mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 13:16:18 +00:00
82d6145be5
svn-id: r26913
1665 lines
40 KiB
C++
1665 lines
40 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef AGOS_AGOS_H
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#define AGOS_AGOS_H
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#include "engines/engine.h"
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#include "common/rect.h"
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#include "common/util.h"
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#include "agos/animation.h"
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#include "agos/midi.h"
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#include "agos/sound.h"
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#include "agos/vga.h"
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namespace AGOS {
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/* Enable and set to zone number number to dump */
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//#define DUMP_FILE_NR 8
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//#define DUMP_BITMAPS_FILE_NR 8
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uint fileReadItemID(Common::SeekableReadStream *in);
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#define CHECK_BOUNDS(x, y) assert((uint)(x) < ARRAYSIZE(y))
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struct Child;
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struct SubObject;
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struct Item;
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struct WindowBlock;
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struct Subroutine;
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struct SubroutineLine;
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struct TimeEvent;
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struct TextLocation {
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int16 x, y, width;
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TextLocation() { memset(this, 0, sizeof(*this)); }
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};
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struct HitArea {
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uint16 x, y;
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uint16 width, height;
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uint16 flags;
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uint16 id;
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uint16 data;
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WindowBlock *window;
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Item *item_ptr;
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uint16 verb;
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uint16 priority;
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HitArea() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaPointersEntry {
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byte *vgaFile1;
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byte *vgaFile1End;
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byte *vgaFile2;
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byte *vgaFile2End;
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byte *sfxFile;
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byte *sfxFileEnd;
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VgaPointersEntry() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaSprite {
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uint16 id;
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int16 image;
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uint16 palette;
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int16 x, y;
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uint16 flags;
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uint16 priority;
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uint16 windowNum, zoneNum;
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VgaSprite() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaSleepStruct {
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uint16 ident;
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const byte *code_ptr;
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uint16 sprite_id;
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uint16 cur_vga_file;
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VgaSleepStruct() { memset(this, 0, sizeof(*this)); }
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};
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struct VgaTimerEntry {
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int16 delay;
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const byte *script_pointer;
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uint16 sprite_id;
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uint16 cur_vga_file;
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uint8 type;
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VgaTimerEntry() { memset(this, 0, sizeof(*this)); }
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};
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struct AnimTable {
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const byte *srcPtr;
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int16 x;
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int16 y;
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uint16 width;
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uint16 height;
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uint16 window;
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uint16 id;
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AnimTable() { memset(this, 0, sizeof(*this)); }
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};
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enum SIMONGameType {
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GType_ELVIRA1 = 0,
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GType_ELVIRA2 = 1,
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GType_WW = 2,
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GType_SIMON1 = 3,
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GType_SIMON2 = 4,
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GType_FF = 6,
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GType_PP = 7
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};
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struct AGOSGameDescription;
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struct GameSpecificSettings;
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class Debugger;
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// This is to help devices with small memory (PDA, smartphones, ...)
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// to save a bit of memory used by opcode names in the AGOS engine.
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#ifndef REDUCE_MEMORY_USAGE
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# define _OPCODE(ver, x) { &ver::x, #x }
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#else
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# define _OPCODE(ver, x) { &ver::x, "" }
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#endif
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class AGOSEngine : public Engine {
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friend class Debugger;
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friend class MoviePlayer;
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GUI::Debugger *getDebugger();
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public:
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virtual void setupOpcodes();
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int _numOpcodes, _opcode;
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typedef void (AGOSEngine::*VgaOpcodeProc) ();
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void setupVgaOpcodes();
