mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-29 05:03:29 +00:00
801 lines
20 KiB
C++
801 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/messages.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/input.h"
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#include "fullpipe/constants.h"
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namespace Fullpipe {
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void global_messageHandler_KickStucco() {
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Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK);
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int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
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bool flip = false;
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for (int i = 0; i < end; i++) {
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ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
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if (ex)
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if (ex->_messageKind == 35)
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if (ex->_messageNum == SND_CMN_015) {
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if (flip) {
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ex->_messageNum = SND_CMN_055;
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} else {
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ex->_messageNum = SND_CMN_054;
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flip = true;
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}
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}
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}
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mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS);
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end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
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flip = false;
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for (int i = 0; i < end; i++) {
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ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
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if (ex)
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if (ex->_messageKind == 35)
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if (ex->_messageNum == SND_CMN_015) {
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if (flip) {
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ex->_messageNum = SND_CMN_055;
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} else {
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ex->_messageNum = SND_CMN_054;
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flip = true;
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}
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}
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}
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}
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void global_messageHandler_KickMetal() {
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Movement *mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK);
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int end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
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for (int i = 0; i < end; i++) {
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ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
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if (ex)
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if (ex->_messageKind == 35)
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if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055)
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ex->_messageNum = SND_CMN_015;
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}
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mov = g_fp->_aniMan->getMovementById(MV_MAN_HMRKICK_COINLESS);
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end = mov->_currMovement ? mov->_currMovement->_dynamicPhases.size() : mov->_dynamicPhases.size();
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for (int i = 0; i < end; i++) {
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ExCommand *ex = mov->getDynamicPhaseByIndex(i)->_exCommand;
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if (ex)
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if (ex->_messageKind == 35)
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if (ex->_messageNum == SND_CMN_054 || ex->_messageNum == SND_CMN_055)
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ex->_messageNum = SND_CMN_015;
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}
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}
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int global_messageHandler1(ExCommand *cmd) {
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debug(5, "global_messageHandler1: %d %d", cmd->_messageKind, cmd->_messageNum);
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if (cmd->_excFlags & 0x10000) {
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if (cmd->_messageNum == MV_MAN_TOLADDER)
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cmd->_messageNum = MV_MAN_TOLADDER2;
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if (cmd->_messageNum == MV_MAN_STARTLADDER)
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cmd->_messageNum = MV_MAN_STARTLADDER2;
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if (cmd->_messageNum == MV_MAN_GOLADDER)
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cmd->_messageNum = MV_MAN_GOLADDER2;
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if (cmd->_messageNum == MV_MAN_STOPLADDER)
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cmd->_messageNum = MV_MAN_STOPLADDER2;
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}
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if (g_fp->_inputDisabled) {
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if (cmd->_messageKind == 17) {
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switch (cmd->_messageNum) {
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case 29:
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case 30:
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case 36:
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case 106:
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cmd->_messageKind = 0;
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break;
