scummvm/gui
Bastien Bouclet f7efd3cd7f GUI: Fix error when renaming a target in the edit game dialog
The OptionsContainerWidget keeps a copy of the name of the game domain
that needs to be updated when the target is renamed.

Ideally, OptionsContainerWidget would simply keep a pointer to the
ConfigurationManager::Domain object, however that's not currently
possible as the ConfigurationManager defaults are global instead of
being per domain. As a result they are not accessible from the Domain
object.

Fixes #11416.
2020-04-11 08:16:21 +02:00
..
animation GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
themes GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
widgets GUI: Disable tab scroll buttons instead of making them invisible 2020-03-27 22:28:17 +01:00
about.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
about.h
Actions.cpp
Actions.h
browser.cpp GUI: Don't store an invalid browser_lastpath in updateListing() 2020-02-11 00:54:56 +02:00
browser.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
chooser.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
chooser.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
console.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
console.h
credits.h DOCS: Update credits 2020-03-08 23:49:26 +01:00
debugger.cpp
debugger.h ULTIMA8: Redirect keybindings to now use Debugger 2020-02-23 09:52:20 -08:00
dialog.cpp GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
dialog.h GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
downloaddialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
downloaddialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
editgamedialog.cpp GUI: Fix error when renaming a target in the edit game dialog 2020-04-11 08:16:21 +02:00
editgamedialog.h GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
editrecorddialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
editrecorddialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
error.cpp
error.h
EventRecorder.cpp EVENTRECORDER: Register as an event observer rather than a mapper 2020-01-26 19:07:53 +01:00
EventRecorder.h EVENTRECORDER: Register as an event observer rather than a mapper 2020-01-26 19:07:53 +01:00
filebrowser-dialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
filebrowser-dialog.h GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
fluidsynth-dialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
fluidsynth-dialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
gui-manager.cpp GUI: Add the arrow keys to the GUI keymap 2020-02-09 07:29:43 +01:00
gui-manager.h GUI: Expose the keymap builder function 2020-01-26 23:09:08 +02:00
Key.cpp
Key.h
KeysDialog.cpp
KeysDialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
launcher.cpp GUI: Fix invalid message when browser path was chosen empty 2020-02-11 00:54:12 +02:00
launcher.h KEYMAPPER: Move the remap event capture logic out of the keymapper 2020-01-26 19:07:53 +01:00
massadd.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
massadd.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
message.cpp GUI: add optional 'alignment' parameter to 'MessageDialog' 2020-02-09 13:18:37 +02:00
message.h GUI: add optional 'alignment' parameter to 'MessageDialog' 2020-02-09 13:18:37 +02:00
module.mk
object.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
object.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
onscreendialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
onscreendialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
options.cpp GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
options.h GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
predictivedialog.cpp GUI: improve predictive dialog in agi 2020-03-28 12:34:00 +01:00
predictivedialog.h GUI: improve predictive dialog in agi 2020-03-28 12:34:00 +01:00
recorderdialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
recorderdialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
remotebrowser.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
remotebrowser.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
saveload-dialog.cpp ENGINES: Mark autosave slots as write protected 2020-02-16 15:44:28 -08:00
saveload-dialog.h GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
saveload.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
saveload.h
themebrowser.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
themebrowser.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
ThemeEngine.cpp GUI: Don't try drawing widgets with an empty bounding rectangle 2020-02-22 13:14:04 +02:00
ThemeEngine.h GUI: Allow engines to define a fully custom tab in the edit game dialog 2020-03-28 07:38:39 +01:00
ThemeEval.cpp GUI: Allow defining layouts programmatically with a chaining syntax 2020-03-28 07:38:39 +01:00
ThemeEval.h GUI: Allow defining layouts programmatically with a chaining syntax 2020-03-28 07:38:39 +01:00
ThemeLayout.cpp GUI: Allow providing an explicit size for screen_center dialogs 2020-02-22 13:14:04 +02:00
ThemeLayout.h GUI: Allow defining layouts programmatically with a chaining syntax 2020-03-28 07:38:39 +01:00
ThemeParser.cpp GUI: Allow defining layouts programmatically with a chaining syntax 2020-03-28 07:38:39 +01:00
ThemeParser.h GUI: Allow defining layouts programmatically with a chaining syntax 2020-03-28 07:38:39 +01:00
Tooltip.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
Tooltip.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
unknown-game-dialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
unknown-game-dialog.h
updates-dialog.cpp GUI: Use nullptr instead of 0 or NULL where appropriate 2020-01-19 15:08:37 +01:00
updates-dialog.h GUI: Add override markers where appropriate 2020-01-19 15:08:37 +01:00
widget.cpp GUI: Introduce OptionsContainerWidget, a container for settings widgets 2020-03-28 07:38:39 +01:00
widget.h GUI: Fix error when renaming a target in the edit game dialog 2020-04-11 08:16:21 +02:00