mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
917 lines
33 KiB
C++
917 lines
33 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "engines/advancedDetector.h"
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#include "engines/util.h"
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#include "sci/sci.h"
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#include "sci/debug.h"
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#include "sci/console.h"
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#include "sci/event.h"
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#include "sci/engine/features.h"
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#include "sci/engine/message.h"
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#include "sci/engine/object.h"
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#include "sci/engine/state.h"
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#include "sci/engine/kernel.h"
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#include "sci/engine/script.h" // for script_adjust_opcode_formats
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#include "sci/engine/selector.h" // for SELECTOR
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#include "sci/sound/audio.h"
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#include "sci/sound/music.h"
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#include "sci/sound/soundcmd.h"
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#include "sci/graphics/animate.h"
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#include "sci/graphics/cache.h"
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#include "sci/graphics/compare.h"
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#include "sci/graphics/controls.h"
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#include "sci/graphics/coordadjuster.h"
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#include "sci/graphics/cursor.h"
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#include "sci/graphics/maciconbar.h"
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#include "sci/graphics/menu.h"
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/paint32.h"
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#include "sci/graphics/picture.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/screen.h"
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#include "sci/graphics/text16.h"
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#include "sci/graphics/transitions.h"
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#ifdef ENABLE_SCI32
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#include "sci/graphics/frameout.h"
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#include "sci/video/robot_decoder.h"
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#endif
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namespace Sci {
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SciEngine *g_sci = 0;
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class GfxDriver;
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SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gameId)
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: Engine(syst), _gameDescription(desc), _gameId(gameId), _rng("sci") {
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assert(g_sci == 0);
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g_sci = this;
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_gfxMacIconBar = 0;
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_audio = 0;
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_features = 0;
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_resMan = 0;
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_gamestate = 0;
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_kernel = 0;
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_vocabulary = 0;
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_vocabularyLanguage = 1; // we load english vocabulary on startup
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_eventMan = 0;
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_console = 0;
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// Set up the engine specific debug levels
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DebugMan.addDebugChannel(kDebugLevelError, "Error", "Script error debugging");
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DebugMan.addDebugChannel(kDebugLevelNodes, "Lists", "Lists and nodes debugging");
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DebugMan.addDebugChannel(kDebugLevelGraphics, "Graphics", "Graphics debugging");
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DebugMan.addDebugChannel(kDebugLevelStrings, "Strings", "Strings debugging");
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DebugMan.addDebugChannel(kDebugLevelMemory, "Memory", "Memory debugging");
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DebugMan.addDebugChannel(kDebugLevelFuncCheck, "Func", "Function parameter debugging");
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DebugMan.addDebugChannel(kDebugLevelBresen, "Bresenham", "Bresenham algorithms debugging");
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DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging");
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DebugMan.addDebugChannel(kDebugLevelBaseSetter, "Base", "Base Setter debugging");
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DebugMan.addDebugChannel(kDebugLevelParser, "Parser", "Parser debugging");
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DebugMan.addDebugChannel(kDebugLevelSaid, "Said", "Said specs debugging");
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DebugMan.addDebugChannel(kDebugLevelFile, "File", "File I/O debugging");
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DebugMan.addDebugChannel(kDebugLevelTime, "Time", "Time debugging");
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DebugMan.addDebugChannel(kDebugLevelRoom, "Room", "Room number debugging");
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DebugMan.addDebugChannel(kDebugLevelAvoidPath, "Pathfinding", "Pathfinding debugging");
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DebugMan.addDebugChannel(kDebugLevelDclInflate, "DCL", "DCL inflate debugging");
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DebugMan.addDebugChannel(kDebugLevelVM, "VM", "VM debugging");
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DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Notifies when scripts are unloaded");
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DebugMan.addDebugChannel(kDebugLevelGC, "GC", "Garbage Collector debugging");
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DebugMan.addDebugChannel(kDebugLevelResMan, "ResMan", "Resource manager debugging");
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DebugMan.addDebugChannel(kDebugLevelOnStartup, "OnStartup", "Enter debugger at start of game");
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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SearchMan.addSubDirectoryMatching(gameDataDir, "actors"); // KQ6 hi-res portraits
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SearchMan.addSubDirectoryMatching(gameDataDir, "aud"); // resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "audio");// resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "audiosfx");// resource.aud and audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "wav"); // speech files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "sfx"); // music/sound files in WAV format
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SearchMan.addSubDirectoryMatching(gameDataDir, "avi"); // AVI movie files for Windows versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "seq"); // SEQ movie files for DOS versions
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SearchMan.addSubDirectoryMatching(gameDataDir, "robot"); // robot movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "robots"); // robot movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "movie"); // VMD movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "movies"); // VMD movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "vmd"); // VMD movie files
