mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
48f277e65d
svn-id: r7958
206 lines
7.8 KiB
C++
206 lines
7.8 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYLOGIC_H
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#define SKYLOGIC_H
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#include "sky/sky.h"
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#include "sky/disk.h"
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#include "sky/grid.h"
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#include "sky/autoroute.h"
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#include "sky/musicbase.h"
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#include "sky/mouse.h"
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class SkyLogic {
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public:
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SkyLogic(SkyDisk *skyDisk, SkyGrid *skyGrid, SkyText *skyText, SkyMusicBase *skyMusic, SkyMouse *skyMouse, SkySound *skySound, uint32 gameVersion);
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void engine();
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void nop();
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void logicScript();
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void autoRoute();
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void arAnim();
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void arTurn();
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void alt();
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void anim();
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void turn();
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void cursor();
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void talk();
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void listen();
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void stopped();
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void choose();
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void frames();
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void pause();
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void waitSync();
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void simpleAnim();
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uint32 fnCacheChip(uint32 a, uint32 b, uint32 c);
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uint32 fnCacheFast(uint32 a, uint32 b, uint32 c);
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uint32 fnDrawScreen(uint32 a, uint32 b, uint32 c);
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uint32 fnAr(uint32 a, uint32 b, uint32 c);
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uint32 fnArAnimate(uint32 a, uint32 b, uint32 c);
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uint32 fnIdle(uint32 a, uint32 b, uint32 c);
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uint32 fnInteract(uint32 a, uint32 b, uint32 c);
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uint32 fnStartSub(uint32 a, uint32 b, uint32 c);
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uint32 fnTheyStartSub(uint32 a, uint32 b, uint32 c);
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uint32 fnAssignBase(uint32 a, uint32 b, uint32 c);
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uint32 fnDiskMouse(uint32 a, uint32 b, uint32 c);
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uint32 fnNormalMouse(uint32 a, uint32 b, uint32 c);
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uint32 fnBlankMouse(uint32 a, uint32 b, uint32 c);
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uint32 fnCrossMouse(uint32 a, uint32 b, uint32 c);
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uint32 fnCursorRight(uint32 a, uint32 b, uint32 c);
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uint32 fnCursorLeft(uint32 a, uint32 b, uint32 c);
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uint32 fnCursorDown(uint32 a, uint32 b, uint32 c);
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uint32 fnOpenHand(uint32 a, uint32 b, uint32 c);
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uint32 fnCloseHand(uint32 a, uint32 b, uint32 c);
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uint32 fnGetTo(uint32 a, uint32 b, uint32 c);
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uint32 fnSetToStand(uint32 a, uint32 b, uint32 c);
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uint32 fnTurnTo(uint32 a, uint32 b, uint32 c);
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uint32 fnArrived(uint32 a, uint32 b, uint32 c);
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uint32 fnLeaving(uint32 a, uint32 b, uint32 c);
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uint32 fnSetAlternate(uint32 a, uint32 b, uint32 c);
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uint32 fnAltSetAlternate(uint32 a, uint32 b, uint32 c);
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uint32 fnKillId(uint32 a, uint32 b, uint32 c);
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uint32 fnNoHuman(uint32 a, uint32 b, uint32 c);
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uint32 fnAddHuman(uint32 a, uint32 b, uint32 c);
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uint32 fnAddButtons(uint32 a, uint32 b, uint32 c);
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uint32 fnNoButtons(uint32 a, uint32 b, uint32 c);
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uint32 fnSetStop(uint32 a, uint32 b, uint32 c);
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uint32 fnClearStop(uint32 a, uint32 b, uint32 c);
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uint32 fnPointerText(uint32 a, uint32 b, uint32 c);
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uint32 fnQuit(uint32 a, uint32 b, uint32 c);
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uint32 fnSpeakMe(uint32 a, uint32 b, uint32 c);
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uint32 fnSpeakMeDir(uint32 a, uint32 b, uint32 c);
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uint32 fnSpeakWait(uint32 a, uint32 b, uint32 c);
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uint32 fnSpeakWaitDir(uint32 a, uint32 b, uint32 c);
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uint32 fnChooser(uint32 a, uint32 b, uint32 c);
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uint32 fnHighlight(uint32 a, uint32 b, uint32 c);
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uint32 fnTextKill(uint32 a, uint32 b, uint32 c);
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uint32 fnStopMode(uint32 a, uint32 b, uint32 c);
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uint32 fnWeWait(uint32 a, uint32 b, uint32 c);
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uint32 fnSendSync(uint32 a, uint32 b, uint32 c);
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uint32 fnSendFastSync(uint32 a, uint32 b, uint32 c);
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uint32 fnSendRequest(uint32 a, uint32 b, uint32 c);
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uint32 fnClearRequest(uint32 a, uint32 b, uint32 c);
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uint32 fnCheckRequest(uint32 a, uint32 b, uint32 c);
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uint32 fnStartMenu(uint32 a, uint32 b, uint32 c);
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uint32 fnUnhighlight(uint32 a, uint32 b, uint32 c);
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uint32 fnFaceId(uint32 a, uint32 b, uint32 c);
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uint32 fnForeground(uint32 a, uint32 b, uint32 c);
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uint32 fnBackground(uint32 a, uint32 b, uint32 c);
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uint32 fnNewBackground(uint32 a, uint32 b, uint32 c);
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uint32 fnSort(uint32 a, uint32 b, uint32 c);
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uint32 fnNoSpriteEngine(uint32 a, uint32 b, uint32 c);