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VgaOpcodeProc _vga_opcode_table[100];
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uint _numVideoOpcodes;
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virtual void setupVideoOpcodes(VgaOpcodeProc *op);
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const AGOSGameDescription *_gameDescription;
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bool initGame(void);
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virtual void setupGame();
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int getGameId() const;
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int getGameType() const;
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uint32 getFeatures() const;
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const char *getExtra() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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const char *getFileName(int type) const;
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protected:
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void playSting(uint a);
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const byte *_vcPtr; /* video code ptr */
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uint16 _vc_get_out_of_code;
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uint32 *_gameOffsetsPtr;
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uint _numBitArray1, _numBitArray2, _numBitArray3;
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uint _numItemStore, _numVars;
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uint _vgaBaseDelay;
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uint _musicIndexBase;
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uint _soundIndexBase;
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uint _tableIndexBase;
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uint _textIndexBase;
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uint _itemMemSize;
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uint _tableMemSize;
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uint _vgaMemSize;
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const GameSpecificSettings *gss;
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byte _keyPressed;
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typedef enum {
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FORMAT_NONE,
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FORMAT_MP3,
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FORMAT_WAV,
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FORMAT_VOC
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} SoundFormat;
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Common::File *_gameFile;
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byte *_strippedTxtMem;
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byte *_textMem;
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uint _textSize;
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uint _stringTabNum, _stringTabPos, _stringtab_numalloc;
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byte **_stringTabPtr;
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Item **_itemArrayPtr;
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uint _itemArraySize;
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uint _itemArrayInited;
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byte *_itemHeapPtr;
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uint _itemHeapCurPos;
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uint _itemHeapSize;
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byte *_iconFilePtr;
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const byte *_codePtr;
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byte **_localStringtable;
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uint _stringIdLocalMin, _stringIdLocalMax;
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byte *_menuBase;
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byte *_roomsList;
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byte *_xtblList;
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byte *_xtablesHeapPtrOrg;
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uint _xtablesHeapCurPosOrg;
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Subroutine *_xsubroutineListOrg;
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byte *_tblList;
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byte *_tablesHeapPtr, *_tablesHeapPtrOrg, *_tablesheapPtrNew;
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uint _tablesHeapSize, _tablesHeapCurPos, _tablesHeapCurPosOrg;
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uint _tablesHeapCurPosNew;
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Subroutine *_subroutineListOrg;
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Subroutine *_subroutineList;
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uint _subroutine;
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uint _dxSurfacePitch;
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uint _recursionDepth;
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uint32 _lastVgaTick;
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uint16 _marks;
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bool _scriptVar2;
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bool _runScriptReturn1;
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bool _runScriptCondition[40];
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int _runScriptReturn[40];
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bool _skipVgaWait;
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bool _noParentNotify;
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bool _beardLoaded;
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bool _litBoxFlag;
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bool _mortalFlag;
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bool _displayScreen;
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bool _updateScreen;
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bool _syncFlag2;
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bool _inCallBack;
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bool _cepeFlag;
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byte _copyPartialMode;
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bool _fastMode;
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bool _useBackGround;
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bool _backFlag;
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uint16 _debugMode;
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uint16 _language;
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bool _copyProtection;
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bool _pause;
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bool _startMainScript;
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bool _continousMainScript;
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bool _startVgaScript;
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bool _continousVgaScript;
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bool _dumpImages;
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bool _speech;
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bool _subtitles;
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bool _vgaVar9;
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int16 _chanceModifier;
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bool _restoreWindow6;
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int _scrollX, _scrollXMax, _scrollWidth;
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int _scrollY, _scrollYMax, _scrollHeight;
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int _scrollCount, _scrollFlag;
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const byte *_scrollImage;
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byte _boxStarHeight;
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char _boxBuffer[310];
