scummvm/engines/scumm/gfx_towns.cpp
2011-05-12 01:16:22 +02:00

519 lines
15 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/endian.h"
#include "scumm/scumm.h"
#include "scumm/charset.h"
#include "scumm/util.h"
#include "scumm/resource.h"
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
namespace Scumm {
void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int width, int height) {
if (width <= 0 || height <= 0)
return;
assert(_textSurface.pixels);
int m = _textSurfaceMultiplier;
uint8 *src1 = vs->getPixels(srcX, srcY);
uint8 *src2 = (uint8*)_textSurface.getBasePtr(srcX * m, (srcY + vs->topline - _screenTop) * m);
uint8 *dst1 = _townsScreen->getLayerPixels(0, dstX, dstY);
uint8 *dst2 = _townsScreen->getLayerPixels(1, dstX * m, dstY * m);
int dp1 = _townsScreen->getLayerPitch(0) - width * _townsScreen->getLayerBpp(0);
int dp2 = _townsScreen->getLayerPitch(1) - width * m * _townsScreen->getLayerBpp(1);
int sp1 = vs->pitch - (width * vs->format.bytesPerPixel);
int sp2 = _textSurface.pitch - width * m;
if (vs->number == kMainVirtScreen || _game.id == GID_INDY3 || _game.id == GID_ZAK) {
for (int h = 0; h < height; ++h) {
if (_bytesPerPixelOutput == 2) {
for (int w = 0; w < width; ++w) {
*(uint16*)dst1 = _16BitPalette[*src1++];
dst1 += _bytesPerPixelOutput;
}
src1 += sp1;
dst1 += dp1;
} else {
memcpy(dst1, src1, width);
src1 += vs->pitch;
dst1 += _townsScreen->getLayerPitch(0);
}
for (int sH = 0; sH < m; ++sH) {
memcpy(dst2, src2, width * m);
src2 += _textSurface.pitch;
dst2 += _townsScreen->getLayerPitch(1);
}
}
} else {
dst1 = dst2;
for (int h = 0; h < height; ++h) {
for (int w = 0; w < width; ++w) {
uint8 t = (*src1++) & 0x0f;
memset(dst1, (t << 4) | t, m);
dst1 += m;
}
dst1 = dst2;
uint8 *src3 = src2;
if (m == 2) {
dst2 += _townsScreen->getLayerPitch(1);
src3 += _townsScreen->getLayerPitch(1);
}
for (int w = 0; w < width * m; ++w) {
*dst2++ = (*src3 | (*dst1 & _townsLayer2Mask[*src3]));
*dst1 = (*src2 | (*dst1 & _townsLayer2Mask[*src2]));
src2++;
src3++;
dst1++;
}
src1 += sp1;
src2 = src3 + sp2;
dst1 = dst2 + dp2;
dst2 += dp2;
}
}
_townsScreen->addDirtyRect(dstX * m, dstY * m, width * m, height * m);
}
bool ScummEngine::towns_isRectInStringBox(int x1, int y1, int x2, int y2) {
if (_game.platform == Common::kPlatformFMTowns && _charset->_hasMask && y1 <= _curStringRect.bottom && x1 <= _curStringRect.right && y2 >= _curStringRect.top && x2 >= _curStringRect.left)
return true;
return false;
}
void ScummEngine::towns_restoreCharsetBg() {
if (_curStringRect.left != -1) {
restoreBackground(_curStringRect, 0);
_curStringRect.left = -1;
_charset->_hasMask = false;
_nextLeft = _string[0].xpos;
}
_nextLeft = _string[0].xpos;
_nextTop = _string[0].ypos;
}
#ifdef USE_RGB_COLOR
void ScummEngine::towns_setPaletteFromPtr(const byte *ptr, int numcolor) {
setPaletteFromPtr(ptr, numcolor);
if (_game.version == 5)
towns_setTextPaletteFromPtr(_currentPalette);
_townsOverrideShadowColor = 1;
int m = 48;
for (int i = 1; i < 16; ++i) {
