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64bcb731bf
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number).
1324 lines
40 KiB
C++
1324 lines
40 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "lure/animseq.h"
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#include "lure/fights.h"
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#include "lure/game.h"
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#include "lure/lure.h"
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#include "lure/res.h"
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#include "lure/room.h"
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#include "lure/screen.h"
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#include "lure/scripts.h"
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#include "lure/sound.h"
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#include "common/stack.h"
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#include "common/endian.h"
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namespace Lure {
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// This list of hotspot Ids are used by sequence method #5 to deallocate a set
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// of hotspot Ids at once
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static const uint16 dealloc_list_1[] = {0x13F2, 0x418, 0x2711, 0x2712, 0x40D, 0x3EA, 0x411, 0};
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static const uint16 dealloc_list_2[] = {0x2729, 0x272A, 0x272B, 0x272C, 0x272E, 0x272E, 0x272F, 0};
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static const uint16 dealloc_list_3[] = {0x3EF, 0x3E9, 0x3EB, 0x3EC, 0x3ED, 0x3EE, 0x3F0, 0x3F1,
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0x420, 0x429, 0x436, 0x2715, 0x2716, 0x2717, 0x2718, 0x2719, 0x271A, 0x271E,
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0x271F, 0x2720, 0x2721, 0x2722, 0x2725, 0x2726, 0};
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static const uint16 *hotspot_dealloc_set[4] = {&dealloc_list_1[0], &dealloc_list_2[0],
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&dealloc_list_3[1], &dealloc_list_3[0]};
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// Details used for co-ordination of sounds during the endgame sequence
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static const AnimSoundSequence soundList[] = {
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{9, 0x45, 2, 0}, {27, 0x48, 5, 0}, {24, 0x46, 3, 0}, {24, 0x37, 1, 0}, {3, 0x37, 1, 1},
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{3, 0x37, 1, 2}, {3, 0x37, 1, 3}, {3, 0x37, 1, 4}, {4, 0x37, 1, 5}, {7, 0x47, 4, 6},
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{31, 0x00, 6, 0}, {0, 0, 0, 0}
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};
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/*------------------------------------------------------------------------*/
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/*- Script Method List -*/
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/*- -*/
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/*------------------------------------------------------------------------*/
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// activateHotspot
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// Activates a hotspot entry for active use
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void Script::activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
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Resources::getReference().activateHotspot(hotspotId);
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}
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// setHotspotScript
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// Sets a hotspot's animation script offset from a master table of offsets
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void Script::setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3) {
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Resources &res = Resources::getReference();
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uint16 offset = res.getHotspotScript(scriptIndex);
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Hotspot *hotspot = res.getActiveHotspot(hotspotId);
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if (hotspot != NULL) {
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hotspot->setHotspotScript(offset);
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} else {
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HotspotData *hs = res.getHotspot(hotspotId);
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assert(hs);
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hs->hotspotScriptOffset = offset;
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}
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}
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void Script::addSound2(uint16 soundIndex, uint16 v2, uint16 v3) {
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Sound.addSound2(soundIndex);
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}
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// Sets the bitmask indicating what group of rooms/hotspots to display when the
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// player is issuing commands via the "Tell" action
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void Script::setHotspotFlagMask(uint16 maskVal, uint16 v2, uint16 v3) {
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ValueTableData &fields = Resources::getReference().fieldList();
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fields.hdrFlagMask() = (uint8) maskVal;
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}
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// Clears the sequence delay list
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void Script::clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3) {
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Resources::getReference().delayList().clear();
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}
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// Deactivates a set of predefined of hotspots in a given list index
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void Script::deactivateHotspotSet(uint16 listIndex, uint16 v2, uint16 v3) {
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if (listIndex > 3)
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error("Script::deactiveHotspotSet - Invalid list index");
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Resources &res = Resources::getReference();
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const uint16 *hotspotId = hotspot_dealloc_set[listIndex];
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while (*hotspotId != 0) {
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res.deactivateHotspot(*hotspotId);
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++hotspotId;
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}
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}
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// Resets the pathfinder
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void Script::resetPathfinder(uint16 v1, uint16 v2, uint16 v3) {
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// Reset the pathfinding for any characters
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Resources &res = Resources::getReference();
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for (uint16 charId = PLAYER_ID + 1; charId < FIRST_NONCHARACTER_ID; ++charId) {
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Hotspot *charHotspot = res.getActiveHotspot(charId);
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if (charHotspot) charHotspot->pathFinder().clear();
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}
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}
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// deactivates the specified hotspot from active animation
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void Script::deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