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char *_boxBufferPtr;
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int _boxLineCount;
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int _lineCounts[6];
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char *_linePtrs[6];
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int _boxCR;
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SubroutineLine *_classLine;
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uint _classMask, _classMode1, _classMode2;
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Item *_findNextPtr;
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Subroutine *_currentTable;
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SubroutineLine *_currentLine;
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int _agosMenu;
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byte _textMenu[10];
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uint _superRoomNumber;
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uint _wallOn;
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uint16 _hyperLink, _newLines;
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uint16 _oracleMaxScrollY, _noOracleScroll;
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uint16 _interactY;
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int16 _scriptVerb, _scriptNoun1, _scriptNoun2;
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int16 _scriptAdj1, _scriptAdj2;
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uint16 _curWindow;
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WindowBlock *_textWindow;
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Item *_subjectItem, *_objectItem;
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Item *_currentPlayer;
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Item *_hitAreaObjectItem;
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HitArea *_lastHitArea;
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HitArea *_lastNameOn;
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HitArea *_lastHitArea3;
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Item *_hitAreaSubjectItem;
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HitArea *_currentBox, *_currentVerbBox, *_lastVerbOn;
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uint _needHitAreaRecalc;
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uint _verbHitArea;
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uint16 _defaultVerb;
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uint _iOverflow;
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uint _nameLocked;
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uint _dragAccept;
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uint _dragFlag;
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uint _dragMode;
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uint _dragCount;
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uint _dragEnd;
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HitArea *_lastClickRem;
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uint16 _windowNum;
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uint _printCharCurPos, _printCharMaxPos, _printCharPixelCount;
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uint _numLettersToPrint;
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uint _numTextBoxes;
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uint _lastTime;
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uint32 _clockStopped, _gameStoppedClock, _gameTime;
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time_t _timeStore;
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TimeEvent *_firstTimeStruct, *_pendingDeleteTimeEvent;
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Common::Point _mouse;
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Common::Point _mouseOld;
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byte *_mouseData;
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byte _animatePointer;
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byte _maxCursorWidth, _maxCursorHeight;
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byte _mouseAnim, _mouseAnimMax, _mouseCursor;
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byte _currentMouseAnim, _currentMouseCursor;
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byte _oldMouseAnimMax, _oldMouseCursor;
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uint _mouseHideCount;
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bool _mouseToggle;
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byte _leftButtonDown;
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byte _leftButton, _leftButtonCount, _leftButtonOld;
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byte _rightButtonDown;
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bool _clickOnly;
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bool _noRightClick;
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Item *_dummyItem1;
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Item *_dummyItem2;
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Item *_dummyItem3;
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volatile uint16 _lockWord;
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uint16 _scrollUpHitArea;
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uint16 _scrollDownHitArea;
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bool _fastFadeOutFlag;
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byte _paletteFlag;
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int _bottomPalette;
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uint _fastFadeCount;
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volatile uint16 _fastFadeInFlag;
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int _screenWidth, _screenHeight;
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uint16 _noOverWrite;
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bool _rejectBlock;
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bool _exitCutscene, _picture8600;
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uint _soundFileId;
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int16 _lastMusicPlayed;
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int16 _nextMusicToPlay;
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bool _showPreposition;
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bool _showMessageFlag;
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uint _copyScnFlag, _vgaSpriteChanged;
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byte *_block, *_blockEnd;
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byte *_vgaMemPtr, *_vgaMemEnd, *_vgaMemBase;
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byte *_vgaFrozenBase, *_vgaRealBase;
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byte *_zoneBuffers;
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byte *_curVgaFile1;
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byte *_curVgaFile2;
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byte *_curSfxFile;
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uint16 _syncCount, _timer5, _timer4;
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int16 _iconToggleCount, _voiceCount;
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uint32 _lastTickCount, _thisTickCount;
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uint32 _startSecondCount, _tSecondCount;
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uint16 _frameCount;
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uint16 _zoneNumber;
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uint16 _vgaWaitFor, _lastVgaWaitFor;
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uint16 _vgaCurSpriteId, _vgaCurZoneNum;
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uint16 _vgaCurSpritePriority;
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int16 _baseY;
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float _scale;
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Common::Rect _feebleRect;