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SearchMan.addSubDirectoryMatching(gameDataDir, "duk"); // Duck movie files in Phantasmagoria 2
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SearchMan.addSubDirectoryMatching(gameDataDir, "Robot Folder"); // Mac robot files
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SearchMan.addSubDirectoryMatching(gameDataDir, "Sound Folder"); // Mac audio files
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SearchMan.addSubDirectoryMatching(gameDataDir, "Voices Folder"); // Mac audio36 files
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SearchMan.addSubDirectoryMatching(gameDataDir, "Voices"); // Mac audio36 files
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SearchMan.addSubDirectoryMatching(gameDataDir, "VMD Folder"); // Mac VMD files
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// Add the patches directory, except for KQ6CD; The patches folder in some versions of KQ6CD
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// is for the demo of Phantasmagoria, included in the disk
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if (_gameId != GID_KQ6)
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SearchMan.addSubDirectoryMatching(gameDataDir, "patches"); // resource patches
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}
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SciEngine::~SciEngine() {
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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#ifdef ENABLE_SCI32
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delete _robotDecoder;
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delete _gfxFrameout;
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#endif
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delete _gfxMenu;
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delete _gfxControls;
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delete _gfxText16;
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delete _gfxAnimate;
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delete _gfxPaint;
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delete _gfxTransitions;
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delete _gfxCompare;
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delete _gfxCoordAdjuster;
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delete _gfxPorts;
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delete _gfxCache;
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delete _gfxPalette;
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delete _gfxCursor;
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delete _gfxScreen;
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delete _audio;
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delete _soundCmd;
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delete _kernel;
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delete _vocabulary;
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delete _console;
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delete _features;
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delete _gfxMacIconBar;
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delete _eventMan;
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delete _gamestate->_segMan;
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delete _gamestate;
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delete _resMan; // should be deleted last
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g_sci = 0;
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}
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extern void showScummVMDialog(const Common::String &message);
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Common::Error SciEngine::run() {
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// Assign default values to the config manager, in case settings are missing
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ConfMan.registerDefault("sci_originalsaveload", "false");
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ConfMan.registerDefault("native_fb01", "false");
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ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows
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_resMan = new ResourceManager();
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assert(_resMan);
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_resMan->addAppropriateSources();
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_resMan->init();
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// TODO: Add error handling. Check return values of addAppropriateSources
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// and init. We first have to *add* sensible return values, though ;).
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/*
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if (!_resMan) {
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warning("No resources found, aborting");
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return Common::kNoGameDataFoundError;
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}
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*/
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// Reset, so that error()s before SoundCommandParser is initialized wont cause a crash
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_soundCmd = NULL;
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// Add the after market GM patches for the specified game, if they exist
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_resMan->addNewGMPatch(_gameId);
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_gameObjectAddress = _resMan->findGameObject();
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SegManager *segMan = new SegManager(_resMan);
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// Initialize the game screen
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_gfxScreen = new GfxScreen(_resMan);
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_gfxScreen->enableUndithering(ConfMan.getBool("disable_dithering"));
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_kernel = new Kernel(_resMan, segMan);
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_features = new GameFeatures(segMan, _kernel);
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// Only SCI0, SCI01 and SCI1 EGA games used a parser
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_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA_ONLY) ? new Vocabulary(_resMan, false) : NULL;
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// Also, XMAS1990 apparently had a parser too. Refer to http://forums.scummvm.org/viewtopic.php?t=9135
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if (getGameId() == GID_CHRISTMAS1990)
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_vocabulary = new Vocabulary(_resMan, false);
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_audio = new AudioPlayer(_resMan);
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_gamestate = new EngineState(segMan);
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_eventMan = new EventManager(_resMan->detectFontExtended());
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// Create debugger console. It requires GFX and _gamestate to be initialized
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_console = new Console(this);
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// The game needs to be initialized before the graphics system is initialized, as
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// the graphics code checks parts of the seg manager upon initialization (e.g. for
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// the presence of the fastCast object)
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if (!initGame()) { /* Initialize */
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warning("Game initialization failed: Aborting...");
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// TODO: Add an "init failed" error?