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Resources &rsc = Resources::getReference();
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if (hotspotId < START_NONVISUAL_HOTSPOT_ID)
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rsc.deactivateHotspot(hotspotId);
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HotspotData *hs = rsc.getHotspot(hotspotId);
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hs->roomNumber = 0xffff;
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hs->flags |= 0x20;
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if (hotspotId < START_NONVISUAL_HOTSPOT_ID)
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hs->layer = 0xff;
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}
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// Sets the offset for the table of action sequence offsets for the given hotspot
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void Script::setDesc(uint16 hotspotId, uint16 descId, uint16 v3) {
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Resources &res = Resources::getReference();
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HotspotData *hotspot = res.getHotspot(hotspotId);
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assert(hotspot);
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hotspot->descId = descId;
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}
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// Add a sequence to be executed after a specified delay
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void Script::addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 canClear) {
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SequenceDelayList &list = Resources::getReference().delayList();
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list.add(delay, seqOffset, canClear != 0);
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}
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// Stops the specified sound
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void Script::killSound(uint16 soundNumber, uint16 v2, uint16 v3) {
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Sound.musicInterface_Stop(soundNumber);
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}
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// Checks whether the given character is in the specified room, and stores
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// the result in the general value field
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void Script::characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3) {
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Resources &res = Resources::getReference();
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uint16 result = 0;
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if (characterId >= PLAYER_ID) {
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HotspotData *hotspot = res.getHotspot(characterId);
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if (hotspot->roomNumber == roomNumber)
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result = 1;
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}
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res.fieldList().setField(GENERAL, result);
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}
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// Changes the given hotspot's name to a new name
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void Script::setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3) {
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HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
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hotspot->nameId = nameId;
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}
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// Unsure about this method, but at the moment I think it plays a sound
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void Script::addSound(uint16 soundIndex, uint16 v2, uint16 v3) {
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Sound.addSound(soundIndex);
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}
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void Script::endgameSequence(uint16 v1, uint16 v2, uint16 v3) {
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LureEngine &engine = LureEngine::getReference();
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Screen &screen = Screen::getReference();
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Mouse &mouse = Mouse::getReference();
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Events &events = Events::getReference();
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AnimationSequence *anim;
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screen.paletteFadeOut();
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mouse.cursorOff();
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Sound.killSounds();
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if (Sound.isRoland())
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Sound.loadSection(ROLAND_ENDGAME_SOUND_RESOURCE_ID);
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Palette p(ENDGAME_PALETTE_ID);
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anim = new AnimationSequence(ENDGAME_ANIM_ID, p, true, 9, soundList);
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anim->show();
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delete anim;
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Sound.killSounds();
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Sound.musicInterface_Play(6, 0);
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anim = new AnimationSequence(ENDGAME_ANIM_ID + 2, p, false);
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anim->show();
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events.interruptableDelay(13000);
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delete anim;
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anim = new AnimationSequence(ENDGAME_ANIM_ID + 4, p, false);
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anim->show();
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if (!events.interruptableDelay(30000)) {
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// No key yet pressed, so keep waiting
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while (Sound.musicInterface_CheckPlaying(6) && !engine.shouldQuit()) {
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if (events.interruptableDelay(20))
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break;
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}
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}
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delete anim;
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screen.paletteFadeOut();
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engine.quitGame();
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}
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// Setup the pig fight in the cave
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void Script::setupPigFight(uint16 v1, uint16 v2, uint16 v3) {
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debugC(ERROR_BASIC, kLureDebugFights, "Beginning fight with cave pig");
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Fights.setupPigFight();
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}
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// Displays the given string resource Id in a dialog
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void Script::displayDialog(uint16 stringId, uint16 v2, uint16 v3) {
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Dialog::show(stringId);
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}
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// Setup the Skorl fight
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void Script::setupSkorlFight(uint16 v1, uint16 v2, uint16 v3) {
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debugC(ERROR_BASIC, kLureDebugFights, "Beginning fight with Skorl");