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int _scaleX, _scaleY, _scaleWidth, _scaleHeight;
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VgaTimerEntry *_nextVgaTimerToProcess;
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Item *_objectArray[50];
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Item *_itemStore[50];
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uint16 _shortText[40];
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uint16 _shortTextX[40];
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uint16 _shortTextY[40];
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uint16 _longText[40];
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uint16 _longSound[40];
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uint16 _bitArray[128];
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uint16 _bitArrayTwo[16];
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uint16 _bitArrayThree[16];
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int16 *_variableArray;
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int16 *_variableArray2;
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int16 *_variableArrayPtr;
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WindowBlock *_dummyWindow;
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WindowBlock *_windowArray[80];
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byte _fcsData1[8];
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bool _fcsData2[8];
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TextLocation _textLocation1, _textLocation2, _textLocation3, _textLocation4;
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int _freeStringSlot;
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byte _stringReturnBuffer[2][180];
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HitArea _hitAreas[250];
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AnimTable _screenAnim1[60];
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VgaPointersEntry _vgaBufferPointers[450];
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VgaSprite _vgaSprites[200];
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VgaSleepStruct _waitEndTable[60];
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VgaSleepStruct _waitSyncTable[60];
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const uint16 *_pathFindArray[100];
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uint8 _pathValues[400];
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uint16 _PVCount;
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uint16 _GPVCount;
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uint8 _pathValues1[400];
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uint16 _PVCount1;
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uint16 _GPVCount1;
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uint8 _currentPalette[1024];
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uint8 _displayPalette[1024];
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byte *_planarBuf;
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byte _videoBuf1[32000];
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uint16 _videoWindows[128];
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uint16 _window3Flag;
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uint16 _window4Flag;
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uint16 _window6Flag;
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byte *_window4BackScn;
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byte *_window6BackScn;
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uint16 _moveXMin, _moveYMin;
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uint16 _moveXMax, _moveYMax;
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VgaTimerEntry _vgaTimerList[205];
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WindowBlock *_windowList;
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byte _lettersToPrintBuf[80];
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MidiPlayer _midi;
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bool _native_mt32;
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int _vgaTickCounter;
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MoviePlayer *_moviePlay;
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Audio::SoundHandle _modHandle;
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Sound *_sound;
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bool _effectsPaused;
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bool _ambientPaused;
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bool _musicPaused;
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Debugger *_debugger;
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uint _saveGameNameLen;
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uint _saveLoadRowCurPos;
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uint _numSaveGameRows;
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bool _saveDialogFlag;
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bool _saveOrLoad;
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bool _saveLoadEdit;
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byte _saveLoadType, _saveLoadSlot;
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char _saveLoadName[108];
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bool _oopsValid;
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byte *_backGroundBuf;
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byte *_frontBuf;
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byte *_backBuf;
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byte *_scaleBuf;
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Common::RandomSource _rnd;
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const byte *_vc10BasePtrOld;
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byte _hebrewCharWidths[32];
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public:
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AGOSEngine(OSystem *syst);
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virtual ~AGOSEngine();
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protected:
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uint16 to16Wrapper(uint value);
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uint16 readUint16Wrapper(const void *src);
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uint32 readUint32Wrapper(const void *src);
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int allocGamePcVars(Common::SeekableReadStream *in);
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void createPlayer();
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void allocateStringTable(int num);
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void setupStringTable(byte *mem, int num);
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void setupLocalStringTable(byte *mem, int num);
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void readGamePcText(Common::SeekableReadStream *in);
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void readItemChildren(Common::SeekableReadStream *in, Item *item, uint tmp);
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void readItemFromGamePc(Common::SeekableReadStream *in, Item *item);
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void loadGamePcFile();
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void readGamePcFile(Common::SeekableReadStream *in);
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void decompressData(const char *srcName, byte *dst, uint32 offset, uint32 srcSize, uint32 dstSize);
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void loadOffsets(const char *filename, int number, uint32 &file, uint32 &offset, uint32 &compressedSize, uint32 &size);
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void loadSound(uint sound, int pan, int vol, uint type);
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void loadVoice(uint speechId);
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void loadSoundFile(const char *filename);
