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agi
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Remove ioFailed() usage from AGI engine.
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2009-07-14 23:03:40 +00:00 |
agos
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AGOS: Some more cleanup and added some comments to the PN code
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2009-07-14 23:03:25 +00:00 |
cine
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Fix for bug #2669415 (FW: half walking speed in a screen).
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2009-07-13 16:52:09 +00:00 |
cruise
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Bugfix to cursor updates - it previously required that both X and Y positions had changed before a cursor change could occur
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2009-07-14 10:55:51 +00:00 |
drascula
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
gob
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Add detection for Playtoons 4 EN_ANY as supplied by goodoldgeorg in bug #2820006
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2009-07-14 15:48:05 +00:00 |
groovie
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Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer)
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2009-07-06 15:23:50 +00:00 |
igor
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
kyra
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Fix graphics glitch in LoL PC98 intro.
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2009-07-14 22:47:33 +00:00 |
lure
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Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
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2009-07-03 10:40:49 +00:00 |
m4
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
made
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
parallaction
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Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
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2009-07-09 13:17:46 +00:00 |
queen
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Fixed some more warnings observed on buildbot
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2009-07-01 20:51:34 +00:00 |
saga
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Fix oversight in r42361 and also handle consecutive copied characters in SAGA.
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2009-07-11 09:45:25 +00:00 |
sci
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Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game)
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2009-07-11 23:45:54 +00:00 |
scumm
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Fix bug #2821215 - DIG: Skipping planetarium animation disables F5 menu.
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2009-07-15 02:06:26 +00:00 |
sky
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add workaround for #2687172: BASS: Occasional loss of speech
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2009-07-14 11:15:21 +00:00 |
sword1
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Fix some typos and grammar in sword1's Sound::checkSpeechFileEndianness-function's comments.
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2009-07-14 13:48:31 +00:00 |
sword2
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
tinsel
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TINSEL: Don't use ioFailed to check if a file was opened succesfuly
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2009-07-14 08:36:06 +00:00 |
touche
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Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
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2009-07-14 18:24:20 +00:00 |
tucker
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Got rid of some more ioFailed uses (also fixed a potential leak in graphics/font.cpp, and handle eos correctly in the FLAC code)
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2009-07-14 18:24:20 +00:00 |
advancedDetector.cpp
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Refactor GUI options update into a function in Common: updateGameGUIOptions.
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2009-07-13 18:47:32 +00:00 |
advancedDetector.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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Make the subtitle settings in Options section of the global main menu optional, and enable only for game engines where subtitles settings are synced.
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2009-02-07 06:47:19 +00:00 |
engine.cpp
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engine.h
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engines.mk
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Added build rules for SCI32 games
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2009-03-30 08:09:02 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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Moved AdvancedDetector from common/ to engines/
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2009-01-29 22:13:01 +00:00 |