scummvm/engines/draci
Denis Kasak b14828c4ce * Added Font::getStringHeight()
* Made Font::getStringWidth() calculate the width of the string properly now that handling of multi-row strings is in
* Fixed bug which caused the last column of pixels in the last letter of a string to linger on the screen

svn-id: r42832
2009-07-27 03:08:19 +00:00
..
animation.cpp * Added tracking and deleting animations by index (which represents the order in which they were loaded). This is needed by some GPL commands. 2009-07-24 05:00:53 +00:00
animation.h * Added tracking and deleting animations by index (which represents the order in which they were loaded). This is needed by some GPL commands. 2009-07-24 05:00:53 +00:00
barchive.cpp * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
barchive.h * Renamed BAFile::closeFile() to close() 2009-07-17 01:05:13 +00:00
detection.cpp Make the meta engine pass the pointer to the detected version and not the whole ADGameDescription table. 2009-07-02 10:31:56 +00:00
draci.cpp * Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug because Game uses pointers from the init archive which should outlive it (but didn't previously). 2009-07-25 03:28:04 +00:00
draci.h * Added DraciEngine::_initArchive and made Game use it. Fixes a memory bug because Game uses pointers from the init archive which should outlive it (but didn't previously). 2009-07-25 03:28:04 +00:00
font.cpp * Added Font::getStringHeight() 2009-07-27 03:08:19 +00:00
font.h * Added Font::getStringHeight() 2009-07-27 03:08:19 +00:00
game.cpp Replaced magic constant with enum kWalkingMapOverlay. 2009-07-25 18:29:43 +00:00
game.h * Moved walking code to Game::walkHero(). 2009-07-25 04:36:43 +00:00
module.mk Made the animation engine compile. 2009-07-03 17:53:05 +00:00
mouse.cpp Removed room switching hack from Mouse and re-added it to DraciEngine::go() (right arrow switches to the next room, left to the previous. 2009-07-18 01:11:45 +00:00
mouse.h Renamed *cursorNum identifiers in Mouse to *cursorType for consistency. 2009-06-25 15:08:49 +00:00
screen.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
screen.h Removed declaration of Screen::drawSprite() which is now obsolete. 2009-07-01 16:01:07 +00:00
script.cpp * Moved walking code to Game::walkHero(). 2009-07-25 04:36:43 +00:00
script.h * Moved walking code to Game::walkHero(). 2009-07-25 04:36:43 +00:00
sprite.cpp * Removed friend declarations in Drawable for Sprite and Text, and made Drawable's private members protected so they can access them 2009-07-26 00:04:12 +00:00
sprite.h * Removed friend declarations in Drawable for Sprite and Text, and made Drawable's private members protected so they can access them 2009-07-26 00:04:12 +00:00
surface.cpp Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00
surface.h Added Surface::fill() method and made Screen::fillScreen() use that instead of filling the surface manually. Changed Surface to use uint instead of uint8 throughout. 2009-07-13 19:08:04 +00:00