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return Common::kUnknownError;
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}
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// we try to find the super class address of the game object, we can't do that earlier
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const Object *gameObject = segMan->getObject(_gameObjectAddress);
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if (!gameObject) {
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warning("Could not get game object, aborting...");
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return Common::kUnknownError;
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}
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script_adjust_opcode_formats();
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// Must be called after game_init(), as they use _features
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_kernel->loadKernelNames(_features);
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_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, _features->detectDoSoundType());
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syncSoundSettings();
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syncIngameAudioOptions();
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// Load our Mac executable here for icon bar palettes and high-res fonts
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loadMacExecutable();
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// Initialize all graphics related subsystems
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initGraphics();
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// Patch in our save/restore code, so that dialogs are replaced
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patchGameSaveRestore();
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setLauncherLanguage();
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// Check whether loading a savestate was requested
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int directSaveSlotLoading = ConfMan.getInt("save_slot");
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if (directSaveSlotLoading >= 0) {
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// call GameObject::play (like normally)
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initStackBaseWithSelector(SELECTOR(play));
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// We set this, so that the game automatically quit right after init
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_gamestate->variables[VAR_GLOBAL][4] = TRUE_REG;
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_gamestate->_executionStackPosChanged = false;
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run_vm(_gamestate);
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// As soon as we get control again, actually restore the game
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reg_t restoreArgv[2] = { NULL_REG, make_reg(0, directSaveSlotLoading) }; // special call (argv[0] is NULL)
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kRestoreGame(_gamestate, 2, restoreArgv);
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// this indirectly calls GameObject::init, which will setup menu, text font/color codes etc.
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// without this games would be pretty badly broken
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}
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// Show any special warnings for buggy scripts with severe game bugs,
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// which have been patched by Sierra
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if (getGameId() == GID_LONGBOW) {
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// Longbow 1.0 has a buggy script which prevents the game
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// from progressing during the Green Man riddle sequence.
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// A patch for this buggy script has been released by Sierra,
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// and is necessary to complete the game without issues.
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// The patched script is included in Longbow 1.1.
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// Refer to bug #3036609.
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Resource *buggyScript = _resMan->findResource(ResourceId(kResourceTypeScript, 180), 0);
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if (buggyScript && (buggyScript->size == 12354 || buggyScript->size == 12362)) {
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showScummVMDialog("A known buggy game script has been detected, which could "
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"prevent you from progressing later on in the game, during "
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"the sequence with the Green Man's riddles. Please, apply "
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"the latest patch for this game by Sierra to avoid possible "
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"problems");
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}
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}
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// Show a warning if the user has selected a General MIDI device, no GM patch exists
