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48 lines
1.6 KiB
C++
48 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SCI_UTIL_H
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#define SCI_UTIL_H
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#include "common/scummsys.h"
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namespace Sci {
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// Wrappers for reading/writing 16-bit values in the endianness
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// of the original game platform.
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uint16 READ_SCIENDIAN_UINT16(const void *ptr);
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void WRITE_SCIENDIAN_UINT16(void *ptr, uint16 val);
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// Wrappers for reading integer values for SCI1.1+.
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// Mac versions have big endian data for some fields.
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uint16 READ_SCI11ENDIAN_UINT16(const void *ptr);
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uint32 READ_SCI11ENDIAN_UINT32(const void *ptr);
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void WRITE_SCI11ENDIAN_UINT16(void *ptr, uint16 val);
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// Wrappers for reading integer values in resources that are
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// LE in SCI1.1 Mac, but BE in SCI32 Mac
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uint16 READ_SCI32ENDIAN_UINT16(const void *ptr);
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} // End of namespace Sci
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#endif
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