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Fights.setupSkorlFight();
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}
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// Flags for remotely viewing a room
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void Script::remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3) {
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Hotspot *player = Resources::getReference().getActiveHotspot(PLAYER_ID);
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player->setTickProc(NULL_TICK_PROC_ID);
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Resources::getReference().fieldList().setField(OLD_ROOM_NUMBER,
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player->roomNumber());
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}
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// Starts a character speaking out loud to themselves (ie. no destination character)
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void Script::startSpeakingToNoone(uint16 characterId, uint16 stringId, uint16 v3) {
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Resources &res = Resources::getReference();
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Hotspot *charHotspot = res.getActiveHotspot(characterId);
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assert(charHotspot);
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charHotspot->converse(NOONE_ID, stringId, true);
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}
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// Stops playing the specified sound index
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void Script::stopSound(uint16 soundIndex, uint16 v2, uint16 v3) {
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Sound.stopSound(soundIndex);
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}
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// Gets the current blocked state for the given door and stores it in the
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// general value field
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void Script::getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3) {
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Resources &res = Resources::getReference();
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RoomExitJoinData *joinRec = res.getExitJoin(hotspotId);
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res.fieldList().setField(GENERAL, joinRec->blocked);
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}
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// Checks whether the Skorl is in the cell
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void Script::isSkorlInCell(uint16 v1, uint16 v2, uint16 v3) {
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Resources &res = Resources::getReference();
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HotspotData *hotspot = res.getHotspot(SKORL_ID);
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uint16 v = (hotspot->roomNumber == 1) ? 0 : 1;
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res.fieldList().setField(GENERAL, v);
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}
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// Called by the script when Ratpouch is pushing the bricks in the Outer Cell
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void Script::ratpouchPushBricks(uint16 v1, uint16 v2, uint16 v3) {
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Resources &res = Resources::getReference();
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// Mark the bricks exit as now open
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RoomExitJoinData *joinRec = res.getExitJoin(BRICKS_ID);
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joinRec->blocked = 0;
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// Set Ratpouch moving through the new exit to room #7
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Hotspot *ratpouchHotspot = res.getActiveHotspot(RATPOUCH_ID);
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ratpouchHotspot->setActions(0); // Make sure he can't be interrupted
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ratpouchHotspot->currentActions().clear();
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ratpouchHotspot->currentActions().addBack(DISPATCH_ACTION, 7);
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}
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// Causes the current character to change to the specified room and position
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void Script::characterChangeRoom(uint16 y, uint16 x, uint16 roomNumber) {
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Resources &res = Resources::getReference();
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ValueTableData &fields = res.fieldList();
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Hotspot *charHotspot = res.getActiveHotspot(fields.getField(CHARACTER_HOTSPOT_ID));
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assert(charHotspot);
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uint16 newRoomNumber = roomNumber & 0xff;
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Direction newDirection = (Direction)(roomNumber >> 8);
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Support::characterChangeRoom(*charHotspot, newRoomNumber,
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(int16) (x - 0x80), (int16) (y - 0x80), newDirection);
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}
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// Pauses Ratpouch for a long period (as good as idefinite)
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void Script::pauseRatpouch(uint16 v1, uint16 v2, uint16 v3) {
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Resources &res = Resources::getReference();
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Hotspot *ratpouch = res.getActiveHotspot(RATPOUCH_ID);
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assert(ratpouch);
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ratpouch->setCharacterMode(CHARMODE_PAUSED);
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ratpouch->setDelayCtr(0x7fff);
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}
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// Sets a character to a given hotspot script, and sets the character's current
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// action to executing a script
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void Script::setBlockingHotspotScript(uint16 charId, uint16 scriptIndex, uint16 v3) {
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Resources &r = Resources::getReference();
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uint16 offset = r.getHotspotScript(scriptIndex);
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if (charId == PLAYER_ID)
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Room::getReference().setCursorState(CS_SEQUENCE);
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Hotspot *hs = r.getActiveHotspot(charId);
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hs->setHotspotScript(offset);
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hs->currentActions().top().setAction(EXEC_HOTSPOT_SCRIPT);
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hs->setOccupied(true);
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}
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// Decrements the number of inventory itemst he player has
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void Script::decrInventoryItems(uint16 v1, uint16 v2, uint16 v3) {
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// module doesn't use a static counter for the number of
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// inventory items, so don't do anything
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}
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void Script::setTalking(uint16 characterId, uint16 destHotspot, uint16 messageId) {
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Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
