..
animation
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
themes
GUI: Allow engines to define a fully custom tab in the edit game dialog
2020-03-28 07:38:39 +01:00
widgets
GUI: Disable tab scroll buttons instead of making them invisible
2020-03-27 22:28:17 +01:00
about.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
about.h
Actions.cpp
Actions.h
browser.cpp
GUI: Don't store an invalid browser_lastpath in updateListing()
2020-02-11 00:54:56 +02:00
browser.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
chooser.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
chooser.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
console.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
console.h
credits.h
DOCS: Update credits
2020-03-08 23:49:26 +01:00
debugger.cpp
debugger.h
ULTIMA8: Redirect keybindings to now use Debugger
2020-02-23 09:52:20 -08:00
dialog.cpp
GUI: Allow engines to define a fully custom tab in the edit game dialog
2020-03-28 07:38:39 +01:00
dialog.h
GUI: Allow engines to define a fully custom tab in the edit game dialog
2020-03-28 07:38:39 +01:00
downloaddialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
downloaddialog.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
editgamedialog.cpp
GUI: Fix error when renaming a target in the edit game dialog
2020-04-11 08:16:21 +02:00
editgamedialog.h
GUI: Allow engines to define a fully custom tab in the edit game dialog
2020-03-28 07:38:39 +01:00
editrecorddialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
editrecorddialog.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
error.cpp
error.h
EventRecorder.cpp
EVENTRECORDER: Register as an event observer rather than a mapper
2020-01-26 19:07:53 +01:00
EventRecorder.h
EVENTRECORDER: Register as an event observer rather than a mapper
2020-01-26 19:07:53 +01:00
filebrowser-dialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
filebrowser-dialog.h
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
fluidsynth-dialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
fluidsynth-dialog.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
gui-manager.cpp
GUI: Add the arrow keys to the GUI keymap
2020-02-09 07:29:43 +01:00
gui-manager.h
GUI: Expose the keymap builder function
2020-01-26 23:09:08 +02:00
Key.cpp
Key.h
KeysDialog.cpp
KeysDialog.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
launcher.cpp
GUI: Fix invalid message when browser path was chosen empty
2020-02-11 00:54:12 +02:00
launcher.h
KEYMAPPER: Move the remap event capture logic out of the keymapper
2020-01-26 19:07:53 +01:00
massadd.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
massadd.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
message.cpp
GUI: add optional 'alignment' parameter to 'MessageDialog'
2020-02-09 13:18:37 +02:00
message.h
GUI: add optional 'alignment' parameter to 'MessageDialog'
2020-02-09 13:18:37 +02:00
module.mk
object.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
object.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
onscreendialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
onscreendialog.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
options.cpp
GUI: Allow engines to define a fully custom tab in the edit game dialog
2020-03-28 07:38:39 +01:00
options.h
GUI: Allow engines to define a fully custom tab in the edit game dialog
2020-03-28 07:38:39 +01:00
predictivedialog.cpp
GUI: improve predictive dialog in agi
2020-03-28 12:34:00 +01:00
predictivedialog.h
GUI: improve predictive dialog in agi
2020-03-28 12:34:00 +01:00
recorderdialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
recorderdialog.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
remotebrowser.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
remotebrowser.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
saveload-dialog.cpp
ENGINES: Mark autosave slots as write protected
2020-02-16 15:44:28 -08:00
saveload-dialog.h
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
saveload.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
saveload.h
themebrowser.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
themebrowser.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
ThemeEngine.cpp
GUI: Don't try drawing widgets with an empty bounding rectangle
2020-02-22 13:14:04 +02:00
ThemeEngine.h
GUI: Allow engines to define a fully custom tab in the edit game dialog
2020-03-28 07:38:39 +01:00
ThemeEval.cpp
GUI: Allow defining layouts programmatically with a chaining syntax
2020-03-28 07:38:39 +01:00
ThemeEval.h
GUI: Allow defining layouts programmatically with a chaining syntax
2020-03-28 07:38:39 +01:00
ThemeLayout.cpp
GUI: Allow providing an explicit size for screen_center dialogs
2020-02-22 13:14:04 +02:00
ThemeLayout.h
GUI: Allow defining layouts programmatically with a chaining syntax
2020-03-28 07:38:39 +01:00
ThemeParser.cpp
GUI: Allow defining layouts programmatically with a chaining syntax
2020-03-28 07:38:39 +01:00
ThemeParser.h
GUI: Allow defining layouts programmatically with a chaining syntax
2020-03-28 07:38:39 +01:00
Tooltip.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
Tooltip.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
unknown-game-dialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
unknown-game-dialog.h
updates-dialog.cpp
GUI: Use nullptr instead of 0 or NULL where appropriate
2020-01-19 15:08:37 +01:00
updates-dialog.h
GUI: Add override markers where appropriate
2020-01-19 15:08:37 +01:00
widget.cpp
GUI: Introduce OptionsContainerWidget, a container for settings widgets
2020-03-28 07:38:39 +01:00
widget.h
GUI: Fix error when renaming a target in the edit game dialog
2020-04-11 08:16:21 +02:00