scummvm/engines
2009-07-15 02:06:26 +00:00
..
agi Remove ioFailed() usage from AGI engine. 2009-07-14 23:03:40 +00:00
agos AGOS: Some more cleanup and added some comments to the PN code 2009-07-14 23:03:25 +00:00
cine Fix for bug #2669415 (FW: half walking speed in a screen). 2009-07-13 16:52:09 +00:00
cruise Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur 2009-07-14 10:55:51 +00:00
drascula Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
gob Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006 2009-07-14 15:48:05 +00:00
groovie Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer) 2009-07-06 15:23:50 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra Fix graphics glitch in LoL PC98 intro. 2009-07-14 22:47:33 +00:00
lure Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings 2009-07-03 10:40:49 +00:00
m4 Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
made Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
parallaction Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*) 2009-07-09 13:17:46 +00:00
queen Fixed some more warnings observed on buildbot 2009-07-01 20:51:34 +00:00
saga Fix oversight in r42361 and also handle consecutive copied characters in SAGA. 2009-07-11 09:45:25 +00:00
sci Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game) 2009-07-11 23:45:54 +00:00
scumm Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu. 2009-07-15 02:06:26 +00:00
sky add workaround for #2687172: BASS: Occasional loss of speech 2009-07-14 11:15:21 +00:00
sword1 Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments. 2009-07-14 13:48:31 +00:00
sword2 - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
tinsel TINSEL: Don't use ioFailed to check if a file was opened succesfuly 2009-07-14 08:36:06 +00:00
touche Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code) 2009-07-14 18:24:20 +00:00
tucker Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code) 2009-07-14 18:24:20 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced. 2009-02-07 06:47:19 +00:00
engine.cpp Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engine.h Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engines.mk Added build rules for SCI32 games 2009-03-30 08:09:02 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk Moved AdvancedDetector from common/ to engines/ 2009-01-29 22:13:01 +00:00