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int getUserFlag(Item *item, int a);
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int getUserFlag1(Item *item, int a);
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int getUserItem(Item *item, int n);
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void setUserFlag(Item *item, int a, int b);
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void setUserItem(Item *item, int n, int m);
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void paletteFadeOut(byte *palPtr, uint num, uint size);
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byte *allocateItem(uint size);
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byte *allocateTable(uint size);
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void alignTableMem();
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|
|
Child *findChildOfType(Item *i, uint child);
|
|
Child *allocateChildBlock(Item *i, uint type, uint size);
|
|
|
|
void allocItemHeap();
|
|
void allocTablesHeap();
|
|
|
|
Subroutine *createSubroutine(uint a);
|
|
void readSubroutine(Common::SeekableReadStream *in, Subroutine *sub);
|
|
SubroutineLine *createSubroutineLine(Subroutine *sub, int a);
|
|
void readSubroutineLine(Common::SeekableReadStream *in, SubroutineLine *new_table, Subroutine *sub);
|
|
byte *readSingleOpcode(Common::SeekableReadStream *in, byte *ptr);
|
|
void readSubroutineBlock(Common::SeekableReadStream *in);
|
|
|
|
Subroutine *getSubroutineByID(uint subroutine_id);
|
|
|
|
/* used in debugger */
|
|
void dumpAllSubroutines();
|
|
void dumpSubroutines();
|
|
void dumpSubroutine(Subroutine *sub);
|
|
void dumpSubroutineLine(SubroutineLine *sl, Subroutine *sub);
|
|
const byte *dumpOpcode(const byte *p);
|
|
|
|
int startSubroutine(Subroutine *sub);
|
|
int startSubroutineEx(Subroutine *sub);
|
|
|
|
bool checkIfToRunSubroutineLine(SubroutineLine *sl, Subroutine *sub);
|
|
|
|
int runScript();
|
|
virtual void executeOpcode(int opcode) = 0;
|
|
|
|
byte getByte();
|
|
int getNextWord();
|
|
|
|
uint getNextVarContents();
|
|
uint getVarWrapper();
|
|
uint getVarOrWord();
|
|
uint getVarOrByte();
|
|
uint readVariable(uint variable);
|
|
void writeNextVarContents(uint16 contents);
|
|
void writeVariable(uint variable, uint16 contents);
|
|
|
|
Item *derefItem(uint item);
|
|
Item *getNextItemPtr();
|
|
uint getNextItemID();
|
|
uint getItem1ID() {return 1;}
|
|
uint itemPtrToID(Item *id);
|
|
Item *me();
|
|
Item *actor();
|
|
|
|
void showMessageFormat(const char *s, ...);
|
|
const byte *getStringPtrByID(uint stringId);
|
|
const byte *getLocalStringByID(uint stringId);
|
|
uint getNextStringID();
|
|
|
|
void addTimeEvent(uint timeout, uint subroutine_id);
|
|
void delTimeEvent(TimeEvent *te);
|
|
|
|
Item *findInByClass(Item *i, int16 m);
|
|
Item *nextInByClass(Item *i, int16 m);
|
|
Item *findMaster(int16 a, int16 n);
|
|
Item *nextMaster(Item *item, int16 a, int16 n);
|
|
int wordMatch(Item *item, int16 a, int16 n);
|
|
|
|
bool isRoom(Item *item);
|
|
bool isObject(Item *item);
|
|
bool isPlayer(Item *item);
|
|
|
|
void itemChildrenChanged(Item *item);
|
|
void unlinkItem(Item *item);
|
|
void linkItem(Item *item, Item *parent);
|
|
|
|
void setItemParent(Item *item, Item *parent);
|
|
void setItemState(Item *item, int value);
|
|
|
|
void stopAnimate(uint a);
|
|
void stopAnimateSimon2(uint a, uint b);
|
|
|
|
void enableBox(uint hitarea);
|
|
void disableBox(uint hitarea);
|
|
void moveBox(uint hitarea, int x, int y);
|
|
bool isBoxDead(uint hitarea);
|
|
void undefineBox(uint hitarea);
|
|
void defineBox(int id, int x, int y, int width, int height, int flags, int verb, Item *item_ptr);
|
|
HitArea *findEmptyHitArea();
|
|
|
|
virtual void resetVerbs();
|
|
virtual void setVerb(HitArea * ha);
|
|
virtual void hitarea_leave(HitArea * ha, bool state = false);
|
|
void leaveHitAreaById(uint hitarea_id);
|
|
|
|
void sendSync(uint a);
|
|
void waitForSync(uint a);
|
|
|
|
uint getOffsetOfChild2Param(SubObject *child, uint prop);
|
|
void scriptMouseOff();
|
|
void freezeBottom();
|
|
void unfreezeBottom();
|
|
|
|
TextLocation *getTextLocation(uint a);
|
|
|
|
uint setVerbText(HitArea *ha);
|
|
void waitForInput();
|
|
void setup_cond_c_helper();
|
|
|
|
uint16 getBackExit(int n);
|
|
uint16 getDoorState(Item *item, uint16 d);
|
|
uint16 getExitOf(Item *item, uint16 d);
|
|
void changeDoorState(SubRoom *r, uint16 d, uint16 n);
|
|
void setDoorState(Item *i, uint16 d, uint16 n);
|
|
|
|
// Elvira 1 specific
|
|
Item *getDoorOf(Item *item, uint16 d);
|
|
Item *getExitOf_e1(Item *item, uint16 d);
|
|
virtual void moveDirn(Item *i, uint x);
|
|
|
|
int canPlace(Item *x, Item *y);
|
|
int contains(Item *a, Item *b);
|
|
int sizeContents(Item *x);
|
|
int sizeOfRec(Item *o, int d);
|
|
int sizeRec(Item *x, int d);
|
|
int weighUp(Item *x);
|
|
int weightRec(Item *x, int d);
|
|
int weightOf(Item *x);
|
|
void xPlace(Item *x, Item *y);
|
|
|
|
void drawMenuStrip(uint windowNum, uint menuNum);
|
|
void lightMenuStrip(int a);
|
|
void unlightMenuStrip();
|
|
void lightMenuBox(uint hitarea);
|
|
|
|
uint menuFor_e2(Item *item);
|
|
uint menuFor_ww(Item *item, uint id);
|
|
void clearMenuStrip();
|
|
void doMenuStrip(uint menuNum);
|
|
|
|
void mouseOff();
|
|
void mouseOn();
|
|
|
|
virtual bool loadTablesIntoMem(uint subr_id);
|
|
bool loadXTablesIntoMem(uint subr_id);
|
|
void loadTextIntoMem(uint stringId);
|
|
|
|
uint loadTextFile(const char *filename, byte *dst);
|
|
Common::File *openTablesFile(const char *filename);
|
|
void closeTablesFile(Common::File *in);
|
|
|
|
uint loadTextFile_simon1(const char *filename, byte *dst);
|
|
Common::File *openTablesFile_simon1(const char *filename);
|
|
|
|
uint loadTextFile_gme(const char *filename, byte *dst);
|
|
Common::File *openTablesFile_gme(const char *filename);
|
|
|
|
void invokeTimeEvent(TimeEvent *te);
|
|
bool kickoffTimeEvents();
|
|
void killAllTimers();
|
|
|
|
void endCutscene();
|
|
void runSubroutine101();
|
|
|
|
virtual void inventoryUp(WindowBlock *window);
|
|
virtual void inventoryDown(WindowBlock *window);
|
|
|
|
WindowBlock *openWindow(uint x, uint y, uint w, uint h, uint flags, uint fillColor, uint textColor);
|
|
uint getWindowNum(WindowBlock *window);
|
|
void clearWindow(WindowBlock *window);
|
|
void changeWindow(uint a);
|
|
void closeWindow(uint a);
|
|
void setTextColor(uint color);
|
|
void windowPutChar(WindowBlock *window, byte c, byte b = 0);
|
|
void waitWindow(WindowBlock *window);
|
|
|
|
HitArea *findBox(uint hitarea_id);
|
|
void boxController(uint x, uint y, uint mode);
|
|
void handleVerbClicked(uint verb);
|
|
virtual void clearName();
|
|
void displayName(HitArea * ha);
|
|
void resetNameWindow();
|
|
void displayBoxStars();
|
|
void invertBox(HitArea * ha, byte a, byte b, byte c, byte d);
|
|
|
|
void initMouse();
|
|
virtual void handleMouseMoved();
|
|
virtual void drawMousePointer();
|
|
|
|
virtual void addArrows(WindowBlock *window);
|
|
void removeArrows(WindowBlock *window, uint num);
|
|
|
|
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
|
|
bool hasIcon(Item *item);
|
|
uint itemGetIconNumber(Item *item);
|
|
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
|
|
|
|
virtual void drawIconArray(uint i, Item *item_ptr, int line, int classMask);
|
|
void removeIconArray(uint num);
|
|
|
|
void loadIconData();
|
|
void loadIconFile();
|
|
void loadMenuFile();
|
|
|
|
bool processSpecialKeys();
|
|
void hitarea_stuff_helper();
|
|
|
|
void permitInput();
|
|
|
|
uint getFeebleFontSize(byte chr);
|
|
void justifyStart();
|
|
void justifyOutPut(byte chr);
|
|
|
|
void loadZone(uint zoneNum);
|
|
|
|
void animate(uint16 windowNum, uint16 zoneNum, uint16 vgaSpriteId, int16 x, int16 y, uint16 palette, bool vgaScript = false);
|
|
void setImage(uint16 vga_res_id, bool vgaScript = false);
|
|
void setWindowImage(uint16 mode, uint16 vga_res_id);
|
|
void setWindowImageEx(uint16 mode, uint16 vga_res);
|
|
|
|
void playSpeech(uint speech_id, uint vga_sprite_id);
|
|
void skipSpeech();
|
|
|
|
bool printNameOf(Item *item, uint x, uint y);
|
|
bool printTextOf(uint a, uint x, uint y);
