.. |
.cvsignore
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actor.cpp
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some renames
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2005-06-15 19:26:32 +00:00 |
actor.h
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some renames
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2005-06-15 19:26:32 +00:00 |
animation.cpp
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fix animation loop
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2005-06-15 19:14:19 +00:00 |
animation.h
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rewritten animation loading
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2005-06-11 17:24:06 +00:00 |
console.cpp
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
console.h
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
events.cpp
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fixed lense creation bug ( fade in/out now has separate flag)
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2005-06-04 15:02:17 +00:00 |
events.h
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fixed lense creation bug ( fade in/out now has separate flag)
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2005-06-04 15:02:17 +00:00 |
font_map.cpp
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
font.cpp
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problems solved:
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2005-01-21 21:55:54 +00:00 |
font.h
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
game.cpp
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Allow part of the IHNM intro to run again. I haven't verified that these
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2005-06-08 14:41:57 +00:00 |
gfx.cpp
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Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually
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2005-06-09 00:42:16 +00:00 |
gfx.h
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Fix bug #1216439 "SAGA: run-length slice typo in online source". Actually
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2005-06-09 00:42:16 +00:00 |
ihnm_introproc.cpp
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fixed sfSceneEq bug
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2005-05-08 14:04:06 +00:00 |
image.cpp
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
input.cpp
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Allow entry of space and some letters such as 'r' and 'p' as parts of
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2005-05-31 23:41:27 +00:00 |
interface.cpp
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Whitespace
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2005-06-10 13:49:43 +00:00 |
interface.h
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Fixed warning.
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2005-06-04 15:50:23 +00:00 |
isomap.cpp
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fix Hooneyfoot bug
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2005-06-12 15:58:37 +00:00 |
isomap.h
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o Fix save/load. Now it restores game properly but still at exit #0.
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2005-04-22 01:38:27 +00:00 |
ite_introproc.cpp
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There were cases when an ITE intro credits line could appear in both
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2005-06-04 12:34:38 +00:00 |
itedata.cpp
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Fixed sourberry sprite, and probably a couple of others. (The frame number
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2005-06-10 11:56:01 +00:00 |
itedata.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
list.h
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Small tweak to silence yet another Doxygen complaint
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2005-05-10 13:56:25 +00:00 |
module.mk
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Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skip
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2005-05-23 02:23:34 +00:00 |
music.cpp
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Hide debug output
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2005-06-05 09:28:40 +00:00 |
music.h
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Moved some more stuff to namespace Audio (enough for tonight)
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2005-05-11 00:01:44 +00:00 |
objectmap.cpp
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- fixed tile doors drawing
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2005-04-03 15:32:04 +00:00 |
objectmap.h
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Implement sfGetDeltaFrame and sfEnableZone. Fixes freeze when sanctuary
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2005-04-16 20:59:24 +00:00 |
palanim.cpp
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- remove game.h & image.h
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2005-01-11 21:10:36 +00:00 |
palanim.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
puzzle.cpp
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some renames
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2005-06-15 19:26:32 +00:00 |
puzzle.h
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Almost complete implementation of Puzzle. Now it is possible to solve it
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2005-05-31 01:03:13 +00:00 |
render.cpp
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placard workaround
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2005-06-16 16:46:50 +00:00 |
render.h
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begining of verb implementation
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2005-01-08 20:30:07 +00:00 |
resnames.h
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some renames
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2005-06-15 19:26:32 +00:00 |
rscfile_mod.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
rscfile.cpp
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My Linux ITE CD developed read errors, so Joe sent me a replacement, for
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2005-06-04 12:25:25 +00:00 |
rscfile.h
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Moved class File and the MD5 stuff to namespace Common
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2005-05-10 22:56:25 +00:00 |
saga.cpp
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Implement game load with '-x' comman-line parameter.
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2005-06-02 22:14:57 +00:00 |
saga.h
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implements sfScriptClimb, sfThrowActor, sfChangeActorScene
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2005-06-05 16:53:53 +00:00 |
saveload.cpp
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placard workaround
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2005-06-16 16:46:50 +00:00 |
scene.cpp
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placard workaround
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2005-06-16 16:46:50 +00:00 |
scene.h
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There were cases when an ITE intro credits line could appear in both
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2005-06-04 12:34:38 +00:00 |
script.cpp
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When setting a new verb, clear the "pointer object", i.e. the variable that
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2005-06-10 13:56:51 +00:00 |
script.h
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some renames
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2005-06-15 19:26:32 +00:00 |
sdebug.cpp
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Comply to our coding conventions
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2005-05-08 21:49:52 +00:00 |
sfuncs.cpp
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fix trothy -> oil lamp
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2005-06-16 15:33:44 +00:00 |
sndres.cpp
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Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' because we already have many classes with that name)
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2005-05-10 23:48:48 +00:00 |
sndres.h
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- GameModule is gone
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2005-01-09 23:41:22 +00:00 |
sound.cpp
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My Linux ITE CD developed read errors, so Joe sent me a replacement, for
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2005-06-04 12:25:25 +00:00 |
sound.h
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My Linux ITE CD developed read errors, so Joe sent me a replacement, for
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2005-06-04 12:25:25 +00:00 |
sprite.cpp
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oops
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2005-06-02 22:34:55 +00:00 |
sprite.h
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implemented inventory
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2005-04-22 14:11:04 +00:00 |
sthread.cpp
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Don't access the thread after sfScriptGotoScene. As the comment points out,
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2005-06-15 20:07:56 +00:00 |
stream.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
text.cpp
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
text.h
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oops, correct copyright string
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2005-01-01 16:20:17 +00:00 |
transitions.cpp
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Either document all params or none, anything inbetween causes Doxygen to complain loudly
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2005-05-09 12:27:31 +00:00 |
xref.txt
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Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
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2005-01-27 20:07:04 +00:00 |