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// (i.e. patch 4) and the game is one of the known 8 SCI1 games that Sierra has provided
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// after market patches for in their "General MIDI Utility".
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if (_soundCmd->getMusicType() == MT_GM && !ConfMan.getBool("native_mt32")) {
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if (!_resMan->findResource(ResourceId(kResourceTypePatch, 4), 0)) {
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switch (getGameId()) {
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case GID_ECOQUEST:
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case GID_HOYLE3:
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case GID_LSL1:
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case GID_LSL5:
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case GID_LONGBOW:
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case GID_SQ1:
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case GID_SQ4:
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case GID_FAIRYTALES:
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showScummVMDialog("You have selected General MIDI as a sound device. Sierra "
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"has provided after-market support for General MIDI for this "
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"game in their \"General MIDI Utility\". Please, apply this "
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"patch in order to enjoy MIDI music with this game. Once you "
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"have obtained it, you can unpack all of the included *.PAT "
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"files in your ScummVM extras folder and ScummVM will add the "
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"appropriate patch automatically. Alternatively, you can follow "
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"the instructions in the READ.ME file included in the patch and "
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"rename the associated *.PAT file to 4.PAT and place it in the "
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"game folder. Without this patch, General MIDI music for this "
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"game will sound badly distorted.");
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break;
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default:
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break;
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}
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}
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}
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if (gameHasFanMadePatch()) {
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showScummVMDialog("Your game is patched with a fan made script patch. Such patches have "
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"been reported to cause issues, as they modify game scripts extensively. "
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"The issues that these patches fix do not occur in ScummVM, so you are "
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"advised to remove this patch from your game folder in order to avoid "
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"having unexpected errors and/or issues later on.");
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}
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runGame();
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ConfMan.flushToDisk();
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return Common::kNoError;
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}
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bool SciEngine::gameHasFanMadePatch() {
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struct FanMadePatchInfo {
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SciGameId gameID;
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uint16 targetScript;
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uint16 targetSize;
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uint16 patchedByteOffset;
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byte patchedByte;
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};
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const FanMadePatchInfo patchInfo[] = {
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// game script size offset byte
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// ** NRS Patches **************************
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{ GID_HOYLE3, 994, 2580, 656, 0x78 },
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{ GID_KQ1, 85, 5156, 631, 0x02 },
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{ GID_LAURABOW2, 994, 4382, 0, 0x00 },
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{ GID_LONGBOW, 994, 4950, 1455, 0x78 }, // English
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{ GID_LONGBOW, 994, 5020, 1469, 0x78 }, // German
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{ GID_LSL1, 803, 592, 342, 0x01 },
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{ GID_LSL3, 380, 6148, 195, 0x35 },
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{ GID_LSL5, 994, 4810, 1342, 0x78 }, // English
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{ GID_LSL5, 994, 4942, 1392, 0x76 }, // German