int val = _currentPalette[i * 3] + _currentPalette[i * 3 + 1] + _currentPalette[i * 3 + 2];
if (m > val) {
_townsOverrideShadowColor = i;
m = val;
}
}
}
void ScummEngine::towns_setTextPaletteFromPtr(const byte *ptr) {
memcpy(_textPalette, ptr, 48);
}
#endif
void ScummEngine::towns_setupPalCycleField(int x1, int y1, int x2, int y2) {
if (_numCyclRects >= 10)
return;
_cyclRects[_numCyclRects].left = x1;
_cyclRects[_numCyclRects].top = y1;
_cyclRects[_numCyclRects].right = x2;
_cyclRects[_numCyclRects].bottom = y2;
_numCyclRects++;
_townsPaletteFlags |= 1;
}
void ScummEngine::towns_processPalCycleField() {
for (int i = 0; i < _numCyclRects; i++) {
int x1 = _cyclRects[i].left - _virtscr[kMainVirtScreen].xstart;
int x2 = _cyclRects[i].right - _virtscr[kMainVirtScreen].xstart;
if (x1 < 0)
x1 = 0;
if (x2 > 320)
x2 = 320;
if (x2 > 0)
markRectAsDirty(kMainVirtScreen, x1, x2, _cyclRects[i].top, _cyclRects[i].bottom);
}
}
void ScummEngine::towns_resetPalCycleFields() {
_numCyclRects = 0;
_townsPaletteFlags &= ~1;
}
const uint8 ScummEngine::_townsLayer2Mask[] = {
0xFF, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0, 0xF0,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#define DIRTY_RECTS_MAX 20
#define FULL_REDRAW (DIRTY_RECTS_MAX + 1)
TownsScreen::TownsScreen(OSystem *system, int width, int height, int bpp) :
_system(system), _width(width), _height(height), _bpp(bpp), _pitch(width * bpp) {
memset(&_layers[0], 0, sizeof(TownsScreenLayer));
memset(&_layers[1], 0, sizeof(TownsScreenLayer));
_outBuffer = new byte[_pitch * _height];
memset(_outBuffer, 0, _pitch * _height);
setupLayer(0, width, height, 256);
}
TownsScreen::~TownsScreen() {
delete[] _layers[0].pixels;
delete[] _layers[1].pixels;
delete[] _layers[0].bltInternX;
delete[] _layers[1].bltInternX;
delete[] _layers[0].bltInternY;
delete[] _layers[1].bltInternY;
delete[] _layers[0].bltTmpPal;
delete[] _layers[1].bltTmpPal;
delete[] _outBuffer;
_dirtyRects.clear();
}
void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void *pal) {
if (layer < 0 || layer > 1)
return;
TownsScreenLayer *l = &_layers[layer];
if (numCol >> 15)
error("TownsScreen::setupLayer(): No more than 32767 colors supported.");
if (width > _width || height > _height)
error("TownsScreen::setupLayer(): Layer width/height must be equal or less than screen width/height");
l->scaleW = _width / width;
l->scaleH = _height / height;
if ((float)l->scaleW != ((float)_width / (float)width) || (float)l->scaleH != ((float)_height / (float)height))
error("TownsScreen::setupLayer(): Layer width/height must be equal or an EXACT half, third, etc. of screen width/height.\n More complex aspect ratio scaling is not supported.");
if (width <= 0 || height <= 0 || numCol < 16)
error("TownsScreen::setupLayer(): Invalid width/height/number of colors setting.");
l->height = height;
l->numCol = numCol;
l->bpp = ((numCol - 1) & 0xff00) ? 2 : 1;
l->pitch = width * l->bpp;
l->palette = (uint8*)pal;
if (l->palette && _bpp == 1)