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if (hotspot)
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hotspot->converse(destHotspot, messageId, true, false);
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}
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// Sets the current action ctr value for the given hotspot
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void Script::setActionCtr(uint16 hotspotId, uint16 value, uint16 v3) {
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HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
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assert(hotspot);
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hotspot->actionCtr = value;
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}
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// Starts the designated character speaking the given message to a given dest hotspot
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void Script::startSpeaking(uint16 characterId, uint16 destHotspot, uint16 messageId) {
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Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
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hotspot->converse(destHotspot, messageId, false, false);
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}
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// Disables the given hotspot from being highlighted by the cursor
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void Script::disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
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HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
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hotspot->flags |= 0x20;
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}
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// Called when the sack is cut with the knife
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void Script::cutSack(uint16 hotspotId, uint16 v2, uint16 v3) {
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Resources &res = Resources::getReference();
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HotspotData *data = res.getHotspot(SACK_ID);
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data->startY = 138;
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Hotspot *activeHotspot = res.getActiveHotspot(SACK_ID);
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if (activeHotspot)
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activeHotspot->setPosition(data->startX, data->startY);
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}
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// Increase the player's number by the specified amount
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void Script::increaseNumGroats(uint16 v1, uint16 numGroats, uint16 v3) {
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ValueTableData &fields = Resources::getReference().fieldList();
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fields.numGroats() += numGroats;
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}
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// Enables the flags for the given hotspot for it to be actively highlighted
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void Script::enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) {
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HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
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// Clear flag 0x20 and add flag 0x80
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hotspot->flags = (hotspot->flags & 0xdf) | 0x80;
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}
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// Display a message
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void Script::displayMessage2(uint16 messageId, uint16 hotspotId, uint16 v3) {
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Hotspot *hotspot = Resources::getReference().getActiveHotspot(hotspotId);
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assert(hotspot);
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hotspot->showMessage(messageId);
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}
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void Script::startOilBurner(uint16 v1, uint16 v2, uint16 v3) {
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Hotspot *hotspot = Resources::getReference().getActiveHotspot(OIL_BURNER_ID);
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assert(hotspot);
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hotspot->setPosition(152, hotspot->y());
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hotspot->setTickProc(STANDARD_ANIM_TICK_PROC);
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}
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// Transforms the player
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void Script::transformPlayer(uint16 v1, uint16 v2, uint16 v3) {
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Resources &res = Resources::getReference();
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HotspotData *hotspot = res.getHotspot(TRANSFORM_ID);
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HotspotData *player = res.getHotspot(PLAYER_ID);
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hotspot->roomNumber = player->roomNumber;
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hotspot->startX = player->startX - 14;
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hotspot->startY = player->startY - 10;
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Hotspot *activeHotspot = res.activateHotspot(TRANSFORM_ID);
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activeHotspot->setActionCtr(0);
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activeHotspot->setHotspotScript(0x630);
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}
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// Marks the town hall door in room 14 for closing
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void Script::townHallClose(uint16 v1, uint16 v2, uint16 v3) {
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RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(0x2719);
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joinRec->blocked = 1;
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}
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// Sets the sequence result to 1 if the given secondary description for a
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// hotspot is empty (for inventory items, this gives the description before
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// the item is initially picked up)
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void Script::checkRoomNumber(uint16 hotspotId, uint16 roomNumber, uint16 v3) {
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Resources &res = Resources::getReference();
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HotspotData *hotspot = res.getHotspot(hotspotId);
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assert(hotspot);
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uint16 seqResult = (hotspot->roomNumber == roomNumber) ? 1 : 0;
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res.fieldList().setField(SEQUENCE_RESULT, seqResult);
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}
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// Makes Goewin a follower
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void Script::makeGoewinFollow(uint16 v1, uint16 v2, uint16 v3) {
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Resources &res = Resources::getReference();
|
|
Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
|
|
hotspot->setTickProc(FOLLOWER_TICK_PROC_2);
|
|
hotspot->currentActions().clear();
|
|
CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_CAVE_SUPPORT_ID);
|
|
hotspot->currentActions().addFront(DISPATCH_ACTION, entry, ROOMNUM_CAVE);
|
|
|
|
hotspot->setActions(hotspot->resource()->actions | (1 << (TELL - 1)));
|
|
hotspot->setActionCtr(0);
|
|
hotspot->setDelayCtr(0);