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default:
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break;
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}
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}
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} else if (cmd->_messageKind == 17) {
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switch (cmd->_messageNum) {
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case MSG_MANSHADOWSON:
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g_fp->_aniMan->_shadowsOn = 1;
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break;
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case MSG_HMRKICK_STUCCO:
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global_messageHandler_KickStucco();
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break;
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case MSG_MANSHADOWSOFF:
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g_fp->_aniMan->_shadowsOn = 0;
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break;
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case MSG_DISABLESAVES:
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g_fp->disableSaves(cmd);
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break;
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case MSG_ENABLESAVES:
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g_fp->enableSaves();
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break;
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case MSG_HMRKICK_METAL:
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global_messageHandler_KickMetal();
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break;
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case 29: // left mouse
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if (g_fp->_inventoryScene) {
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if (getGameLoaderInventory()->handleLeftClick(cmd))
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cmd->_messageKind = 0;
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}
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break;
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case 107: // right mouse
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if (getGameLoaderInventory()->getSelectedItemId()) {
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getGameLoaderInventory()->unselectItem(0);
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cmd->_messageKind = 0;
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}
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break;
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case 36: // keydown
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g_fp->defHandleKeyDown(cmd->_keyCode);
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switch (cmd->_keyCode) {
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case '\x1B': // ESC
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if (g_fp->_currentScene) {
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getGameLoaderInventory()->unselectItem(0);
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g_fp->openMainMenu();
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cmd->_messageKind = 0;
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}
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break;
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case 't':
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g_fp->stopAllSounds();
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cmd->_messageKind = 0;
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break;
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case 'u':
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g_fp->toggleMute();
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cmd->_messageKind = 0;
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break;
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case ' ':
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if (getGameLoaderInventory()->getIsLocked()) {
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if (getGameLoaderInventory()->getIsInventoryOut()) {
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getGameLoaderInventory()->setIsLocked(0);
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}
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} else {
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getGameLoaderInventory()->slideOut();
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getGameLoaderInventory()->setIsLocked(1);
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}
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break;
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case '\t':
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if (g_fp->_flgCanOpenMap)
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g_fp->openMap();
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cmd->_messageKind = 0;
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break;
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case 'p':
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if (g_fp->_flgCanOpenMap)
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g_fp->openHelp();
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cmd->_messageKind = 0;
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break;
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default:
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break;
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}
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break;
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case 33:
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if (!g_fp->_inventoryScene)
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break;
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int invItem;
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if (g_fp->_updateFlag && (invItem = g_fp->_inventory->getHoveredItem(&g_fp->_mouseScreenPos))) {
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g_fp->_cursorId = PIC_CSR_ITN;
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if (!g_fp->_currSelectedInventoryItemId && !g_fp->_aniMan->_movement &&
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!(g_fp->_aniMan->_flags & 0x100) && g_fp->_aniMan->isIdle()) {
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int st = g_fp->_aniMan->_statics->_staticsId;
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ExCommand *newex = 0;