|
|
void printVerbOf(uint hitarea_id);
|
|
void showActionString(const byte *string);
|
|
|
|
virtual void printScreenText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width);
|
|
|
|
void renderStringAmiga(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
|
|
void renderString(uint vga_sprite_id, uint color, uint width, uint height, const char *txt);
|
|
|
|
void writeChar(WindowBlock *window, int x, int y, int offs, int val);
|
|
|
|
byte *allocBlock(uint32 size);
|
|
virtual void checkNoOverWrite();
|
|
void checkRunningAnims();
|
|
virtual void checkAnims(uint a);
|
|
virtual void checkZonePtrs();
|
|
void setZoneBuffers();
|
|
|
|
void runVgaScript();
|
|
|
|
public:
|
|
bool getBitFlag(uint bit);
|
|
void setBitFlag(uint bit, bool value);
|
|
|
|
// Video Script Opcodes, Common
|
|
void vc1_fadeOut();
|
|
void vc2_call();
|
|
void vc3_loadSprite();
|
|
void vc4_fadeIn();
|
|
void vc5_ifEqual();
|
|
void vc6_ifObjectHere();
|
|
void vc7_ifObjectNotHere();
|
|
void vc8_ifObjectIsAt();
|
|
void vc9_ifObjectStateIs();
|
|
void vc10_draw();
|
|
void vc12_delay();
|
|
void vc13_addToSpriteX();
|
|
void vc14_addToSpriteY();
|
|
void vc15_sync();
|
|
void vc16_waitSync();
|
|
void vc18_jump();
|
|
void vc19_loop();
|
|
void vc20_setRepeat();
|
|
void vc21_endRepeat();
|
|
void vc23_setPriority();
|
|
void vc24_setSpriteXY();
|
|
void vc25_halt_sprite();
|
|
void vc26_setSubWindow();
|
|
void vc27_resetSprite();
|
|
void vc28_playSFX();
|
|
void vc29_stopAllSounds();
|
|
void vc30_setFrameRate();
|
|
void vc31_setWindow();
|
|
void vc33_setMouseOn();
|
|
void vc34_setMouseOff();
|
|
void vc35_clearWindow();
|
|
void vc36_setWindowImage();
|
|
void vc38_ifVarNotZero();
|
|
void vc39_setVar();
|
|
void vc40();
|
|
void vc41();
|
|
void vc42_delayIfNotEQ();
|
|
|
|
// Video Script Opcodes, Elvira 1
|
|
void vc17_waitEnd();
|
|
void vc22_setPaletteOld();
|
|
void vc32_saveScreen();
|
|
void vc37_pokePalette();
|
|
|
|
// Video Script Opcodes, Elvira 2
|
|
void vc43_ifBitSet();
|
|
void vc44_ifBitClear();
|
|
void vc45_setWindowPalette();
|
|
void vc46_setPaletteSlot1();
|
|
void vc47_setPaletteSlot2();
|
|
void vc48_setPaletteSlot3();
|
|
void vc49_setBit();
|
|
void vc50_clearBit();
|
|
void vc51_enableBox();
|
|
void vc52_playSound();
|
|
void vc53_dissolveIn();
|
|
void vc54_dissolveOut();
|
|
void vc55_moveBox();
|
|
void vc56_fullScreen();
|
|
void vc57_blackPalette();
|
|
void vc58_checkCodeWheel();
|
|
void vc58_changePriority();
|
|
void vc59_ifEGA();
|
|
|
|
// Video Script Opcodes, Waxworks
|
|
void vc60_stopAnimation();
|
|
void vc61();
|
|
void vc62_fastFadeOut();
|
|
void vc63_fastFadeIn();
|
|
|
|
// Video Script Opcodes, Simon 1
|
|
void vc11_clearPathFinder();
|
|
void vc17_setPathfinderItem();
|
|
void vc32_copyVar();
|
|
void vc37_addToSpriteY();
|
|
void vc45_setSpriteX();
|
|
void vc46_setSpriteY();
|
|
void vc47_addToVar();
|
|
void vc48_setPathFinder();
|
|
void vc59_ifSpeech();
|
|
void vc61_setMaskImage();
|
|
void vc22_setPaletteNew();
|
|
|
|
// Video Script Opcodes, Simon 2
|
|
void vc56_delayLong();
|
|
void vc59_stopAnimations();
|
|
void vc64_ifSpeech();
|
|
void vc65_slowFadeIn();
|
|
void vc66_ifEqual();
|
|
void vc67_ifLE();
|
|
void vc68_ifGE();
|
|
void vc69_playSeq();
|
|
void vc70_joinSeq();
|
|
void vc71_ifSeqWaiting();
|
|
void vc72_segue();
|
|
void vc73_setMark();
|
|
void vc74_clearMark();
|
|
|
|
// Video Script Opcodes, Feeble Files
|
|
void vc75_setScale();
|
|
void vc76_setScaleXOffs();
|
|
void vc77_setScaleYOffs();
|
|
void vc78_computeXY();
|
|
void vc79_computePosNum();
|
|
void vc80_setOverlayImage();
|
|
void vc81_setRandom();
|
|
void vc82_getPathValue();
|
|
void vc83_playSoundLoop();
|
|
void vc84_stopSoundLoop();
|
|
|
|
void setScriptCondition(bool cond);
|
|
bool getScriptCondition();
|
|
void setScriptReturn(int ret);
|
|
int getScriptReturn();
|
|
|
|
// Opcodes, common
|
|
void o_invalid();
|
|
void o_at();
|
|
void o_notAt();
|
|
void o_carried();
|
|
void o_notCarried();
|
|
void o_isAt();
|
|
void o_zero();
|
|
void o_notZero();
|
|
void o_eq();
|
|
void o_notEq();
|
|
void o_gt();
|
|
void o_lt();
|
|
void o_eqf();
|
|
void o_notEqf();
|
|
void o_ltf();
|
|
void o_gtf();
|
|
void o_chance();
|
|
void o_isRoom();
|
|
void o_isObject();
|
|
void o_state();
|
|
void o_oflag();
|
|
void o_destroy();
|
|
void o_place();
|
|
void o_copyff();
|
|
void o_clear();
|
|
void o_let();
|
|
void o_add();
|
|
void o_sub();
|
|
void o_addf();
|
|
void o_subf();
|
|
void o_mul();
|
|
void o_div();
|
|
void o_mulf();
|
|
void o_divf();
|
|
void o_mod();
|
|
void o_modf();
|
|
void o_random();
|
|
void o_goto();
|
|
void o_oset();
|
|
void o_oclear();
|
|
void o_putBy();
|
|
void o_inc();
|
|
void o_dec();
|
|
void o_setState();
|
|
void o_print();
|
|
void o_message();
|
|
void o_msg();
|
|
void o_end();
|
|
void o_done();
|
|
void o_process();
|
|
void o_when();
|
|
void o_if1();
|
|
void o_if2();
|
|
void o_isCalled();
|
|
void o_is();
|
|
void o_debug();
|
|
void o_comment();
|
|
void o_haltAnimation();
|
|
void o_restartAnimation();
|
|
void o_getParent();
|
|
void o_getNext();
|
|
void o_getChildren();
|
|
void o_picture();
|
|
void o_loadZone();
|
|
void o_killAnimate();
|
|
void o_defWindow();
|
|
void o_window();
|
|
void o_cls();
|
|
void o_closeWindow();
|
|
void o_addBox();
|
|
void o_delBox();
|
|
void o_enableBox();
|
|
void o_disableBox();
|
|
void o_moveBox();
|
|
void o_doIcons();
|
|
void o_isClass();
|
|
void o_setClass();
|
|
void o_unsetClass();
|
|
void o_waitSync();
|
|
void o_sync();
|
|
void o_defObj();
|
|
void o_here();
|
|
void o_doClassIcons();
|
|
void o_playTune();
|
|
void o_setAdjNoun();
|
|
void o_saveUserGame();
|
|
void o_loadUserGame();
|
|
void o_copysf();
|
|
void o_restoreIcons();
|
|
void o_freezeZones();
|
|
void o_placeNoIcons();
|
|
void o_clearTimers();
|
|
void o_setDollar();
|
|
void o_isBox();
|
|
|
|
int16 levelOf(Item *item);
|
|
int16 moreText(Item *i);
|
|
void lobjFunc(Item *i, const char *f);
|
|
uint confirmQuit();
|
|
uint continueOrQuit();
|
|
void printScroll();
|
|
void synchChain(Item *i);
|
|
|
|
protected:
|
|
bool drawImage_clip(VC10_state *state);
|
|
|
|
void drawImage_init(int16 image, uint16 palette, int16 x, int16 y, uint16 flags);
|
|
|
|
virtual void drawImage(VC10_state *state);
|
|
void drawBackGroundImage(VC10_state *state);
|
|
void drawVertImage(VC10_state *state);
|
|
|
|
void setMoveRect(uint16 x, uint16 y, uint16 width, uint16 height);
|
|
|
|
void horizontalScroll(VC10_state *state);
|
|
void verticalScroll(VC10_state *state);
|
|
|
|
int vcReadVarOrWord();
|
|
uint vcReadNextWord();
|
|
uint vcReadNextByte();
|
|
uint vcReadVar(uint var);
|
|
void vcWriteVar(uint var, int16 value);
|
|
void vcSkipNextInstruction();
|
|
|
|
int getScale(int16 y, int16 x);
|
|
void checkScrollX(int16 x, int16 xpos);
|
|
void checkScrollY(int16 y, int16 ypos);
|
|
void centreScroll();
|
|
|
|
void clearVideoWindow(uint windowNum, uint color);
|
|
void clearVideoBackGround(uint windowNum, uint color);
|
|
|
|
void setPaletteSlot(uint srcOffs, uint dstOffs);
|
|
void checkWaitEndTable();
|
|
|
|
void startOverlayAnims();
|
|
void startAnOverlayAnim();
|
|
|
|
bool itemIsSiblingOf(uint16 val);
|
|
bool itemIsParentOf(uint16 a, uint16 b);
|
|
bool vc_maybe_skip_proc_1(uint16 a, int16 b);
|
|
|
|
bool isVgaQueueEmpty();
|
|
void haltAnimation();
|
|
void restartAnimation();
|
|
void addVgaEvent(uint16 num, const byte *code_ptr, uint16 cur_sprite, uint16 curZoneNum, uint8 type = 0);
|
|
void deleteVgaEvent(VgaTimerEntry * vte);
|
|
void processVgaEvents();
|
|
void animateEvent(const byte *code_ptr, uint16 curZoneNum, uint16 cur_sprite);
|
|
void scrollEvent();
|
|
|
|
VgaSprite *findCurSprite();
|
|
|
|
bool isSpriteLoaded(uint16 id, uint16 zoneNum);
|
|
|
|
void resetWindow(WindowBlock *window);
|
|
void freeBox(uint index);
|
|
|
|
void sendWindow(uint a);
|
|
|
|
void restoreWindow(WindowBlock *window);
|
|
void colorWindow(WindowBlock *window);
|
|
|
|
void restoreBlock(uint h, uint w, uint y, uint x);
|
|
|
|
byte *getFrontBuf();
|
|
byte *getBackBuf();
|
|
byte *getBackGround();