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{ GID_PQ1, 994, 4332, 1473, 0x78 },
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{ GID_PQ2, 200, 10614, 0, 0x00 },
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{ GID_PQ3, 994, 4686, 1291, 0x78 }, // English
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{ GID_PQ3, 994, 4734, 1283, 0x78 }, // German
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{ GID_QFG1VGA, 994, 4388, 0, 0x00 },
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{ GID_QFG3, 994, 4714, 0, 0x00 },
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// TODO: Disabled, as it fixes a whole lot of bugs which can't be tested till SCI2.1 support is finished
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//{ GID_QFG4, 710, 11477, 0, 0x00 },
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{ GID_SQ1, 994, 4740, 0, 0x00 },
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{ GID_SQ5, 994, 4142, 1496, 0x78 }, // English/German/French
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// TODO: Disabled, till we can test the Italian version
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//{ GID_SQ5, 994, 4148, 0, 0x00 }, // Italian - patched file is the same size as the original
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// TODO: The bugs in SQ6 can't be tested till SCI2.1 support is finished
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//{ GID_SQ6, 380, 16308, 15042, 0x0C }, // English
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//{ GID_SQ6, 380, 11652, 0, 0x00 }, // German - patched file is the same size as the original
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// ** End marker ***************************
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{ GID_FANMADE, 0, 0, 0, 0x00 }
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};
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int curEntry = 0;
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while (true) {
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if (patchInfo[curEntry].targetSize == 0)
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break;
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if (patchInfo[curEntry].gameID == getGameId()) {
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Resource *targetScript = _resMan->findResource(ResourceId(kResourceTypeScript, patchInfo[curEntry].targetScript), 0);
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if (targetScript && targetScript->size + 2 == patchInfo[curEntry].targetSize) {
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if (patchInfo[curEntry].patchedByteOffset == 0)
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return true;
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else if (targetScript->data[patchInfo[curEntry].patchedByteOffset - 2] == patchInfo[curEntry].patchedByte)
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return true;
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}
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}
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curEntry++;
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}
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return false;
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}
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static byte patchGameRestoreSave[] = {
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0x39, 0x03, // pushi 03
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0x76, // push0
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0x38, 0xff, 0xff, // pushi -1
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0x76, // push0
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0x43, 0xff, 0x06, // callk kRestoreGame/kSaveGame (will get changed afterwards)
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0x48, // ret
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};
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// SCI2 version: Same as above, but the second parameter to callk is a word
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static byte patchGameRestoreSaveSci2[] = {
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0x39, 0x03, // pushi 03
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0x76, // push0
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0x38, 0xff, 0xff, // pushi -1
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0x76, // push0
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0x43, 0xff, 0x06, 0x00, // callk kRestoreGame/kSaveGame (will get changed afterwards)
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0x48, // ret
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};
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// SCI21 version: Same as above, but the second parameter to callk is a word
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static byte patchGameRestoreSaveSci21[] = {
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0x39, 0x04, // pushi 04
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0x76, // push0 // 0: save, 1: restore (will get changed afterwards)
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0x76, // push0
|
|
0x38, 0xff, 0xff, // pushi -1
|
|
0x76, // push0
|
|
0x43, 0xff, 0x08, 0x00, // callk kSave (will get changed afterwards)
|
|
0x48, // ret
|
|
};
|
|
|
|
static void patchGameSaveRestoreCode(SegManager *segMan, reg_t methodAddress, byte id) {
|