warning("TownsScreen::setupLayer(): Layer palette usage requires 15 bit graphics setting.\nLayer palette will be ignored.");
delete[] l->pixels;
l->pixels = new uint8[l->pitch * l->height];
assert(l->pixels);
memset(l->pixels, 0, l->pitch * l->height);
// build offset tables to speed up merging/scaling layers
delete[] l->bltInternX;
l->bltInternX = new uint16[_width];
for (int i = 0; i < _width; ++i)
l->bltInternX[i] = (i / l->scaleW) * l->bpp;
delete[] l->bltInternY;
l->bltInternY = new uint8*[_height];
for (int i = 0; i < _height; ++i)
l->bltInternY[i] = l->pixels + (i / l->scaleH) * l->pitch;
delete[] l->bltTmpPal;
l->bltTmpPal = (l->bpp == 1 && _bpp == 2) ? new uint16[l->numCol] : 0;
l->enabled = true;
l->onBottom = (!layer || !_layers[0].enabled);
l->ready = true;
}
void TownsScreen::clearLayer(int layer) {
if (layer < 0 || layer > 1)
return;
TownsScreenLayer *l = &_layers[layer];
if (!l->ready)
return;
memset(l->pixels, 0, l->pitch * l->height);
_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
_numDirtyRects = FULL_REDRAW;
}
void TownsScreen::fillLayerRect(int layer, int x, int y, int w, int h, int col) {
if (layer < 0 || layer > 1 || w <= 0 || h <= 0)
return;
TownsScreenLayer *l = &_layers[layer];
if (!l->ready)
return;
assert(x >= 0 && y >= 0 && ((x + w) * l->bpp) <= (l->pitch) && (y + h) <= (l->height));
uint8 *pos = l->pixels + y * l->pitch + x * l->bpp;
for (int i = 0; i < h; ++i) {
if (l->bpp == 2) {
for (int ii = 0; ii < w; ++ii) {
*(uint16*)pos = col;
pos += 2;
}
pos += (l->pitch - w * 2);
} else {
memset(pos, col, w);
pos += l->pitch;
}
}
addDirtyRect(x * l->scaleW, y * l->scaleH, w * l->scaleW, h * l->scaleH);
}
uint8 *TownsScreen::getLayerPixels(int layer, int x, int y) {
if (layer < 0 || layer > 1)
return 0;
TownsScreenLayer *l = &_layers[layer];
if (!l->ready)
return 0;
return l->pixels + y * l->pitch + x * l->bpp;
}
int TownsScreen::getLayerPitch(int layer) {
if (layer >= 0 && layer < 2)
return _layers[layer].pitch;
return 0;
}
int TownsScreen::getLayerHeight(int layer) {
if (layer >= 0 && layer < 2)
return _layers[layer].height;
return 0;
}
int TownsScreen::getLayerBpp(int layer) {
if (layer >= 0 && layer < 2)
return _layers[layer].bpp;
return 0;
}
int TownsScreen::getLayerScaleW(int layer) {
if (layer >= 0 && layer < 2)
return _layers[layer].scaleW;
return 0;
}
int TownsScreen::getLayerScaleH(int layer) {
if (layer >= 0 && layer < 2)
return _layers[layer].scaleH;
return 0;
}
void TownsScreen::addDirtyRect(int x, int y, int w, int h) {
if (w <= 0 || h <= 0 || _numDirtyRects > DIRTY_RECTS_MAX)
return;
if (_numDirtyRects == DIRTY_RECTS_MAX) {
// full redraw
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
_numDirtyRects++;
return;
}
int x2 = x + w - 1;
int y2 = y + h - 1;
assert(x >= 0 && y >= 0 && x2 <= _width && y2 <= _height);
bool skip = false;
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r) {
// Try to merge new rect with an existing rect (only once, since trying to merge
// more than one overlapping rect would be causing more overhead than doing any good).