|
|
byte *getScaleBuf();
|
|
|
|
byte *convertImage(VC10_state *state, bool compressed);
|
|
|
|
bool decrunchFile(byte *src, byte *dst, uint32 size);
|
|
void loadVGABeardFile(uint id);
|
|
void loadVGAVideoFile(uint id, uint type);
|
|
bool loadVGASoundFile(uint id, uint type);
|
|
|
|
int init();
|
|
int go();
|
|
|
|
void openGameFile();
|
|
void readGameFile(void *dst, uint32 offs, uint32 size);
|
|
|
|
void dimp_idle();
|
|
void timer_callback();
|
|
virtual void timer_proc1();
|
|
|
|
virtual void animateSprites();
|
|
|
|
void dirtyClips();
|
|
void dirtyBackGround();
|
|
void restoreBackGround();
|
|
void saveBackGround(VgaSprite *vsp);
|
|
|
|
void clearSurfaces(uint num_lines);
|
|
void displayScreen();
|
|
|
|
void dumpVideoScript(const byte *src, bool one_opcode_only);
|
|
void dumpVgaFile(const byte *vga);
|
|
void dumpVgaScript(const byte *ptr, uint res, uint sprite_id);
|
|
void dumpVgaScriptAlways(const byte *ptr, uint res, uint sprite_id);
|
|
void dumpVgaBitmaps(const byte *vga, byte *vga1, int res);
|
|
void dumpSingleBitmap(int file, int image, const byte *offs, int w, int h, byte base);
|
|
void dumpBitmap(const char *filename, const byte *offs, int w, int h, int flags, const byte *palette, byte base);
|
|
|
|
void clearBackFromTop(uint lines);
|
|
void fillFrontFromBack(uint x, uint y, uint w, uint h);
|
|
void fillBackGroundFromBack(uint lines);
|
|
void fillBackFromFront(uint x, uint y, uint w, uint h);
|
|
|
|
virtual void doOutput(const byte *src, uint len);
|
|
void clsCheck(WindowBlock *window);
|
|
|
|
void quickLoadOrSave();
|
|
void shutdown();
|
|
|
|
byte *vc10_uncompressFlip(const byte *src, uint w, uint h);
|
|
byte *vc10_flip(const byte *src, uint w, uint h);
|
|
|
|
Item *getNextItemPtrStrange();
|
|
|
|
virtual bool loadGame(const char *filename, bool restartMode = false);
|
|
virtual bool saveGame(uint slot, const char *caption);
|
|
|
|
void openTextWindow();
|
|
void tidyIconArray(uint i);
|
|
|
|
virtual void windowNewLine(WindowBlock *window);
|
|
void windowDrawChar(WindowBlock *window, uint x, uint y, byte chr);
|
|
|
|
void loadMusic(uint music);
|
|
void loadModule(uint music);
|
|
|
|
void checkTimerCallback();
|
|
void delay(uint delay);
|
|
void pause();
|
|
|
|
void waitForMark(uint i);
|
|
void scrollScreen();
|
|
|
|
void decodeColumn(byte *dst, const byte *src, int height);
|
|
void decodeRow(byte *dst, const byte *src, int width);
|
|
void hitarea_stuff_helper_2();
|
|
void fastFadeIn();
|
|
void slowFadeIn();
|
|
|
|
void vcStopAnimation(uint file, uint sprite);
|
|
|
|
void disableFileBoxes();
|
|
virtual void listSaveGames(char *dst);
|
|
virtual void userGame(bool load);
|
|
virtual int userGameGetKey(bool *b, char *buf, uint maxChar);
|
|
void userGameBackSpace(WindowBlock *window, int x, byte b = 0);
|
|
void fileError(WindowBlock *window, bool save_error);
|
|
|
|
int countSaveGames();
|
|
|
|
char *genSaveName(int slot);
|
|
};
|
|
|
|
class AGOSEngine_Elvira1 : public AGOSEngine {
|
|
public:
|
|
AGOSEngine_Elvira1(OSystem *system);
|
|
//~AGOSEngine_Elvira1();
|
|
|
|
virtual void setupGame();
|
|
virtual void setupOpcodes();
|
|
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
|
|
|
|
virtual void executeOpcode(int opcode);
|
|
|
|
void oe1_present();
|
|
void oe1_notPresent();
|
|
void oe1_worn();
|
|
void oe1_notWorn();
|
|
void oe1_notCarried();
|
|
void oe1_isNotAt();
|
|
void oe1_sibling();
|
|
void oe1_notSibling();
|
|
void oe1_isIn();
|
|
void oe1_isNotIn();
|
|
void oe1_isPlayer();
|
|
void oe1_canPut();
|
|
void oe1_create();
|
|
void oe1_copyof();
|
|
void oe1_copyfo();
|
|
void oe1_whatO();
|
|
void oe1_weigh();
|
|
void oe1_setFF();
|
|
void oe1_moveDirn();
|
|
void oe1_score();
|
|
void oe1_look();
|
|
void oe1_doClass();
|
|
void oe1_pObj();
|
|
void oe1_pName();
|
|
void oe1_pcName();
|
|
void oe1_isCalled();
|
|
void oe1_cFlag();
|
|
void oe1_rescan();
|
|
void oe1_setUserItem();
|
|
void oe1_getUserItem();
|
|
void oe1_whereTo();
|
|
void oe1_doorExit();
|
|
void oe1_saveGame();
|
|
void oe1_loadGame();
|
|
void oe1_clearUserItem();
|
|
void oe1_findMaster();
|
|
void oe1_nextMaster();
|
|
void oe1_animate();
|
|
void oe1_stopAnimate();
|
|
void oe1_menu();
|
|
void oe1_enableInput();
|
|
void oe1_setTime();
|
|
void oe1_ifTime();
|
|
void oe1_playTune();
|
|
void oe1_bitClear();
|
|
void oe1_bitSet();
|
|
void oe1_bitTest();
|
|
void oe1_zoneDisk();
|
|
void oe1_saveUserGame();
|
|
void oe1_loadUserGame();
|
|
void oe1_printStats();
|
|
void oe1_stopTune();
|
|
void oe1_printPlayerDamage();
|
|
void oe1_printMonsterDamage();
|
|
void oe1_pauseGame();
|
|
void oe1_printPlayerHit();
|
|
void oe1_printMonsterHit();
|
|
|
|
protected:
|
|
typedef void (AGOSEngine_Elvira1::*OpcodeProcElvira1) ();
|
|
struct OpcodeEntryElvira1 {
|
|
OpcodeProcElvira1 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryElvira1 *_opcodesElvira1;
|
|
};
|
|
|
|
class AGOSEngine_Elvira2 : public AGOSEngine_Elvira1 {
|
|
public:
|
|
AGOSEngine_Elvira2(OSystem *system);
|
|
//~AGOSEngine_Elvira2();
|
|
|
|
virtual void setupGame();
|
|
virtual void setupOpcodes();
|
|
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
|
|
|
|
virtual void executeOpcode(int opcode);
|
|
|
|
void oe2_moveDirn();
|
|
void oe2_doClass();
|
|
void oe2_pObj();
|
|
void oe2_drawItem();
|
|
void oe2_doTable();
|
|
void oe2_pauseGame();
|
|
void oe2_setDoorOpen();
|
|
void oe2_setDoorClosed();
|
|
void oe2_setDoorLocked();
|
|
void oe2_ifDoorOpen();
|
|
void oe2_ifDoorClosed();
|
|
void oe2_ifDoorLocked();
|
|
void oe2_storeItem();
|
|
void oe2_getItem();
|
|
void oe2_bSet();
|
|
void oe2_bClear();
|
|
void oe2_bZero();
|
|
void oe2_bNotZero();
|
|
void oe2_getOValue();
|
|
void oe2_setOValue();
|
|
void oe2_ink();
|
|
void oe2_printStats();
|
|
void oe2_setSuperRoom();
|
|
void oe2_getSuperRoom();
|
|
void oe2_setExitOpen();
|
|
void oe2_setExitClosed();
|
|
void oe2_setExitLocked();
|
|
void oe2_ifExitOpen();
|
|
void oe2_ifExitClosed();
|
|
void oe2_ifExitLocked();
|
|
void oe2_unk174();
|
|
void oe2_getDollar2();
|
|
void oe2_setSRExit();
|
|
void oe2_unk177();
|
|
void oe2_unk178();
|
|
void oe2_isAdjNoun();
|
|
void oe2_b2Set();
|
|
void oe2_b2Clear();
|
|
void oe2_b2Zero();
|
|
void oe2_b2NotZero();
|
|
|
|
protected:
|
|
typedef void (AGOSEngine_Elvira2::*OpcodeProcElvira2) ();
|
|
struct OpcodeEntryElvira2 {
|
|
OpcodeProcElvira2 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryElvira2 *_opcodesElvira2;
|
|
|
|
virtual bool loadGame(const char *filename, bool restartMode = false);
|
|
virtual bool saveGame(uint slot, const char *caption);
|
|
|
|
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
|
|
|
|
virtual void addArrows(WindowBlock *window);
|
|
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
|
|
|
|
virtual void moveDirn(Item *i, uint x);
|
|
|
|
int changeExitStates(SubSuperRoom *sr, int n, int d, uint16 s);
|
|
uint16 getExitState(Item *item, uint16 x, uint16 d);
|
|
void setExitState(Item *i, uint16 n, uint16 d, uint16 s);
|
|
void setSRExit(Item *i, int n, int d, uint16 s);
|
|
};
|
|
|
|
class AGOSEngine_Waxworks : public AGOSEngine_Elvira2 {
|
|
public:
|
|
AGOSEngine_Waxworks(OSystem *system);
|
|
//~AGOSEngine_Waxworks();
|
|
|
|
virtual void setupGame();
|
|
virtual void setupOpcodes();
|
|
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
|
|
|
|
virtual void executeOpcode(int opcode);
|
|
|
|
void boxTextMessage(const char *x);
|
|
void boxTextMsg(const char *x);
|
|
void printBox();
|
|
uint16 getBoxSize();
|
|
uint16 checkFit(char *Ptr, int width, int lines);
|
|
|
|
void oww_goto();
|
|
void oww_addTextBox();
|
|
void oww_setShortText();
|
|
void oww_setLongText();
|
|
void oww_printLongText();
|
|
void oww_whereTo();
|
|
void oww_menu();
|
|
void oww_textMenu();
|
|
void oww_pauseGame();
|
|
void oww_boxMessage();
|
|
void oww_boxMsg();
|
|
void oww_boxLongText();
|
|
void oww_printBox();
|
|
void oww_boxPObj();
|
|
void oww_lockZones();
|
|
void oww_unlockZones();
|
|
|
|
protected:
|
|
typedef void (AGOSEngine_Waxworks::*OpcodeProcWaxworks) ();
|
|
struct OpcodeEntryWaxworks {
|
|