|
Script *script = segMan->getScript(methodAddress.segment);
|
|
byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.offset));
|
|
if (getSciVersion() <= SCI_VERSION_1_1)
|
|
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
|
|
else // SCI2+
|
|
memcpy(patchPtr, patchGameRestoreSaveSci2, sizeof(patchGameRestoreSaveSci2));
|
|
patchPtr[8] = id;
|
|
}
|
|
|
|
static void patchGameSaveRestoreCodeSci21(SegManager *segMan, reg_t methodAddress, byte id, bool doRestore) {
|
|
Script *script = segMan->getScript(methodAddress.segment);
|
|
byte *patchPtr = const_cast<byte *>(script->getBuf(methodAddress.offset));
|
|
memcpy(patchPtr, patchGameRestoreSaveSci21, sizeof(patchGameRestoreSaveSci21));
|
|
if (doRestore)
|
|
patchPtr[2] = 0x78; // push1
|
|
patchPtr[9] = id;
|
|
}
|
|
|
|
void SciEngine::patchGameSaveRestore() {
|
|
SegManager *segMan = _gamestate->_segMan;
|
|
const Object *gameObject = segMan->getObject(_gameObjectAddress);
|
|
const Object *gameSuperObject = segMan->getObject(gameObject->getSuperClassSelector());
|
|
if (!gameSuperObject)
|
|
gameSuperObject = gameObject; // happens in KQ5CD, when loading saved games before r54510
|
|
byte kernelIdRestore = 0;
|
|
byte kernelIdSave = 0;
|
|
|
|
switch (_gameId) {
|
|
case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
|
|
case GID_HOYLE2: // gets confused, see hoyle1
|
|
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
|
|
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
|
|
case GID_PHANTASMAGORIA: // has custom save/load code
|
|
case GID_SHIVERS: // has custom save/load code
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (ConfMan.getBool("sci_originalsaveload"))
|
|
return;
|
|
|
|
uint16 kernelNamesSize = _kernel->getKernelNamesSize();
|
|
for (uint16 kernelNr = 0; kernelNr < kernelNamesSize; kernelNr++) {
|
|
Common::String kernelName = _kernel->getKernelName(kernelNr);
|
|
if (kernelName == "RestoreGame")
|
|
kernelIdRestore = kernelNr;
|
|
if (kernelName == "SaveGame")
|
|
kernelIdSave = kernelNr;
|
|
if (kernelName == "Save")
|
|
kernelIdSave = kernelIdRestore = kernelNr;
|
|
}
|
|
|
|
// Search for gameobject superclass ::restore
|
|
uint16 gameSuperObjectMethodCount = gameSuperObject->getMethodCount();
|
|
for (uint16 methodNr = 0; methodNr < gameSuperObjectMethodCount; methodNr++) {
|
|
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
|
|
Common::String methodName = _kernel->getSelectorName(selectorId);
|
|
if (methodName == "restore") {
|
|
if (kernelIdSave != kernelIdRestore)
|
|
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
|
|
else
|
|
patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
|
|
}
|
|
else if (methodName == "save") {
|
|
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
|
|
if (kernelIdSave != kernelIdRestore)
|
|
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
|
|
else
|
|
patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Search for gameobject ::save, if there is one patch that one too
|
|
uint16 gameObjectMethodCount = gameObject->getMethodCount();
|
|
for (uint16 methodNr = 0; methodNr < gameObjectMethodCount; methodNr++) {
|
|
uint16 selectorId = gameObject->getFuncSelector(methodNr);
|
|
Common::String methodName = _kernel->getSelectorName(selectorId);
|
|
if (methodName == "save") {
|
|
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
|
|
if (kernelIdSave != kernelIdRestore)
|
|
patchGameSaveRestoreCode(segMan, gameObject->getFunction(methodNr), kernelIdSave);
|
|
else
|
|
patchGameSaveRestoreCodeSci21(segMan, gameObject->getFunction(methodNr), kernelIdSave, false);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SciEngine::initGame() {
|
|
// Script 0 needs to be allocated here before anything else!
|
|
int script0Segment = _gamestate->_segMan->getScriptSegment(0, SCRIPT_GET_LOCK);
|
|
DataStack *stack = _gamestate->_segMan->allocateStack(VM_STACK_SIZE, NULL);
|
|
|
|
_gamestate->_msgState = new MessageState(_gamestate->_segMan);
|
|
_gamestate->gcCountDown = GC_INTERVAL - 1;
|
|
|
|
// Script 0 should always be at segment 1
|
|
if (script0Segment != 1) {
|
|
debug(2, "Failed to instantiate script.000");
|
|
return false;
|
|
}
|
|
|
|
_gamestate->initGlobals();
|
|
_gamestate->_segMan->initSysStrings();
|
|
|
|
_gamestate->r_acc = _gamestate->r_prev = NULL_REG;
|
|
|
|
_gamestate->_executionStack.clear(); // Start without any execution stack
|
|
_gamestate->executionStackBase = -1; // No vm is running yet
|
|
_gamestate->_executionStackPosChanged = false;
|
|
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
_gamestate->gameIsRestarting = GAMEISRESTARTING_NONE;
|
|
|
|
_gamestate->stack_base = stack->_entries;
|
|
_gamestate->stack_top = stack->_entries + stack->_capacity;
|
|
|
|
if (!_gamestate->_segMan->instantiateScript(0)) {
|
|
error("initGame(): Could not instantiate script 0");
|
|
return false;
|
|
}
|
|
|
|
// Reset parser
|
|
if (_vocabulary)
|
|
_vocabulary->reset();
|
|
|
|
_gamestate->lastWaitTime = _gamestate->_screenUpdateTime = g_system->getMillis();
|
|
|
|
// Load game language into printLang property of game object
|
|
setSciLanguage();
|
|
|
|
return true;
|
|
}
|
|
|
|
void SciEngine::initGraphics() {
|
|
|
|
// Reset all graphics objects
|
|
_gfxAnimate = 0;
|
|
_gfxCache = 0;
|
|
_gfxCompare = 0;
|
|
_gfxControls = 0;
|
|
_gfxCoordAdjuster = 0;
|
|
_gfxCursor = 0;
|
|
_gfxMacIconBar = 0;
|
|
_gfxMenu = 0;
|
|
_gfxPaint = 0;
|
|
_gfxPaint16 = 0;
|
|
_gfxPalette = 0;
|
|
_gfxPorts = 0;
|
|
_gfxText16 = 0;
|