|
|
hotspot->setCharacterMode(CHARMODE_NONE);
|
|
}
|
|
|
|
// Marks the given door hotspot for closing
|
|
|
|
void Script::doorClose(uint16 hotspotId, uint16 v2, uint16 v3) {
|
|
RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId);
|
|
if (!joinRec)
|
|
error("Tried to close a non-door");
|
|
joinRec->blocked = 1;
|
|
}
|
|
|
|
// Fixes Goewin back to standard operation
|
|
|
|
void Script::fixGoewin(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
|
|
assert(hotspot);
|
|
hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);
|
|
|
|
CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_STANDARD_SUPPORT_ID);
|
|
assert(entry);
|
|
hotspot->currentActions().clear();
|
|
hotspot->currentActions().addFront(DISPATCH_ACTION, entry, hotspot->roomNumber());
|
|
|
|
hotspot->setActions(hotspot->resource()->actions & !(1 << (TELL - 1)));
|
|
hotspot->setActionCtr(0);
|
|
hotspot->setDelayCtr(0);
|
|
hotspot->setCharacterMode(CHARMODE_NONE);
|
|
}
|
|
|
|
// Marks the given door hotspot for opening
|
|
|
|
void Script::doorOpen(uint16 hotspotId, uint16 v2, uint16 v3) {
|
|
RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId);
|
|
if (!joinRec)
|
|
error("Tried to close a non-door");
|
|
joinRec->blocked = 0;
|
|
}
|
|
|
|
// Makes the specified NPC wait for the player to walk to them
|
|
|
|
void Script::npcWait(uint16 hotspotId, uint16 v2, uint16 v3) {
|
|
Hotspot *hotspot = Resources::getReference().getActiveHotspot(hotspotId);
|
|
assert(hotspot);
|
|
hotspot->setCharacterMode(CHARMODE_WAIT_FOR_INTERACT);
|
|
hotspot->setDelayCtr(130);
|
|
}
|
|
|
|
// Called during talking to Minnow to see whether the Skorl "Brenda" should be alerted
|
|
|
|
void Script::checkWakeBrenda(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
ValueTableData &fields = res.fieldList();
|
|
Room &room = Room::getReference();
|
|
|
|
if ((fields.getField(TALK_INDEX) < 3) &&
|
|
(room.roomNumber() == ROOMNUM_DINING_HALL) &&
|
|
(fields.getField(67) == 0))
|
|
// Wake up Brenda
|
|
Script::execute(0x1E15);
|
|
}
|
|
|
|
// Lookup the given message Id for the specified character and display in a dialog
|
|
|
|
void Script::displayMessage(uint16 messageId, uint16 characterId, uint16 destCharacterId) {
|
|
Hotspot *hotspot = Resources::getReference().getActiveHotspot(characterId);
|
|
if (hotspot != NULL)
|
|
hotspot->showMessage(messageId, destCharacterId);
|
|
}
|
|
|
|
// Creates a new dispatch action with the given support data entry
|
|
|
|
void Script::setNewSupportData(uint16 index, uint16 hotspotId, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
uint16 dataId = res.getCharOffset(index);
|
|
CharacterScheduleEntry *entry = res.charSchedules().getEntry(dataId);
|
|
|
|
Hotspot *h = res.getActiveHotspot(hotspotId);
|
|
h->setBlockedFlag(false);
|
|
h->currentActions().addFront(DISPATCH_ACTION, entry, h->roomNumber());
|
|
h->setActionCtr(0);
|
|
}
|
|
|
|
// Replaces the existing current action with a new dispatch data entry
|
|
|
|
void Script::setSupportData(uint16 hotspotId, uint16 index, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
|
|
// WORKAROUND: In room #45, the script for the Skorl noticing you gets
|
|
// the parameters back to front. If this the case, just ignore it
|
|
if (index == CASTLE_SKORL_ID) return;
|
|
|
|
uint16 dataId = res.getCharOffset(index);
|
|
CharacterScheduleEntry *entry = res.charSchedules().getEntry(dataId);
|
|
assert(entry != NULL);
|
|
|
|
Hotspot *h = res.getActiveHotspot(hotspotId);
|
|
assert(h);
|
|
assert(!h->currentActions().isEmpty());
|
|
h->currentActions().pop();
|
|
h->currentActions().addFront(DISPATCH_ACTION, entry, h->roomNumber());
|
|
}
|
|
|
|
// Assign the given hotspot item to the player's inventory
|
|
|
|
void Script::givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3) {
|
|
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
|
|
hotspot->roomNumber = PLAYER_ID;
|
|
hotspot->flags |= 0x80;
|
|
}
|
|
|
|
// Decrease the number of graots the player has
|
|
|
|
void Script::decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3) {
|
|
ValueTableData &fields = Resources::getReference().fieldList();
|
|
fields.numGroats() -= numGroats;
|
|
}
|
|
|
|
// Makes Goewin work
|
|
|
|
void Script::makeGoewinWork(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *goewin = res.getActiveHotspot(GOEWIN_ID);
|
|
assert(goewin);
|
|
goewin->updateMovement();
|
|
goewin->currentActions().addBack(EXEC_HOTSPOT_SCRIPT, 34);
|
|
goewin->setHotspotScript(0x616);
|
|
goewin->setDelayCtr(1500);
|
|
goewin->setTickProc(GOEWIN_SHOP_TICK_PROC);
|
|
|
|
// Set walk to position for Goewin whilst she's working
|
|
goewin->resource()->walkX = 179;
|
|
goewin->resource()->walkY = 138;
|
|
}
|
|
|
|
// Sets a character moving to the player's room (if they're not already there)
|
|
|
|
void Script::moveCharacterToPlayer(uint16 characterId, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID);
|
|
Hotspot *charHotspot = res.getActiveHotspot(characterId);
|
|
assert(charHotspot);
|
|
|
|
// If character in same room as player, then no need to do anything
|
|
if (!charHotspot->currentActions().isEmpty() &&
|
|
(charHotspot->currentActions().top().roomNumber() == playerHotspot->roomNumber()))
|
|
return;
|
|
|
|
uint16 destRoom = playerHotspot->roomNumber();
|
|
const RoomTranslationRecord *rec;
|
|
for (rec = &roomTranslations[0]; rec->srcRoom != 0; ++rec) {
|
|
if (rec->srcRoom == destRoom) {
|
|
destRoom = rec->destRoom;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (charHotspot->currentActions().isEmpty())
|
|
charHotspot->currentActions().addFront(DISPATCH_ACTION, destRoom);
|
|
else
|
|
charHotspot->currentActions().top().setRoomNumber(destRoom);
|
|
}
|
|
|
|
// Sets the tick handler for the village Skorl to an alternate handler
|
|
|
|
void Script::setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *skorlHotspot = res.getActiveHotspot(WAYNE_ID);
|
|
assert(skorlHotspot);
|
|
skorlHotspot->setTickProc(JAILOR_TICK_PROC_ID);
|
|
}
|
|
|
|
// Free Goewin from captivity
|
|
|
|
void Script::freeGoewin(uint16 v1, uint16 v2, uint16 v3) {
|
|
HotspotData *goewin = Resources::getReference().getHotspot(GOEWIN_ID);
|
|
goewin->actions = 0x820C00; // Enable Talk To, Give, Bribe, and Ask for
|
|
goewin->actionCtr = 1;
|
|
}
|
|
|
|
// Barman serving the player
|
|
|
|
void Script::barmanServe(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *player = res.getActiveHotspot(PLAYER_ID);
|
|
BarEntry &barEntry = res.barmanLists().getDetails(player->roomNumber());
|
|
|
|
for (int index = 0; index < NUM_SERVE_CUSTOMERS; ++index) {
|
|
if (barEntry.customers[index].hotspotId == PLAYER_ID) {
|
|
barEntry.customers[index].serveFlags |= 5;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Stores the current number of groats in the general field
|
|
|
|
void Script::getNumGroats(uint16 v1, uint16 v2, uint16 v3) {
|
|
ValueTableData fields = Resources::getReference().fieldList();
|
|
fields.setField(GENERAL, fields.numGroats());
|
|
}
|
|
|
|
void Script::checkHasBook(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
HotspotData *bookHotspot = res.getHotspot(BOOK_ID);
|
|
res.fieldList().setField(SEQUENCE_RESULT, (bookHotspot->roomNumber == PLAYER_ID) ? 1 : 0);
|
|
}
|
|
|
|
// Enables the talk action on the two gargoyles
|
|
|
|
void Script::enableGargoylesTalk(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
HotspotData *g1 = res.getHotspot(0x42C);
|
|
HotspotData *g2 = res.getHotspot(0x42D);
|
|
g1->actions = 1 << (TALK_TO - 1);
|
|
g2->actions = 1 << (TALK_TO - 1);
|
|
}
|
|
|
|
// Normal handling for Goewin
|
|
|
|
void Script::normalGoewin(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
|
|
assert(hotspot);
|
|
|
|
if (!hotspot->currentActions().isEmpty())
|
|
hotspot->currentActions().top().setAction(DISPATCH_ACTION);
|
|
hotspot->setCharacterMode(CHARMODE_NONE);
|
|
hotspot->setDirection(UP);
|
|
hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);
|
|
|
|
// Clear walk to position for Goewin so player must walk up to her when interacting
|
|
hotspot->resource()->walkX = 0;
|
|
hotspot->resource()->walkY = 0;
|
|
}
|
|
|
|
// Flags the player as dead
|
|
|
|
void Script::killPlayer(uint16 v1, uint16 v2, uint16 v3) {