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uint32 fnNoSpritesA6(uint32 a, uint32 b, uint32 c);
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uint32 fnResetId(uint32 a, uint32 b, uint32 c);
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uint32 fnToggleGrid(uint32 a, uint32 b, uint32 c);
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uint32 fnPause(uint32 a, uint32 b, uint32 c);
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uint32 fnRunAnimMod(uint32 a, uint32 b, uint32 c);
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uint32 fnSimpleMod(uint32 a, uint32 b, uint32 c);
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uint32 fnRunFrames(uint32 a, uint32 b, uint32 c);
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uint32 fnAwaitSync(uint32 a, uint32 b, uint32 c);
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uint32 fnIncMegaSet(uint32 a, uint32 b, uint32 c);
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uint32 fnDecMegaSet(uint32 a, uint32 b, uint32 c);
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uint32 fnSetMegaSet(uint32 a, uint32 b, uint32 c);
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uint32 fnMoveItems(uint32 a, uint32 b, uint32 c);
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uint32 fnNewList(uint32 a, uint32 b, uint32 c);
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uint32 fnAskThis(uint32 a, uint32 b, uint32 c);
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uint32 fnRandom(uint32 a, uint32 b, uint32 c);
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uint32 fnPersonHere(uint32 a, uint32 b, uint32 c);
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uint32 fnToggleMouse(uint32 a, uint32 b, uint32 c);
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uint32 fnMouseOn(uint32 a, uint32 b, uint32 c);
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uint32 fnMouseOff(uint32 a, uint32 b, uint32 c);
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uint32 fnFetchX(uint32 a, uint32 b, uint32 c);
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uint32 fnFetchY(uint32 a, uint32 b, uint32 c);
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uint32 fnTestList(uint32 a, uint32 b, uint32 c);
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uint32 fnFetchPlace(uint32 a, uint32 b, uint32 c);
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uint32 fnCustomJoey(uint32 a, uint32 b, uint32 c);
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uint32 fnSetPalette(uint32 a, uint32 b, uint32 c);
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uint32 fnTextModule(uint32 a, uint32 b, uint32 c);
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uint32 fnChangeName(uint32 a, uint32 b, uint32 c);
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uint32 fnMiniLoad(uint32 a, uint32 b, uint32 c);
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uint32 fnFlushBuffers(uint32 a, uint32 b, uint32 c);
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uint32 fnFlushChip(uint32 a, uint32 b, uint32 c);
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uint32 fnSaveCoods(uint32 a, uint32 b, uint32 c);
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uint32 fnPlotGrid(uint32 a, uint32 b, uint32 c);
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uint32 fnRemoveGrid(uint32 a, uint32 b, uint32 c);
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uint32 fnEyeball(uint32 a, uint32 b, uint32 c);
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uint32 fnCursorUp(uint32 a, uint32 b, uint32 c);
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uint32 fnLeaveSection(uint32 a, uint32 b, uint32 c);
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uint32 fnEnterSection(uint32 sectionNo, uint32 b, uint32 c);
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uint32 fnRestoreGame(uint32 a, uint32 b, uint32 c);
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uint32 fnRestartGame(uint32 a, uint32 b, uint32 c);
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uint32 fnNewSwingSeq(uint32 a, uint32 b, uint32 c);
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uint32 fnWaitSwingEnd(uint32 a, uint32 b, uint32 c);
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uint32 fnSkipIntroCode(uint32 a, uint32 b, uint32 c);
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uint32 fnBlankScreen(uint32 a, uint32 b, uint32 c);
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uint32 fnPrintCredit(uint32 a, uint32 b, uint32 c);
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uint32 fnLookAt(uint32 a, uint32 b, uint32 c);
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uint32 fnLincTextModule(uint32 a, uint32 b, uint32 c);
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uint32 fnTextKill2(uint32 a, uint32 b, uint32 c);
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uint32 fnSetFont(uint32 a, uint32 b, uint32 c);
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uint32 fnStartFx(uint32 a, uint32 b, uint32 c);
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uint32 fnStopFx(uint32 a, uint32 b, uint32 c);
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uint32 fnStartMusic(uint32 a, uint32 b, uint32 c);
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uint32 fnStopMusic(uint32 a, uint32 b, uint32 c);
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uint32 fnFadeDown(uint32 a, uint32 b, uint32 c);
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uint32 fnFadeUp(uint32 a, uint32 b, uint32 c);
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uint32 fnQuitToDos(uint32 a, uint32 b, uint32 c);
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uint32 fnPauseFx(uint32 a, uint32 b, uint32 c);
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uint32 fnUnPauseFx(uint32 a, uint32 b, uint32 c);
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uint32 fnPrintf(uint32 a, uint32 b, uint32 c);
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static uint16 _screen;
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protected:
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void push(uint32);
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uint32 pop();
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void checkModuleLoaded(uint16 moduleNo);
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uint32 script(uint16 scriptNo, uint16 offset);
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bool collide(Compact *cpt);
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void initScriptVariables();
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void mainAnim();
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void runGetOff();
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uint16 *_moduleList[16];
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uint32 _stack[20];
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byte _stackPtr;
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Compact *_compact;
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uint32 _scriptVariables[838];
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uint32 _currentSection;
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uint32 _saveCurrentSection;
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uint32 _gameVersion;
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SkyDisk *_skyDisk;
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SkyGrid *_skyGrid;
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SkyText *_skyText;
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SkyMusicBase *_skyMusic;
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SkySound *_skySound;
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SkyAutoRoute *_skyAutoRoute;
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SkyMouse *_skyMouse;
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};
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#endif
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