|
_gfxTransitions = 0;
|
|
#ifdef ENABLE_SCI32
|
|
_robotDecoder = 0;
|
|
_gfxFrameout = 0;
|
|
_gfxPaint32 = 0;
|
|
#endif
|
|
|
|
if (hasMacIconBar())
|
|
_gfxMacIconBar = new GfxMacIconBar();
|
|
|
|
bool paletteMerging = true;
|
|
if (getSciVersion() >= SCI_VERSION_1_1) {
|
|
// there are some games that use inbetween SCI1.1 interpreter, so we have to detect if it's merging or copying
|
|
if (getSciVersion() == SCI_VERSION_1_1)
|
|
paletteMerging = _resMan->detectForPaletteMergingForSci11();
|
|
else
|
|
paletteMerging = false;
|
|
}
|
|
|
|
_gfxPalette = new GfxPalette(_resMan, _gfxScreen, paletteMerging);
|
|
_gfxCache = new GfxCache(_resMan, _gfxScreen, _gfxPalette);
|
|
_gfxCursor = new GfxCursor(_resMan, _gfxPalette, _gfxScreen);
|
|
|
|
#ifdef ENABLE_SCI32
|
|
if (getSciVersion() >= SCI_VERSION_2) {
|
|
// SCI32 graphic objects creation
|
|
_gfxCoordAdjuster = new GfxCoordAdjuster32(_gamestate->_segMan);
|
|
_gfxCursor->init(_gfxCoordAdjuster, _eventMan);
|
|
_gfxCompare = new GfxCompare(_gamestate->_segMan, _kernel, _gfxCache, _gfxScreen, _gfxCoordAdjuster);
|
|
_gfxPaint32 = new GfxPaint32(_resMan, _gamestate->_segMan, _kernel, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette);
|
|
_gfxPaint = _gfxPaint32;
|
|
_robotDecoder = new RobotDecoder(g_system->getMixer(), getPlatform() == Common::kPlatformMacintosh);
|
|
_gfxFrameout = new GfxFrameout(_gamestate->_segMan, _resMan, _gfxCoordAdjuster, _gfxCache, _gfxScreen, _gfxPalette, _gfxPaint32);
|
|
} else {
|
|
#endif
|
|
// SCI0-SCI1.1 graphic objects creation
|
|
_gfxPorts = new GfxPorts(_gamestate->_segMan, _gfxScreen);
|
|
_gfxCoordAdjuster = new GfxCoordAdjuster16(_gfxPorts);
|
|
_gfxCursor->init(_gfxCoordAdjuster, _eventMan);
|
|
_gfxCompare = new GfxCompare(_gamestate->_segMan, _kernel, _gfxCache, _gfxScreen, _gfxCoordAdjuster);
|
|
_gfxTransitions = new GfxTransitions(_gfxScreen, _gfxPalette);
|
|
_gfxPaint16 = new GfxPaint16(_resMan, _gamestate->_segMan, _kernel, _gfxCache, _gfxPorts, _gfxCoordAdjuster, _gfxScreen, _gfxPalette, _gfxTransitions, _audio);
|
|
_gfxPaint = _gfxPaint16;
|
|
_gfxAnimate = new GfxAnimate(_gamestate, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen, _gfxPalette, _gfxCursor, _gfxTransitions);
|
|
_gfxText16 = new GfxText16(_resMan, _gfxCache, _gfxPorts, _gfxPaint16, _gfxScreen);
|
|
_gfxControls = new GfxControls(_gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen);
|
|
_gfxMenu = new GfxMenu(_eventMan, _gamestate->_segMan, _gfxPorts, _gfxPaint16, _gfxText16, _gfxScreen, _gfxCursor);
|
|
|
|
_gfxMenu->reset();
|
|
#ifdef ENABLE_SCI32
|
|
}
|
|
#endif
|
|
|
|
if (_gfxPorts) {
|
|
_gfxPorts->init(_features->usesOldGfxFunctions(), _gfxPaint16, _gfxText16);
|
|
_gfxPaint16->init(_gfxAnimate, _gfxText16);
|
|
}
|
|
// Set default (EGA, amiga or resource 999) palette
|
|
_gfxPalette->setDefault();
|
|
}
|
|
|
|
void SciEngine::initStackBaseWithSelector(Selector selector) {
|
|
_gamestate->stack_base[0] = make_reg(0, (uint16)selector);
|
|
_gamestate->stack_base[1] = NULL_REG;
|
|
|
|
// Register the first element on the execution stack
|
|
if (!send_selector(_gamestate, _gameObjectAddress, _gameObjectAddress, _gamestate->stack_base, 2, _gamestate->stack_base)) {
|
|
_console->printObject(_gameObjectAddress);
|
|
error("initStackBaseWithSelector: error while registering the first selector in the call stack");
|
|
}
|
|
|
|
}
|
|
|
|
void SciEngine::runGame() {
|
|
setTotalPlayTime(0);
|
|
|
|
initStackBaseWithSelector(SELECTOR(play)); // Call the play selector
|
|
|
|
// Attach the debug console on game startup, if requested
|
|
if (DebugMan.isDebugChannelEnabled(kDebugLevelOnStartup))
|
|
_console->attach();
|
|
|
|
_gamestate->_syncedAudioOptions = false;
|
|
|
|
do {
|
|
_gamestate->_executionStackPosChanged = false;
|
|
run_vm(_gamestate);
|
|
exitGame();
|
|
|
|
_gamestate->_syncedAudioOptions = true;
|
|
|
|
if (_gamestate->abortScriptProcessing == kAbortRestartGame) {
|
|
_gamestate->_segMan->resetSegMan();
|
|
initGame();
|
|
initStackBaseWithSelector(SELECTOR(play));
|
|
patchGameSaveRestore();
|
|
setLauncherLanguage();
|
|
_gamestate->gameIsRestarting = GAMEISRESTARTING_RESTART;
|
|
if (_gfxMenu)
|
|
_gfxMenu->reset();
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
} else if (_gamestate->abortScriptProcessing == kAbortLoadGame) {
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
_gamestate->_executionStack.clear();
|
|
initStackBaseWithSelector(SELECTOR(replay));
|
|
patchGameSaveRestore();
|
|
setLauncherLanguage();
|
|
_gamestate->shrinkStackToBase();
|
|
_gamestate->abortScriptProcessing = kAbortNone;
|
|
|
|
syncSoundSettings();
|
|
syncIngameAudioOptions();
|
|
} else {
|
|
break; // exit loop
|
|
}
|
|
} while (true);
|
|
}
|
|
|
|
void SciEngine::exitGame() {
|
|
if (_gamestate->abortScriptProcessing != kAbortLoadGame) {
|
|
_gamestate->_executionStack.clear();
|
|
_audio->stopAllAudio();
|
|
_soundCmd->clearPlayList();
|
|
}
|
|
|
|
// TODO Free parser segment here
|
|
|
|
// TODO Free scripts here
|
|
|
|
// Close all opened file handles
|
|
_gamestate->_fileHandles.clear();
|
|
_gamestate->_fileHandles.resize(5);
|
|
}
|
|
|
|
// Invoked by error() when a severe error occurs
|
|
GUI::Debugger *SciEngine::getDebugger() {
|
|
if (_gamestate) {
|
|
ExecStack *xs = &(_gamestate->_executionStack.back());
|
|
if (xs) {
|
|
xs->addr.pc.offset = _debugState.old_pc_offset;
|
|
xs->sp = _debugState.old_sp;
|
|
}
|
|
}
|
|
|
|
_debugState.runningStep = 0; // Stop multiple execution