|
|
Game &game = Game::getReference();
|
|
game.setState(GS_RESTORE_RESTART);
|
|
}
|
|
|
|
// Loads the specified animation, completely bypassing the standard process
|
|
// of checking for a load proc/sequence
|
|
|
|
void Script::animationLoad(uint16 hotspotId, uint16 v2, uint16 v3) {
|
|
Resources::getReference().addHotspot(hotspotId);
|
|
}
|
|
|
|
// Adds the passed actions to the available actions for the given hotspot
|
|
|
|
void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) {
|
|
HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId);
|
|
hotspot->actions |= actions;
|
|
}
|
|
|
|
// Generates a random number and stores it in the general field
|
|
|
|
void Script::randomToGeneral(uint16 maxVal, uint16 minVal, uint16 v3) {
|
|
uint16 v = minVal + LureEngine::getReference().rnd().getRandomNumber(maxVal - minVal);
|
|
Resources::getReference().fieldList().setField(GENERAL, v);
|
|
}
|
|
|
|
// Checks the status of the cell door, and starts music depending on it's state
|
|
|
|
void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) {
|
|
Resources &res = Resources::getReference();
|
|
RoomExitJoinData *joinRec = res.getExitJoin(CELL_DOOR_HOTSPOT_ID);
|
|
|
|
if ((joinRec->blocked == 0) && (res.fieldList().getField(TORCH_HIDE) != 0))
|
|
Sound.addSound(0x15);
|
|
}
|
|
|
|
// Checks if a sound is running
|
|
|
|
void Script::checkSound(uint16 soundNumber, uint16 v2, uint16 v3) {
|
|
Sound.tidySounds();
|
|
|
|
SoundDescResource *rec = Sound.findSound(soundNumber);
|
|
Resources::getReference().fieldList().setField(GENERAL, (rec != NULL) ? 1 : 0);
|
|
}
|
|
|
|
typedef void(*SequenceMethodPtr)(uint16, uint16, uint16);
|
|
|
|
struct SequenceMethodRecord {
|
|
uint8 methodIndex;
|
|
SequenceMethodPtr proc;
|
|
};
|
|
|
|
static const SequenceMethodRecord scriptMethods[] = {
|
|
{0, Script::activateHotspot},
|
|
{1, Script::setHotspotScript},
|
|
{2, Script::addSound2},
|
|
{3, Script::setHotspotFlagMask},
|
|
{4, Script::clearSequenceDelayList},
|
|
{5, Script::deactivateHotspotSet},
|
|
{6, Script::deactivateHotspot},
|
|
{7, Script::resetPathfinder},
|
|
{8, Script::addDelayedSequence},
|
|
{9, Script::killSound},
|
|
{10, Script::characterInRoom},
|
|
{11, Script::setDesc},
|
|
{12, Script::setHotspotName},
|
|
{13, Script::addSound},
|
|
{14, Script::endgameSequence},
|
|
{15, Script::setupPigFight},
|
|
{16, Script::displayDialog},
|
|
{17, Script::setupSkorlFight},
|
|
{18, Script::remoteRoomViewSetup},
|
|
{19, Script::startSpeakingToNoone},
|
|
{20, Script::checkCellDoor},
|
|
{21, Script::stopSound},
|
|
{22, Script::getDoorBlocked},
|
|
{23, Script::isSkorlInCell},
|
|
{24, Script::ratpouchPushBricks},
|
|
{25, Script::characterChangeRoom},
|
|
{26, Script::pauseRatpouch},
|
|
{27, Script::setBlockingHotspotScript},
|
|
{28, Script::decrInventoryItems},
|
|
{29, Script::setTalking},
|
|
{30, Script::setActionCtr},
|
|
{31, Script::startSpeaking},
|
|
{32, Script::disableHotspot},
|
|
{33, Script::cutSack},
|
|
{34, Script::increaseNumGroats},
|
|
{35, Script::enableHotspot},
|
|
{36, Script::displayMessage2},
|
|
{37, Script::startOilBurner},
|
|
{38, Script::transformPlayer},
|
|
{39, Script::townHallClose},
|
|
{40, Script::checkRoomNumber},
|
|
{41, Script::makeGoewinFollow},
|
|
{42, Script::doorClose},
|
|
{43, Script::fixGoewin},
|
|
{44, Script::doorOpen},
|
|
{45, Script::npcWait},
|
|
{46, Script::checkWakeBrenda},
|
|
{47, Script::displayMessage},
|
|
{48, Script::setNewSupportData},
|
|
{49, Script::setSupportData},
|
|
{50, Script::givePlayerItem},
|
|
{51, Script::decreaseNumGroats},
|
|
{52, Script::makeGoewinWork},
|
|
{53, Script::moveCharacterToPlayer},
|
|
{54, Script::setVillageSkorlTickProc},
|
|
{55, Script::freeGoewin},
|
|
{56, Script::barmanServe},
|
|
{57, Script::getNumGroats},
|
|
{58, Script::checkHasBook},
|
|
{59, Script::enableGargoylesTalk},
|
|
{60, Script::normalGoewin},
|
|
{61, Script::killPlayer},
|
|
{62, Script::animationLoad},
|
|
{63, Script::addActions},
|
|
{64, Script::randomToGeneral},
|
|
{65, Script::checkCellDoor},
|
|
{66, Script::checkSound},
|
|
{0xff, NULL}};
|
|
|
|
static const char *scriptOpcodes[] = {
|
|
"ABORT", "ADD", "SUBTRACT", "MULTIPLY", "DIVIDE", "EQUALS", "NOT_EQUALS",
|
|
"LT", "GT", "LTE", "GTE", "AND", "OR", "LOGICAL_AND", "LOGICAL_OR",
|
|
"GET_FIELD", "SET_FIELD", "PUSH", "SUBROUTINE", "EXEC", "END",
|
|
"COND_JUMP", "JUMP", "ABORT2", "ABORT3", "RANDOM"
|
|
};
|
|
|
|
static const char *scriptMethodNames[67] = {
|
|
"ACTIVATE HOTSPOT", "SET HOTSPOT SCRIPT", "ADD SOUND 2", "SET HOTSPOT FLAG MASK",
|
|
"CLEAR SEQUENCE DELAY LIST", "DEACTIVATE HOTSPOT SET", "DEACTIVATE HOTSPOT",
|
|
"RESET PATHFINDER", "ADD DELAYED SCRIPT", "KILL SOUND",
|
|
|
|
"IS CHARACTER IN ROOM", "SET HOTSPOT DESC", "SET HOTSPOT NAME",
|
|
"ADD SOUND", "ENDGAME SEQUENCE", "SETUP PIG FIGHT", "DISPLAY DIALOG", "SETUP SKORL FIGHT",
|
|
"REMOTE ROOM VIEW SETUP", "SET CHAR SPEAKING TO ITSELF",
|
|
|
|
"CHECK CELL DOOR", "PLAY MUSIC", "IS DOOR BLOCKED", "IS SKORL IN CELL",
|
|
"PUSH BRICKS", "CHARACTER CHANGE ROOM", "PAUSE RATPOUCH", "SET BLOCKING HOTSPOT SCRIPT",
|
|
"DECREMENT # INVENTORY ITEMS", "SET TALKING",
|
|
|
|
"SET ACTION CTR", "START SPEAKING", "DISABLE HOTSPOT", "CUT SACK",
|
|
"INCREASE # GROATS", "ENABLE HOTSPOT", "DISPLAY MESSAGE 2", "START OIL BURNER",
|
|
"TRANSFORM PLAYER", "JAIL CLOSE",
|
|
|
|
"CHECK DROPPED DESC", "MAKE GOEWIN FOLLOW", "CLOSE DOOR", "FIX GOEWIN", "OPEN DOOR",
|
|
"NPC WAIT", "BRENDA BODGE", "DISPLAY MESSAGE", "SET NEW ACTION SUPPORT DATA",
|
|
"SET ACTION SUPPORT DATA",
|
|
|
|
"GIVE PLAYER ITEM", "DECREASE # GROATS", "MAKE GOEWIN WORK", "MOVE CHAR TO PLAYER",
|
|
"SET VILLAGE SKORL TICK PROC", "FREE GOEWIN", "BARMAN SERVE", "GET # GROATS",
|
|
"CHECK HAS BOOK", "ENABLE GARGOYLE TALK",
|
|
|
|
"NORMAL GOEWIN", "KILL PLAYER", "ANIMATION LOAD", "ADD ACTIONS", "RANDOM TO GENERAL",
|
|
"CHECK CELL DOOR", "METHOD 66"
|
|
};
|
|
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
/*- Script Execution -*/
|
|
/*- -*/
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
uint16 Script::execute(uint16 startOffset) {
|
|
Resources &r = Resources::getReference();
|
|
ValueTableData &fields = r.fieldList();
|
|
MemoryBlock *scriptData = r.scriptData();
|
|
byte *scripts = scriptData->data();
|
|
Common::Stack<uint16> stack;
|
|
Common::Stack<uint16> methodStack;
|
|
byte opcode;
|
|
bool hasParam;
|
|
uint16 param, v1, v2;
|
|
uint16 param1, param2, param3;
|
|
uint16 fieldNum;
|
|
uint32 tempVal;
|
|
SequenceMethodPtr ptr;
|
|
const SequenceMethodRecord *rec;
|
|
char debugInfo[MAX_DESC_SIZE];
|
|
|
|
uint16 offset = startOffset;
|
|
bool breakFlag = false;
|
|
|
|
// WORKAROUND: Prevents the Weregate door closing prematurely
|
|
if (startOffset == 3941) {
|
|
Hotspot *goewinHotspot = r.getActiveHotspot(GOEWIN_ID);
|
|
if (!goewinHotspot->doorCloseCheck(10025)) {
|
|
// Goewin is still blocking the door, so reschedule the closing
|
|
r.delayList().add(1, startOffset, false);
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
param = 0;
|
|
fields.setField(SEQUENCE_RESULT, 0);
|
|
|
|
debugC(ERROR_BASIC, kLureDebugScripts, "Executing script %xh", startOffset);
|
|
strcpy(debugInfo, "");
|
|
|
|
while (!breakFlag) {
|
|
if (offset >= scriptData->size())
|
|
error("Script failure in script %d - invalid offset %d", startOffset, offset);
|
|
|
|
if (gDebugLevel >= ERROR_DETAILED)
|
|
sprintf(debugInfo, "%xh - ", offset);
|
|
|
|
// Get opcode byte and separate into opcode and has parameter bit flag
|
|
opcode = scripts[offset++];
|
|
hasParam = (opcode & 1) != 0;
|
|
opcode >>= 1;
|
|
|
|
if (gDebugLevel >= ERROR_DETAILED)
|
|
strcat(debugInfo, (opcode > S_OPCODE_RANDOM) ? "INVALID" :
|
|
scriptOpcodes[opcode]);
|
|
|
|
if (hasParam) {
|
|
// Flag to read next two bytes as active parameter
|
|
if (offset >= scriptData->size()-2)
|
|
error("Script failure in script %d - invalid offset %d", startOffset, offset);
|
|
|
|
param = READ_LE_UINT16(scripts + offset);
|
|
offset += 2;
|
|
|
|
if (gDebugLevel >= ERROR_DETAILED)
|
|
sprintf(debugInfo + strlen(debugInfo), " [%d]",
|
|
((opcode == S_OPCODE_GET_FIELD) || (opcode == S_OPCODE_SET_FIELD)) ?