if (x > r->left && x < r->right && y > r->top && y < r->bottom) {
x = r->left;
y = r->top;
skip = true;
}
if (x2 > r->left && x2 < r->right && y > r->top && y < r->bottom) {
x2 = r->right;
y = r->top;
skip = true;
}
if (x2 > r->left && x2 < r->right && y2 > r->top && y2 < r->bottom) {
x2 = r->right;
y2 = r->bottom;
skip = true;
}
if (x > r->left && x < r->right && y2 > r->top && y2 < r->bottom) {
x = r->left;
y2 = r->bottom;
skip = true;
}
if (skip) {
r->left = x;
r->top = y;
r->right = x2;
r->bottom = y2;
break;
}
}
if (!skip) {
_dirtyRects.push_back(Common::Rect(x, y, x2, y2));
_numDirtyRects++;
}
}
void TownsScreen::toggleLayers(int flag) {
if (flag < 0 || flag > 3)
return;
for (int i = 0; i < 2; ++i) {
_layers[i].enabled = (flag & (i + 1)) ? true : false;
_layers[i].onBottom = (!i || !_layers[0].enabled);
}
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(_width - 1, _height - 1));
_numDirtyRects = FULL_REDRAW;
memset(_outBuffer, 0, _pitch * _height);
update();
_system->updateScreen();
}
void TownsScreen::update() {
updateOutputBuffer();
outputToScreen();
}
void TownsScreen::updateOutputBuffer() {
for (Common::List<Common::Rect>::iterator r = _dirtyRects.begin(); r != _dirtyRects.end(); ++r) {
for (int i = 0; i < 2; i++) {
TownsScreenLayer *l = &_layers[i];
if (!l->enabled || !l->ready)
continue;
uint8 *dst = _outBuffer + r->top * _pitch + r->left * _bpp;
int ptch = _pitch - (r->right - r->left + 1) * _bpp;
if (_bpp == 2 && l->bpp == 1) {
for (int ic = 0; ic < l->numCol; ic++)
l->bltTmpPal[ic] = calc16BitColor(&l->palette[ic * 3]);
}
for (int y = r->top; y <= r->bottom; ++y) {
if (l->bpp == _bpp && l->scaleW == 1 && l->onBottom) {
memcpy(dst, l->bltInternY[y] + l->bltInternX[r->left], (r->right + 1 - r->left) * _bpp);
dst += _pitch;
} else if (_bpp == 2) {
for (int x = r->left; x <= r->right; ++x) {
uint8 *src = l->bltInternY[y] + l->bltInternX[x];
if (l->bpp == 1) {
uint8 col = *src;
if (col || l->onBottom) {
if (l->numCol == 16)
col = (col >> 4) & (col & 0x0f);
*(uint16*)dst = l->bltTmpPal[col];
}
} else {
*(uint16*)dst = *(uint16*)src;
}
dst += 2;
}
dst += ptch;
} else {
for (int x = r->left; x <= r->right; ++x) {
uint8 col = *(l->bltInternY[y] + l->bltInternX[x]);
if (col || l->onBottom) {
if (l->numCol == 16)
col = (col >> 4) & (col & 0x0f);
*dst = col;
}
dst++;
}
dst += ptch;
}
}
}
}
}
void TownsScreen::outputToScreen() {
for (Common::List<Common::Rect>::iterator i = _dirtyRects.begin(); i != _dirtyRects.end(); ++i)
_system->copyRectToScreen(_outBuffer + i->top * _pitch + i->left * _bpp, _pitch, i->left, i->top, i->right - i->left + 1, i->bottom - i->top + 1);
_dirtyRects.clear();
_numDirtyRects = 0;
}
uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) {
uint16 ar = (palEntry[0] & 0xf8) << 7;
uint16 ag = (palEntry[1] & 0xf8) << 2;
uint16 ab = (palEntry[2] >> 3);
uint16 col = ar | ag | ab;
return col;
}
#undef DIRTY_RECTS_MAX
#undef FULL_REDRAW
} // End of namespace Scumm
#endif // DISABLE_TOWNS_DUAL_LAYER_MODE