OpcodeProcWaxworks proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryWaxworks *_opcodesWaxworks;
|
|
|
|
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
|
|
|
|
virtual void addArrows(WindowBlock *window);
|
|
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
|
|
|
|
virtual bool loadTablesIntoMem(uint subr_id);
|
|
|
|
bool loadRoomItems(uint item);
|
|
|
|
virtual void moveDirn(Item *i, uint x);
|
|
};
|
|
|
|
class AGOSEngine_Simon1 : public AGOSEngine_Waxworks {
|
|
public:
|
|
AGOSEngine_Simon1(OSystem *system);
|
|
//~AGOSEngine_Simon1();
|
|
|
|
virtual void setupGame();
|
|
virtual void setupOpcodes();
|
|
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
|
|
|
|
virtual void executeOpcode(int opcode);
|
|
|
|
// Opcodes, Simon 1
|
|
void os1_animate();
|
|
void os1_pauseGame();
|
|
void os1_screenTextBox();
|
|
void os1_screenTextMsg();
|
|
void os1_playEffect();
|
|
void os1_screenTextPObj();
|
|
void os1_getPathPosn();
|
|
void os1_scnTxtLongText();
|
|
void os1_mouseOn();
|
|
void os1_mouseOff();
|
|
void os1_loadBeard();
|
|
void os1_unloadBeard();
|
|
void os1_unloadZone();
|
|
void os1_loadStrings();
|
|
void os1_unfreezeZones();
|
|
void os1_specialFade();
|
|
|
|
protected:
|
|
typedef void (AGOSEngine_Simon1::*OpcodeProcSimon1) ();
|
|
struct OpcodeEntrySimon1 {
|
|
OpcodeProcSimon1 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntrySimon1 *_opcodesSimon1;
|
|
|
|
virtual void drawImage(VC10_state *state);
|
|
void drawMaskedImage(VC10_state *state);
|
|
void draw32ColorImage(VC10_state *state);
|
|
|
|
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
|
|
|
|
virtual void addArrows(WindowBlock *window);
|
|
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
|
|
|
|
virtual void listSaveGames(char *dst);
|
|
virtual void userGame(bool load);
|
|
virtual int userGameGetKey(bool *b, char *buf, uint maxChar);
|
|
};
|
|
|
|
class AGOSEngine_Simon2 : public AGOSEngine_Simon1 {
|
|
public:
|
|
AGOSEngine_Simon2(OSystem *system);
|
|
//~AGOSEngine_Simon2();
|
|
|
|
virtual void setupGame();
|
|
virtual void setupOpcodes();
|
|
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
|
|
|
|
virtual void executeOpcode(int opcode);
|
|
|
|
void os2_printLongText();
|
|
void os2_rescan();
|
|
void os2_animate();
|
|
void os2_stopAnimate();
|
|
void os2_playTune();
|
|
void os2_screenTextPObj();
|
|
void os2_mouseOn();
|
|
void os2_mouseOff();
|
|
void os2_isShortText();
|
|
void os2_clearMarks();
|
|
void os2_waitMark();
|
|
|
|
protected:
|
|
typedef void (AGOSEngine_Simon2::*OpcodeProcSimon2) ();
|
|
struct OpcodeEntrySimon2 {
|
|
OpcodeProcSimon2 proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntrySimon2 *_opcodesSimon2;
|
|
|
|
virtual void drawIcon(WindowBlock *window, uint icon, uint x, uint y);
|
|
|
|
virtual void addArrows(WindowBlock *window);
|
|
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
|
|
};
|
|
|
|
class AGOSEngine_Feeble : public AGOSEngine_Simon2 {
|
|
public:
|
|
AGOSEngine_Feeble(OSystem *system);
|
|
//~AGOSEngine_Feeble();
|
|
|
|
virtual void setupGame();
|
|
virtual void setupOpcodes();
|
|
virtual void setupVideoOpcodes(VgaOpcodeProc *op);
|
|
|
|
virtual void executeOpcode(int opcode);
|
|
|
|
void off_chance();
|
|
void off_jumpOut();
|
|
void off_addTextBox();
|
|
void off_printLongText();
|
|
void off_addBox();
|
|
void off_oracleTextDown();
|
|
void off_oracleTextUp();
|
|
void off_ifTime();
|
|
void off_setTime();
|
|
void off_saveUserGame();
|
|
void off_loadUserGame();
|
|
void off_listSaveGames();
|
|
void off_checkCD();
|
|
void off_screenTextBox();
|
|
void off_isAdjNoun();
|
|
void off_hyperLinkOn();
|
|
void off_hyperLinkOff();
|
|
void off_checkPaths();
|
|
void off_screenTextPObj();
|
|
void off_mouseOn();
|
|
void off_mouseOff();
|
|
void off_loadVideo();
|
|
void off_playVideo();
|
|
void off_centreScroll();
|
|
void off_resetPVCount();
|
|
void off_setPathValues();
|
|
void off_stopClock();
|
|
void off_restartClock();
|
|
void off_setColour();
|
|
void off_b3Set();
|
|
void off_b3Clear();
|
|
void off_b3Zero();
|
|
void off_b3NotZero();
|
|
|
|
protected:
|
|
typedef void (AGOSEngine_Feeble::*OpcodeProcFeeble) ();
|
|
struct OpcodeEntryFeeble {
|
|
OpcodeProcFeeble proc;
|
|
const char *desc;
|
|
};
|
|
|
|
const OpcodeEntryFeeble *_opcodesFeeble;
|
|
|
|
virtual void drawImage(VC10_state *state);
|
|
void scaleClip(int16 h, int16 w, int16 y, int16 x, int16 scrollY);
|
|
|
|
void drawMousePart(int image, byte x, byte y);
|
|
virtual void drawMousePointer();
|
|
|
|
virtual void animateSprites();
|
|
void animateSpritesByY();
|
|
|
|
void oracleLogo();
|
|
void swapCharacterLogo();
|
|
virtual void timer_proc1();
|
|
|
|
virtual void addArrows(WindowBlock *window);
|
|
virtual uint setupIconHitArea(WindowBlock *window, uint num, uint x, uint y, Item *item_ptr);
|
|
|
|
virtual void resetVerbs();
|
|
virtual void setVerb(HitArea * ha);
|
|
virtual void hitarea_leave(HitArea * ha, bool state = false);
|
|
void invertBox(HitArea *ha, bool state);
|
|
|
|
virtual void windowNewLine(WindowBlock *window);
|
|
|
|
virtual void clearName();
|
|
|
|
virtual void drawIconArray(uint i, Item *item_ptr, int line, int classMask);
|
|
|
|
virtual void doOutput(const byte *src, uint len);
|
|
|
|
virtual void printScreenText(uint vga_sprite_id, uint color, const char *string_ptr, int16 x, int16 y, int16 width);
|
|
|
|
void printInteractText(uint16 num, const char *string);
|
|
void sendInteractText(uint16 num, const char *fmt, ...);
|
|
|
|
void checkLinkBox();
|
|
void hyperLinkOn(uint16 x);
|
|
void hyperLinkOff();
|
|
void linksUp();
|
|
void linksDown();
|
|
|
|
void checkUp(WindowBlock *window);
|
|
void checkDown(WindowBlock *window);
|
|
virtual void inventoryUp(WindowBlock *window);
|
|
virtual void inventoryDown(WindowBlock *window);
|
|
|
|
void oracleTextUp();
|
|
void oracleTextDown();
|
|
void scrollOracle();
|
|
void scrollOracleUp();
|
|
void scrollOracleDown();
|
|
|
|
void listSaveGames(int n);
|
|
void saveUserGame(int slot);
|
|
void windowBackSpace(WindowBlock *window);
|
|
|
|
virtual void checkNoOverWrite();
|
|
virtual void checkAnims(uint a);
|
|
virtual void checkZonePtrs();
|
|
};
|
|
|
|
class AGOSEngine_PuzzlePack : public AGOSEngine_Feeble {
|
|
public:
|
|
AGOSEngine_PuzzlePack(OSystem *system);
|
|
//~AGOSEngine_PuzzlePack();
|
|
|
|
virtual void setupGame();
|
|
virtual void setupOpcodes();
|
|
|
|
virtual void executeOpcode(int opcode);
|
|
|
|
void opp_iconifyWindow();
|
|
void opp_restoreOopsPosition();
|
|
void opp_loadMouseImage();
|
|
void opp_message();
|
|
void opp_setShortText();
|
|
void opp_loadHiScores();
|
|
void opp_checkHiScores();
|
|
void opp_sync();
|
|
void opp_saveUserGame();
|
|
void opp_loadUserGame();
|
|
void opp_saveOopsPosition();
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void opp_resetGameTime();
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void opp_resetPVCount();
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void opp_setPathValues();
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void opp_restartClock();
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protected:
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typedef void (AGOSEngine_PuzzlePack::*OpcodeProcPuzzlePack) ();
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struct OpcodeEntryPuzzlePack {
|
|
OpcodeProcPuzzlePack proc;
|
|
const char *desc;
|
|
};
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|
|
|
const OpcodeEntryPuzzlePack *_opcodesPuzzlePack;
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|
|
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virtual void handleMouseMoved();
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|
virtual void drawMousePointer();
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|
|
|
virtual void resetVerbs();
|
|
|
|
void loadMouseImage();
|
|
};
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|
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} // End of namespace AGOS
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#endif
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