|
|
param >> 1 : param);
|
|
}
|
|
|
|
if (gDebugLevel >= ERROR_DETAILED) {
|
|
switch (opcode) {
|
|
case S_OPCODE_ADD:
|
|
case S_OPCODE_SUBTRACT:
|
|
case S_OPCODE_MULTIPLY:
|
|
case S_OPCODE_DIVIDE:
|
|
case S_OPCODE_EQUALS:
|
|
case S_OPCODE_NOT_EQUALS:
|
|
case S_OPCODE_LT:
|
|
case S_OPCODE_GT:
|
|
case S_OPCODE_LTE:
|
|
case S_OPCODE_GTE:
|
|
case S_OPCODE_AND:
|
|
case S_OPCODE_OR:
|
|
case S_OPCODE_LOGICAL_AND:
|
|
case S_OPCODE_LOGICAL_OR:
|
|
sprintf(debugInfo + strlen(debugInfo),
|
|
" %d, %d", stack[stack.size() - 1], stack[stack.size() - 2]);
|
|
break;
|
|
|
|
case S_OPCODE_SET_FIELD:
|
|
sprintf(debugInfo + strlen(debugInfo), " <= ST (%d)", stack[stack.size() - 1]);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (opcode) {
|
|
case S_OPCODE_ABORT:
|
|
case S_OPCODE_ABORT2:
|
|
case S_OPCODE_ABORT3:
|
|
methodStack.clear();
|
|
break;
|
|
|
|
case S_OPCODE_ADD:
|
|
stack.push(stack.pop() + stack.pop());
|
|
break;
|
|
|
|
case S_OPCODE_SUBTRACT:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(v2 - v1);
|
|
break;
|
|
|
|
case S_OPCODE_MULTIPLY:
|
|
tempVal = stack.pop() * stack.pop();
|
|
stack.push(tempVal & 0xffff);
|
|
param = (uint16) (tempVal >> 16);
|
|
break;
|
|
|
|
case S_OPCODE_DIVIDE:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(v2 / v1);
|
|
param = v2 % v1; // remainder
|
|
break;
|
|
|
|
case S_OPCODE_EQUALS:
|
|
stack.push((stack.pop() == stack.pop()) ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_NOT_EQUALS:
|
|
stack.push((stack.pop() != stack.pop()) ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_LT:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(v2 < v1 ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_GT:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(v2 > v1 ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_LTE:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(v2 <= v1 ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_GTE:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(v2 >= v1 ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_AND:
|
|
stack.push(stack.pop() & stack.pop());
|
|
break;
|
|
|
|
case S_OPCODE_OR:
|
|
stack.push(stack.pop() | stack.pop());
|
|
break;
|
|
|
|
case S_OPCODE_LOGICAL_AND:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(((v1 != 0) && (v2 != 0)) ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_LOGICAL_OR:
|
|
v1 = stack.pop();
|
|
v2 = stack.pop();
|
|
stack.push(((v1 != 0) || (v2 != 0)) ? 1 : 0);
|
|
break;
|
|
|
|
case S_OPCODE_GET_FIELD:
|
|
fieldNum = param >> 1;
|
|
v1 = fields.getField(fieldNum);
|
|
stack.push(v1);
|
|
break;
|
|
|
|
case S_OPCODE_SET_FIELD:
|
|
fieldNum = param >> 1;
|
|
v1 = stack.pop();
|
|
fields.setField(fieldNum, v1);
|
|
break;
|
|
|
|
case S_OPCODE_PUSH:
|
|
stack.push(param);
|
|
break;
|
|
|
|
case S_OPCODE_SUBROUTINE:
|
|
methodStack.push(offset);
|
|
offset = param;
|
|
break;
|
|
|
|
case S_OPCODE_EXEC:
|
|
// Search for the method in the method list
|
|
rec = &scriptMethods[0];
|
|
while ((rec->methodIndex != 0xff) && (rec->methodIndex != param))
|
|
++rec;
|
|
|
|
if (gDebugLevel >= ERROR_DETAILED) {
|
|
// Set up the debug string for the method call
|
|
if (rec->methodIndex == 0xff) strcat(debugInfo, " INVALID INDEX");
|
|
else if (scriptMethodNames[param] == NULL) strcat(debugInfo, " UNKNOWN METHOD");
|
|
else {
|
|
strcat(debugInfo, " ");
|
|
strcat(debugInfo, scriptMethodNames[param]);
|
|
}
|
|
|
|
// Any params
|
|
if (stack.size() >= 3)
|
|
sprintf(debugInfo + strlen(debugInfo), " (%d,%d,%d)",
|
|
stack[stack.size()-1], stack[stack.size()-2], stack[stack.size()-3]);
|
|
if (stack.size() == 2)
|
|
sprintf(debugInfo + strlen(debugInfo), " (%d,%d)",
|
|
stack[stack.size()-1], stack[stack.size()-2]);
|
|
else if (stack.size() == 1)
|
|
sprintf(debugInfo + strlen(debugInfo), " (%d)", stack[stack.size()-1]);
|
|
strcat(debugInfo, ")");
|
|
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "%s", debugInfo);
|
|
}
|
|
|
|
param1 = 0; param2 = 0; param3 = 0;
|
|
if (!stack.empty()) param1 = stack.pop();
|
|
if (!stack.empty()) param2 = stack.pop();
|
|
if (!stack.empty()) param3 = stack.pop();
|
|
|
|
if (rec->methodIndex == 0xff)
|
|
warning("Undefined script method %d", param);
|
|
else {
|
|
ptr = rec->proc;
|
|
ptr(param1, param2, param3);
|
|
}
|
|
break;
|
|
|
|
case S_OPCODE_COND_JUMP:
|
|
v1 = stack.pop();
|
|
if (v1 == 0) offset += (int16) param;
|
|
break;
|
|
|
|
case S_OPCODE_JUMP:
|
|
offset += (int16) param;
|
|
break;
|
|
|
|
case S_OPCODE_RANDOM:
|
|
param = r.getRandom() >> 8; // make number between 0 to 255
|
|
break;
|
|
|
|
case S_OPCODE_END:
|
|
// Signal to end the execution
|
|
if (!methodStack.empty())
|
|
offset = methodStack.pop();
|
|
else
|
|
breakFlag = true;
|
|
break;
|
|
|
|
default:
|
|
error("Unknown script opcode %d", opcode);
|
|
break;
|
|
}
|
|
|
|
if ((gDebugLevel >= ERROR_DETAILED) && (opcode != S_OPCODE_EXEC)) {
|
|
switch (opcode) {
|
|
case S_OPCODE_ADD:
|
|
case S_OPCODE_SUBTRACT:
|
|
case S_OPCODE_MULTIPLY:
|
|
case S_OPCODE_DIVIDE:
|
|
case S_OPCODE_NOT_EQUALS:
|
|
case S_OPCODE_EQUALS:
|
|
case S_OPCODE_GT:
|
|
case S_OPCODE_LT:
|
|
case S_OPCODE_LTE:
|
|
case S_OPCODE_GTE:
|
|
case S_OPCODE_AND:
|
|
case S_OPCODE_OR:
|
|
case S_OPCODE_LOGICAL_AND:
|
|
case S_OPCODE_LOGICAL_OR:
|
|
case S_OPCODE_GET_FIELD:
|
|
sprintf(debugInfo + strlen(debugInfo), " => ST (%d)", stack[stack.size()-1]);
|
|
break;
|
|
|
|
case S_OPCODE_PUSH:
|
|
strcat(debugInfo, " => ST");
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "%s", debugInfo);
|
|
}
|
|
}
|
|
|
|
uint16 result = fields.getField(SEQUENCE_RESULT);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "Script result = %d", result);
|
|
return result;
|
|
}
|
|
|
|
void Script::executeMethod(int methodIndex, uint16 v1, uint16 v2, uint16 v3) {
|
|
const SequenceMethodRecord *rec = &scriptMethods[0];
|
|
while ((rec->methodIndex != 0xff) && (rec->methodIndex != methodIndex))
|
|
++rec;
|
|
|
|
if (rec->methodIndex == 0xff)
|
|
warning("Undefined script method %d", methodIndex);
|
|
else {
|
|
SequenceMethodPtr ptr = rec->proc;
|
|
ptr(v1, v2, v3);
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
/*- Hotspot Script Handler -*/
|
|
/*- -*/
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
int16 HotspotScript::nextVal(MemoryBlock *data, uint16 &offset) {
|
|
if (offset >= data->size() - 1)
|
|
error("Script failure - invalid offset");
|
|
int16 value = READ_LE_UINT16(data->data() + offset);
|
|
offset += 2;
|
|
return value;
|
|
}
|
|
|
|
bool HotspotScript::execute(Hotspot *h) {
|
|
Resources &r = Resources::getReference();
|
|
Room &room = Room::getReference();
|
|
MemoryBlock *scriptData = r.hotspotScriptData();
|
|
uint16 offset = h->hotspotScript();
|
|
int16 opcode = 0;
|
|
int16 param1, param2;
|
|
uint32 actions;
|
|
bool breakFlag = false;
|
|
|
|
debugC(ERROR_BASIC, kLureDebugScripts, "Executing hotspot %xh script pos=%xh",
|
|
h->hotspotId(), offset);
|
|
|
|
while (!breakFlag) {
|
|
opcode = nextVal(scriptData, offset);
|
|
|
|
switch (opcode) {
|
|
case S2_OPCODE_FRAME_CTR:
|
|
param1 = nextVal(scriptData, offset);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME_CTR = %d", param1);
|
|
|
|
h->setFrameCtr(param1);
|
|
h->setHotspotScript(offset);
|
|
breakFlag = true;
|
|
break;
|
|
|
|
case S2_OPCODE_POSITION:
|
|
param1 = nextVal(scriptData, offset);
|
|
param2 = nextVal(scriptData, offset);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "SET POSITION = (%d,%d)",
|
|
param1 - 0x80, param2 - 0x80);
|
|
|
|
h->setPosition(param1 - 0x80, param2 - 0x80);
|
|
break;
|
|
|
|
case S2_OPCODE_CHANGE_POS:
|
|
param1 = nextVal(scriptData, offset);
|
|
param2 = nextVal(scriptData, offset);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "CHANGE POSITION BY = (%d,%d)",
|
|
param1, param2);
|
|
|
|
h->setPosition(h->x() + param1, h->y() + param2);
|
|
break;
|
|
|
|
case S2_OPCODE_UNLOAD:
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "UNLOAD HOTSPOT");
|
|
breakFlag = true;
|
|
break;
|
|
|
|
case S2_OPCODE_DIMENSIONS:
|
|
param1 = nextVal(scriptData, offset) << 4;
|
|
param2 = nextVal(scriptData, offset);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "SET SIZE = (%d,%d)",
|
|
param1, param2);
|
|
|
|
h->setSize((uint16) param1, (uint16) param2);
|
|
break;
|
|
|
|
case S2_OPCODE_JUMP:
|
|
offset = (uint16) nextVal(scriptData, offset);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "JUMP OFFSET = %xh", offset);
|
|
break;
|
|
|
|
case S2_OPCODE_ANIMATION:
|
|
param1 = nextVal(scriptData, offset);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "SET ANIMATION ID = %xh", param1);
|
|
|
|
h->setAnimation(param1);
|
|
break;
|
|
|
|
case S2_OPCODE_PLAY_SOUND:
|
|
param1 = nextVal(scriptData, offset);
|
|
param2 = nextVal(scriptData, offset);
|
|
|
|
if ((param2 == 0) || (room.roomNumber() == param2)) {
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "PLAY_SOUND(%d,%d)", param2, param1);
|
|
Sound.addSound2((uint8)param1);
|
|
}
|
|
break;
|
|
|
|
case S2_OPCODE_STOP_SOUND:
|
|
param1 = nextVal(scriptData, offset);
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "STOP_SOUND()");
|
|
Sound.stopSound((uint8)param1);
|
|
break;
|
|
|
|
case S2_OPCODE_ACTIONS:
|
|
param1 = nextVal(scriptData, offset);
|
|
param2 = nextVal(scriptData, offset);
|
|
actions = (uint32) param1 | ((uint32) param2 << 16);
|
|
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "SET ACTIONS = %xh", actions);
|
|
h->setActions(actions);
|
|
break;
|
|
|
|
default:
|
|
// Set the animation frame number
|
|
|
|
// WORKAROUND: In Lure English EGA, the apparatus in room #30 can be set with an invalid frame number
|
|
if ((h->hotspotId() == 1059) && (opcode >= h->numFrames()))
|
|
opcode = h->numFrames() - 1;
|
|
|
|
debugC(ERROR_DETAILED, kLureDebugScripts, "SET FRAME NUMBER = %d", opcode);
|
|
|
|
h->setFrameNumber(opcode);
|
|
h->setHotspotScript(offset);
|
|
breakFlag = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return (opcode == S2_OPCODE_UNLOAD);
|
|
}
|
|
|
|
} // End of namespace Lure
|