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if (st == ST_MAN_RIGHT) {
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newex = new ExCommand(g_fp->_aniMan->_id, 1, rMV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
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} else if (st == (0x4000 | ST_MAN_RIGHT)) {
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newex = new ExCommand(g_fp->_aniMan->_id, 1, MV_MAN_LOOKUP, 0, 0, 0, 1, 0, 0, 0);
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}
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if (newex) {
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newex->_keyCode = g_fp->_aniMan->_okeyCode;
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newex->_excFlags |= 3;
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newex->postMessage();
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}
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}
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if (g_fp->_currSelectedInventoryItemId != invItem)
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g_fp->playSound(SND_CMN_070, 0);
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g_fp->_currSelectedInventoryItemId = invItem;
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g_fp->setCursor(g_fp->_cursorId);
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break;
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}
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if (g_fp->_updateCursorCallback)
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g_fp->_updateCursorCallback();
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g_fp->_currSelectedInventoryItemId = 0;
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g_fp->setCursor(g_fp->_cursorId);
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break;
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case 65: // open map
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if (cmd->_field_2C == 11 && cmd->_field_14 == ANI_INV_MAP && g_fp->_flgCanOpenMap)
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g_fp->openMap();
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break;
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default:
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break;
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}
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}
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if (cmd->_messageKind == 56) {
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getGameLoaderInventory()->rebuildItemRects();
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ExCommand *newex = new ExCommand(0, 35, SND_CMN_031, 0, 0, 0, 1, 0, 0, 0);
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newex->_field_14 = 1;
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newex->_excFlags |= 3;
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newex->postMessage();
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return 1;
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} else if (cmd->_messageKind == 57) {
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getGameLoaderInventory()->rebuildItemRects();
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return 1;
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}
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return 0;
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}
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void staticANIObjectCallback(int *arg) {
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(*arg)--;
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}
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int global_messageHandler2(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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int res = 0;
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StaticANIObject *ani;
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switch (cmd->_messageNum) {
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case 0x44c8:
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error("0x44c8");
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// Unk3_sub_4477A0(&unk3, _parentId, _field_14 != 0);
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break;
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case 28:
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ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
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if (ani)
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ani->_priority = cmd->_field_14;
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break;
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case 25:
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ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
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if (ani) {
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if (cmd->_field_14) {
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ani->setFlags40(true);
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ani->_callback2 = staticANIObjectCallback;
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} else {
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ani->setFlags40(false);
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ani->_callback2 = 0;
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}
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}
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break;
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case 26:
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ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
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if (ani) {
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Movement *mov = ani->_movement;
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if (mov)
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mov->_currDynamicPhase->_field_68 = 0;
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}
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break;
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default:
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#if 0
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// We never put anything into _defMsgArray
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while (::iterator it = g_fp->_defMsgArray.begin(); it != g_fp->_defMsgArray.end(); ++it)
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if (((ExCommand *)*it)->_field_24 == _messageNum) {
