) {
|
|
if (sizes[i] == 3)
|
|
*((uint32 *) (vars + i)) = READ_LE_UINT32(vars + i);
|
|
else if (sizes[i] == 1)
|
|
*((uint16 *) (vars + i)) = READ_LE_UINT16(vars + i);
|
|
else if (sizes[i] != 0) {
|
|
warning("Can't read data: Corrupted variables sizes");
|
|
return 0;
|
|
}
|
|
i += sizes[i];
|
|
}
|
|
|
|
memcpy(varBuf, vars, size);
|
|
memcpy(sizeBuf, sizes, size);
|
|
delete[] vars;
|
|
delete[] sizes;
|
|
|
|
return read;
|
|
|
|
#else // GOB_ORIGSAVES
|
|
|
|
return in.read(varBuf, size);
|
|
|
|
#endif // GOB_ORIGSAVES
|
|
}
|
|
|
|
int GobEngine::init() {
|
|
_adlib = 0;
|
|
_snd = new Snd(this);
|
|
_global = new Global(this);
|
|
_anim = new Anim();
|
|
_cdrom = new CDROM(this);
|
|
_dataio = new DataIO(this);
|
|
_pack = new Pack();
|
|
_palanim = new PalAnim(this);
|
|
_gtimer = new GTimer();
|
|
_util = new Util(this);
|
|
if (_features & Gob::GF_GOB1) {
|
|
_inter = new Inter_v1(this);
|
|
_parse = new Parse_v1(this);
|
|
_mult = new Mult_v1(this);
|
|
_draw = new Draw_v1(this);
|
|
_game = new Game_v1(this);
|
|
_video = new Video_v1(this);
|
|
_init = new Init_v1(this);
|
|
_map = new Map_v1(this);
|
|
_goblin = new Goblin_v1(this);
|
|
_scenery = new Scenery_v1(this);
|
|
}
|
|
else if (_features & Gob::GF_GOB2) {
|
|
_inter = new Inter_v2(this);
|
|
_parse = new Parse_v2(this);
|
|
_mult = new Mult_v2(this);
|
|
_draw = new Draw_v2(this);
|
|
_game = new Game_v2(this);
|
|
_video = new Video_v2(this);
|
|
_init = new Init_v2(this);
|
|
_map = new Map_v2(this);
|
|
_goblin = new Goblin_v2(this);
|
|
_scenery = new Scenery_v2(this);
|
|
}
|
|
else
|
|
error("GobEngine::init(): Unknown version of game engine");
|
|
_noMusic = MidiDriver::parseMusicDriver(ConfMan.get("music_driver")) == MD_NULL;
|
|
if (!(_features & Gob::GF_AMIGA) &&
|
|
(((_features & Gob::GF_MAC) && (_features & Gob::GF_GOB1)) ||
|
|
(_features & Gob::GF_GOB2))) {
|
|
if (_noMusic)
|
|
_adlib = new Adlib_Dummy(this);
|
|
else
|
|
_adlib = new Adlib(this);
|
|
}
|
|
_vm = this;
|
|
|
|
_system->beginGFXTransaction();
|
|
initCommonGFX(false);
|
|
_system->initSize(320, 200);
|
|
_system->endGFXTransaction();
|
|
|
|
// On some systems it's not safe to run CD audio games from the CD.
|
|
if (_features & GF_CD)
|
|
checkCD();
|
|
|
|
int cd_num = ConfMan.getInt("cdrom");
|
|
if (cd_num >= 0)
|
|
_system->openCD(cd_num);
|
|
|
|
_global->_debugFlag = 1;
|
|
_global->_doRangeClamp = 1;
|
|
|
|
_global->_videoMode = 0x13;
|
|
_global->_useMouse = 1;
|
|
_global->_soundFlags = 0;
|
|
|
|
if (ConfMan.hasKey("language"))
|
|
_language = Common::parseLanguage(ConfMan.get("language"));
|
|
|
|
switch (_language) {
|
|
case Common::FR_FRA:
|
|
case Common::RU_RUS:
|
|
_global->_language = 0;
|
|
break;
|
|
case Common::DE_DEU:
|
|
_global->_language = 1;
|
|
break;
|
|
case Common::EN_GRB:
|
|
_global->_language = 2;
|
|
break;
|
|
case Common::ES_ESP:
|
|
_global->_language = 3;
|
|
break;
|
|
case Common::IT_ITA:
|
|
_global->_language = 4;
|
|
break;
|
|
case Common::EN_USA:
|
|
_global->_language = 5;
|
|
break;
|
|
case Common::NL_NLD:
|
|
_global->_language = 6;
|
|
break;
|
|
case Common::KO_KOR:
|
|
_global->_language = 7;
|
|
break;
|
|
case Common::HB_ISR:
|
|
_global->_language = 8;
|
|
break;
|
|
default:
|
|
// Default to English
|
|
_global->_language = 2;
|
|
break;
|
|
}
|
|
|
|
// FIXME: This is the ugly way of reducing redraw overhead. It works
|
|
// well for 320x200 but it's unclear how well it will work for
|
|
// 640x480.