|
|
_debugState.seeking = kDebugSeekNothing; // Stop special seeks
|
|
|
|
return _console;
|
|
}
|
|
|
|
// Used to obtain the engine's console in order to print messages to it
|
|
Console *SciEngine::getSciDebugger() {
|
|
return _console;
|
|
}
|
|
|
|
const char *SciEngine::getGameIdStr() const {
|
|
return _gameDescription->gameid;
|
|
}
|
|
|
|
Common::Language SciEngine::getLanguage() const {
|
|
return _gameDescription->language;
|
|
}
|
|
|
|
Common::Platform SciEngine::getPlatform() const {
|
|
return _gameDescription->platform;
|
|
}
|
|
|
|
bool SciEngine::isDemo() const {
|
|
return _gameDescription->flags & ADGF_DEMO;
|
|
}
|
|
|
|
bool SciEngine::isCD() const {
|
|
return _gameDescription->flags & ADGF_CD;
|
|
}
|
|
|
|
bool SciEngine::isBE() const{
|
|
switch(_gameDescription->platform) {
|
|
case Common::kPlatformAmiga:
|
|
case Common::kPlatformMacintosh:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool SciEngine::hasMacIconBar() const {
|
|
return _resMan->isSci11Mac() && getSciVersion() == SCI_VERSION_1_1 &&
|
|
(getGameId() == GID_KQ6 || getGameId() == GID_FREDDYPHARKAS);
|
|
}
|
|
|
|
Common::String SciEngine::getSavegameName(int nr) const {
|
|
return _targetName + Common::String::format(".%03d", nr);
|
|
}
|
|
|
|
Common::String SciEngine::getSavegamePattern() const {
|
|
return _targetName + ".???";
|
|
}
|
|
|
|
Common::String SciEngine::getFilePrefix() const {
|
|
return _targetName;
|
|
}
|
|
|
|
Common::String SciEngine::wrapFilename(const Common::String &name) const {
|
|
return getFilePrefix() + "-" + name;
|
|
}
|
|
|
|
Common::String SciEngine::unwrapFilename(const Common::String &name) const {
|
|
Common::String prefix = getFilePrefix() + "-";
|
|
if (name.hasPrefix(prefix.c_str()))
|
|
return Common::String(name.c_str() + prefix.size());
|
|
return name;
|
|
}
|
|
|
|
int SciEngine::inQfGImportRoom() const {
|
|
if (_gameId == GID_QFG2 && _gamestate->currentRoomNumber() == 805) {
|
|
// QFG2 character import screen
|
|
return 2;
|
|
} else if (_gameId == GID_QFG3 && _gamestate->currentRoomNumber() == 54) {
|
|
// QFG3 character import screen
|
|
return 3;
|
|
} else if (_gameId == GID_QFG4 && _gamestate->currentRoomNumber() == 54) {
|
|
return 4;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void SciEngine::setLauncherLanguage() {
|
|
if (_gameDescription->flags & ADGF_ADDENGLISH) {
|
|
// If game is multilingual
|
|
if (Common::parseLanguage(ConfMan.get("language")) == Common::EN_ANY) {
|
|
// and English was selected as language
|
|
if (SELECTOR(printLang) != -1) // set text language to English
|
|
writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), K_LANG_ENGLISH);
|
|
if (SELECTOR(parseLang) != -1) // and set parser language to English as well
|
|
writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(parseLang), K_LANG_ENGLISH);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SciEngine::pauseEngineIntern(bool pause) {
|
|
_mixer->pauseAll(pause);
|
|
if (_soundCmd)
|
|
_soundCmd->pauseAll(pause);
|
|
}
|
|
|
|
void SciEngine::syncSoundSettings() {
|
|
Engine::syncSoundSettings();
|
|
|
|
bool mute = false;
|
|
if (ConfMan.hasKey("mute"))
|
|
mute = ConfMan.getBool("mute");
|
|
|
|
int soundVolumeMusic = (mute ? 0 : ConfMan.getInt("music_volume"));
|
|
|
|
if (_gamestate && _soundCmd) {
|
|
int vol = (soundVolumeMusic + 1) * MUSIC_MASTERVOLUME_MAX / Audio::Mixer::kMaxMixerVolume;
|
|
_soundCmd->setMasterVolume(vol);
|
|
}
|
|
}
|
|
|
|
void SciEngine::syncIngameAudioOptions() {
|
|
// Now, sync the in-game speech/subtitles settings for SCI1.1 CD games
|
|
if (isCD() && getSciVersion() == SCI_VERSION_1_1) {
|
|
bool subtitlesOn = ConfMan.getBool("subtitles");
|
|
bool speechOn = !ConfMan.getBool("speech_mute");
|
|
|
|
if (subtitlesOn && !speechOn) {
|
|
_gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 1); // subtitles
|
|
} else if (!subtitlesOn && speechOn) {
|
|
_gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech
|
|
} else if (subtitlesOn && speechOn) {
|
|
// Is it a game that supports simultaneous speech and subtitles?
|
|
if (getGameId() == GID_SQ4
|
|
|| getGameId() == GID_FREDDYPHARKAS
|
|
// TODO: The following need script patches for simultaneous speech and subtitles
|
|
//|| getGameId() == GID_KQ6
|
|
//|| getGameId() == GID_LAURABOW2
|
|
) {
|
|
_gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 3); // speech + subtitles
|
|
} else {
|
|
// Game does not support speech and subtitles, set it to speech
|
|
_gamestate->variables[VAR_GLOBAL][90] = make_reg(0, 2); // speech
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SciEngine::loadMacExecutable() {
|
|
if (getPlatform() != Common::kPlatformMacintosh || getSciVersion() < SCI_VERSION_1_EARLY || getSciVersion() > SCI_VERSION_1_1)
|
|
return;
|
|
|
|
Common::String filename;
|
|
|
|
switch (getGameId()) {
|
|
case GID_KQ6:
|
|
filename = "King's Quest VI";
|
|
break;
|
|
case GID_FREDDYPHARKAS:
|
|
filename = "Freddy Pharkas";
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (filename.empty())
|
|
return;
|
|
|
|
if (!_macExecutable.open(filename) || !_macExecutable.hasResFork()) {
|
|
// KQ6/Freddy require the executable to load their icon bar palettes
|
|
if (hasMacIconBar())
|
|
error("Could not load Mac resource fork '%s'", filename.c_str());
|
|
|
|
// TODO: Show some sort of warning dialog saying they can't get any
|
|
// high-res Mac fonts, when we get to that point ;)
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|