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108 lines
5.9 KiB
C++
108 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_PROJEXPL_H
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#define DM_PROJEXPL_H
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#include "dm/dm.h"
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namespace DM {
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#define k0_outcomeKilledNoCreaturesInGroup 0 // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP
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#define k1_outcomeKilledSomeCreaturesInGroup 1 // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP
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#define k2_outcomeKilledAllCreaturesInGroup 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP
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#define k00_soundMETALLIC_THUD 0 // @ C00_SOUND_METALLIC_THUD
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#define k01_soundSWITCH 1 // @ C01_SOUND_SWITCH
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#define k02_soundDOOR_RATTLE 2 // @ C02_SOUND_DOOR_RATTLE
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#define k03_soundATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON 3 // @ C03_SOUND_ATTACK_PAIN_RAT_HELLHOUND_RED_DRAGON
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#define k04_soundWOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM 4 // @ C04_SOUND_WOODEN_THUD_ATTACK_TROLIN_ANTMAN_STONE_GOLEM
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#define k05_soundSTRONG_EXPLOSION 5 // @ C05_SOUND_STRONG_EXPLOSION
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#define k06_soundSCREAM 6 // @ C06_SOUND_SCREAM
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#define k07_soundATTACK_MUMMY_GHOST_RIVE 7 // @ C07_SOUND_ATTACK_MUMMY_GHOST_RIVE
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#define k08_soundSWALLOW 8 // @ C08_SOUND_SWALLOW
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#define k09_soundCHAMPION_0_DAMAGED 9 // @ C09_SOUND_CHAMPION_0_DAMAGED
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#define k10_soundCHAMPION_1_DAMAGED 10 // @ C10_SOUND_CHAMPION_1_DAMAGED
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#define k11_soundCHAMPION_2_DAMAGED 11 // @ C11_SOUND_CHAMPION_2_DAMAGED
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#define k12_soundCHAMPION_3_DAMAGED 12 // @ C12_SOUND_CHAMPION_3_DAMAGED
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#define k13_soundSPELL 13 // @ C13_SOUND_SPELL
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#define k14_soundATTACK_SCREAMER_OITU 14 // @ C14_SOUND_ATTACK_SCREAMER_OITU
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#define k15_soundATTACK_GIANT_SCORPION_SCORPION 15 // @ C15_SOUND_ATTACK_GIANT_SCORPION_SCORPION
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#define k16_soundCOMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT 16 // @ C16_SOUND_COMBAT_ATTACK_SKELETON_ANIMATED_ARMOUR_DETH_KNIGHT
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#define k17_soundBUZZ 17 // @ C17_SOUND_BUZZ
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#define k18_soundPARTY_DAMAGED 18 // @ C18_SOUND_PARTY_DAMAGED
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#define k19_soundATTACK_MAGENTA_WORM_WORM 19 // @ C19_SOUND_ATTACK_MAGENTA_WORM_WORM
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#define k20_soundWEAK_EXPLOSION 20 // @ C20_SOUND_WEAK_EXPLOSION
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#define k21_soundATTACK_GIGGLER 21 // @ C21_SOUND_ATTACK_GIGGLER
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#define k22_soundMOVE_ANIMATED_ARMOUR_DETH_KNIGHT 22 // @ C22_SOUND_MOVE_ANIMATED_ARMOUR_DETH_KNIGHT
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#define k23_soundMOVE_COUATL_GIANT_WASP_MUNCHER 23 // @ C23_SOUND_MOVE_COUATL_GIANT_WASP_MUNCHER
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#define k24_soundMOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON 24 // @ C24_SOUND_MOVE_MUMMY_TROLIN_ANTMAN_STONE_GOLEM_GIGGLER_VEXIRK_DEMON
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#define k25_soundBLOW_HORN 25 // @ C25_SOUND_BLOW_HORN
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#define k26_soundMOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU 26 // @ C26_SOUND_MOVE_SCREAMER_ROCK_ROCKPILE_MAGENTA_WORM_WORM_PAIN_RAT_HELLHOUND_RUSTER_GIANT_SCORPION_SCORPION_OITU
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#define k27_soundMOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL 27 // @ C27_SOUND_MOVE_SWAMP_SLIME_SLIME_DEVIL_WATER_ELEMENTAL
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#define k28_soundWAR_CRY 28 // @ C28_SOUND_WAR_CRY
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#define k29_soundATTACK_ROCK_ROCKPILE 29 // @ C29_SOUND_ATTACK_ROCK_ROCKPILE
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#define k30_soundATTACK_WATER_ELEMENTAL 30 // @ C30_SOUND_ATTACK_WATER_ELEMENTAL
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#define k31_soundATTACK_COUATL 31 // @ C31_SOUND_ATTACK_COUATL
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#define k32_soundMOVE_RED_DRAGON 32 // @ C32_SOUND_MOVE_RED_DRAGON
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#define k33_soundMOVE_SKELETON 33 // @ C33_SOUND_MOVE_SKELETON
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#define M31_setMap(map_time, map) ((map_time) = (((map_time) & 0x00FFFFFF) | (((int32)(map)) << 24)))
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class TimelineEvent;
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class Projectile;
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class ProjExpl {
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DMEngine *_vm;
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public:
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int16 _creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome
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int16 _secondaryDirToOrFromParty; // @ G0363_i_SecondaryDirectionToOrFromParty
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int32 _lastCreatureAttackTime; // @ G0361_l_LastCreatureAttackTime
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bool _createLauncherProjectile; // @ G0365_B_CreateLauncherProjectile
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int16 _projectilePoisonAttack; // @ G0366_i_ProjectilePoisonAttack
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int16 _projectileAttackType; // @ G0367_i_ProjectileAttackType
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int32 _lastPartyMovementTime; // @ G0362_l_LastPartyMovementTime
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explicit ProjExpl(DMEngine *vm);
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void createProjectile(Thing thing, int16 mapX, int16 mapY, uint16 cell, Direction dir,
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byte kineticEnergy, byte attack, byte stepEnergy); // @ F0212_PROJECTILE_Create
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bool hasProjectileImpactOccurred(int16 impactType, int16 mapXCombo, int16 mapYCombo,
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int16 cell, Thing projectileThing); // @ F0217_PROJECTILE_HasImpactOccured
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uint16 getProjectileImpactAttack(Projectile *projectile, Thing thing); // @ F0216_PROJECTILE_GetImpactAttack
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void createExplosion(Thing explThing, uint16 attack, uint16 mapXCombo,
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uint16 mapYCombo, uint16 cell); // @ F0213_EXPLOSION_Create
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int16 projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount
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void projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent
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void projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete
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void processEvents48To49(TimelineEvent *event); // @ F0219_PROJECTILE_ProcessEvents48To49_Projectile
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void processEvent25(TimelineEvent *event); // @ F0220_EXPLOSION_ProcessEvent25_Explosion
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};
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}
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#endif
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