|
|
|
|
g_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Gob
|
|
|
|
using namespace Gob;
|
|
|
|
GameList Engine_GOB_gameIDList() {
|
|
GameList games;
|
|
const PlainGameDescriptor *g = gob_list;
|
|
|
|
while (g->gameid) {
|
|
games.push_back(*g);
|
|
g++;
|
|
}
|
|
|
|
return games;
|
|
}
|
|
|
|
GameDescriptor Engine_GOB_findGameID(const char *gameid) {
|
|
const PlainGameDescriptor *g = gob_list;
|
|
while (g->gameid) {
|
|
if (0 == scumm_stricmp(gameid, g->gameid))
|
|
break;
|
|
g++;
|
|
}
|
|
return GameDescriptor(g->gameid, g->description);
|
|
}
|
|
|
|
GameList Engine_GOB_detectGames(const FSList &fslist) {
|
|
GameList detectedGames;
|
|
const GameSettings *g;
|
|
FSList::const_iterator file;
|
|
|
|
// Iterate over all files in the given directory
|
|
for (file = fslist.begin(); file != fslist.end(); file++) {
|
|
if (file->isDirectory())
|
|
continue;
|
|
|
|
// All the supported games have an intro.stk file.
|
|
if (scumm_stricmp(file->name().c_str(), "intro.stk") == 0)
|
|
break;
|
|
}
|
|
|
|
if (file == fslist.end())
|
|
return detectedGames;
|
|
|
|
uint8 md5sum[16];
|
|
char md5str[32 + 1];
|
|
|
|
if (Common::md5_file(*file, md5sum, kMD5FileSizeLimit)) {
|
|
for (int i = 0; i < 16; i++) {
|
|
sprintf(md5str + i * 2, "%02x", (int)md5sum[i]);
|
|
}
|
|
for (g = gob_games; g->gameid; g++) {
|
|
if (strcmp(g->md5sum, (char *)md5str) == 0) {
|
|
detectedGames.push_back(GameDescriptor(g->gameid, g->description));
|
|
}
|
|
}
|
|
if (detectedGames.empty()) {
|
|
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
|
|
|
|
const PlainGameDescriptor *g1 = gob_list;
|
|
while (g1->gameid) {
|
|
detectedGames.push_back(*g1);
|
|
g1++;
|
|
}
|
|
}
|
|
}
|
|
return detectedGames;
|
|
}
|
|
|
|
PluginError Engine_GOB_create(OSystem *syst, Engine **engine) {
|
|
// Detect game features based on MD5
|
|
uint8 md5sum[16];
|
|
char md5str[32 + 1];
|
|
|
|
if (Common::md5_file("intro.stk", md5sum, kMD5FileSizeLimit)) {
|
|
for (int j = 0; j < 16; j++) {
|
|
sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
|
|
}
|
|
} else {
|
|
error("Engine_GOB_create(): Cannot find intro.stk");
|
|
}
|
|
|
|
const GameSettings *g;
|
|
bool found = false;
|
|
|
|
// TODO
|
|
// Fallback. Maybe we will be able to determine game type from game
|
|
// data contents
|
|
Common::String realGame(ConfMan.get("gameid"));
|
|
uint32 features;
|
|
const char *startTotBase=NULL;
|
|
|
|
if (!scumm_stricmp(realGame.c_str(), "gob2"))
|
|
features = GF_GOB2;
|
|
else
|
|
features = GF_GOB1;
|
|
|
|
for (g = gob_games; g->gameid; g++) {
|
|
if (strcmp(g->md5sum, (char *)md5str) == 0) {
|
|
features = g->features;
|
|
|
|
if (g->description)
|
|
g_system->setWindowCaption(g->description);
|
|
|
|
startTotBase = g->startTotBase;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found) {
|
|
printf("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
|
|
}
|
|
|
|
assert(engine);
|
|
*engine = new GobEngine(syst, features, g->lang, startTotBase);
|
|
return kNoError;
|
|
}
|
|
|
|
REGISTER_PLUGIN(GOB, "Gob Engine", "Goblins Games (C) Coktel Vision");
|