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((ExCommand *)*it)->firef34(v13);
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res = 1;
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}
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#endif
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//debug_msg(_messageNum);
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if (!g_fp->_soundEnabled || cmd->_messageNum != 33 || g_fp->_currSoundListCount <= 0)
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return res;
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for (int snd = 0; snd < g_fp->_currSoundListCount; snd++) {
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SoundList *s = g_fp->_currSoundList1[snd];
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int ms = s->getCount();
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for (int i = 0; i < ms; i++) {
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s->getSoundByIndex(i)->setPanAndVolumeByStaticAni();
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}
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}
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}
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return res;
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}
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int global_messageHandler3(ExCommand *cmd) {
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int result = 0;
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if (cmd->_messageKind == 17) {
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switch (cmd->_messageNum) {
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case 29:
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case 30:
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case 31:
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case 32:
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case 36:
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if (g_fp->_inputDisabled)
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cmd->_messageKind = 0;
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break;
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default:
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break;
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}
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}
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StaticANIObject *ani, *ani2;
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switch (cmd->_messageKind) {
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case 17:
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switch (cmd->_messageNum) {
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case 61:
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debug(0, "preload: { %d, %d },", cmd->_parentId, cmd->_keyCode);
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return g_fp->_gameLoader->preloadScene(cmd->_parentId, cmd->_keyCode);
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case 62:
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return g_fp->_gameLoader->gotoScene(cmd->_parentId, cmd->_keyCode);
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case 64:
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if (g_fp->_currentScene && g_fp->_msgObjectId2
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&& (!(cmd->_keyCode & 4) || g_fp->_msgObjectId2 != cmd->_field_14 || g_fp->_msgId != cmd->_field_20)) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_msgObjectId2, g_fp->_msgId);
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if (ani) {
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ani->_flags &= 0xFF7F;
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ani->_flags &= 0xFEFF;
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ani->deleteFromGlobalMessageQueue();
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}
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}
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g_fp->_msgX = 0;
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g_fp->_msgY = 0;
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g_fp->_msgObjectId2 = 0;
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g_fp->_msgId = 0;
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if ((cmd->_keyCode & 1) || (cmd->_keyCode & 2)) {
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g_fp->_msgX = cmd->_x;
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g_fp->_msgY = cmd->_y;
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}
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if (cmd->_keyCode & 4) {
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g_fp->_msgObjectId2 = cmd->_field_14;
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g_fp->_msgId = cmd->_field_20;
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}
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return result;
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case 29:
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if (g_fp->_gameLoader->_interactionController->_flag24 && g_fp->_currentScene) {
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ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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ani2 = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);
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if (ani) {
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if (g_fp->_msgObjectId2 == ani->_id && g_fp->_msgId == ani->_okeyCode) {
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cmd->_messageKind = 0;
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return result;
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}
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if (canInteractAny(ani2, ani, cmd->_keyCode)) {
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handleObjectInteraction(ani2, ani, cmd->_keyCode);
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return 1;
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}
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} else {
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int id = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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PictureObject *pic = g_fp->_currentScene->getPictureObjectById(id, 0);
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if (pic) {
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if (g_fp->_msgObjectId2 == pic->_id && g_fp->_msgId == pic->_okeyCode) {
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cmd->_messageKind = 0;
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return result;
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}
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if (!ani2 || canInteractAny(ani2, pic, cmd->_keyCode)) {
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if (!ani2 || (ani2->isIdle() && !(ani2->_flags & 0x80) && !(ani2->_flags & 0x100)))
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handleObjectInteraction(ani2, pic, cmd->_keyCode);
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return 1;
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}
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}
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}
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}
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if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_isEnabled && cmd->_keyCode <= 0) {
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if (g_fp->_msgX != cmd->_sceneClickX || g_fp->_msgY != cmd->_sceneClickY) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);
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if (!ani || (ani->isIdle() && !(ani->_flags & 0x80) && !(ani->_flags & 0x100))) {
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result = startWalkTo(g_fp->_gameLoader->_field_FA, -1, cmd->_sceneClickX, cmd->_sceneClickY, 0);
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if (result) {
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ExCommand *ex = new ExCommand(g_fp->_gameLoader->_field_FA, 17, 64, 0, 0, 0, 1, 0, 0, 0);
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ex->_keyCode = 1;
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ex->_excFlags |= 3;
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ex->_x = cmd->_sceneClickX;
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ex->_y = cmd->_sceneClickY;
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ex->postMessage();
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}
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}
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} else {
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cmd->_messageKind = 0;
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}
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}
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return result;
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default:
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return result;
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}
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case 58:
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g_fp->setCursor(cmd->_keyCode);
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return result;
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case 59:
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setInputDisabled(1);
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return result;
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case 60:
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setInputDisabled(0);
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return result;
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case 56:
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if (cmd->_field_2C) {
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ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
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if (ani) {
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getGameLoaderInventory()->addItem2(ani);
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result = 1;
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}
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} else {
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result = 1;
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getGameLoaderInventory()->addItem(cmd->_parentId, 1);
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}
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getGameLoaderInventory()->rebuildItemRects();
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return result;
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case 57:
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if (cmd->_field_2C) {
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if (!cmd->_field_20) {
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getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, cmd->_x, cmd->_y, cmd->_field_14);
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getGameLoaderInventory()->rebuildItemRects();
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return 1;
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}
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ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);
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if (ani) {
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getGameLoaderInventory()->removeItem2(g_fp->_currentScene, cmd->_parentId, ani->_ox + cmd->_x, ani->_oy + cmd->_y, ani->_priority + cmd->_field_14);
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getGameLoaderInventory()->rebuildItemRects();
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return 1;
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}
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} else {
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getGameLoaderInventory()->removeItem(cmd->_parentId, 1);
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}
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getGameLoaderInventory()->rebuildItemRects();
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return 1;
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case 55:
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if (g_fp->_currentScene) {
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GameObject *obj;
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if (cmd->_field_14)
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obj = g_fp->_currentScene->getStaticANIObject1ById(cmd->_x, cmd->_y);
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else
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obj = g_fp->_currentScene->getPictureObjectById(cmd->_x, cmd->_y);
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handleObjectInteraction(g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode), obj, cmd->_field_20);
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result = 1;
|
|
}
|
|
return result;
|
|
case 51:
|
|
return startWalkTo(cmd->_parentId, cmd->_keyCode, cmd->_x, cmd->_y, cmd->_field_20);
|
|
case 52:
|
|
return doSomeAnimation(cmd->_parentId, cmd->_keyCode, cmd->_field_20);
|
|
case 53:
|
|
return doSomeAnimation2(cmd->_parentId, cmd->_keyCode);
|
|
case 63:
|
|
if (cmd->_objtype == kObjTypeObjstateCommand) {
|
|
ObjstateCommand *c = (ObjstateCommand *)cmd;
|
|
result = 1;
|
|
g_fp->setObjectState(c->_objCommandName, c->_value);
|
|
}
|
|
return result;
|
|
default:
|
|
return result;
|
|
}
|
|
}
|
|
|
|
int global_messageHandler4(ExCommand *cmd) {
|
|
StaticANIObject *ani = 0;
|
|
|
|
switch (cmd->_messageKind) {
|
|
case 18: {
|
|
MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(cmd->_messageNum), cmd->_parId, 0);
|
|
|
|
if (cmd->_excFlags & 1)
|
|
mq->_flag1 = 1;
|
|
else
|
|
mq->_flag1 = 0;
|
|
|
|
mq->sendNextCommand();
|
|
break;
|
|
}
|
|
case 2:
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->trySetMessageQueue(cmd->_messageNum, cmd->_parId);
|
|
break;
|
|
|
|
case 1: {
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
int flags = cmd->_field_14;
|
|
if (flags <= 0)
|
|
flags = -1;
|
|
|
|
if (cmd->_excFlags & 1)
|
|
ani->startAnim(cmd->_messageNum, 0, flags);
|
|
else
|
|
ani->startAnim(cmd->_messageNum, cmd->_parId, flags);
|
|
|
|
break;
|
|
}
|
|
case 8:
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->startAnimEx(cmd->_messageNum, cmd->_parId, -1, -1);
|
|
break;
|
|
|
|
case 20: {
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
int flags = cmd->_field_14;
|
|
if (flags <= 0)
|
|
flags = -1;
|
|
|
|
ExCommand2 *cmd2 = (ExCommand2 *)cmd;
|
|
|
|
if (cmd->_excFlags & 1) {
|
|
ani->startAnimSteps(cmd->_messageNum, 0, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
|
|
} else {
|
|
ani->startAnimSteps(cmd->_messageNum, cmd->_parId, cmd->_x, cmd->_y, cmd2->_points, cmd2->_pointsSize, flags);
|
|
}
|
|
break;
|
|
}
|
|
case 21:
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->queueMessageQueue(0);
|
|
ani->playIdle();
|
|
break;
|
|
case 9:
|
|
// Nop in original
|
|
break;
|
|
case 3:
|
|
g_fp->_currentScene->_y = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;
|
|
break;
|
|
|
|
case 4:
|
|
g_fp->_currentScene->_x = cmd->_messageNum - cmd->_messageNum % g_fp->_scrollSpeed;
|
|
break;
|
|
|
|
case 19: {
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
MessageQueue *mq = ani->getMessageQueue();
|
|
MessageQueue *mq2 = ani->changeStatics1(cmd->_messageNum);
|
|
|
|
if (!mq2 || !mq2->getExCommandByIndex(0) || !mq)
|
|
break;
|
|
|
|
mq2->_parId = mq->_id;
|
|
mq2->_flag1 = (cmd->_field_24 == 0);
|
|
break;
|
|
}
|
|
case 22:
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->_flags |= 4;
|
|
ani->changeStatics2(cmd->_messageNum);
|
|
break;
|
|
|
|
case 6:
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->hide();
|
|
break;
|
|
|
|
case 27:
|
|
if (!g_fp->_currentScene || g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode) == 0) {
|
|
ani = g_fp->accessScene(cmd->_field_20)->getStaticANIObject1ById(cmd->_parentId, -1);
|
|
if (ani) {
|
|
ani = new StaticANIObject(ani);
|
|
g_fp->_currentScene->addStaticANIObject(ani, 1);
|
|
}
|
|
}
|
|
|
|
// fall through
|
|
case 5:
|
|
if (g_fp->_currentScene)
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
|
|
if (!ani)
|
|
break;
|
|
|
|
if (cmd->_field_14 >= 0)
|
|
ani->_priority = cmd->_field_14;
|
|
|
|
ani->show1(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
|
|
break;
|
|
|
|
case 10:
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
if (cmd->_field_14 >= 0)
|
|
ani->_priority = cmd->_field_14;
|
|
|
|
ani->show2(cmd->_x, cmd->_y, cmd->_messageNum, cmd->_parId);
|
|
break;
|
|
|
|
case 7: {
|
|
if (!g_fp->_currentScene->_picObjList.size())
|
|
break;
|
|
|
|
int offX = g_fp->_scrollSpeed * (cmd->_x / g_fp->_scrollSpeed);
|
|
int offY = g_fp->_scrollSpeed * (cmd->_y / g_fp->_scrollSpeed);
|
|
|
|
if (cmd->_messageNum) {
|
|
g_fp->_currentScene->_x = offX - g_fp->_sceneRect.left;
|
|
g_fp->_currentScene->_y = offY - g_fp->_sceneRect.top;
|
|
|
|
if (cmd->_field_24) {
|
|
g_fp->_currentScene->_messageQueueId = cmd->_parId;
|
|
}
|
|
} else {
|
|
g_fp->_sceneRect.translate(offX - g_fp->_sceneRect.left, offY - g_fp->_sceneRect.top);
|
|
|
|
g_fp->_currentScene->_x = 0;
|
|
g_fp->_currentScene->_y = 0;
|
|
|
|
g_fp->_currentScene->updateScrolling2();
|
|
}
|
|
break;
|
|
}
|
|
case 34:
|
|
if (!g_fp->_currentScene)
|
|
break;
|
|
|
|
ani = g_fp->_currentScene->getStaticANIObject1ById(cmd->_parentId, cmd->_keyCode);
|
|
if (!ani)
|
|
break;
|
|
|
|
ani->_flags = cmd->_messageNum | (ani->_flags & ~cmd->_field_14);
|
|
|
|
break;
|
|
|
|
case 35:
|
|
global_messageHandler_handleSound(cmd);
|
|
break;
|
|
|
|
case 11:
|
|
case 12:
|
|
break;
|
|
default:
|
|
return 0;
|
|
break;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
int MovGraph_messageHandler(ExCommand *cmd) {
|
|
if (cmd->_messageKind != 17)
|
|
return 0;
|
|
|
|
if (cmd->_messageNum != 33)
|
|
return 0;
|
|
|
|
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObject1ById(g_fp->_gameLoader->_field_FA, -1);
|
|
|
|
if (!getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId))
|
|
return 0;
|
|
|
|
if (getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId)->_objtype != kObjTypeMovGraph || !ani)
|
|
return 0;
|
|
|
|
MovGraph *gr = (MovGraph *)getSc2MctlCompoundBySceneId(g_fp->_currentScene->_sceneId);
|
|
|
|
MovGraphLink *link = 0;
|
|
double mindistance = 1.0e10;
|
|
Common::Point point;
|
|
|
|
for (ObList::iterator i = gr->_links.begin(); i != gr->_links.end(); ++i) {
|
|
point.x = ani->_ox;
|
|
point.y = ani->_oy;
|
|
|
|
double dst = gr->calcDistance(&point, (MovGraphLink *)(*i), 0);
|
|
if (dst >= 0.0 && dst < mindistance) {
|
|
mindistance = dst;
|
|
link = (MovGraphLink *)(*i);
|
|
}
|
|
}
|
|
|
|
int top;
|
|
|
|
if (link) {
|
|
MovGraphNode *node = link->_movGraphNode1;
|
|
|
|
double sq = (ani->_oy - node->_y) * (ani->_oy - node->_y) + (ani->_ox - node->_x) * (ani->_ox - node->_x);
|
|
int off = (node->_field_14 >> 16) & 0xFF;
|
|
double off2 = ((link->_movGraphNode2->_field_14 >> 8) & 0xff) - off;
|
|
|
|
top = off + (int)(sqrt(sq) * off2 / link->_distance);
|
|
} else {
|
|
top = (gr->calcOffset(ani->_ox, ani->_oy)->_field_14 >> 8) & 0xff;
|
|
}
|
|
|
|
if (ani->_movement) {
|
|
ani->_movement->_currDynamicPhase->_rect->top = 255 - top;
|
|
return 0;
|
|
}
|
|
|
|
if (ani->_statics)
|
|
ani->_statics->_rect->top = 255 - top;
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Fullpipe
|